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Greycat

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Everything posted by Greycat

  1. Most of the one-summon ones, as far as I recall, are "until you die or zone." I may well be misremembering, though.
  2. No. Can't agree in the slightest. Of all of what you listed, the only thing I can say "eh, yeah" is that jump kick needs help. *Maybe* flurry. Give them the "buff if there's another power in the pool" treatment. Or maybe if you take them both. And again with air superiority (which is honestly fine on its own.)
  3. ... say "Don't Fold Space mobs away from me, please." If it continues, note the player and don't team with them again.
  4. Eh. I prefer having both a single target and mass confuse. There are times I just want to confuse one thing and keep it along. And don't want to wait 'til 32 for that - it's too useful. Also, meh on a pet. I like that Mind doesn't have one (or has a *lot,* depending on your POV.)
  5. Well, I had a character who should, frankly, have been using those colors anyway... All right, I had to tone her down a little. (And brighten her up, here and there.) Presenting one Faster Firefly. (Granted, when playing her and flying around, all you see is a fireball from the regular camera position, but ...)
  6. While not *exactly* the same..... DP/*/Ninja mastery Sentinel. >.>
  7. My main issue when I was running AMD was it looking ... a bit odd and jaggy. Most noticeable in Wentworth's. (That said, the main reason I'm running AMD now is Daz Studio and Iray.) I don't know if that's still an issue in game or not. Though right now it's not even the cryptominers, though apparently ... Etherium? Some non-Bitcoin currency - is at the point where the graphics cards are helpful (and nVidia's putting aside some chips for "mining cards." Thanks.) Production in general is a problem right now - and not just for graphics cards. Even *automakers* are having to slow down production because they can't get silicon.
  8. *Makes an alt named Iron Willis, just because that's how I read Yomo's comment.*
  9. I'd bump each of those up a tier. If someone offered me a 4 Gb system, it's either an old system or a Chromebook, I'd hope. I wouldn't go with less than 8, and would consider 16 where the standard should be. That said, I've also got a 2014 Mac Mini with 4 Gb that's perfectly happy running the game (and you cannot upgrade the RAM on those.) I don't recall the settings - but it's running Big Sur and isn't on minimum - probably "upper midrange" at least. I just wouldn't have a lot else running on it. (Can't check the other settings as it's packed away in preparation for a move.)
  10. Via bounty, as I recall. Though kind of a pain unless people actually PVP there. Otherwise it's stand around and wait until the mobs decide "oh, we're supposed to have a battle, I suppose we should do that," win, find the next spot, do it again and don't leave the zone or do a mission.
  11. IF the goose and gander are equal. AI controlled mobs are not. Thus needing multiples of them, plus combinations and abilities players don't have access to, to make a player even slightly consider breaking a sweat.
  12. This sums it up nicely. None of what you listed are exploits. You may not like them, but that's different entirely.
  13. ... I'd assume anything in the last decade should do it (barring, say, an emulator on a Raspberry Pi or the cheapest of cheap integrated CPUs.) I don't think we've had a big graphics intensity bump since Ultra mode was introduced. Minor one for the newest, shiniest Prae buildings - but even that's ages ago, computer-component-wise.
  14. Don't forget you have multiple builds. Tweak one to do farming. Use a second one for regular content. Don't play like a farmer in regular content. 🙂
  15. Having seen what has been unleashed, creatively, without that, I wouldn't say building SG bases isn't work... for me, just like costumes, I'd rather not see someone's creativity hampered because they're 10 prestige short of buying a wall section or something. Some people are fine just throwing on generic tights and a pattern (or a room with some storage and teleporters,) others fold, spindle and mutilate the system and create some pretty incredible things they probably couldn't if they were restricted by prestige.
  16. My main reason for thinking there's not is that Rose Star and Spark Blade only have concept art on Paragon Wiki. Given this community 🙂 someone would either have grabbed screenshots of them from when the Korean version was up and running or found a way to PIGG dive and grab them. Plus (again according to PWiki,) City of Hero (the Korean version) was never officially released - it never got out of beta. Still an assumption on my part, granted, and frankly I'd love to see some content generated around these guys - plus, of the missing two, Spark Blade is *almost* createable with player pieces (missing the angled belt and what looks like a metal collar.) It just doesn't sound like they were ever made as in game models to me - I assume they saw how it wasn't catching on over there and stopped work on developing the other models and any associated missions, seeing it as just throwing money away.
