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Everything posted by Greycat
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... eh? There's no GM in current DA, only the current echo - and the fog's part of what we like in echo.
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The Bounty System in Siren's Call needs a revamp. Quoting from the Wiki - Bounty is obtained when you or your teammates defeat player enemies in the Siren's Call zone. The amount that you earn per defeat is largely dependent on how well your target has been faring in combat. It is important to note that your assigned bounty will likely be worth more to you then a random player enemy, not to mention the fact that if a bounty has been collected on an unassigned foe too recently, you won't receive anything. You may also receive 100 bounty when you help your side (Longbow or Arachnos) win a battle at the current Hotspot. Your unspent bounty will be lost if you leave the map for any reason, this includes logging/disconnecting and entering one of the door missions available in the zone. Cashing In To "cash in," talk to the Security Chief (for heroes) or the Arbiter (for villains). He will offer you a prize based on how much bounty you have. The following is a list of possible prizes and how much bounty you must have to collect: 1,000 Bounty With the defeat of your targeted bounties, you have earned the right to choose from the following rewards: A medium-sized Defense Inspiration A medium-sized Damage Resistance Inspiration A medium-sized Accuracy Inspiration A medium-sized Endurance Recovery Inspiration A medium-sized Healing Inspiration A medium-sized Damage Inspiration A medium-sized Resurrection Inspiration A medium-sized Break Free Inspiration 6,000 Bounty With the defeat of your targeted bounties, you have earned the right to choose from the following rewards: A single-origin enhancement of your origin This system has a number of flaws, besides just being outdated. 1. The rewards just aren't worth the time, especially on a PVP-light (or essentially PVP free) server... IE, most of them. 2. The bounty itself takes far too long to build up. 3. The bounty goes away if you leave the zone for any reason - *including* doing PVP zone missions, which do affect the performance of either side somewhat. Solutions: 1. Make bounty a token, similar to AE tickets, merit rewards, etc. Yes, I know, "ugh, another currency." But this would make bounty worth working towards, as you could build it up over time and keep it, versus losing all progress. 2. Give bounty rewards for the PVP zone missions. ... which is part of the reason for 1. It's silly to have to choose between "I have these debuffs" and "I have bounty." WIth tokens, not only can you keep the rewards, but you can add rewards for doing PVP missions - which, after all, DO affect the sides. 3. Expand the system to the other zones. Give rewards for defeating a firebase/freeing a scientist/winning a battle/taking over a pillbox, for completing a PVP mission (including the patrols,) for getting a Shivan or Nuke, for getting codes/shards from enemy players, for defeats, the works. Besides, we'll be able soon to jump from pvp zone to pvp zone. 4. Make the rewards worthwhile. In Siren's, I just spent... eh, probably under an hour, but still.. taking place in multiple zone battles (nobody to fight, after all.) Result? All wins. 500 bounty. Nothing I can turn them in for - though, by contrast, I did get SO drops, a rare recipe, inspiration drops (heck, my temp power recharged and I got more inspirations that way.) In short... there's no reason to save for the rewards here. Making them tokens opens up options. Yes, actually, having inspirations as a reward would be handy (lacking, oh, nurses) - but mediums should be *cheap* (or just throw a nurse in.) Pop in recipes - including at upper levels PVP recipes, but 1/5 commons, 1/5 uncommons, rare, PVP and VR would be options, as well as salvage - and possibly more. We already do this for reward merits and vanguard merits. The PVP rewards shouldn't be so "meh." (I'm not going to say what numbers should be what.) And, yeah, some sort of fair conversion to merit rewards would be in there. (I'd rather go PVP-> merit than go both ways, on first instinct.) Fairly sure I've posted in the past about just making these worthwhile to begin with - this is a bit more extensive.
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Pfft. You don't even have to go off COH to get "wait, that did what" code change examples. When they added a fifth power to pools (as opposed to getting tarred and feathered for replacing one) on live, suddenly Kheldian powers were completely screwed up and Dominators couldn't activate Domination...
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Focused Feedback: Blaster Secondary Revamp
Greycat replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't think that's normally called out in a (flavor) description like that, generally. *shrug* Might be what they're going for, but that might be a touch odd. Like I said, personally I'm more interested in "oh, that attack" over flavor text, which (by now) I often fly past. -
Coming at this as: Altoholic RPer since live, didn't we already see on live that this wouldn't do much good? There wasn't a flood of people going "ooh, finally got this name!" either time (and the second was focused on lowbies, which was where the majority of names were freed up *and* where any supposed "name squatters" would likely be.) Second, RPer-wise, I do have characters that are still under level 10. They serve - well, *roles,* but they aren't main-combat characters (and I've had some that would have no business being near a fight, much less making it to 50.) I highly doubt their names would be at risk (any more than my eternal-low-level base builders,) but that *is* someone who can stay low level for quite some time where the name is integral. They may not be on monthly or whatever frequency is chosen. (I know, "well, PL them up." Then what has been accomplished other than wasting some of my time?) Third, I have 100-ish characters. I do play them all. Some more frequently (Hami raid!) than others. If we're doing this *by character,* as suggested, rather than account, I want the option to sort by days offline and level. Last but not least, doing this by character? What's to keep someone from taking a character name you've just not been on for a bit and actively name-squatting on it? Isn't that just defeating the purpose, and in fact making the situation worse? "Wow, between the SG's arcs, base building and everything else keeping me busy, I haven't played Favouriteguy for a while. Need to finish getting them to 50... what's this generic1232098745?"
