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Everything posted by Greycat
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Head bullets. What else would be in a head cannon? ... oh, wait. one n... I tend to think a good number of the masked/faceless villain groups actually are customers of one or more very efficient cloners who can put out mass quantities of cannon fodder. They don't *have* to be perfect or mingle with the public (other than to point a gun at them,) so underneath those masks they look... uncanny. But it doesn't matter - it keeps the numbers inside these groups up to what we see them in game, and all they need to be able to do is follow orders and shoot somewhat straight. (It's also why they don't react to others running by who have obviously been in a fight. They're not designed to.) It's also why we don't have any sort of legal consequences for shooting, stabbing, burning, freezing, psy-ing, plant-ing, folding and spindling them - someone, somewhere, has set the system up so these clones are seen more as biological machines rather than *people,* and thus don't have things like "rights" or "due process." The worst charge any hero would have to face would be property damage.
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Don't attribute to malice what may be chalked up to misremembering. Or old age.
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Purchase Free Costume Change with Halloween Salvage
Greycat replied to gameboy1234's topic in Suggestions & Feedback
If it's a new character, I'd say the answer is "no, they don't." Granted, if I have ideas for extra costumes early, I try to get them in by level 10 so at least those are free. Plus you can just park in Icon 'til you get that day job and get some discounts... Eh. Not sure how I feel about it, really. On the one hand, we already turn in salvage for a slot, so tacking a free costume change wouldn't exactly be gamebreaking. On the other, discounts and such aren't hard to get - and neither is inf, so... *shrug* Not really for or against it. -
Not sure how much work would be involved in mirroring the animations/weapon holding hand/etc. (And really, this goes for blasts, too.) I wouldn't mind - doubt I'd *use* it, but I wouldn't mind the option being there if it's not a huge PITA to do.
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No. Ice patch = things falling down instead of either attacking or running away. Plus amusement.
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Alexander's a person. Patton's a tank and can shoot or just run over Alexander. Patton > Alexander. Wellington's a bomber. It can hit Patton well out of Patton's reach. Wellington > Patton. Wellington wins.
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I rate myself: 7, banana, C#, I-94 Eastbound, Fnord and Taylor the Singing Antelope.
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Little holiday thought.... Would it be possible to have alternate spirit tree models? Obviously they'd have to be about the same size, but a little fir Bolg "hiding" as one, a small Christmas tree, something like the fall trees (or just a bush...) for alternate graphics might be fun.
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Isn't there one on an *extremely* short timer that you're essentially meant to fail as part of the storyline? Seem to vaguely remember that being a thing on an arc. Don't recall which one, right offhand. It'd be an edge case, regardless, but it'd be appropriate for that to be a "surprise" timed mission.
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Seeing 'Stars' on tells received in chat
Greycat replied to Andreah's topic in Suggestions & Feedback
Nope. Not sure why you'd think that. You wouldn't want someone to be able to start harassing someone again just because they've reinstalled or gone to another PC. Also, you can see what's stored locally. It is, after all, stored locally. The only thing there is playernotes.txt. (Easy, on Windows - on the launcher, click on Screenshots. Brings up your screenshots folder. CLick on your COH install directory in the tree up top, then go to accounts and pick yours. You'll see what's local.) -
Seeing 'Stars' on tells received in chat
Greycat replied to Andreah's topic in Suggestions & Feedback
One of the main problems is that those local files are ... local. Not a big deal to some, but I (for instance) have two desktops - one in sorta-retirement I don't really game on these days much - and two laptops, and those local files aren't necessarily in sync. -
Seeing 'Stars' on tells received in chat
Greycat replied to Andreah's topic in Suggestions & Feedback
/getglobalname charactername will give it to you. -
It is.
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... Kind of chuckling at a friend of mine for going through removing and readding people to her list to sort it again... but it's also what's prompting me to throw this out there. How about the ability to not just add or delete, but drag and drop to organize your friends (and in this case global friends) list the way you want? Maybe save/load a grouping, too. (Granted, I just click to see who's on or not, but I know some folks are more organizationally inclined.)
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Nope, it is indeed in the COC: and I know it's been enforced in the RWZ, too, at least during MSRs.
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Isn't that against the CoC anyway? (Dual boxing in MSR or Hami, specifically.)
