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Greycat

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Everything posted by Greycat

  1. Usually when the cops knock on my door some time later insisting it be returned.
  2. So a controll-y stalker that gets a domination-like boost if they use a control from not-hide? I'm ... trying to picture the playstyle. I kind of suspect it would go easier with some sort of armor to help out, honestly, because even if you have 'no threat rating,' overflow from teammates can still make them turn on you.
  3. No thanks. For much the same reason we don't have freeform power selection or (say) buff/buff ATs. Too easy to make an essentially unplayable character. For instance: "I want to be a healer!" Picks /empathy or /pain. "I'm a pacifist!" Skips tier1/2 powers. Starts loading up on Teleport, Medicine, Leadership, Stealth. Then starts complaining: "Hey, I can't solo!" ... no kidding. Just no.
  4. Powersets generally need balancing and animation/effects work. Some can borrow from other sets, sure, but ... unless it was close to being finished and had assets in place, or that can be borrowed from elsewhere? I wouldn't expect to see them for quite a while. And before it's said, yes, I know other servers have done XYZ... often without said work. I rather prefer the attempt at proper testing and quality goals here.
  5. They're great for growing plants. *nods*
  6. Since this is still in beta, shouldn't this be in the beta forums under the travel power feedback? Granted it's a busy forum right now :) and it's not directly feeding into the testing of the power, but on the other hand, that *is* where changes are being made and feedback directly looked for.
  7. I feel like I mentioned or suggested something like that earlier in the thread.. but not going through all these pages (or my posts, I was a bit chatty) to find out :) And yeah. For someone like me, Null the Gull would by "ok, this is my COH time for the day," running 100+ characters down to not be affected by group fly... and I know I'm not the only altaholic. Better to have the option on the MM's side (and make sure they know about it!) to say "Just make this affect my pets." (Or make it a toggle or a slash command... going either direction, since if I'm getting hit with group fly, say, on an MSR raid, being able to type in something like /grouptravelaffected 0 instead of leaving it, running down to PD (since, no, I don't have it on LRT on all my characters, even the 50s,) hitting null and running back, would be great.)
  8. There's also just downloading and installing vidiotmaps - it'll give a general what, at what level, and where in each zone.
  9. I don't know, some of the winters I've been through...
  10. Honestly, of the three "effects" I mostly-jokingly threw out there, I want to see robots affected as mentioned. :)
  11. Hahahah.... no. God, I don't even have to go past this one sentence. I've been trying to be polite here. But the more you type, the more you really show you don't get it, and/or refuse to get it, and the cost/benefit of this conversation is skewing heavily towards "all cost, no benefit."
  12. You aren't understanding the idea of the cost. Especially for a power with this much potential impact. No.
  13. ... I want to say a somewhat similar mechanic was introduced at one point to Quantum Flight back on live. Not sure just how related they may be.
  14. And this circles right back to "If it's not required but it's something you want, there should be a cost to picking it." ... part of why the thread is so long. :)
  15. Because not everyone plays for the biggest numbers. If my character's supposed to fly, I'll gain more enjoyment out of the game if they're flying, not if they're jumping around.
  16. Mentioned previously, but currently a very clunky workaround is: - Activate fly - Select fly pose - Activate hover. The fly pose will stick. (I think until you stop.) No, it's not ideal. Yes, I want it fixed, too.
  17. "Inherited" means something handed down, typically from parent to child. ("I inherited this house." "I inherited my mom's blue eyes and my dad's early bald spot.") Are you suggesting that once one character takes Hasten, all characters made on that account on that server get it pre-selected? The other possibility has already had "why this is a bad idea" explained repeatedly (including the stamina reference and why it is not the same as Hasten) in the other thread.
