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Greycat

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Everything posted by Greycat

  1. I think size is the issue for that. Jade Spider, I think, is the largest thing we fight and its targeting always seems really weird to me.
  2. I think that depends on just what you mean, since looking at min/maxing could take it two different ways. 1 - "This lets me reach the cap due to the power itself" - IE, Hasten, Tough or Weave being the most popular examples here. 2 - "I use these pool powers for mules to let me reach X bonus." Both can be true, but they don't necessarily draw the same attention. (Hasten, for example, being popular in the "This needs nerfing!" (which it doesn't) category, moreso than "I take CJ and hover as two more places for a LOTG global recharge global." And I think both approaches tend to be used in those min/max builds. (Of course, the third meaning is the "poolboy" build which ... as much as it can, just takes pool powers, but I don't think that's what you mean. 🙂 ) Either way, the direct answer, as far as I'm concerned, is yes. Pools add more avenues to build, rather than "You are a fighter, you have these powers by this level" in so many other games. It may seem like min/maxing is dictating "these powers are musts," but that's just from it being more.. vocal and obvious. --- For my own answer, I had been considering how concealment can be mostly replaced by temporary powers at little to no cost. And it can - stealth by a quick patrol in bloody bay, invisibility by the same in Siren's, even Phase in Warburg, not to mention empowerment stations. (I want to say there's a temp for an AOE placate, but it's escaping me right now.) However, looking at it further, "replacement" by those is questionable. If you're not going to use them a lot? The temp powers are great. They last 30 minutes (1 hour for the empowerment station,) don't take up a power slot and just work. Their cost, of course, *is* that duration - they can go away (and sometimes at a bad time,) and while you can recharge them if you're in level for that zone, if you're not, they're gone, period. The pool powers don't disappear, of course, though they cost power and pool picks - but can be enhanced, for the most part, helping out the build in other ways. Plus, at its simplest, concealment does what it says on the box, so you can't really complain about that. So, to me, concealment is generally fine (offering at least one power that can't be gotten through a temp, as far as I recall.) And it's pretty flexible as far as choices in how to obtain the effect, pool or temp power.
  3. Ehhhhhh... yes and no. I mean, when we went F2P on live it didn't turn into a cesspool - we had people who had been playing for *years* after all, the community was less tolerant of this sort of thing - we had a reputation of being a great, inclusive community (who also looked incredible.) As a *community,* we need to fight for that reputation, bring it back and enforce it - just stand up and say "No, this is not acceptable."
  4. I think all the time we *haven't* had this game has caused issues with the community. We used to be *much* better than this. Geez. If you have the time, approximately? Bring it up to the GMs attention. This sort of thing should NOT be tolerated here, period, and yes, people doubling down after being asked to stop? Suspension for a few days, at least. Preferrably more. I don't care if it's because you're black, LBGTQ, or just named Karen (or anything else,) it's not funny and not cool at all. Edit: No, I don't play on Torchbearer.
  5. Were you the one asking about this on Everlasting? (I'm guessing so, mostly curious to see if someone else is mentioning this as well.) Quick test, took a new blueside character to null, said make me a villain, went red right away. Switched back, UI went blue right away. (I am running the 64 bit client.)
  6. Hmm. OK, no bites on that one. So... this should go right across the top. (Maybe a touch of pale yellow in that, at least on my screen....) Newly Risen Moon.
  7. I'm not sure I completely support throwing a gate there - primarily because of the out of the way-ness - but I have no real argument against it, either. (Also wouldn't mind Galaxy getting to be a real zone again.) Mostly wanted to say "Nice presentation." 🙂 (I kind of miss the Paragon Times.)
  8. Mmm. Yeah, I think the merits might be an issue with "do this as a task force." I do enjoy joining GM hunting parties on occasion, though. I don't think I'd mind either a temporary "GM hunting" ... pseudo-TF, which gives alerts and locations for an hour (and pushes some GM spawns, of course.) Or an actual TF where "The GMs are agitated and attacking," where it's instanced and, perhaps, you have to also stop whatever's summoning them - which would have the advantage of not disrupting *normal* GM spawns.
