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Greycat

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Everything posted by Greycat

  1. I don't have problems telling them apart, but I'm certainly not going to discount that others might. Either letting people select their own color, or if that's not possible, maybe providing a few palettes wouldn't hurt.
  2. Ehhhh... depends on the temp power. There's not a temp power that (for instance) gives me vanguard merits for completing missions. That said, yeah. I'm "eh" about this. I suppose at times finding an appropriate *place* to add to day job time can be a bit annoying ("What counts as a graveyard nearby?") but... eh.
  3. And here I was going to scroll right past this... ;) More base stuff = yes please.
  4. As someone who's on a warshade a lot ... GMs stick around long enough to get a few powers off their bodies, so I'm not quite sure why you're using that for an example (other than, perhaps, Caleb, Scrappy or Sparky.) Some enemies just aren't good for certain power types. Ask any Psy blast user faced with a mission that's mostly robots, or someone watching their slows and such ignored by War Wolves. That said? Every one of your examples is typically surrounded by other enemy types. BP masks explode and don't leave something behind? The shaman summoning them, the other shamans, the zombies - all leave bodies. Jump bots (and FF generators) don't? How about those Raider Engineers, Porters and the rest of the NPCs? COT Ghosts? How about the rest of the COT and their summoned demons? Their bodies stick around. I *will* say the one "fade away" timer that could use some looking at in this instance, though, is invasion mobs. They had their timers altered on live to make them disappear faster to cut down on the visual clutter, but it often *has* been to fast to manage to get something like an Extracted Essence off of them. About the only other group I'd complain about would be Rikti and seeing if we could have some of the spawn patterns there adjusted. I've gone through everything from several spawns to complete missions that are almost completely drones, which is just annoying for multiple types of character. Putting some sort of limit on how many drones per spawn not mixed in with anything else would be nice.
  5. I want to say it wasn't "rolled back" so much as an attempt at emulating a *very* early server, and that that had been going on since some point in live. We don't have "early" code to work with, after all.
  6. Well, got back *really* early on mine... to pre-ED. And as for PHotobucket, well... yeah, PB pretty well screwed itself when it tried to screw its users with its ridiculous payment demands.
  7. Yes. Hamidon Pasalima. No, no. Hamidon itself is the only viscous nightmare. The rest are merely vicious. :)
  8. Yeah. If you want to "see" the game, don't join speed runs. My first Aeon ended up being a speed run, and I still have no clue what was going on. Start a run (of anything,) explain "hey, I'm new to this and want to SEE the content," and do it. Don't rush to 50. DOn't know if you did or not, but... you miss a lot. Also, it half sounds like the OP should get into RP. Making *characters* to me and interacting with others has been far more fun than "1-50 in an hour, eleventybillioni percent defense nothing can hit me I'm permaeverything raaaaagh!"
  9. I have to disagree with making (most) hazard zones co-op zones. It's already annoyingly "weird" to have Arachnos operating *in Atlas Park and Faultline,* (and, the flip side, Longbow taking over Mercy.) It's an invasion (or at least attack) by a hostile power. Plus, frankly, I agree with six-six, redside should have its own stuff instead of Blueside's seconds and table scraps. Plus, even if you say "well, it's not an Arachnos invasion (sorry VEATs,) just "independent contractors," there's the old argument - if I'm on SuperHeroicDude and I see EvilGuy running around to get to their mission, *why can't I stop them?* I don't think there'd be much, if any, support for opening up PVP in the zones, and if they just can't see each other... what would be the point? Not sure how I feel about extending the hazard zone level ranges. They align nicely with regular zone ranges right now, and extending would just give overlap that's not really needed. (Side note, I don't think there *are* any "trial zones" in the game. Faultline was the only one I can think of, and that trial never made it into the game - it was designed for a full SG, as I recall in the 15-20 range needing a league's worth of people. I'd have to check my old Prima guide. It's now a story zone. The concept seemed to get dropped early.) Story arcs? Yes. There's a little rebuilding in Boomtown now, there's *got* to be something going on in Crey's Folly - especially with it being so close to the RWZ (and Crey's is probably the only place where, to me, "independent contractors" (villains) coming in make sense with the bleedover from the RWZ - no Arachnos, though - but it runs into the same "but why can't I stop them?" question.) Events? Something *other* than GMs that can be soloed without "A build?" Sure. The only real ones we have blueside are the ghost ship, hellion fires and troll raves that aren't GM-centric. They seem like another idea that was just abandoned on live. So more and more variety... yeah.
  10. You can see the sky in Echo:DA? :) (If you're looking for the fog, that's available, it's just not a sky.)
  11. "Double Prestige?" Ugh. Just the thought of having to deal with Prestige is reason enough for me to stay away from there.
  12. Nope. Can't make me. Rarely take Hasten, either, despite the apparent (at least in some quarters) "It's NEEEDED in EVERY build!" Nope. And I rarely take Leadership in any form, unless I'm a MM. Maybe if I have an extra pick or two, or I'm working on a solidly team-centric build. I build my characters to be who they are, not what numbers are where on someone's spreadsheet.
  13. While they don't make video games, EVGA is known for video cards... But they won't be now. They're getting out of the video card business entirely, apparently... 80% of the business.
  14. You can just go to the contact, too. It'll automatically exemp you down to the max level of the arc (WWD #1, for instance, you'd run at level 20.)