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Focused Feedback: Blaster Secondary Revamp
Greycat replied to Jimmy's topic in [Open Beta] Focused Feedback
Not seeing a specific thread for this (granted, I may have missed it.) And this is a minor thing, but.. . Eagles Claw This power now has a chance to cause lethal internal bleeding damage over time, similar to the set's Storm Kick Aren't we supposed to be "arresting" stuff, at least blue side, and leaving the "is that lethal or not" up to the player? (Yes, I know, "but broadswords/arrows/fire/sticking someone in a block of ice that encloses their head.") *Personally* what the description says wouldn't bother me while playing, any more than Dark consistently mentioning "the netherworld," for instance. Just bringing it up before someone who actually will have a fit ("my character would never do that, I picked it so as not to kill people!" for instance) does. -
Possibly the arrows on either side of the tray number, since that can't be locked - and locking that has been asked for before (still for it.) Easy to accidentally click and suddenly your attacks are all your Halloween costumes you're showing off as your enemies shoot you.
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Not that I recall, other than perhaps years of people complaining. (And now having missions in there, I suppose.) Personally, I liked it too. It fit nicely with the ghost residents appearing and disappearing. Yes, even with my first 50, who used teleport - and was in there frequently.
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Given they've added pieces on live and made a ton of costumes "invalid" and needing to be "fixed" at the tailor... yeah, whoever came up with that system is not my favourite. 🙂
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Except it's missing Katana, then.
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And don't start on costume pieces/sets...
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... well, no. That's why you have your T1 and T2 blasts (and T1 from the ssecondary.) You can still fight while mezzed. (Also used to - still sort of is - one of the reasons I liked Electric blast... Sparky doesn't care if you're mezzed.)
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I'll take Nightfall over Aim, thanks. I like Nightfall. The look, the DOT, everything. As for torrent - Not sure what you're seeing. Especially if running a dark/dark, it's quite useful (as is Dark Pit, there.) Drop tar patch. Drop pit on it, too. Should anything still work its way out, Torrent pushes them back in. Works quite nicely. Even if you're not dark/dark, it's an effective positioning tool as is right now. Don't like the KB, you have an option which you're aware of already. So pretty much this:
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Can we improve Photon Seekers? and other thoughts on my PB
Greycat replied to Wavicle's topic in Suggestions & Feedback
I'd point out that, even if the toggle got detoggled by a mez, whatever seekers out there would still (hopefully) find a target and explode, so it'd still be useful. Or, given their historic AI, they'd make nice decorations for whatever room you're in while you search desperately for a breakfree. 🙂 -
Can we improve Photon Seekers? and other thoughts on my PB
Greycat replied to Wavicle's topic in Suggestions & Feedback
Huh. I remember the general feeling on live (even on the forums) was that they were bad - specifically the AI that determined a target and when to explode (see "floating there giving that Circle mage's hat a fuzzy ball at the tip.") The general workaround was to summon them in melee, right on top of your target, and hope they exploded, but that's far from ideal. And yeah, I pretty much don't take them any more, either, or take them as an "eh, nothing else I want" pick. I think Seeker Drones do a better job in general (they actually seem to seek,) but even they fail to explode sometimes. Just ("Just," in this spaghetti code, I know) copying what they do over to PS would be an improvement. -
Who Would Win A Fight? Superman vs Goku
Greycat replied to CU_Krow's topic in Comic, Hero & Villain Culture
Superman. He wouldn't just float there screaming for 20 episodes. 🙂 -
Does it on warshades, too. It's been a thing since live. I'm not sure what triggers it.
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... I definitely end up with a total of 120 if I start with none. Even double checked logs. 80 merits for the first run.
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Some time back on live.
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Since I have a character that creates games, she needed a new character to add to her series. Surprisingly, Catty Whompus was available. >.> Yes, she does use a mallet.
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You can get (as I recall) up to one full level's worth of patrol XP. Ten bubbles = ten days, the way it was initially set to fill. Wiki article Not sure what you're asking about with the day job. The law enforcer one gives an XP bonus, but that doesn't give more or less patrol XP - if anything, it should burn through it faster.
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I'll throw in "Putting in an SSD may add some real life to it." Did it to a 2014 Mac Mini (that had 4Gb RAM and a 5600RPM notebook drive) and ... nice change. It's actually usable. 🙂
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I really wish people would stop with the "gimping" thing. Not everything has to be "OMG I got eleventybillion DPS and capped my capping cap!" There's absolutely nothing wrong with trying something different out, especially when there have been occasional posts about trying to figure out a melee/support character since live - which is exactly what this sounds like. "Gimping" always comes off as a fairly derogatory term. If you wouldn't play it, fine, don't play it. But comments like this one just sound like putdowns.
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Eh. I'm personally fine with them, generally, but won't turn down options. Options are part of what make things fun and make your character "yours."
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While not thematically linked (though, really, you can come up with any rationale,) I *love* my mind/fire. Though if you've played a lot of mind and want to get away from it... On live, I think I was level 3 when I started cranking the difficulty up. 🙂 Plant/thorn was also fun, though I know some people don't like the spiky look. You could always do fire/ice or ice/fire, too...