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Everything posted by Greycat
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What enemies do you find most difficult/what kills you the most?
Greycat replied to Peacemoon's topic in General Discussion
Really depends what I'm fighting at what level. I mean, low-ish level redside vs a bunch of Mu means no END to do anything with, for instance. Higher level, I can do more about it. The Vanguard mobs in the RWZ can be nasty. And, of course, Quantums if I don't kill them first. I usually kill them first. I think the last time I really died badly was backing off and into another mob with a Q that hit me before I knew he was there. -
... This has... never been the case. No, you can't drop him into the lava and do anything, but he's still cheesily easy for anyone. Yes, even a tanker. I mean, the encounter is "Get to Trapdoor. Punch Trapdoor repeatedly until he's at 20-25% health and gives up." It's doable with any character. Even on SOs.
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... you know, I've stated elsewhere, I don't do "builds," I don't softcap or perma anything (at least not intentionally, my "builds" happen as I level up. But this smacks more of "You don't play my way and shouldn't be able to." Hell, I've had the opinions that IOs, as introduced, broke the game - but that ship has sailed, come back, gone on a few 'round the world cruises and been scrapped for a newer model. Some people enjoy pushing builds, just like some people enjoy badging, RP, PVP or any other aspect of the game. This suggestion - though I wonder just how many people pushing for "harder difficulty" actually do any of what I suggest - doesn't turn gameplay into "a test bed for theorycrafting builds." I don't think we need an additional difficulty level, but I don't begrudge anyone for asking for them. IT wouldn't prevent anyone else from playing the way they want. (The only ones I can think of that would be affected would be badgers, who'd then have to have builds to handle the extra difficulty.)
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So why not just take advantage of what you already have? Ouro it and buff the enemies, debuff yourself. Drop your IO build. You can already *make* things more difficult for yourself. Heck, the Ouro options even give the requested for rewards, at least badges, as I recall. I don't care if it's made or not, but to me it's like putting in a godmode code on another game then complaining everything's too easy. You *have the power now* to make things more difficult.
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It would not stay visible. It would behave like password entry fields in many other places do - you have to deliberately click on an eye icon at the end of the line to reveal what you've typed.
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Hmm. If you're going for that (which I don't really see as pets, actually...) are you counting the demons from the portals in Orenbanga? Theyv'e been doing that for ages.
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I think this was his response to a lot of hanging content, and it was... rather annoying at the time. Sure, I get "giving new people creative freedom" or whatnot, but you end up with "War and pea" and "The lord of t" that way, too...
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One thing to remember is that mains don't have to remain your main. And you can have "mains" aside from your main main. When I started, I made a few characters trying to get a feel for the game. I eventually had an elec/elec blaster who was in an SG, who I'd started RPing, getting a feel for not just the powers but for the "person" I'd created. She was my "main" for years. Of course, she also ended up not being one character, having made her a PB when she hit 50 and continued her story from there. So the "main" was more the character than the specific name/AT/powersets. Eventually that faded away, I joined a different group and had another main - and alts. Oy, did I have alts. And that sort of became the pattern. The main doesn't have to be the "most played," to me. It's more... the character you identify with, the one you immediately think of when thinking of playing COH. It's not necessarily the most played, most IOd, highest level, etc. And it doesn't have to stay the same. Heck, you can even have sub-mains - an RP main, a PVP main, etc. What a main is, in the end, is really up to you and what you feel it is. And it's perfectly fine not to have one. You have fruit salad instead of a main. 🙂
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Character creation, UNKNOWN power origin?
Greycat replied to Menelruin's topic in Suggestions & Feedback
There's not a lot in the game that Origin affects - but it is there. Off the top of my head, DOs and SOs and some dialog choices/results (the Origin of Power arc, for one, will change how one character responds to you, as well as which symbol you get after facing Trapdoor.) We (sadly) are no longer sent anywhere based on origin, like the old starting contacts - but that sort of functionality *is* still in the game and could be used in the future. Basically, I think this is one of the things that could really *break* a lot more than we suspect. 🙂 If you don't want your origin *seen,* an option to "Hide origin from other players" might be a good compromise. You'd still know what it was as a player, but RP wise could feign ignorance. -
I may have had catalysts in mind with that. You're right, you can boost crafted IOs. I'd let the yes or no on that be up to development, though.
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Can't do that to regular IOs either, so this shouldn't be a surprise. Exactly! Which is part of what I'm aiming for. That and creating a little flexibility in what's out there. 🙂
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Just having them not count for "rescue the hostage" and "defeat all" would make them far less frustrating. And for me it's not the phantasms that Master Illudionists spawn, it's the decoys that *they* spawn, since you have to sit there and wait for *both* to despawn to have the defeat finally "count" for a defeat all or hostage rescue.
