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Everything posted by Greycat
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No. You put this in your first post. It's a situation that frankly *cannot* happen on HC, barring someone being so *blindly* ignorant of how easy it is to get - well, frankly, everything - and running into someone willing to sucker them into parting with multiple billions. That's a panic. Or hysterics, take your pick. Neither of which has any basis in this game's reality. No, it doesn't necessarily depend on set. I mentioned hami raids. You just need to participate.
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Which "It?" Are you talking about live prices (which, frankly, on live all it did was keep supply of some things from getting too fragmented) or prices for salvage here? On live, it didn't do anything for prices, no, since every piece was its own "bucket," and prices and supply could still vary wildly. Here, it's done great things, starting with the fact there *is* a cap for seeded salvage (IE, no reason at all to pay over 1m for a rare piece, and they all share the cap, so we're not seeing - for instance - cheap Heads Up Displays, but Hami Goo and Mu Vestments going for several million a piece.) Plus, going back to your original post about insane live IO prices and discouraging casual players... there are other things (specifically merits, really) that pretty much mean that won't happen. If, for some reason, someone started trying to sell purples for multiple billions... I'd join a hami raid (we do three sets of two over on Everlasting, and they go quick, meaning I'd have 280 merits... each day... just from that) and be able to buy the recipes much "cheaper." There's essentially no reason for prices to hit live pricing even for the so-called rarest items.
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Allow respec of incarnate abilities?
Greycat replied to Yomo Kimyata's topic in Suggestions & Feedback
Ehh... just playing I get such a buildup of threads, empyrians, etc. I don't think a - call it a refund instead of a respec, different process - is really needed. And I have a ton of alts, so I'm not even concentrating on just one or two characters to *have* them build up. -
... no you don't. Salvage on Live was not pooled. It's why things like Luck Charms were profitable while other salvage was not, or even not available. Pooling is having all salvage of one rarity level all be the same. Put in twenty Luck Charms, someone else can buy twenty Boresights, and all the game sees is "X much Common salvage was put in, X much was sold." Pooling is why there can *be* seeded salvage - they're not seeding 100,000 of each common type, uncommon type, etc. at a price, they just seed (say) 500,000 "Salvage rank Common" commons at a sell price of (I want to say) 10k inf. Nobody should ever have to pay more than 10k for commons thanks to that. Or 100k for uncommon, or 1m for rare. Merits for salvage is a rather inefficient way to spend them, btw. Even rare salvage. AE tickets, eh, maybe. (It's what I did on live when salvage prices *were* crazy.) Edit: This is how pooled salvage looks - no matter what piece you pick, it's going to show the same (auction house display bugs aside.) Same price, same dates, etc. Edit 2: I think I know what *you're* thinking of - when Going Rogue was introduced, there was initially going to be a *third* market with a *third* currency called "information," but someone finally got whacked with a clue bat and said "No, there shouldn't be three markets. There shouldn't even be a red and blueside market." They combined the *markets* into one, so it didn't matter if supply or orders came from red or blue side, but they didn't pool the contents.
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The market's shared among all the servers. Also, if for some reason purples went to multiple billions? I can get the recipe for 100 merits and probably have salvage sitting around. 100 merits isn't hard to get. There's pretty much zero reason for anything to get that high. Yes, there are initial spikes here and there (like Prismatics selling for... what was it, 127 mill, now down to 3-3.5, sometimes down to 2) but usually the highest priced items, due to rarity, are the Superior Winter IOs (20-30m at most.) Sky's not falling.
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GIving you a thumbs down not because I disagree, but because you need some variety in responses in this thread. ;)
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Flip side of this is that they can be a good way to just indicate disagreement without wanting to get into an argument, which is how I'll often use them. Of course, I'm well aware of, and have been the recipient of, what just looks like snipey, "oh yeah well here's one for you then!" - but, eh, if someone's trying to annoy me with that, they're barking up the wrong tree, wrong forest, wrong continent.
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Focused Feedback: Necromancy Revamp
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
Not sure the soul extraction change was *needed,* but it's very much *appreciated.* 🙂 Have to get used to using it like gang war and waiting for the minions to be in combat, I think. About the only thing I'm kind of going back and forth on is if the spectre that gets summoned should be at the target's location instead of where I am or not. Mostly because there are times enough it'll just hang back with me. I'm not really set one way or the other on it, though. I wouldn't mind it using a different model, though, since ... COT. Maybe the old Soul Extraction sprite? -
Make "Collect X" badges/event badges account wide?
Greycat replied to ArchmageMC's topic in Suggestions & Feedback
Why would NewGuy100 on my account, fresh and shiny and looking up the stairs in Atlas, have any progress on any of that just because GrizzledVet2 does? No, progress badges should remain per character. Since we're no longer on live, I do think the anniversary badges would make sense finally, though. Since you can *buy* them, they've lost any linkage to actual game time. -
Is changing the power levels power creep?