  17. I don't know that they were ever *given* NPCs. (The trailer animations were most definitely *not* in game graphics!)
  18. I've never seen either one of them there. >.>
  19. If it sounds fun to you, then yes, it's worth playing.
  20. The first part is the way the game generally *was* growing - and I appreciated it. It's not just a Civ thing, either. Other MMOs (especially the more gear-based ones) had to keep going "taller" - raising the level cap, with more gear, so you now have the shinier broadsword of slashiness +37 to get (and throw away the old pokier pike of puncturing +30 that used to be so good.) COH gave more to do (and made exemping and SKing simple.) I somewhat disagree with the last, though. While I do agree we could expand out more on Earth (Blood of the Black Stream, for instance, which is touched on in lore and in game just a little - check out the Eye of Horus oil spill in Oakes, plus references to Gadzul Oil redside - is based in Egypt,) both space (moon bases!) and other dimensions are very comic book - and very much a part of COH. And give more flexibility in *how* to grow "wider" at all levels. It's why I'm rather glad we *didn't* have the next tier of the Incarnate tree (past hybrid) show up - from the AMAs, it sounded like that would just keep going up and up, which would just mean the content would get less and less accessible. I wouldn't mind exploring some of the other ideas, I just hated the thought of "And now you need MOAR POWER SUPER SAYAN GOD MODE +300!" working into the game.
  21. Out of curiosity, ran a level 1 over to the field trainers (yes, with INF enough to buy stuff,) as well as the origin contacts in city hall. No enhancements at all. I know you can buy them at the NPC vendors in bases, though. (I put one in the Classic Hero 2004 group's base specifically for that.)
  22. KW's already used, somewhat sparingly, for events - I *want* to say by devs, but definitely by players, as well. I know I've seen costume contests there as well as RP SG "recruitment events," specifically because it *is* empty and reachable by both sides. (Personally, I could do with never seeing or hearing the Battalion or the phrase "coming storm" again. After reading the original team's plans for them, I was just... ugh.)
  23. Because part of the fun of the game is the costume creator, and being able to get your look the way you want it from the get-go (since they give no in-game advantage) was a bigger plus to people than having to wait 'til 20 or 30 (and redoing every costume you wanted them on... especially with some of the bugs in the costume creator.) Plus, frankly, they were probably a hack to get them into the game, since neither existed before issue 2. (And don't forget, some of the VIP/purchased capes *were* available from level 1...so that ship started sailing early.) Last, there is a "COH Classic" server... I forget the name, though, and when I poked my nose in a while back it wasn't very populated.
  24. Because the game is, after all, an mmoRPg, not just a "get biggest numbers=win game" spreadsheet, and they offer a different sort of gameplay that some people obviously find enjoyable. Just like some find masterminds (yes, even petless) enjoyable while others find them a hassle, or - hell, insert any AT or powerset here. I can't get excited about scrappers, for instance. I can't put my finger down on why - I've got two staff/willpower characters, one a brute, one a scrapper, and the brute's far more fun to me, even if they're both pretty much as capable. Might be the RP side there, too, honestly. It's perfectly all right to say "they just don't do it for me any more," you know. 🙂 The ones you like - if I remember properly from other threads - tended to be scrappers and such, or at least melee-heavy, and that's very much a different sort of gameplay with different expectations from what a 'shade is designed around. So I think it's less ... how can I put this. If you've played them since live (and the game hasn't changed *that* much where a WS's concerned,) you know a 'shade is built to buff off of large numbers of enemies - so honestly, it's less "the shade doesn't do well in the situation it's not designed for" (single hard targets) and more "BZB's game preference is much more solidly in the camp of ATs that *are* designed for it." And there's nothing wrong with that. COH's a very flexible game. Enjoy it with what you like.
  25. The things I've wanted to do - Make a series of AE arcs based on Operation: Mindcrime. Make a Nictus-side 1-50 set of arcs. Make better VEAT arcs.
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