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Greycat

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Everything posted by Greycat

  1. If it sounds fun to you, then yes, it's worth playing.
  2. The first part is the way the game generally *was* growing - and I appreciated it. It's not just a Civ thing, either. Other MMOs (especially the more gear-based ones) had to keep going "taller" - raising the level cap, with more gear, so you now have the shinier broadsword of slashiness +37 to get (and throw away the old pokier pike of puncturing +30 that used to be so good.) COH gave more to do (and made exemping and SKing simple.) I somewhat disagree with the last, though. While I do agree we could expand out more on Earth (Blood of the Black Stream, for instance, which is touched on in lore and in game just a little - check out the Eye of Horus oil spill in Oakes, plus references to Gadzul Oil redside - is based in Egypt,) both space (moon bases!) and other dimensions are very comic book - and very much a part of COH. And give more flexibility in *how* to grow "wider" at all levels. It's why I'm rather glad we *didn't* have the next tier of the Incarnate tree (past hybrid) show up - from the AMAs, it sounded like that would just keep going up and up, which would just mean the content would get less and less accessible. I wouldn't mind exploring some of the other ideas, I just hated the thought of "And now you need MOAR POWER SUPER SAYAN GOD MODE +300!" working into the game.
  3. Out of curiosity, ran a level 1 over to the field trainers (yes, with INF enough to buy stuff,) as well as the origin contacts in city hall. No enhancements at all. I know you can buy them at the NPC vendors in bases, though. (I put one in the Classic Hero 2004 group's base specifically for that.)
  4. KW's already used, somewhat sparingly, for events - I *want* to say by devs, but definitely by players, as well. I know I've seen costume contests there as well as RP SG "recruitment events," specifically because it *is* empty and reachable by both sides. (Personally, I could do with never seeing or hearing the Battalion or the phrase "coming storm" again. After reading the original team's plans for them, I was just... ugh.)
  5. Because part of the fun of the game is the costume creator, and being able to get your look the way you want it from the get-go (since they give no in-game advantage) was a bigger plus to people than having to wait 'til 20 or 30 (and redoing every costume you wanted them on... especially with some of the bugs in the costume creator.) Plus, frankly, they were probably a hack to get them into the game, since neither existed before issue 2. (And don't forget, some of the VIP/purchased capes *were* available from level 1...so that ship started sailing early.) Last, there is a "COH Classic" server... I forget the name, though, and when I poked my nose in a while back it wasn't very populated.
  6. Because the game is, after all, an mmoRPg, not just a "get biggest numbers=win game" spreadsheet, and they offer a different sort of gameplay that some people obviously find enjoyable. Just like some find masterminds (yes, even petless) enjoyable while others find them a hassle, or - hell, insert any AT or powerset here. I can't get excited about scrappers, for instance. I can't put my finger down on why - I've got two staff/willpower characters, one a brute, one a scrapper, and the brute's far more fun to me, even if they're both pretty much as capable. Might be the RP side there, too, honestly. It's perfectly all right to say "they just don't do it for me any more," you know. 🙂 The ones you like - if I remember properly from other threads - tended to be scrappers and such, or at least melee-heavy, and that's very much a different sort of gameplay with different expectations from what a 'shade is designed around. So I think it's less ... how can I put this. If you've played them since live (and the game hasn't changed *that* much where a WS's concerned,) you know a 'shade is built to buff off of large numbers of enemies - so honestly, it's less "the shade doesn't do well in the situation it's not designed for" (single hard targets) and more "BZB's game preference is much more solidly in the camp of ATs that *are* designed for it." And there's nothing wrong with that. COH's a very flexible game. Enjoy it with what you like.
  7. The things I've wanted to do - Make a series of AE arcs based on Operation: Mindcrime. Make a Nictus-side 1-50 set of arcs. Make better VEAT arcs.
  8. As I'm recalling, it's so you can't slot the stealth IOs in there - which would make things like hostage missions nigh impossible (since the hostage would lose you constantly, and you can't "turn off" swift/hurdle.)
  9. Ehhhhh... Not honestly sure what to think. On the one hand, I'm going "well, unique, that can cut down some of how this could be abused." On the other I'm kind of cringing at what *could* be done with those other slots. For instance, as mentioned earlier - cap out your slottable recharge on Hasten with one instead of two or three slots, those slots now open up higher set bonuses that would otherwise not be attainable... Even as someone who loves playing Khelds, triform, who *really* define "slot crunch," the thought of where that goes really makes me uneasy.