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Precisely *because* there are tons of people - enemies are constantly coming out, so you're sure to get bosses and get all the badges, get a ton of XP (and if they do the same as last year, get your 10 prismatics quickly.)
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Yyyeeeeaaahhhh.... used Vidiotmaps since live. Eden's always been Eden (and fairly niche use, for me.) It's only modified the map, not a costume piece. No idea what *you* found, but I've never had Vidiotmaps turn characters - well, as close to nude as blocks and pixels can be.
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That's never been needed. Perhaps you're thinking of WoW. No, it won't. See, I *played* in the days of "Stand here and wait while the tank herds the entire floor into a corner." That wasn't fun. That was boring. Oh, sure, it gave the rest of the team time to stand around and talk while they waited to see if they could *do* something, but it wasn't *fun.* Also, there's no "healer" in this game. There are sets which *have* heals as part of their buffing set, but there's no "healer." Again, perhaps you're thinking of WoW. Frankly, any time I see someone asking for or advertising as a "healer," outside of some *extremely* niche circumstances, I just figure they're new or have no clue what they're doing.
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Supergroups, Global Friends, and You
Greycat replied to Dona Eis Requiem's topic in General Discussion
SGs: For me they're a mix. I have some that are solo, yes - either just as homes to alts, or stuff I *would* make an active SG if I had time or inclination to actually run it. Others are shared with others, based on a theme or some bit of shared personal lore or whatever the SG is founded on, especially being an RPer. Some are there just to make use of the base for a setting of some sort, building your own office or mad scientist's lab or park or port or bar or what have you. We even make use of coalitions, to some extent. Friends lists: Yes, I make use of them, both the individual character lists and the global ones. Honestly I kind of wish I could make more than one and/or categorize them. -
*Watches hard mode TFs get speedruns.* Personally... well, the answer gets split into two categories. As far as the choices for enemies buffed, etc? Other than the timer or number of deaths, I don't know that I've ever seen them used. People might solo with them for a badge or something, but they're sure not advertised if there's going to be a TF with them activated. If we're talking actual "Hard mode" multi-star whatever? I tend to just skip them these days. There seems to be a choice of them being speedrun, so people are just bouncing to what *has* to be done like overcaffeinated monkeys on crack to get the prismatics and other rewards in as little time as possible, or they're being run by people who INSIST you MUST BE RIGHT HERE and do EXACTLY THIS to where you wonder why you're bothering playing instead of just giving them control of your system, or the *most* fun... both. None of that interests me, so... *shrugs*
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Do IOs unbalance the game? (Spoiler: by themselves, they do not)
Greycat replied to FFFF's topic in General Discussion
I'd agree with "on their own, no, but the way they're implemented, yes" hits it about right. Having characters that solo things designed for teams at full-team size (x8) and buffed (+4) being as common as they are should never have happened. Personally, I'd have dropped the "rule of 5" to a "rule of 3" and kept *much* more from being perma'd without outside help. (Domination, for instance - used to be that, sure, it was easier to build *on* a team (and still is,) but on SOs if you wanted it perma, you'd make friends with a Kin or two, and it'd be situational otherwise, requiring some degree of thought as to "is this the fight I want to use it on this time." Now? It's practically taken as a given and/or people think it's something you have to do. T9 armors? Why deal with any drawbacks when you're already at def/res caps long before them, with an easy to get build copied from the forum or discord? So... yeah. I think dropping to a "rule of 3" would have kept some degree of challenge while still allowing plenty of build diversity with IOs. But, ship's long since sailed, reached the other port, made multiple runs around the oceans, been updated, run some more, and gotten worn out enough to be sold for scrap right alongside any native difficulty in the game. -
EXCEPT... yes, even if the sleep is broken, it's already shut off various armors or buffs/debuffs, which take time for the NPC to be able to use again and usually can cut through defenses other things aren't. *Especially* with how early you get it, that's insanely useful. COT mage bubble? Doesn't resist sleep. AOE debuff aura that's making everyone miss? Turned off by a sleep. Armor? Turned off by sleep. Used to toake my mind controllers/doms on MLTF/LRSFs because ... they'd let you deal with the AVs one at a time while the others took a nap. Sleeps are *quite* powerful, but people are so hung up on "oh, but they're woken up with any damage" nobody pays attention.