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Everything posted by Greycat
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I'll generally support anything giving a player the option to change a pet's KB to KD, since pets don't tend to use it with any planning.
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Should I Continue The Archetype Challenge?
Greycat replied to BasherBot's topic in General Discussion
... eh? If they're doing one of each combination of powersets, it would only be 1 PB, 1 WS. (THough I'd encourage using alt builds to try out triform vs humanform!) -
Should I Continue The Archetype Challenge?
Greycat replied to BasherBot's topic in General Discussion
Yes, but that's more of an individual thing. I think trying to get all... what, 1600 badges? sounds tedious, but people enjoy doing it. Same with tweaking builds to get every last tent of a percentage point of recharge, damage, etc. Not interested, but others are and find it fun. *shrug* -
Should I Continue The Archetype Challenge?
Greycat replied to BasherBot's topic in General Discussion
It's purely up to if you have fun doing it. If you do, go for it. If not, perfect time to take a break. The only reason my input should have any impact is if I were paying you to do it. 🙂 I did a "one of every control set to 50" back on live - but I didn't concentrate solely on that, even while playing them. I played what I felt like playing with that as a "behind the scenes" goal. It kept it from being a chore. -
Repel is a wholly different effect. It's why, for instance, Hurricane can affect things Gale won't, or Repulsion Field and Force Bubble can affect different things. What would putting a Repel nullifying effect do? There's not a "low mag Repel," unlike KD-> KO. By allowing it to affect Repel powers, you'd be severely reducing the effectiveness (in some cases to zero) of Repel powers. Sure, Hurricane (for instance) would still debuff, but there'd be nothing keeping a higher tier (and less affected) enemy from simply walking through (remember, no "low mag" repel exists) and attacking you. Also, Martial Combat is a Blaster secondary. Why not simply... blast them? Especially while they're just hanging there slowly moving away for several seconds? Honestly, repel is generally an easier to control repositioning mechanic and, other than an MSR, I can't think of places it's complained about. (Also, no thanks for the last portion. If you want to reduce a power's KB, the cost should be an IO in that power. If it takes multiple IOs, it takes multiple IOs.)
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If you're spending a currency (merits,) can you really call it free?
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*Plays Purple Rain.* *Munches fruit salad.*
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One of the things I find most interesting is that progression. I mean, from level 17 to 18 is one power, on DOs. From 18 to 19 is two slots, still on DOs (at the time.) And yet they go from needing 50 (50!) level 17s to 25 level 19s. It would sort of make sense if it were level 17 to level 25, as that would have put you in SOs (and Stamina and more powers and slots.) That's more of a power jump. And what would they do with a mixed group? I wonder how much leveling vs. hitting the debt cap would have gone on during one of these. 45 minutes long... Obviously this trial never made it to live. I wonder just how much it would have been run, given its requirements. And don't forget, we didn't have leagues - that was introduced in issue 20. This may have been why they listed this as limited to supergroups - you'd at least have SG chat to help coordinate.
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Here's the description: Levels, 14-19 Physical description, an enormous metropolitan area torn apart by an earthquake. At the southern end stands a giant facility resembling a hydroelectric plant. The trial: The Faultline Trial is initiated by accessing the terminal in the dam at the far end of the zone from the entrance. To be able to participate in this trial, you must be at least Level 14 and you and your teammates must all be in the same Super Group. This trial is designed for twenty five Level 19 heroes or thirty-five Level 18 or fifty Level 17 heroes. The tiral room is vast - and mostly water. Four pylons stand toward the front of the trial, connected by a patheway that zig zags between each. A building stands on a narrow strip of land to one side of the feeder river at the far end of the trial. This building and the four pylons are subject to attacks from villains. Each structure has a set amount of hit points; at 0, they begin to smoke, and are considered "Destroyed." Waves of minions and lieutenants attack the pylons' a boss-level villain lies in wait at the far building. Depending on the size of the Super Group, the attacks will progress from one pylon to another -- until eventually the building is targeted -- or the attacks will occur simultaneously, so that the group has to spread itself thinly in order to defend each location. You must successfully defend 3 of the 5 structures (that is, prevent them from being "destroyed") for 45 minutes. Defeated Heroes appear at the entrance of the trial and can immediately join back in at the fighting, without having to run back from the hospital. The reward for this trial is a medal on your ID card, a large Experience Point bonus, and a special Enhancement that modifies two or more powers/effects and is valid at +/- 5 levels instead of the normal 3.
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If they're using Daz studio - at least in part - well, it's not *too* intensive. Unless you get a large library. But hey, it's free.... until you get more stuff from the store 😄 Fun to play with, though. Even if you want to give people you want to get a commission from an idea, it's handy, as it does come with some base figures you can mess with. Worth looking up - I find it fun, though I wouldn't call myself great at it.
