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Everything posted by Greycat
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General Feedback: Issue 27, Page 2
Greycat replied to Arcanum's topic in [Open Beta] Focused Feedback
Late in the game for this, I know, but I'd still like a slash command or Null option to just disable fast snipe if I want. I *want* the higher damage and longer range... pretty much always, even with the interrupt and longer cast time. Just something to consider for the future. -
Put Fusionette, Lady Jane, General Z on leashes to keep them from running off... I'm not housebreaking them, though. (But yeah. An easier way to monitor their suicidal tendencies would be great.)
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This, pretty much exactly. COH had done a great job of growing "out" rather than "up" - we didn't have the "typical MMO" model of "OK, next release, expansion to level +10, your gear is now obsolete, you need the Shiny Sword of Slashiness +6 to raid for the Fancy Armorpants in the new raid..." Meanwhile, that's what was trying to be forced onto COH with the Incarnate system. First tier, get up to +4. Oh, next the Coming Storm and NextTypeOfXP to get the NEXT five Incarnate tiers. Once that was done, DImensionless and Yet More Incarnate Tree Growth. Then whatever followed them and ANOTHER branch/+5 Incarnate powers, probably with their own XP and salvage... If they'd been allowed to continue, honestly, *this* would probably have killed the game for me. It and the Coming Storm would have gone hand in hand in that - I didn't like the coming storm storyline that was revealed, and I would not have liked "OK, we're going to try to jam some more levels in here for you to grind."
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Move some of the PvP mini games to RV - Buff/Debuff
Greycat replied to Troo's topic in Suggestions & Feedback
That's not really a Siren's Call mechanic. Siren's Call is about bounty and fighting in the ... stand around and stare at the other side until someone suddenly attacks for some reason (er, zone battles) mechanic. The missions you describe are part of every *other* PVP zone except RV. Siren's Call's draw - for me, at least, pre... multiple changes - was that everyone was closer in range (being the 20-30 zone, versus the very wide in terms of ability 15-25 of BB, and the non-alignment specific T9fest of Warburg... pre "5 extra levels of power when exemped" tweak to exemping. Siren's was the zone I was in the most, and had the most fun in. The zone missions you describe were "an aspect of the zone," yes, but as unique to it as having NPCs in the zone as well. And no, I don't think it would help RV. RV's already "the most popular" PVP zone, since everyone's at 50. And for those of us not on "the PVP server," adding that mechanic frankly wouldn't do much (and would probably lead to annoyance, since if it's anything like SC's bounty, you could lose its "temporal points" by running a mission if you realize you're fighting at a disadvantage.) Honestly, I don't know what you're trying to accomplish with the suggestion. You admit in the first post that RV's already the most popular zone, so... you want to move (I'm *assuming* you don't mean "remove from one and move to another" despite saying "move") a mechanic from a zone that's not as popular any more there? Since part of the premise seems to focus on Siren's not being as popular, why not try to find a draw *for* Siren's, instead? Lord knows it needs help - the bounty and zone control aren't worth fighting for, the bounty's lost when going into door missions, and the "zone fights" between NPCs are slow and uninteresting, with the two sides basically staring at each other for 10-15 minutes before something triggers an attack. -
And... a few more boxes, a few more finds. ... yes, I did have duplicates. When I found some collectors edition boxes at Big Lots, my friends got the codes for the extra goodies. Still missing my Architect and Going Rogue boxes...
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No to "sharing" the selection. You'll completely screw up slotting this way - picking both the human and Nova forms gives more spots for ranged IOs (and their associated bonuses.)
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I *really* wish it were. Or that we had the ability to at least pre-set permissions that items would inherit right away, so if there was (for some reason) a storage or enh rack that needed special permissions, you could tweak *just* that one. As opposed to, say, a setting for "spend raid points."
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Forming Teams :: is it too scary to lead/recuit?
Greycat replied to UltraAlt's topic in General Discussion
Most recruiting I do is for short term things - typically monster hunting teams. If I *am* recruiting for that, yes, I'll confirm with whoever's highest and give them the star. Or if someone asks and they're higher (and it'll help,) absolutely - since at least for GM hunts, I want people at full power. TFs? I rarely recruit since I'm doing my own thing at my own pace, but if I do and I'm not at a high enough level everyone should be fully powered at for it, or close to, I'll see if it matters to anyone else. As long as they don't suddenly turn it into a "rush everything, finish the TF in 5 minutes" run. -
So, finally got into a bigger apartment after a few years. Which means getting things out of storage I haven't seen in a while. One of which was this rolled tube. Couldn't remember what was in it right offhand. Well... I even had a frame handy, since I'd bought some other artwork and it was larger than what I'd initially wanted... and the first frame I picked up fit this just right. Also found my old prima guide. So, two copies of that...
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Allow Dominators and Controllers to get their pets earlier
Greycat replied to kelika2's topic in Suggestions & Feedback
While I think there are some things that can be tweaked... I don't think this change would help, personally. I'd rather take and use the AOE hold early (open with it, stick the ST on any boss in teh group so he's held, too) than hope my pet's going to do what I want it to do. -
Which IOs were you trying to put in? You say "damage set IOs," but that's not a thing on its own. Were they Ranged damage, targeted AOE, melee damage, snipe, ? (Or just the set/sets you tried.) Edit: I see what you're talking about. Looking at the power in game, it's only taking Slow or Immobilize sets. Which, compared to (say) the /elec blaster secondary, is a much narrower set of IO sets (/elec's T1 immob takes ranged and universal damage.) Not sure if there's a reason behind it, no.