  15. If you think this is a good challenge? Do ya one better. Death = being auto-kicked from the team, account is banned from trying another run of that TF for 24 hours. Maybe even get a badge - "Booted" or "Roadkill" or something for it! That sounds like a fun "challenge" and penalty, right?
  16. That's kind of what I see crashing T9s as. It seems a lot of people hate "situational" powers (and in an age of IOs, it's kind of hard to come up with a situation that's also fair to others...) and want to use everything, all the time, perma if possible (*shudders.*) But to me, something that crashes is something you're only going to want to use once in a while. The crash representing (as it's usually described, paraphrased) having to reach down and give *everything* to overcome the hardest challenges and burn yourself out for a while as a result. The "little something" you keep in your back pocket for when you absolutely, positively need it. The "Meh, he's some guy with a sword, we've wiped the floor with the rest of the team and he's slowing down, we can take him,s ure he's a little tough but OMG WTF WHY IS HE GLOWING WHY IS THE ROOM BURNING" moment. (So, yeah. "Worth it" not just being numeric. ;) )
  17. Since people are focused on incarnate components, prismatics, etc and talking about rewards in general - there are other areas with rewards that *really* could use a good looking at. And I've mentioned them before, but I prefer necromancy on my characters, not on my forum posts. 1. SSAs: You finish an SSA. What rewards are you offered? 4x merits (aka, 20) - once a week. 1 Astral merit. 10 Threads 1 Accuracy SO. Now, SOs used to be worth more - especially at the level you can start running these at. But now DFBs drop SOs and they're everywhere. An Acc SO is like being given a packet of M&Ms - a small "fun size" one - for winning a marathon. The Astral and threads are only available if you're 50 and unlocked. So that's two rewards you can't get early. And it's really a choice, now, between four and ten threads. I wonder how many pick the Astral without realizing they're basically short-changing themselves. So, there's really only one generally good choice - the merits, once a week - and one ok if you're 50 choice, the ten threads. This is basically not that great for low levels, and only slightly better for 50s. This desperately needs a rework. On top of it, I'd say there needs to be consideration for the *levels* of the stories, too. For instance, the very first who will die arc? Takes maybe ten minutes, regardless of AT. Under 15, in any case. So it shouldn't really be giving options of (say) rare Incarnate salvage or anything - but staying on par with the 20 merits you can get. (The once a week limit is fine.) The later arcs can be much tougher. But the overall reward structure of this? Needs a *serious* overhaul. 2. Siren's Call Yeah, yeah. PVP zone, I know. But there are a few issues: - Rewards are based on bounty. - Bounty goes away if you zone, even to do in-zone missions (the ones that send you into a base to buff or debuff a side.) - Bounty rises very *slowly* if there's no PVP going on, which there rarely is, and - The rewards? An inspiration, or an SO, the SO being the top-tier choice. Being honest, a reward revamp would have to go along with a bounty - and, heck, entire *zone* - revamp. The "battles" are slow to start and not particularly interesting, but - other than the temp stealth for doing a patrol, 5 merits for the explore badges and one gladiator (are those even used any more?) for one of the explores - the only rewards in the zone. Yes, I know, I haven't suggested what the rewards should *be.* I'm not sure what would be fair exactly. But in all honesty the suggestion is for these to be reviewed and updated to something worth it in a post-single-digit-issue game world.
  18. Going to say I'm on the flip side of crashes. I wish we had *more* stuff that would give a power boost - but come with a cost, like the crash (or the -health Energy Transfer came with.) That said, they *have to be worth the cost,* too, and that's the part that really comes into question for players (not to mention gets thrown for a loop when you bring Incarnates into the picture. For instance, I was fine with ancient Blaster nukes that had an END crash, but they also didn't have the target limit they'd be saddled with - defeating a giant mob of enemies wiping you out, energy wise, for a while? Makes sense... at least for a blaster, as opposed to the 'annoy a group of enemies' at Defender levels.) But you couldn't bring that back *now* with everyone throwing Judgements left and right with no cost.) T9s were worth the cost before, now... ehhhhhh... (Edit: And yes, I know I'm generally in a minority when it comes to the "Crashes are appropriate if it's worth it" crowd. *shrug* Always have been, even with the nukes.)
  19. I think I'd prefer "No 'No hosp/base setting'," personally. There's challenge, and then there's just intentional annoyance.
  20. ... did you talk to Gordon or go straight to Kelly Nemmers? I know Gordon and Skippy won't talk, but I've picked up Kelly without ouro when I hit 30 and gotten her arcs.
  21. Have too many alts to have a main. ;) Have to say this is one thing I have a hard time doing with characters. I see characters with playlists, I've had characters inspired by songs (or even just their titles - like Deadly Diana being inspired, namewise, by Dirty Diana) but "what is their song/songs" just escapes me, frequently. About the only thing I've had kind of click with a character is the Umbrella Corporation Theme for one Robert Addison. Amoral, arms dealer, maker and seller of clones, manipulator and backroom dealer, it just kind of clicked.
  22. You could play through Croatoa. Second half of it's 30-34. Play the whole thing (starting at the mid 20s) and there's a bonus. Usually hands you off to Cadao Kestrel, who's also in that range and does COT. Or play redside. That said, yeah, the range could deserve some attention.
  23. Eh. I'd say having team inspirations is good enough for this.
  24. Click the red "i" on the nav bar next to the mission name.
  25. Windfall's description has needed to be updated for quite some time. I'm fairly sure the +Inf portion, at the very least, was gutted in the SCORE days. I mean, it even talks about being VIP or having the proper reward level - that's a late live thing.
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