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Pick your Poison? Well, there's 80s Poison, really glowy hair Poison, old 2020 poison... (Hey, you're the one that capitalized it.) 🙂
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"If she can't put me down, she doesn't know enough to train me."
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I've done this. I doubt I'll do it again. It can turn into another job all together. If I ever did start a public SG, it'd probably be fairly... unled, just kind of having a theme and a social area, but don't depend on me to pick (or make) content. It can be a really thankless job.
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I'm trying to think if any were done live. Not "parties" (which I know we had GMs and devs in for giant dance parties on anniversaries and such.) The only one I can think of *right* offhand that was "official, sanctioned in-the-world RP event" was the Manti/Psyche wedding.
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Replace all trainers with Ms Liberty. Even redside. Libs. She's like VIsa - everywhere you want to be. (And place a BAB back in Echo: Galaxy.)
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Weekly Discussion 53: How to Increase Villain Population
Greycat replied to GM Miss's topic in General Discussion
If we could only have a limited number of characters, I might agree with you. If we could only "play" one side or another on a server (was that a SWTOR thing? I know some game did that - it was annoying,) I'd agree. But with 1000 to start with? I have to disagree this is a concern. I have red, bue *and* gold characters and switch depending on what's going on and what I want to play. The issue is having more things that make redside appealing to more players. -
Weekly Discussion 53: How to Increase Villain Population
Greycat replied to GM Miss's topic in General Discussion
They had all the way from issue... six? to shutdown, and that didn't happen. (Honestly, for me the reverse was true. There's *so little* variety to redside, it feels like you're just going to do the exact same thing over and over again with another character. Blueside I can do the hollows, or investigate the Skulls, then head into Skyway or Steel for different contact chains, do Faultline or not, hit Talos or IP for different groups, hit Striga or send my magically-iunterested folks to Croatoa... Redside its the same... thing... over... and...over. If any side leads to burnout, it's redside. -
I'll never argue with anyone trying it. And hey, if more colors work - the whole thing's just meant to be fun anyway. All right. Sunday, palette switch time! (Also if anyone else sees palettes they think might be fun, or just themes to search on, give them a mention. ) Here we have... Sonic Deathmonkeys. Sounds like it should be a supergroup.
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Are there any plans to fix Leveling Pacts?
Greycat replied to General Idiot's topic in Suggestions & Feedback
So, double XP. Split between two people (since, as I recall, it did split the XP) so... XP. Do it with multiple people, they all level slower. It would be more efficient to bring them all on at once and just doorsit without a pact for ... what, an hour? -
With 2 being an option and 3 being ignorable if you don't want to do it, I don't have any real argument against it. I'd only argue against 2 being a forced change, which isn't what the OP is asking for.
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Weekly Discussion 53: How to Increase Villain Population
Greycat replied to GM Miss's topic in General Discussion
Redside would need a huge revamp. More zones. More paths. Some that completely skirt Arachnos. Less "We're evil so we're also grey and dingy." Redside needs fewer "You're a lackey (and possibly stupid)" storylines. Redside has the issue of making *far* too many assumptions about your character and their motivations. Honestly, even if something happened like, oh, "Redside gets 6x reward merits," someone would just switch, run the content giving the merits, and swap back. Also, some of the Arachnos maps are just ... annoying. The "reactor" map, especially, comes to mind - most annoying in a kill all to have this 50 story high, mostly empty space with just a few elevators here and there to deal with (and don't forget the few catwalks, almost all with long drops.) One of the reasons I avoid redside - and, blueside, Theiry's arc - is to avoid these maps. I'll take layer-cake-cave maps over these any day. Honestly, I don't think the "Hero takeover of Mercy" made things any better, either. (For much the same reason I don't really like the Arachnos presence in Faultline, but it's also... just sort of jumbled and not fun.) Personally, I think revamping Redside to try to get a bigger population woul dtake a *lot* of work - and you still wouldn't come close to matching blueside, because of one common refrain - people wanting to be *heroes.* I think you'd almost have to get a "redside underground hero" path going. Me, I don't mind being a villain sometimes - I just want more to do, and not as a lackey, dupe or sadist.- 225 replies
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Wouldn't Whirlwind without the spin just be... wind?
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If you're looking for comments or ideas - I'm not a build guy so I can pretty much say "Yep, that's a brute!" (assuming it is) 🙂 - you may want to put this down in the Brute forum.
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Make Mayhem Missions More Rewarding
Greycat replied to Darkneblade's topic in Suggestions & Feedback
I don't know if they stack, but several are available elsewhere (plenty of jetpacks at P2W... I *think* the jump pack too? I'm forgetting the others.)