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Greycat

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Everything posted by Greycat

  1. So... give pets Flying Leap? >.>
  2. I don't think caps lock will work, but something like /bind lshift .... I dont' recall what the command to click on things would be. I want to say "interact," but I think that's just for things like doors and glowies, not tray items, windows, etc.
  3. Yeah. I know to make space, and have ended up with next to nothing.
  4. Heh. I'd *absolutely* take that on a few characters.
  5. Yes. Primary, secondary, archetype and origin are baked in to the character. They're not changeable.
  6. ... when I first read this, I read the name as "Combat Juggling." I want that as a set now. Or at least a pool. :)
  7. I'm kind of going back and forth on this being a pool. No real argument about it though. I know I have characters that carry a sidearm regardless of what else they are. I don't mind using the temp power, but if it'd give some other customization options without having to have 20 copies of different pistols... "Oh, you're a great mystic power, but I'm warded against every sort of magic! What are you going to do?" *pulls out a pistol, shoots.*
  8. Just taking a quick peek in game - Walk speed - they'll keep up (I do mean the power walk.) Walking, non sprint speed (not the walk power) - they'll sort of keep up. Sprint - they get left behind. Running down the road in Atlas from the wall behind the tram (that drops down) until that road's turn (stopping at the wall at the end,) they took several seconds to catch up just with that. Part of the problem that's slowing them down at *that* speed - no travel power other than sprint - is that, if you watch, they'll run a bit, stop, run a bit, stop, run a bit and stop. But... yeah, honestly, henchmen should be able to keep up with *sprint* at the very least. It's built in. I can see not auto-granting them fly or superspeed or what have you, but this is *sprint.*
  9. It seems really hit or miss. Sometimes I can go down the hall and they'll teleport, other times they'll just be strolling the length of Independence Port. Might depend on if anything attacks them or not, I'm not sure. Putting that (pets only) teleport in the mastermind's control *would* be nice sometimes.
  10. And which server's version of and vision for the game should be the One True Game? Whose work over the past few years should we throw out the window and label as "wrong?" Which server's standards and culture are the "right" one? And who has the right and authority to decide that? Should we not let anybody else download the source and/or server images? (You can, by the way, spin up a new COH server in under an hour. More work to do custom things, of course, but you can be up and running in no time.) Didn't think about any of that, did you?
  11. He may be the *owner* of that wiki, pushing it here because he's desperate for views and recognition...
  12. Hmm. What's the last one I mentioned... Rock Yew has been remade as an Archery/Stone sentinel. Fig Neutron, plant/rad controller. Psound of Psylence, more for playing with the spelling. Psy/Sonic Corr. Treble Threat when Sonic came out - symphony/sonic dom. Gewehrwulf - Assault rifle toting werewolf. Had i mentioned Patty Melt, the fire/fire sent? Or Holy Schist, seismic/earth blaster?
  13. How do I feel about Praetoria? "Bleh,' pretty much. There are some interesting ideas, sure, but "YOU! Go pick flowers for my girlfriend" is not exactly in the so called "high bar" of writing. And I agree, it's not team friendly - even without getting into alignment choices or sharing arc progress (or awards,) you team, you miss out on contacts - or you turn off XP. It feels crammed together. First/Night ward feels tacked on as an afterthought. And as added insult to injury, you "really" learn what's going on in ... incarnate trials. I ran through it a couple of times on live, trying different paths, but didn't see them all (or really do the whole undercover/plant thing) before I really didn't want to run through it again. Frankly, it feels rather forced when it comes to the mirror universe/goatee'd characters. Some of the changes weren't needed (why does Neuron *need* to copy Antimatter's robots? Couldn't we have had the old clockwork in one place, the new in another?) The supporting cast? The devs were allowed to create them as *characters,* so they're actually more interesting. The choice system? Was the start of an interesting idea with interesting possibilities. As far as a 1-50 Praetoria? I don't know. The world's lore pretty much has it doomed from the start. (I seem to recall characters talking about the last safe area in Japan falling.) Which itself *can* be an interesting story. Heck, I could see an EAT (if we had that much content) which pulls the VEAT "respec at 24" but actually does it for a good reason - you set the character up to be captured and converted into one of Hamidon's creatures. (Main problem being the whole "can't change powersets" thing... but that could be gotten around. Even if a devoured with a gun would be odd.) There could be possibliities like Tyrant finally falls (and the reveals in the incarnate trials actually come ... 30ish? 35ish?) to come back at the very end as one of Hami's creatures, which the new Emperor (let's make it White, for the heck of it, he matures somewhat) works with the Primals to defeat alongside making headway against the Hamidon (and rebuilding.) Or see what happens when Primal and Prae hamidon make contact (new sort of Hami trial.) Eh. Possibilities might have been there. But as it sits right now, it's still an "eh" to me.
