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Everything posted by Greycat
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Suggestion: Non Visual Rocket Pack ( Prestige Flight )
Greycat replied to krj12's topic in Suggestions & Feedback
I know, I was thinking along the lines of opening up the pool for it with two of them and didn't type it out. And I don't honestly understand the last line. Nothing *keeps* anyone from picking a travel power, either. We don't even have prerequisites - you can grab *just* fly (or teleport, or whatever) - not everyone, I'd say not even most, are slaves to min/maxing. As far as utility, well - it's flexibility you *can* enhance and don't have to worry about having run out. -
Unfortunately, no. (And on outdoor maps, that front/middle/back is even less useful - in many cases there's nothing designated that way, as I recall>)
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*shrug* People play how they want. Doesn't affect me, generally. Maybe he's going for a "natural" travel power and is enhancing there. It is a thing. (Though the power slide kind of negates that. Unless he's stuck in Frostfire's room. A lot.)
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Suggestion: Non Visual Rocket Pack ( Prestige Flight )
Greycat replied to krj12's topic in Suggestions & Feedback
Thing is, it doesn't affect your gameplay at all, so... Neither did the times people (including me) didn't take the fitness pool (yes, that was a thing.) Or that I (for instance) don't bother perma-ing anything, or almost never take hasten. I guess what it boils down to, for my POV, is "If it bothers you, you don't have to do it." It's not changing the game. Mobs and content are not being created on the assumption that "You only use a temp travel power, so your defense/offense/whatever is greater" (also part of the issue - not taking a travel power does not mean your defense or resistance is higher or necessarily that you're stronger. Maybe someone dipped into medicine so they could heal *and* rez someone.) I mean, you said - "A lot of these powers are very core thematic elements to the characters." And gave examples. But there are plenty of other characters who *don't* do that. Daredevil, for instance, isn't known for ... I don't know, Devilflight, or Devilporting everywhere. There are plenty of examples of comic characters who have no "travel power" at all and take a bus, or car, or are driven in a limo, or take a plane (see also "Go go justice public transportation!") They're not 'less' of a character for doing that. So, why sit on the side of "people have to sacrifice this part of their concept for a travel power?" They're taking the equivalent of the bus - limited time, costs money, can't be enhanced, can't be used for a mule (and as a side note, that's what some travel powers/pools are weighted by - can someone throw a KB protection or LOTG in it, more than 'this is my travel power.') For my money, meta-wise, all the perma-this and cap-that is a *far* bigger worry for impact on gameplay. -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
Greycat replied to krj12's topic in Suggestions & Feedback
This is not new. There have always been people who chose not to take travel powers in order to take other (primary/secondary/pool) powers, since live. (I seem to remember hearing more about them when VEATs came out. And of course Khelds had them baked in, but that's not quite the same.) Ninja/Beast run encouraged this, too, for some. -
Not if the people running the raid you join don't do that. 🙂
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So, it happens frequently. You're on an MSR, you die, you get sent back to the Vanguard base and have to make your way back. Normally, this isn't much of a big deal - you can stop off and sell off things, pick up inspirations, level if you're under 50 - but it takes some time to get back. (Yes, someone can teleport you - maybe - if they see the request and it actually fires off. I've had to try 3-4x in the midst of a raid.) There are two specific times the travel time gets frustrating. One, fighting Ukon, and two, fighting the dropship. In both instances, if you get killed and can't safely get up (you died in the middle of a pack of Rikti, or by a pylon, say,) you have to teleport back to the base... and there's just no way you're getting back in time to get rewards for killing either of them, regardless of how much you've done. (Heck, being someone with a rez, stopping TO rez someone can sometimes take just long enough to be out of range for the rewards for a dropship kill.) These have distinct rewards, both in V-merits and (more of interest, since raids give so many V merits as it is) reward merits, plus of course badges. Granted, it's a minor irritation, but being able to utilize something closer - namely the typical gathering point, Point du Hoc, as a "med station" would be nice in these cases. At least having it as an option.
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Suggestion: Non Visual Rocket Pack ( Prestige Flight )
Greycat replied to krj12's topic in Suggestions & Feedback
Short form: "I would like a/some different graphical option(s) for an already existing item." Works for me. No different than having five or six different jetpack options to pick from like we do now (regular, goldbricker, holiday, longbow - two different ones, IIRC....) -
I thought Portal was mostly Dr. Webb, pre-Rikti, as an outgrowth of discovering that tiny percentage of Supradyne users who got to peek into other dimensions (and IIRC went crazy. Which I was assuming was part of what States - and bab? - had everyone swear not to talk about, per - think it's one of the boomtown or E:FL plaques..)
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There used to be (probably still are) holes here and there in the walls. If you manage to get through, you'll see they're just ... arranged buildings, floating on nothing. We don't have a continuous world (thus the load screens,) and I *believe* IC there's some "space" between the zones, but I could see rearranging said floating buildings to look like the "proper" next zone.
