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Everything posted by Greycat
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Strawman. (Another one.) Not even going to bother doing anything but call you out on it.
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What do you consider the "Gold Standard" for TFs/SFs?
Greycat replied to biostem's topic in General Discussion
Hmmm. ITF, eh, sure. Yin, when I want something short. I'd put Katie on the list, as 10 times the victor *could* be interesting, but it's also what makes it not, as you just sort of stay in about the same spot and punch things in that same mission, which makes it drag. Pretty much anything that's not a speedrun, though that's more a team than TF thing. Honorable mention to Eden for the gorgeous and criminally underused environment. -
The available options are perfectly sufficient. People do them all the time - and are even less restricted now with 1000 slots. This is a want, not a need. (Which is not, before you jump all over this, denigrating the idea. Saying "I want" or "this would be nice" is perfectly fine, and part of the purpose of this section of the forum. But portraying this as any sort of need or thing to be fixed... no. Also, saying "I don't want to do that" does not mean the options available are insufficient. It just means (generic) you don't want to do that.)
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Brought this up during beta, but "oh it's a toggle it's awesome I don't have to click something" won out.
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So imagine our Devs decided to go for CoH 2...
Greycat replied to Scarlet Shocker's topic in General Discussion
Quite a bit was ditched (including aiming at body parts and freeform power selection.) Origins determined (from what I recall seeing) both how many powers you could take and how far you could extend them. (Hinted at a bit here for instance where some origins have a broader range of abilities, while others can develop them more.) Still suspect this is part of where origin got "baked in" to where it's unchangeable. As far as the original question? - Move it forward 20-30 years. - Keep enhancements, tweak the system a bit to deal with some of the silliness and give more flexibility in effects. - Move it *out* of just the locations we have - let us move to deal with both the aftereffects of what happened in COH 1 around (and off) the world. Did the power wake something in Egypt, Mesoamerica, the Antarctic? ... honestly, basically keep some of the happy mistakes that were made by a design team that in many instances were winging it early on in a new studio, refine what needs refining, make it more easily moddable, enhance player creativity by making bases (for instance) even easier and less hacky to do great things with... Oh, and fire whoever designed the office buildings and find someone familiar with... I don't know, architecture and physics. -
Hmm. I like zones that just ... work well as themselves, versus trying to cram a bunch of different things into one zone. The zone itself shouldn't try to fight you - it can be difficult to get around to a point, sure, as long as it fits, versus just being a pain. For instance, I think redside should have been far more zones. St. Martial's a great example of this... we go from Vegas-y glitz to hovels to forest to the Carnie ... area in just an incredibly *tiny* area for all that. It's just a mess. it should have either been bigger to let everything really *establish* itself and get some space, or have been multiple zones. Favourite zones? I loved old / Echo Dark Astoria. Yes, even with my first character - and one who spent a lot of time there - being a teleporter. It had atmosphere, the vanishing civilians and commentary from ghosts who didn't know what was going on, etc were just *great.* The new one... eh. Works, I guess, but it lost a lot, to me. I tend to like Croatoa, as well - plenty of room for the whole storyline to develop, as well as room to explore while feeling cohesive. Least, aside from St. Martial, would have to be the goldside "underground." It's too large with nothing going on and rather annoying to get around. It's a boring travel-time-waster. I don't go down there unless I have to. Even the blueside sewers are better - they're interesting to get around, and the abandoned sewers have atmosphere, again, where you *feel* like you're getting deeper into a forgotten part of the city. As for a new zone? If I *had* to stay in the city, versus some of the things I've wanted to see (expanding into the rest of the world - desert ruins, exotic jungles, snowscapes, etc.) it'd probably be something more obviously residential or even suburban. We know these have to exist, there are apartments here and there, but there's nothing about "daily life" - or that life bein ginterrupted, or the people trying to live it fighting back.
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Or our current mitten hands? 🙂
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Difficulty of adding new models, costume parts, and textures.
Greycat replied to Rigged's topic in General Discussion
Couldn't honestly say. That said, (A) I recall the "high rez" faces being panned as being "odd looking" - and not in the same way as some of the classic faces. They're somewhat jarring (though I've used them in the past,) and (B) "High rez" textures when we still have blocky mittens for hands, well... 😉 Of course, there's also the issue of doing something like that changing how they look - and changing how an established character looks. Some people wouldn't care, granted, but others will get *really* annoyed if it looks like you've switched their Darrens without asking by doing something like this. -
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Not sure if at *all* possible, but - I'd love to have split (and persistent) body emotes. What do I mean? - Lower body emote - sit, stand, tap foot, etc. - Upper body emote - explain, drink, eat, etc. And persistent in that you could "lower body sit" (by default would just do the whole "sit" emote, perhaps) and then upper-body explain - oh, here's food - drink, eat, victory, while remaining seated.
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Which doesn't really say anything "summer," especially with the "event" being around permanently now. I'm looking more at theme. *shrug*
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The powerset you'd love, but you know will never be implemented
Greycat replied to SteelRat70's topic in General Discussion
The live devs (with all the tools to do this... more easily) mentioned that the work that went into just what MMs got was as much or more than an entire other set. (Not to mention issues with, say, ideas for whips grabbing/wrapping around targets.) As far as sets... I agree with "non flashy single gun" (or even double. I mean, again, MMs, temp powers...) but mine's not a powerset. I want to see the Blood of the Black Stream EAT. (And associated storylines, baddies, etc.) But those are a ton of work. Especially since they were supposed to be shapeshifters, or at least conceptualized as shapeshifters. -
I don't *dis*sagree, but on the other hand, it's not like the various damage forms (for the most part) were hurting for sets, either, before purples, winter or PVP sets. De/Buffs are fairly overlooked, at least VR side (though represented PVP wise, as I recall) - though I don't think defense needs all that much help getting ridiculous, or that we need that many *more* ways to stack ridiculous recharge in the quest for Perma-Everything. I don't recall if i suggested it or if it was just a thought kicking around in my head, but I wouldn't mind "summer sets" either. Same rarity as winter (and I think thematically healing would be a fine one to start off with,) and - though it's added complexity - having some sort of interaction with the winter set of the same sort, if it exists. Treats the same piece on the "other" side (say, an acc/dam) as unique, so you have to choose, and maybe pulls a PVP so if you have some balance of summer and winter in a power, other aspects are unlocked - set bonuses, effects, something.