  9. I wouldn't argue. *shrug* Not that I have many, I don't Hami much.
  10. I was going from the descripiton on paragonwiki, actually: Reach for the Limit You are constantly looking for vulnerabilities in your foes' stances and positioning. Whenever you attack, you have a chance to gain a moderate +ToHit and +Damage bonus for a short duration. ... which actually doesn't specify that it's an auto power. It does, however, describe it sort of like a proc (the whole chance to... thing.) Regardless, doesn't change my agreement on it taking sets. I can see some potential concern with it re: the Gaussian's proc, perhaps, but... eh. I don't think it bothers me enough to really disagree at all.
  11. It's basically just renamed build up, as far as I can tell, which does take Tohit buffs, so... yeah.
  12. So you can't actually do anything to defend your position. Oh, and a "I know how but I'm not telling (so nobody can confirm or deny)" on top of it. Good to know. By the way, I don't see it as a religion. There's no "believing" required. I do, however, know how the pool and the powers inside of it work and can make actual comparisons. Which I did. Which you *could* have chosen to reply to with your own counterarguments. But since you did not and apparently will not... *shrug* I'll take it as a "can not," since I at least gave facts, not opinions, even when it did show advantage over one of the powers (LRT.) You have yet to do so. Unproven anecdote is not fact, especially not when given with an "but I'm not telling how!" I laid all my cards on the table in regard to each power in the pool. You had a chance to engage in dialog and actually change my mind. You chose not to.
  13. There are ... many. Assuming multiple entries can be made, within reason? (As in "I can't decide between 2-3," versus "I have 150 submissions." 🙂 ) Edit: Also, do they have to be "in game" ("I remember running a Positron task force in issue 4 that took three weeks to finish") or can they also be "game related" ("I met my wife through this game?")
  14. 1. Again, doesn't help moving them around in zone or in a mission. 2. Your opinion that it's niche. Maybe you'd better look up opinion. 3. Again, apparently you don't know how the power works. 4. Again, apparently you don't know how the power works. So, let's give you some detail. 1. Recall Friend: Ports one individual to you from somewhere else in the zone or mission. Useful in a zone or a mission. Brings the target to exactly where you are. No travel needed, no matter how fast their travel power is. (Go ahead, I'll take the power and stand on one side of Atlas Park. You take the fastest, completely slotted travel power and get to the other side. Time it. Then I'll Recall you to the other side. Bet I'm faster.) Also useful when the target is dead for things like rezzing, and faster than going ito the hospital unless you're *right* there to rez. Useful inside of missions as well. Compare to: EBFP. Cannot be used on a teammate. Cannot reposition a teammate, for example to move from a portal dropoff point to the other side of the zone, or to bring a defeated teammate to you to rez. Conclusion: You are incorrect about EBFP reducing or replacing Recall Friend. 2. Teleport Foe: Select one enemy. Move that specific enemy (typically minion or lt) from where they are to you, without regard to intervening geometry. Can fail or be resisted. Useful in a zone or in a mission. Compare to EBFP: Cannot be used in a mission. Cannot be used on NPCs or enemy players. Conclusion: You are incorrect about EBFP reducing or replacing Teleport Foe. Screaming "It's niche!" is an opinion and utterly irrelevant to your proposition that it's reduced or replaced by EBFP. 3: Teleport: Moves you around in the zone or in a mission. Can be used to reposition inside of a mission. Can be used to reposition vertically. Compare to EBFP: Moves you to a base. Cannot be used to move around in a mission. EBFP puts you at the portal dropoff spot. Cannot move you to any other point (technically, can only move you to a base.) If I use EBFP to go to a zone, but my mission is on the other side of the zone, using EBFP again will only put me at the same point I was just at. Cannot vertically reposition. Conclusion: You are incorrect about EBFP reducing or replacing Teleport. 