  10. A few things, some of which have been touched on - 1. If someone told you you have to play on high settings, they're wrong. You don't have to be fighting EBs/AVs all the time or at jacked up levels. Do what Sailboat said. Play at the level you're *comfortable* at. When it starts feeling too easy, then turn it up. 2. You don't have to delete and reroll if you make a mistake. If you're level 30, you have at least three respecs just waiting for you. You cannot change your archetype, origin or power sets, but you *can* change the powers you picked within them as well as your pool powers. Use them by going somewhere safe and typing in /respec. (You can always back out.) You'll be able to repick and reslot your powers, then re-add enhancements. (Don't forget to put any you don't use but still want in your tray or, as it warns, they will be deleted.) 3. Get those enhancements up to date. Or just craft a bunch of your most common (acc, dam, end reduction, healing, recharge) as level 30 common IOs and slot them, worrying about sets later once you've got a better feel for what's up in the game under you. Nothing wrong with that. Sell the SOs that drop afterward. 4. You may or may not want to do this, but you *also* have alternate builds you can use. You can create a "Solo" and a "Team" build (which I also do frequently on empathy/pain dom type characters that aren't masterminds.) Things that heal or buff others that you can't use on yourself? Drop them on the solo build and use the slots and power picks to up your offense and/or defense. About to join a team? Switch builds - either at a trainer or there is a command (I want to say it's /selectbuild, someone will probably correct me) you can use to change it on the fly. Your powers *will* go into recharge when you do, but for the most part - do it on the way to joining a TF or team and most of your stuff should be ready to go when the team is, in most instances.
  11. ... don't forget, you can recolor DA for new looks that can inspire new ideas. Super Sand Witch, for instance, is a Water/DA (... whichever order that goes in) Sentinel with it tinted tan/brown for a sandstorm....
  12. This almost sounds like something that would need a massive revamp - essentially a new game. (For instance, we can't "hold" anything - grappling or holding up or down.) More along the lines of COH the RPG (without the MMO side, more single player/small group.) I wouldn't *argue* with more ways to interact, but ... yeah.
  13. No, Fold Space does a *different* job at positioning than the storm set. It also requires multiple picks from that power pool first. Quite honestly, after reading this perhaps you should play rad instead. Debuffing without having to even consider positioning, repel or knockback. It doesn't sound like you and Storm are clicking to me.
  14. The only change I want to see for Empathy's rez is that if it's not accepted (the person went AFK, whatever,) its recharge is instant, or at least many, many times faster. I hate wasting the rez on things like MSRs - or seeing multiple people waste them on someone who went AFK, making it not available for someone who was being active and got killed.
  15. So IOW just with holding on a character with hero (or those icky villain) merits - 499,950 held in hero merits(9,999 H/V merits X50 merits each) plus 9,999 merits = 509,949 merits. Might take a few MSRs.
  16. If my alts formed a team, I'd have at least two leagues... I could do a team of "the various alt-universe versions of one character," though not all of them are here. So... elec/elec blaster elec/elec sentinel elec/elec brute Merc/storm MM Dark/therm Corr Elec/elec dom PB Arch/TA Corr Or, a different character: Fire/SS tank SS/Fire brute SS/DA brute DA/SS Tank SS/Rad brute EnM/Fire Brute ... which might get boring. Bringing a core over from another SG: Warshade Ice/Ice Sent Nin/Pain MM Plant/Energy Dom Rad/Inv Sent Beam/Pain Corr With a TW/WP Brute and Dark/Elec Def guest starring. Hmm. Could go control heavy - the "Do you mind?" team: Mind/Fire Dom Mind/Time Troller Mind/FF Troller Mind/Pain Troller Ill/Poison Troller Mind/Savage Dom Mind/Sonic Troller And psi/wp Stalker, just for fun.
  17. It's prefect? pre·fect noun noun: prefect; plural noun: prefects 1. British in some schools, a senior student authorized to enforce discipline. h Similar: monitor (I try not to pick on typos, but that one just seemed interesting to me. Wouldn't having the repel help the whole enforcement thing?) 🙂 Edit: Also out of curiosity, is that last line running into my signature for anyone else, or is my browser just being weird.... Edit 2: Nope. It was being weird 'til I removed the Roman history reference. Huh. OK then.
  18. Can use one per day.
  19. For right now, just ask a GM. They'll just grant more.
  20. There aren't any in either sewer network. ASN trial, DFB, yes, but the sewer network itself, no.
  21. I'm saying "maybe" on this, given Darkness control's Confuse blackens the target enemy entirely. And as an option, sure.
  22. Part of the reason for sewer runs was leveling. The live devs then dropped DFB on us, which became the lowbie "PL" of choice, especially with a hospital and trainer *right there.* Other than badge hunting and nostalgia, there's not reason to go there now. Unlike the hazard zones, I can't see putting "missions" down there (granted, we have sewer missions a-plenty...) and it's no longer really a "shortcut" (not that it ever *was,* granted) between zones. Short of a (rather tongue in cheek) "Stop the Blockage" event, which floods the streets if not completed, I can't think of a good thing to put down there to encourage people to venture back in. People complain about the Perez maze, and the sewers are a bit more tedious.
  23. No, GMs are not - generically - "soloable." I can't just take any random build and be assured of soloing them successfully. Even "GM killer" combo powersets need specific build choices to do so. Can I throw specific powerset and slotting choices into a build and solo GMs? Yes. That does not make GMs "soloable," or make it a problem that means GMs need buffing.
  24. Man, I've just *not* been on much. Any plans blueside tonight?
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