Greycat replied to _NOPE_'s topic in Suggestions & Feedback
As a side note, this is the content I *love* doing. I don't care if "teams mercilessly plowed through it" already. Early content zips by no matter what. But the 20s-mid 30s? I love doing this content. So, yes, I'm greatly concerned about how this is going to affect the TFs *and* my solo experience - so if all you're thinking of (generic you) is "Team of 8 blows through level 20-30 in one hour" or "TFs only," that's nowhere near the whole picture. Edit: Hell, this is giving me flashbacks to live and Incarnates. "We have trials, why would you want solo/small team content?" Because I didn't want to and didn't enjoy grinding through trials. Had to make *that* argument a few thousand times it felt like, and being told that basically doesn't matter was what got me to leave the game for the first time since I3 for several months. -
Is changing the power levels power creep?
Greycat replied to _NOPE_'s topic in Suggestions & Feedback
1. That is not an "emotional tirade," and if that's your definition of rude, there's nothing I can do for you. 2. Inappropriateness - read it again. It's been explained plainly several times throughout the thread, at least. Most of the other stuff you're throwing out are, frankly, strawmen. Temporary powers can't be enhanced and (depending on the power) run out, for instance. Non issue. Incarnate powers have been a subject of discussion for quite some time, but they're not going to change at this point. If you don't understand how getting some of these powers - *Not Just Nukes* - this much earlier will change things? You need to examine the powers and look at the content they'll now be available in and the mobs they'll be facing. -
A video that represents well the pitfalls of feature creep.
Greycat replied to Sanguinesun's topic in General Discussion
There's also "thoughtful adjustment" versus "Sledgehammer it in." We have both on beta right now. Pointing out the issues is not being a "dogmatic adherent" to "stagnation." We have people here who have been playing the game since launch or near launch. We're *well* aware of change. Our interest generally isn't "keep the game the way it was." (Yes, I said generally. I know there are some who just want it as it was at shutdown.) We *like* seeing change. But we'll tend to like it in the sense of "Well, we can put a nice fireplace over here" versus "START A BONFIRE IN THE KITCHEN IT'LL BE FINE!" -
Is changing the power levels power creep?
Greycat replied to _NOPE_'s topic in Suggestions & Feedback
Um... no. Completely not the point. (And it's certainly not just "nukes," anyone focusing on that is missing the point even worse.) Those powers are *appropriate for the levels they're received at and the enemies they face later in the game.* They are OVERpowered for getting earlier. They are inappropriate for the earlier content. This is - say, playing Harebrained's Battletech and being given Warhammers and Atlases (100 ton assault mechs with much greater range and punch, for those wondering) on the second mission while you're still facing 'mechs 1/3 their size. Those would be appropriate *much* later with harder content. What do you think the result of that being the norm would be? Do you think that'll help retain players? It's certainly not solving any issue with the game itself - while some individual power sets might benefit from a power-availability-level reshuffle, making *everything* available by 30 - just, no. It's not the powers themselves. It's not nukes, it's not T9 armors, it's not top-tier buffs or debuffs, it's not controller pets, it's not MM top-tier upgrades being available. It's their *inappropriateness* for the content that they'd now be available to play through, content that's not *designed* for that level of power. -
There's not technical issues, other than the result of what the author feels they've been driven to (or away from.) And this topic, oh GM, shouldn't have been unpinned. People are going to look to find out what's going on.
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Given Troo mentioned "looks like you chased him off" (apparently directed at the devs) regarding PK in the force field feedback thread... yeah.
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Focused Feedback: Dominator Illusion Control
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
And Dominators have an entire secondary filled with attacks, melee and ranged. They don't need confuse suddenly changed to be that much faster for Dominators. It works fine with the *exact same animation* for Mind. -
I've got to second the "They're dealing with trauma" idea, frankly. They've been burned by those mentioned groups (which, BTW, isn't "redsiders" unless someone's named their group Redsiders,) and so they're gunshy when somone who was associated with them comes up to join. (Noting I have no idea who anyone involved is, and don't care.) If you want to show you're *not* the person they think you are, and you think it's worth approaching them again? Get to know the *individuals.* RP with them. Just play with them. OK, it probably won't be as part of SG night or an SG event. Respect that. But give it time to show you're not what burned them. Don't do it as a goal or an ulterior motive. Just be a decent person and treat them decently, like you'd want to be treated. In the meantime? *shrug* Build your alt-SG base, stick your alts in it 'til they find their own homes. For the most part, I'm not in "groups," I'm in social circles and intercharacter relationships, with some of my alts grouped into similar origins or whatnot coalitioned (generally informally) with other groups. You can, after all, be friends, go out for coffee, game nights and movies without marrying into the family, so to speak.