  14. So we have mirrored arcs (or pairs of them, I suppose) redside and blueside. Redside we have the cloning facility/Dean Macarthur/"army of me" arc. Redside we have Keith Nance/Jenny Adair, dealing with you supposedly breaking the law, finding there's a clone and a you from another dimension trying to track down Protean.. Redside, in the last mission, you have a choice to save your clone or abandon it to die - and if you save it, a later dialog option for "You will serve me!" or "Go live your life and find out who you are." It's one of the times I *like* redside's writing - my characters do react differently, or at least get a chance to. Then we have Blueside. In the last mission, when you face Protean, your otherdimensional self dies facing off against an army of you. But they last long enough to give you a little speech. The portal explodes, they die, you talk to Jenny Adair with a little exchange of "What about their mediporter?" "They didn't have one." "OK." ... excuse me what? "OK?" You are railroaded into reacting to this bit of news with as much (if not less) emotional reaction than the average person would have to the post office introducing a new stamp design, or form AM-10965.4-c being updated to form AM-10965.4-c Rev A to fix a typo in the word "the" on page 6, section 4. Not to mention that, *by design,* your character gets there with enough time to take some action other than "sit there and listen." At the *very* least, I'd like to suggest having your choices updated in the final briefing with Jenny Adair. Something like "Take a moment to mourn their passing," "'At least they died for a noble cause," and "Well, better them than me, I guess" to give some range of options on how to react rather than "Surplus unit offline." *Ideally,* to me at least, having options at that last moment - ("Save yourself" - you get out, double dies, or "Protect your double" (which is vague enough to leave things up in the air as to how) - perhaps you now spawn in the hospital to go talk to adair, and the double of you shows up via the same phasing tech as matthew habashy's wife does) would be better, though it's a bit more dialog rewriting at the end. Alternatively, having the mission in Ouro mean you're *prepared* and give your double a spare mediport beacon so they live would work, as well. Still, I think *some* choice of reaction to seeing (sort of) your own death that has more impact than "I finished vacuuming the living room" would be nice.
  15. "Other sources" are not COH. "(Other) show's" are not COH. And an apostrophe indicates a possessive, not a plural. "(Other) games" are *quite obviously* not COH. "Other media" is not COH. All that pretty much by definition is ... not City of Heroes. And none of it makes it correct for COH. The world of COH and the way its powers work and are defined are *internal to COH.* It doesn't care that, for instance, in the Dresden series Harry and technology don't get along - it doesn't have robots and beam rifles start malfunctioning if a magic origin character is nearby or uses their powers. Why? Because this is City of Heroes, not the Dresden Files. It doesn't force someone trying to use an ability to consume a specific metal to empower it like in the Mistborn series. Why? Because Mistborn is not City of Heroes. It doesn't care how close the Gbaba came to wiping out humanity, or the limits that were programmed into a PICA, or how a Manticoran cruiser goes between Manticore and Greyson or how its grasers work. Why? Because City of Heroes is not Safehold or the Honorverse. And saying that one is "wrong" or "needs to be this way" because the other is that way is ridiculous. Are you getting the point yet? That silly little wiki is not the be-all, end-all source for anything. It is *utterly irrelevant* to COH. It's as irrelevant to COH as a Halo wiki is. It's as relevant to City of Heroes as "Tasting History with Max Miller" is (and Max is far more entertaining.)
  16. Apparently adding Null to zones where it makes sense to have quick access (without leaving and getting locked out) is just short of kicking puppies while stealing candy from babies the way some react to the suggestion. Yes, Null in raid zones would be very convenient, and I'd be happy to see it.
  17. Arcs. Though, granted, some arcs (like most of the VEAT story) are annoying and disappointing. Individual missions? We'll use those while RPing sometimes, though it sometimes takes a little fishing to find someone with something appropriate. (Also, part of why I tend not to like redside... a lot more railroading and assumption of what your character's doing and what their motivation is.)