4. Team Teleport. Moves you and allies close to you around. Can be used in zone or mission. Can be used to move a Mastermind and pets around in a group. (Only power not replciated by warshades.) Compare to EBFP: Cannot be used in a mission to reposition. While pets can be moved to the base with you (there's the occasional "pets die on zoning" that still happens,) they also would only apear at the portal dropoff area. Teammates need to use the command on their own with the same limitations. Conclusion: You are incorrect about EBFP reducing or replacing team teleport. Note: Of them all, this is the most "niche." But "Nicheness" is irrelevant to if it's lessened or replaced. They do not serve the same function and do not have the same utility. 5. Long Range Teleport Purpose: Moves you from one zone to the another. Limited destinations. Compare to EBFP: If I want to be technically nitpicky here, EBFP ONLY moves you to a base, which you must have a passcode for, and you then rely on teleporters to get to another zone. If you pick a base that somehow only has a teleporter to Pocket D, then the usefulness of LRT is greater here... unless you need to get to Pocket D. But I'm not going to nitpick there. Conclusion: LRT's advantage here is that it is faster (only one zone load) for the locations it goes to. Where it goes, though, is more limited than the implied EBFP use of going to a transport hub base with all zones, including echo zones. LRT also requires a pool selection and two other powers from that pool, where EBFP does not. (That can be disregarded for shadow slip, where the cost is just one power that doesn't need slotting.) So, again. It competes, and competes successfully, with one power, not the pool. Solution: Increase the destinations LRT goes for. Which I have no argument with. Still has an opportunity cost of "Power pool selection and two power picks inside it." But if I'm wanting to use Teleport (I do) and/or the other powers inside, I'm already picking that pool so the "cost" to me is reduced. As far as your comment re: recall friend "they already got where they need to go either before you or so quickly that you having that power doesn't matter." - really. How do they do that when they're dead? Here's a common, probably literally every day use: MSR. Person dies. Person goes to hospital. I have never seen someone travel the distance from the hospital back to the mothership in less than 10 seconds And if you say you have... to be blunt, you're wrong. Or you've seen someone use Recall Friend on them and assumed it was their travel power. If you believe you can get across a zone that fast, I'll be happy to "race" you. Run (or jump or fly or even teleport) from one side of Atlas to the other. Time it. Then get Recalled to the starting point. Bet the recall is much faster. You're more than welcome to use EBFP too. 😉
  15. Again - It does not summon my friends to me. It does not pull enemies to me. It does not move my team around. It does not move me around the zone. You're arguing about the usefulness of *a power* in the pool, Long Range Teleport. And yet you keep saying "the Teleport pool." There are five powers in said pool. /enterbasefrompasscode does not replace or minimize four of them in any way, shape or form. It replaces or obsoletes them about as well as a banana does. If you *really do* mean "the teleport pool," and you really want to say the *entire pool* is reduced by EBFP (I'm not typing that out every time,) go ahead and explain how it's replaced or reduced - say - moving you from the hospital back to the ship if you die during a mothership raid. As far as Sorcery or Experimentation? Yay, you have travel options. Sorcery doesn't help me pull an enemy to me and guarantee he's separated from his friends, even if they aggro. (TP Foe.) Oh. By the way. You're also going to have to explain the impact on Warshades, since much of the pool is available to them either as an inherent (Teleport, Recall Friend) or as powers in their secondary (TP Foe - used *very* heavily to deal with things like Quantums - and LRT.) As far as "community outrage?" If they feel it's better to remove it, whenever they do, they will. How do I know? Do you have that "Double INF option back? Seems quite a bit of the communty felt outrage over that, yet... not back. Hell, some people are still upset over ED. That certainly hasn't been reverted. If they feel it needs to be removed, they'll remove it, moderate a few posts that come up on the forum if needed afterward, and go on with everything else they need to do. TLDR: If you mean to say EBFP replaces *One power* (Long range transport / Shadow Slip) then, fine, add the other zones to that power. Otherwise, you'll need to explain how to use it instead of the other four powers in the pool, or how it impacts them in any way.