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Bleh. Illusion. You'd need to dump one of the invisibilities for something that would help with dom. Maybe combine them into a PBAOE stealth toggle. And yes, PA would need to be changed. Probably reducing the number of summons or making them able to be killed - essentially a non targeted Haunt. The rest.. eh. Works. I can see the argument for changing Spectral Wounds to an immob - Spectral Cage, maybe. Possibly split some things into a themed "spectral" assault group, but that'd be even more work.
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Eh. I'd probably turn it off if it existed - people put in lowball bids and sometimes get several of the same item. If we have a recipe (for instance) that often goes for 70,000 (for instance) and someone for whatever reason has several of them and dumps them at 1 inf, suddenly filling those lowball 5k bids, the next "normal" prices would trigger it. I'm not against it, like I said I'd probably just turn it off like so many of the other warnings.
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*If* there were an Arachnos presence, it should make sense. I get why they have to be the way they are in Bloody Bay (though it makes no sense that a hostile military presence would be left in posession of *anything* in a US city otherwise,) and they feel forced in in Faultline (with the same comment. I mean, seriously. If ... I don't know, Cuba invaded and took over part of Miami, not only would they be kicked out but there probably wouldn't be a Cuba left in its current form. Having it happen in Paragon is just jarring. And yes, it's the same in Nerva and Mercy, frankly.) Any (visible) Arachnos presence should be *small.* Diplomatic mission/embassy size. They can send redsiders around to do things, sure, but there shouldn't be this massive military garrison running half the zone. Heck, have them there to *protest* and "try to get help with" the Longbow incursions back in the Isles - while gathering or disrupting intelligence. Including approaching heroes, or at least vigilantes. Zone tweak: Get rid of the War Walls. At least on the North side of the zone. It's opening out into the ocean. Toss a couple of destroyers there, but - Rikti invasions or no - it would be nice to have a spot "where the war walls end." Since this seems to also serve as a port, I can't see any businesses being thrilled with having to slowly get ships in through giant gates one at a time. (Indy Port has the same issue, really, as does Talos.) I mean, as a quick (?!?) defense or reaction around the time of launch, war walls "made sense," but between their obvious ineffectiveness (since thy just get shut down by the Rikti during invasions anyway) and all the time that's passed since then, tech should have advanced to something less jarring. GIven we've seen the Praetorian sonic walls and we have some Praetorian population, this could even be a point of contention - new tech to defend (or steal.) Since part of the zone is new, shiny and tech-y, having Crey makes sense. Given the levels and timing, maybe even have a "New, post-Countess, reinvented Crey" trying to show they are more than her scandals. They aren't, of course, but finding out what they're up to and working on now could be interesting. Where there are docks, there's Family, so it makes sense to have some upper level Family as well. Take a beat from the AMA information and have this be where the Circle (who had an outpost under where Statesman Plaza is now) emerge and push for recognition (instead of the old plan to destroy yet another zone to bring Orenbanga up to the surface.) Of course, this sparks some conflict between them and the bondage boys of the Mu Mystics. While we're at it, why not use it to hint at "the larger world?" It's a port. Have more representation of (and missions for...) groups from the rest of the world. Put in the offices of Gadzul Oil (and look into what they're doing, with the mystic/tech angle.) Have some representation of groups (good and bad) from Africa (touching on the Pantheon, as well as an *ancient* magic tradition in general,) Europe, Asia - and yes, some Preaetorian representation. Drop in a Kheldian embasssy larger than just Sunstorm, Shadowstar and Moonfire. Heck, give a nod to a dead EAT idea and have Avilans.. avilians? .. just as beings run across by Portal Corp. Have the Virtea found, dig into their background and their relationship with the Coralax - maybe they're looking for freedom. There's possibilities.
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Hmm. Not the same site, I don't think, but... I think this was related to the CCG launch or something.
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I typically play things with knockback and don't mind it. I don't put the IO in, typically. With bonfire? I put the KB to KD IO in, not because it needs it but because it's *fun.*
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Right click on the buffs under your menu ( I think it is,) and/or to the side of the team list. Though it didn't seem to make as much difference as turning off camera shake, so I'll probably leave mine on Numeric.
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I kind of assume these will have some "close enough" - there may be some palettes that are hard enough to tell one color from another. They're just something to have fun with!
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So, for a while back on live there was a thread (or two) where someone picked random color palettes (from one of .. many sites on the web) and had people try to come up with costumes using that theme. Not a "contest," really, just seeing what could be done. Thought it might be fun to try here... So to start out, I'll use this site, Colourlovers. We'll just pick a palette and see who comes up with what over a week (or so.) And yeah, COH's palette is limited, so... "close enough" works. 🙂 First palette - Intoxicated Heroics .
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Yeah, I play with Daz a lot. 🙂 It's kind of fun, actually. (Better when you have a system that's not going to take all night to render an image...)
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I don't know, Nerf Capes might look a little odd. Sort of sticking out the back, not waving...