  18. It's called "Imagination" and "Creativity."
  19. More serious answer: - Expand the world. Yes, we started out with City of Heroes. Which itself moved beyond "city" when we started going to Portal Corp. We know there are metahumans and other powered / super beings around the planet (and under it,and over it, and...) - build with the plan to expand the horizons. - We have a great costume creator. While it's probably pretty much assumed "done" with a new engine... expand on it. Modern graphics, let me modify the face, body, etc. Hell, APB let me create custom designs for the clothes, tattoos (as I recall) and car graphics and that was over a decade ago. They even had a music creator/editor. Even more flexibility there ... ok, would probably mean 20 hours in the character creator before getting in the game, but still. - Insert giant base wishlist here, including custom NPCs and such. - I like Epic ATs. Specifically, I like the idea of them being tied to, and drilling down into nitty gritty detail of, a piece of lore. The game in general can grow "out," the EATs can focus "in" on something - say, the game in general can explore the Coralax (using today's mobs,) their environment and such, but the Coralax EAT has to deal with their politics, religion, something specific about them in detail from level 1 to the top level. Just keep releasing them as the game expands. - Similarly, 1-50 arcs tied somehow to something - say, the origin - of your character. Yeah, a bit dicy, because player-origin and mechanics-origin can be so different. Honestly, I just kind of want the world to react to me. Not as in single-player-RPG-chosen-one, but - well, things like reputation with groups, grudges, etc. (For instance, I *like* that Khelds get void hunters and quantums going after them. I was *really* rather disappointed that VEATs are ... just another player character, not getting focused on - or celebrated by - other Arachnos troops.) - More expansion on IOs with more care given as to just how *far* things can be boosted with set bonuses and the like. As well as "effect IOs" that could go into either a universal slot or a regular power slot (IE, something does a bit of additional fire, or cold, or whatever, maybe drops overall endurance but has some other effect to balance it - it'd require some working up.) - More choices in missions instead of railroading. (For instance, there's that mission redside where you betray Frostfire and eventually basically end up powerful but alone... making choices my character wouldn't have made. Being able to *make* those choices would be appreciated.) A lot of enhancements I can think of to the game would pretty much be covered by "It's a new, more modern game," honestly. UI things, graphical things, gameplay and story writing.
  20. Problem with that is that people can't go *back* to do it. Though, if they took the tutorial zone, made a copy of it into... essentially a hazard zone, maybe put some rescue missions, Shivan fighting missions, etc. there through a contact... *shrug*
  21. So, if you get all the explore badges in Atlas and Echo:Atlas, you get an extra badge - The Constant. At the *very* least, since it'd be a sort of end zone/end zone echo pair, it'd be nice to have one for the Rikti War Zone and Echo: Rikti Crash Site. Maybe "War never changes." (Or throw a question mark at the end, since it certainly changed!) Or we could go all out and do it for all of them that are paired - Faultline/Echo:Faultline and DA/Echo:DA, as well. (Yes, I know Galaxy is technically "paired" as well, but I don't *believe* you can go back and do the GC tutorial if you missed it.) Heck, give a badge (or accolade, no power needs to be attached) for having all the pairs, too.
  22. Ehhhh... I could see "once they were introduced," which is what it sounds like you're saying, but even when I started playing (i3, so I missed the "one costume, no capes" issues,) it felt more like a "Have to do this to get through it" than "ooh, I can't wait!" to me. (Moreso since I started with the COH collector's edition... part of which included Prestige Power Slide (level 1) and the Cape of the Four Winds... which you couldn't use 'til 20 and finishing that mission. Which just made it even more annoying.) Same with auras at 30, which I often skipped. Heck, you can throw store unlocks in there, too, which you got at 30. (Though when we had to earn "Entrusted with the secret," at least the science store unlock mission in bricks - which no longer unlocked anything at that time, IIRC - would grant that.)
  23. Did they have a lot of ambushes? ;)
  24. Fingers for my characters.
  25. For the in-game arcs? No, not to my knowledge. Then again, they're most likely "written" (as in plot, breaking into story chunks, tweaking or creating mobs, etc.) by a team. The only one I can think of that would probably have a known author would be Smoke and Mirrors. (Troy Hickman.) Mid-to-late live stuff that is an absolute ambush-fest probably had Sean McCann involved. >.>
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