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So, things tried: - New install in c:\games (new directory) - no change in behaviour. - Virus/malware scans, of course. Clean. - Download a fresh copy of the launcher. For some reason I couldn't on this PC... which is odd. Just got download failed. - Download on another PC, copy to this one, run - no change. - Noted games directory (which only had HC in it...) was read only. Unselected that for it and all subfolders - no change. - Tried running as admin, both the installer and the launcher - no change. (Noting that none of these "installs" created a desktop icon.) - Installed to another drive (d:\games) - subfolder created, desktop icon created. Launched, logged in, logged off. Relaunch launcher - kept the settings. Copied Accounts, architect/costume folders over - relaunch - kept the settings. So I'm not sure what happened with that other install location.
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No effect with a reboot. Also not affecting the desktop.
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New little thing going on with the launcher, at least on my laptop. I've had the install here for a good while. Fired it up, it said HC had an update - which failed. (Details were just "installation failed.") Odd, but ok... Close, restart launcher. Shows me as "not logged in," with HC, beta and prerelease all not installed. Log in - successful. Install. Close window, out of curiosity. Relaunch. EULA comes up. Accept. Nothing showing installed again. It *sees* the current install - the "installation" goes from 0-100% pretty much instantly. Haven't restarted, am about to do so. Install location's not under program files - c:\games\homecoming. (System - Lenovo Legion 15", Ryzen 7 5800H, Win11 Home, 16 Gb RAM.) launcher.log
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Nope. Mine's always up in the corner, targeting, health/end/etc. moved over to make room.
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Well... no. It's not nVidia bound. Old Intel integrated graphics were awful, granted. (Haven't tried the newer ones.) But that doesn't mean you're stuck with nVidia - AMD's Radeon cards work decently. For that matter, I've got an "htpc" (well, that's what I say I use it as...) running a Ryzen 5 5600G which runs COH - not all the shinies are up on it, but it does all right, and that's more a limitation of how much of the system RAM it can steal. .. hmm, I should see how it runs on the i5-13600's built in graphics...
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Absolutely. Some aren't bad, some are .. eh. But there's reason enough to want animal/beastly heads (just starting with having representatives of various gods, for instance) that can't be done now.
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Level 1-10. You don't have to rush.
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I see them frequently. Everlasting runs through quite a bit. And no, I'd hate to see the split iXP come back. It was nothing but an annoyance and a "come pay to grind" addon.
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Illusion Armor (you only think you're protected.) Illusion Melee (you're not really hitting them.) Mind Armor (you run around in a football helmet.) Empathy Melee (you run up and stick bandaids on people.) Empathy Assault (YOU WILL FEEL BETTER WHETHER YOU WANT TO OR NOT!) Traps melee (hitting people over the head with bear traps) Necromancy Armor (I Wear Dead People) Trick Melee (never know what'll happen next!)
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No, there are no plans about adding the rest of the incarnate powers. We only have (scant) information about *one* of the next tier of powers (Genesis, which put down AOE debuff patches,) and the names of some of the others. The incarnate powers, frankly, are a bolted on mess meant - on live - to create a "Pay the subscription!" grind. Thus having a special currency for Alpha (Shards,) Threads and Incarnate XP - separated into physical and psychic - for each side of the tree we have now, which were only obtainable in specific trials (for instance, Lore might get Psychic XP for doing TPN, but the other side would get nothing.) The next tree would have its *own* types of Advanced Incarnate XP, and its *own* salvage to deal with (like the repurposed Transcendant merits,) and so on. That system can stay *just* where it is, frankly (better yet, get rid of shards to remove one MORE extremely-limited-use currency.)
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Unless we've heard differently recently, it's not possible to do. Archetype, Origin, Primary and Secondary are baked in at character creation. (I've generally suspected this being in part to how the game originally was, where we had vastly different "origins" and they had a direct effect on what you could do, how many powers you could take, etc. - the design that was dropped... oh, pre-beta, i believe. But that's a guess on my part.) Plus, of course, with 1000 slots - versus the 8, then 12 (if you bought both COH and COV,) then later 36, you had to pay for live one way or another - rerolling is easy, which makes arguing for breaking into whatever the lock is for those to do a "total respec" a harder sell. I'm not *sure* how viable a ... let's call it "reputation transfer" would be, or if it's even technically possible. Transferring history as far as contacts and "completed" arcs, exploration, etc. over - especially given that some give accolades or other benefits. Obviously this wouldn't be IOs (different powers, possibly a different AT,) and likely not INF (easy enough to transfer on your own) transferring over. I know it's something I wouldn't have minded when new sets came out (or were proliferated) that fit a character better, especially when getting to 50 was much harder. If it *is* possible, it'd probably be the most accessible way for this type of "reroll" - you're still rerolling your character and using another slot, but (say) if it's your main badger, you're not starting over or having to decide between a character you're not as fond of any more but who has 1000 badges and the new one you love that just has 12. (It'd also probably be something you'd have to ask a GM to do, versus a slash command, arc or contact.)