  18. Just so you know, the five powers per pool we have now? That caused some *issues* when it first happened. They *were* fixed in beta, but it broke three whole ATs for quite a while. (Dominators - as Domination either wasn't able to be activated or activated while selecting something else, and Peacebringers and Warshades had powers shifted to where they were practically unplayable unless you liked playing "guess which power is going to go off now.") So two followon questions for the suggested change: What are you adding to the speed pool to make up for it now having one less power? Do we add powers to all the other power pools so they all have six now? Fighting, Concealment, Leadership, Medicine? Yes, this is a legitimate followon, since you're now changing the design of power pools. And yes, it is different from slotting your powers for recharge, as you should well know. If it were no different, you wouldn't be arguing for it to be inherent, since you could just slot for more recharge by tweaking your builds for slotting and set bonuses that give recharge. It's an instant cut to recharge on almost all powers. Trying to downplay it by "that's all it is" means either you're being dishonest about it to try to minimize the impact, or you're undercutting your *own* opinion about how necessary and powerful it is. I'd rather not believe either of those.
  19. All of this has been covered in the rest of the thread, including the difference between STamina being made inherent (and the cost to get to stamina) and making Hasten inherent.
  20. OK, issues with that: 1. What power is removed from all the other travel pools to make room for it? 2. Double, Triple or Quad-Hasten is just not going to fly without a severe nerf to Hasten. Not even in Fly. 3. It thematically doesn't *fit* in the other pools. What about Leaping says "Hasten?" What about Fly does? Or Teleport? 4. Assuming you don't want to fit it in Experimentation as well, do we move Adrenal Booster down? Do we then either nerf it (removing the +Dam and +Tohit) or add THOSE to hasten? There are a good number of followon effects to that.
  21. It's called "opportunity cost." You want something, especially that powerful, there's a cost to be paid. ONE pool pick and no prerequisites for hasten is pretty *cheap,* honestly. And the "whole pool" is junk? Superspeed is popular, and is getting a useful buff in the next patch. Burnout gives a recharge boost on demand. Whirlwind used to be "a thing" on live for a while - I don't recall if it was from PVP or something else. Flurry... well, is flurry. That could use some looking into. Honestly, I think the only reason Hasten isn't farther in the pool like Adrenal Booster is that *all* it does is give +Recharge, not other buffs.
  22. So I went back in. Having two people mention this means I need to look again. I have no idea what happened. I was getting a 1' difference between the two when I wrote that, with mobs aggroing on both (no aura that should taunt or anything similar.) And getting them to aggro by just standing there (no auras, etc. that could taunt.) And now I'm not. And seeing the above-mentioned stealth radius. So... all right, disregard that portion. :D Edit... though, I'm going to test and see if it happens on making a second build, since that's the way I did it on the first test. Edit 2: Nope. Did a second build on a second character, got the different radii. I have no explanation.
  23. Well, then that isn't working, because (a) both of them show 35-36 feet and (b) enemies react just like they do with current stealth, instead of invisibility. I *did* go test and compare, after all, before posting what I did. I invite you to do the same - Use a second build on someone on live that's at least level 14, take both Stealth and Invis. Look at the numbers in the power monitor. Walk up to even level mobs with stealth - they will notice you and react. Switch to invisibility, find a new set (or wait for them to de-aggro,) notice they don't. Transfer character to test. Get stealth and infiltration. Do the same test, look at the power monitor. Power monitor shows the same (1 ft difference, actually) numbers. And the mobs react the exact same way - they aggro when you're on them with both powers. Like I said, I *did* test this. (Which also leads to the point on the celerity IO. Also tested.) Edit: And I went back and retested. I have no idea what happened that gave me the short radius on both powers during my first test. I didn't have a taunt/damage aura up, and combat monitor showed the short radius on both the first time. Going back in, I got the longer radius. I'll see later if I can figure out a way to reproduce it, but.... odd. Original post updated.
  24. Ahh. OK, that makes more sense.
  25. Ummm.... It... can be taken without ever touching superspeed? Right at level 4? Can I put the "Confused" emoji on my own posts?
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