  16. Wow, no bites this week. Just that odd of a palette? Me, I decided to work up some... probably ineffective camo...
  17. Mm. Had to double check. That's true. Doesn't really diminish the rest of the argument though.
  18. Well, "everyone" doesn't. Yeah, at higher ends, especially with Incarnated-out characters, that tends to be a thing... but there *is* the rest of the game 🙂 I've seen quite a few that do what you describe. Run at +2 and adjust. They're enjoyable.
  19. Attack wise, I think I've had the most use of it on a mastermind that has melee-heavy critters. "For the heck of it" wise, I picked Kick up on a brute specifically because of where the kick looked like it landed. Really fit the character. 🙂
  20. Null existed on live. That's not a SCORE or Homecoming change. There are also advantages, such as XP, merits and temp powers, plus badges for those interested, to not using him. The alignment system is not "thrown out the window" because of Null. And until the team says otherwise, assume enterbasefrompasscode will go away, as they've said before. I'm not sure how you think this affects anything but long range teleport, though. /enterbasefrompasscode doesn't act as a travel power to anything but a base. It doesn't recall a friend or a foe to me. It doesn't teleport anyone nearby me anywhere. And it's a longer process to *get* anywhere (two zone loads, which on some systems can be quite a time investment) versus teh single one for long range teleport. You're far overstating the impact of the command on the teleport pool.
  21. You'vve just /jrangered the person who first /jrangered. I'm not sure if I should feel proud of that or not. 😉 That said, I'm not sure people jumping to "nobody will invite khelds" (which... again, never experienced it on live, so...) are paying attention to which cysts I'm describing in the initial post. Cysts are already "objects," essentially, and don't spawn any more than metal crates do. Which makes sense, they're not a character and don't do anything. While I wouldn't mind them popping up again, I'm looking at reactivating a very specific set of cysts in one specific story arc - with reason. Which I would say isn't uncalled for - after all, we have specific unique enemies in other arcs, and the cysts are already *there.*
  22. It is a PVP zone. You are warned about that on entering. It's like jumping into water after yelling "I don't want to get wet!" and complaining that you're wet afterward. Obviously Water needs to be nerfed like it's the child of two Regens, then...
  23. AT as a whole? No. The closest I've come is back when I was *trying* to like my bots/FF mastermind and - as I keep putting it - it nearely bored me away from the entire AT. Tried a thugs/poison and loved it. So, for me it's just some powersets or powerset combos. But, eh. Nothing wrong with things just not "clicking."
  24. See, there's something else here, too, though. It sounds - and this may just be from *years* of live arguments that went "PVPers PVPing in a PVP zone aren't fair!" and "Stalkers are unfair because I can't see them." Just PVPers *wanting to PVP* are described by many who "just want to get what's in the zone" as ... well, your category there of "the assholes." It's been that way since live. I mean, honestly - if someone came on the forum and said "Let me turn off the ability for people to aggro, fight and kill the Council war walker in boomtown because I want to RP that I'm building and controlling it and people keep interrupting it. They're mean, they're jerks!" what do you think the reaction would be? And yet that's pretty much what's been thrown at PVPers wanting to be able to fight and kill - and yes, that includes stalking and one-hit (if possible) defeating - other players in the *extremely limited* number of zones - none of which have anything required to compete the game, none of which even have people forced to go to them for anything - set aside to PVP in. If the game were set up like Aion (where the main quest about you getting your memory back of who you really were *forced* you to go into the main PVP zones and go to specific points where, yes, people would ambush you frequently,) then I'd have some degree of sympathy and agree there had to be some sort of flag, some sort of "fairness" or alternative. But, it doesn't. PVP zones need help, yes. And even if they were perfect, they wouldn't encourage more people to PVP en masse - that's just not what this community does, even without the whole "powers work sometimes very differently in PVP" issues. The OP's suggestions and reasoning, though...
  25. What, are you a 90s Geocities page? *wonders who'll get that joke*
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