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The twinshot "tutorial" is just ... annoying. I don't normally complain about having to run around for missions, but for some reason this one just *irks* me. Honestly, I'm an altaholic. It'd be nice if she were just as optional (go up to her and click if you want to run it) as the old starter missions if there's any other characters on an account.
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OK, "bug" is probably stretching it for this - more something that hasn't been undone, but - When Pocket D was opened and the Paragon Dance Party was shut down, a "bum" NPC was put by the N. Steel, IP and Talos doors. He basically spouts dialog if someone's near to the effect of "Yeah, they closed it, now leave me alone." The PDP was reopened on live, as I recall... but anyone going by and hearing the bum would be discouraged of even checking out the doors. It's really a *minor* thing, but could his dialog either be cut or replaced - possibly with some complaining about the ravers in the underground club or some such?
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How much cash inf do you have on your account?
Greycat replied to Yomo Kimyata's topic in General Discussion
No idea. If we had something like CIT, I could look... That said, I tend to *use* it (and have 100+ alts,) so probably under 1b. -
Well, they know the *badge* is there. How many ever tried the door? At least the bum next to the other three doors (N. Steel, Talos, Indy Port) no longer says "Yeah, it's closed, go away." (Which was one of the draws of the PDP *and* PD at one point - travel shortcuts.) Also, Pocket D's big draw is being faction neutral (plus, really, having an arena (though I don't know how much that's used) and the chalet. But part of the reason some RPers *don't* go there is the chat spam - too much to keep up with - and, really, Pocket D having a bit of a "reputation" (deserved or not) of being a place where you go to have embarrassing mistells with a catgirl. I'd hesitate to use Studio 55 as a comparison, since Goldside population, well... I could form a league of everyone Goldside (not that there's reason to) and still have room to invite 40 more people, most days. Edit: Actually, I was wrong. The bum doesn't say anything if you CLICK On him, but if you're nearby: So there's actual, active *discouragement* to try to go in and check it out and go to Pocket D instead. That should probably be changed.
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I get the whole "villains can't get to the PDP, so Pocket D is more active" bit. That said, I wouldn't mind an explore badge down there. In fact, put a badge by each of the entrances that can combine into Voltron... or maybe just an explore accolade.
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That might be what I was thinking of.
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New salvage for holding large amounts of Influence/Infamy
Greycat replied to Andreah's topic in Suggestions & Feedback
I almost want to say there should be a cost for it, but (as I recall, at least) there's not one for converting reward into hero merits or emps into... the other thing I can't remember the name of, so even if INF is treated differently with fees and such for other things, I think it'd be perfectly fair to have this just be a straightforward no-fee "storage salvage." Not that I'm at the point of needing it on any characters - my inf tends to get spent on yet another alt. 🙂 -
I want to say it was tried and broke something, but I can't say I'm 100% (honestly, even 75%) on that memory. I wouldn't be *surprised* if a slot-move broke something... we've heard how the code is, after all! I wouldn't argue with it being implemented if it's at all feasable, though.
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A note on Rune of Protection changes
Greycat replied to Captain Powerhouse's topic in Open Beta Testing
Put the melee in the same position as the squishy. No mez protection. HOwever, he has to move into melee range to do anything. The squishy is attacking. Debuffing, putting holds or confuses or whatnot on the ink men. Debuffing them. Blinding them. Dropping their ToHit. Making them flop around on an ice patch. They get the advantage of attacking *first.* What is the melee doing? Stuck there not able to attack because they're mezzed and only have melee. So, sorry. Have to disagree. Melee gets status protection built in so they can do *anything at all.* -
IO Enhancement Boosting and Attuning reversability
Greycat replied to MsSmart's topic in Suggestions & Feedback
I don't know when the last time I bought a catalyst was. I've got a ton of them.... -
Honestly it's a bit.. cringey at points. I wouldn't say you've got a conclusion to look for, as other than a few mentions here and there it wasn't really started in game. (Like many other things - reference to the coralax/virtea, avilians, etc. in missions, more references - mostly redside - to the Blood of the Black Stream and Gadzul Oil, etc.) Personal note, I'm kind of glad we didn't get the Battalion as envisioned.
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But... that's already handled (at least in your example, and is more powerset than AT specific) by recharge. Which not only gets the power up faster, but can let it stack. Buffs already tend to last a good four minutes, and in a way had a "duration" boost back on live when they (at least ally-applied buffs) were made AOE. Everyone gets buffed at once for the same four minutes, everyone gets buffed again at the same time, nobody loses it. I'd also argue somewhat with it being a "new type" of enhancement, in some ways - most control enhancements such as hold, immob and fear already enhance the duration, not the strength, of the control. But that's mostly me being nitpicky. 🙂 I'm guessing you're looking at one that enhances nothing *but* the duration. I'm not really *against* it, mind. I just don't see it being quite as useful.
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A note on Rune of Protection changes
Greycat replied to Captain Powerhouse's topic in Open Beta Testing
I'm just shaking my head reading this. What, exactly, is a "non viable" build? Were all the builds (hundreds) I had on live where Sorcery didn't exist "not viable?" I don't think I have ROP on a single build - still consider them perfectly viable. They do their jobs, they can solo and team, and they're enjoyable. As far as the second bit... "Half the ATs in the game never have to worry about it." Well, they do but it's rarely stacked that high. And they have that protection because there's next to nothing they could do if they get mezzed before they reach melee range. The squishies tend to have control and range - chances to take out and/or debuff (and/or buff the rest of the team) before the enemy's given a *chance* to mez them. That's their mez protection. When this is brought up (not directed specifically at bradical) it seems to always be made to sound like the poor squishies (that are out of breakfrees, aren't permadom and don't have whatever power) don't get to do anything but stand there mezzed from the time they enter a mission door, and that's just not - and never has been - true.