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Well, there's restoring and there's restoring... or, rather, restoring and reverting. Sounds like you're against reverting, which - yeah, I can get. "WHAM" ooh, it's back now is a bit jarring. Restoring, a la Faultline (though that was a little sudden) - I've been suggesting stuff like that for, say, boomtown since live. Something that literally builds it back into the game. Lot more work, though.
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Except you: - Can't start there. - Have no contacts there. - Can't run missions there. - Can't even train there. So... "You can see the echo zone in Ouro" is missing the point of this.
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Focused Feedback: Power Level Availability Changes
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
Because they all need to be run in 5 minutes or less? Do we really need *more* speed runs on yet more content? Also, as general feedback - quite frankly, even as a longtime player who's well aware of power pool availability and the like, while making other characters to test other things, this... let's call it "compressed availability tree" of powers has felt rather like being told "NO! LOOK HERE, YOU MUST TAKE THESE POWERS NAO!" The lack of breaks in that leveling progression feels to me like it's going to dissuade people from looking at pools and diversifying builds earlier on. (No, not everyone uses MIDS and pre-plans every half-second of their character's life.) I don't see that as a positive. I really don't like the direction this is pointing. Edit: I should also add the point I made elsewhere. Our legacy content - IE, *most of the game* - was built with the expectation of certain power availability at certain levels. Yes, the +5 from exemping breaks it a little. But this runs over it even more, frankly. Are we going to see low level mobs "boosted" in difficulty, damage, HP, resists, etc? Or is there just going to be no reason to do more than PL past the old, "might as well all be grey to me" content? Should we drop XP for defeats thanks to the much lesser challenge? Example: I *like* the content in the 20s-mid 30s. Running Keith Nance, Jenny Adair, Croatoa - they all have challenges that feel fully appropriate to the level I'm at. I don't tend to ouro back so I'm at max-level-plus-five-powers-and-slots to them because it eases that challenge too much. With this change? I'll be running (say) the "Prevent FIr Bolg from escaping" mission with all my T9s available to me. I've been able to keep this at 0 escapes for some time, and felt like that was a (minor, granted) accomplishment because of what I've had to work with. With these? It would be far less satisfying. Might as well be a 50 punting Hellions in Atlas. -
Is changing the power levels power creep?
Greycat replied to _NOPE_'s topic in Suggestions & Feedback
Except those first few levels, even without XP boosters and the like, *fly* by, and the enemies you face aren't exactly giant bags of HP. Besides, what would you do in their place? "Earn" nothing? Put the other power picks even earlier still? Should we be firing off nukes at 20? (Level picked randomly.) And, as a general feedback note: As I've been trying out other power sets and such... yes, this *has* felt very off. It feels like I'm being told YOU MUST PICK THESE POWERS NOW! versus "Hey... there's a break in the order now. How about looking into a pool power, or maybe catching something you wanted but skipped earlier?" They're highlighted in a way that just doesn't give a break that encourages exploring. Not everyone uses MIDS and plans down to the last picosecond every hundredth of a percent of everything in advance. I feel like this change is going to impact the "I just want to hop on and play" player's experience, frankly. Hell, I've played since I3 and this is impacting my experience. -
Focused Feedback: Dominator Illusion Control
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
... why? It's a confuse animation. It's the same confuse animation Controllers have for Deceive. It's a ranged control, not a melee attack. -
Is changing the power levels power creep?
Greycat replied to _NOPE_'s topic in Suggestions & Feedback
Yes, because they don't need it and I, for one, don't think it's good for the game. The content was designed with certain levels and power availability in mind. Overpowering that makes the content trivial - which people are already bothered about on the high end - which doesn't lead to maintaining interest. -
Is changing the power levels power creep?
Greycat replied to _NOPE_'s topic in Suggestions & Feedback
And my care about it is that it *is* here and I want it to be the best it can be, even if it does disappear tomorrow. If on (say) February 1st 2023 we get shut down, I want to say "It had another good run, felt good and I believed it was in good hands" rather than "Well, probably better it got canned now before it kept going the way it was." I've put in my reasons and an example of previous content that was affected by powers availability being earlier (and not, IMHO, in a good way) in the specific thread, if that hasn't been hidden. I don't think we need more of it. There's nothing about this game hard enough, 1-50, that moving power availability earlier solves. I do not believe it's good for the game, period. But, as I've also said, by the time it's at this stage, I have zero faith that feedback's going to do anything at all, short of having some gamebreaking bug (similar to when we initially got five powers in pools and it screwed up Kheldians and Dominators 'til they could fix it - but those were the days on live.) -
Wouldn't argue with it (I liked starting in Galaxy when it was an option,) but ... probably more work than you think.