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High enough to do hami raids? At least on everlasting, we run two back to back. 120 merits per pair. (Though if I were going that route, I wouldn't spend the merits on ATOs. You can run the converter lottery, or just grab the winter IOs, sell those and probably get ATOs at a 3:2 ratio... )
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Oh lord. Were you around when they first introduced "Ultra mode?" I had a character who couldn't move off the tram platform until I looked straight down. (Also. The heck with the *rikti* being the reason to want a bunch of concrete and rebar. With everyone teleporting, superjumping, foot stomping,etc? I'm surprised it doesn't look *more* solid and bunkery!)
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Fingers. I'd give our characters fingers.
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... just as an aside, is anyone else going "Longer bio's what? You put in a posessive, you want a plural!" (Give me some credit, I've been fighting that this whole time.)
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Not a matter of immovable positions. But honestly, people don't need to have "do this instead" ideas. Some people just do not like the ideas and will say so. Yes, ideally they'll say why (like my last post,) but it's really not needed. Sometimes people just don't like/agree with ideas - just like there are people who do like/agree with the same idea - and that's the sum total of their feelings on the matter. Even just seeing that feedback should be fine. (On a side note, as it says on my signature, I'm the "former creator of Copypastas" on the live forums. Part of the point of them was to kind of short-circuit the stream of "no" and "yes" and all-the-same-arguments, catch everyone up to what we knew as far as stances and ideas, and having bypassed all that, kickstart newer ideas. Didn't always work, and yeah, people had to be told that it wasn't just a very wordy 'no, dumb idea, now shut up,' though I tried not to word them that way. Some people will take anything but agreement like that. Hard to tell now, given this thread's a year-old necro... )
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Right now, the only 'grind' there is is for badges. Defeat badges, explore badges, etc. And I'm fine with that. Those are *meant* to show accomplishments and milestones. Heck, if you want people to run the cape and aura missions? Make a badge that unlocks after doing them and the three costume slot unlock missions. People will jump on that. I will say that when the Vanguard costume pieces were "grind-able?" I had plenty of characters that had only the gloves. Grind is very alt-unfriendly, and I wanted to play the content, not focus on "ugh, I've got to finish all this AND do at least 10 more MSRs just to get that costume... and then do it another 50, 100 times?" I skipped it. Same with early Incarnate content - when we didn't *have* DA and all you could do is run BAF, LAM, LAM, BAF, BAM, LAF, BAMALAFABAM.... complete burnout and disinterest in dealing with the system again. Granted, it's still not the worst grind I've run into - that award goes to Aion. One set of armor. Your character gets one piece, at level 30 (I think.) Want the rest? Get four MORE characters to 30, transmute the armor so it's for the right class, send it over... yeah, skipped that one, too.
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Unless you ignore said storyline all together - given the slots unlock and items drop without going through the arcs, after all. (And yes, this is one of the irksome things with the well. I don't like my character being railroaded. I don't like several of the morality missions, especially redside, because of this.)
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Likely just a rename, if you find the correct file. Like the ones in that zip file are p_background_skyline (etc.) - the others are probably something like h_background and v_background. You'd find the original P_background_skylines, extract them, rename them and put them in the proper directory. (Purely guessing on the names. No, I don't have the files.)
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If there were an option for this, I'd hope it would only be local (IE, "don't show FX on my character.") When I'm buffing, I *want* to see those effects on someone, or *some* sort of effect, so I know if they've run out. Yes, I know the icons show on the team window, but some characters have plenty of other armors and toggles and that list gets to be a bit of a pain to run through. (All right, two options, don't show on me, and maybe just a "don't show buff effects globally.")
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Yeah, going to add to the "Time bomb is horrible." It's just - ok, sure, it's somewhat thematic, but just doesn't work. And I don't mean "in today's fast moving teams." Even soloing I can't find a use for it. I'd probably do something like replace it with... I don't know, "bouncing bomb," does knockdown as it rolls to its deploy range, detonates, damages, disorients. Force Bubble, I think the only thing I'd do (going back to an earlier discussion) is reduce the radius to match Dispersion Bubble. It being larger does tend to throw things (not literally.) Just having one "edge" to worry about would simplify things. ... and in reaction to an earlier comment, no, very little to nothing "needs" hasten, not even support sets. Or perma-ing, for that matter.
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If I'm remembering, the times it decides to add a few (I'd think it's if you add two,) it throws an HTML-esque < > (if I'm remembering that right) in. Which, yeah, eats up characters. And then there's the times it just decides to buffer your typing until you click somewhere else, at which point it vomits out whatever you've typed.
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I think it was around the time we had advertising, honestly. I'm remembering a very basic browser, but you could get to the forum.
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Subforum for Character Bios with Link idea.
Greycat replied to Solarverse's topic in Website Suggestions & Feedback
Probably to the roleplay board, might be odd in the shard boards. ... half wondering if we'd want an option to turn off comments. -
Innapropriate use of /jranger. 10 yard penalty, first down. Also, as far as the link idea... anyone remember when we had an in game web browser? For a very short time?
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At least for controllers it does, yeah. Is there one not giving a minimal FX for ice?