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Greycat

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Everything posted by Greycat

  1. Ahh. Missed that one. Makes sense, then.
  2. AE tickets... eh, why not. Same with the prismatics. Easy self transfer is a thing. V-merits ... can be converted into reward, and then hero merits, at a 30:1 ratio. So they are somewhat transferrable, just not directly. My only thing with creating a "super V-merit" is that there's not much to spend them on, other than converting to reward merits. One shot to up storage, the HVAS, psy bomb, psy shield and curse breaker (which mostly has use in one arc plus the alpha unlock arc- and then only really in Lady Grey's mission) - so for me that's kind of an ëhhhhh... why?"of the three.
  3. But @Psyonico, I could swear I just *heard* an echo... Well, read an echo. ... Can you read an echo if you're not a cardiologist?
  4. Assassin's chop. I'd play it just for the laughs. (Also, my first thought was Stalker BA? How does he sneak around with all those gold chains?)
  5. So it boils down to new gloves and new heads, basically? Other than maybe looking odd with some weapons (or hilarious... dual pistols, with everything coming out of dragon heads?) I'm up for more costume parts. Hmm... could we have an ïnvisible"option for the pistols?
  6. Not how things work. It's a suggestion forum. Your suggestion leaves a *lot* to be desired in implementation. It's barely past "Powername - does stuff,"and one power didn't even have that. You follow up by generally copping an attitude - which you do in pretty much all of your posts. How many times have you just put out "do your research"as an answer - or even a full post? No, you don't just get "positive feedback." If all you want to see in response to whatever spaghetti you throw at the wall is öh it's wonderful!"and sunshine and rainbows, it's not happening. You get feedback - both on the powerset, which is how it started (even with someone mentioning Ï like the idea of a metallic powerset, but..." which *could* have led to discussion back and forth - "This is what I have in mind, this theme, oh, I need to clarify this, and it's different from that set in this way"- but, instead, you chose to respond with attitude, and attitude, and more attitude, while showing an apparent lack of understanding of how this game works. Also, if you want people to react positively to you? Cut out the: type responses. It'll only get you to JRanger level popularity... and that's not a good thing. (No, you're not getting your own slash response either.) And yes, it would *definitely* help if you actually put more of a description of just what you're trying to achieve with it. For instance, if we didn't have a fire armor set (yes, that means you have to pretend, here,) and you wanted to suggest it, sure, list power ideas and what they're doing - but a little extra behind them, and maybe an overall theme. "Fire in this game tends to focus on damage, damage, and more damage. I'd like to suggest a fire armor set with a focus on damage. It's not a defensive set, but all resists - obviously it can resist temperatures, being fire armor, but imagine, say, bullets melting before they hit you - so it's a resist. Plus it has powers to assist in dealing even more damage in return," and so forth. This way you can see what the poster is thinking of, both in theme and for the goal of the set, and how the powers would fit in - as opposed to what you posted, which was pretty much just power vomit. What we have from you is a list of power names, with a comment farther down that sounds like you want them to be exclusive to one another, and a crapton of attitude that just makes people want to throw you on ignore lists.
  7. You really should stop while you're behind.
  8. You may not realize this, but *very* early in the game - as in release back in 2004 - what you were saying was how things were played. Armor toggles were exclusive to one another. You may notice the game is not like that now. It hasn't been since shortly after the initial release. Everyone runs all the toggles continually. And with IOs and set bonuses, people shore up weaknesses and buff themselves up even further. The "Strategy"used is run everything, buff everything. Unless, of course, you're adding toggle exclusivity *back* in this set, in which case, congrats on designing what would be the least used armor set. Perhaps you should spend less time telling everyone else on the forum they don't know what they're doing and to "do their research" and do a bit more yourself. Frankly if I were you I'd ban "Do your research"from your replies for at least a few months, unless all you want to research is the inside of everyone's ignore lists.
  9. I don't know about direly needed, and simple's kind of a minefield with the spaghetti code of the game. 🙂 That said, if accidental clicks are a worry, make them slash commands (/sellrecipe all, /sellrecipe common, /sellsalvage common all, etc.) that people can make their own macro buttons of if they wish.
  10. Definitely wouldn't be a waste. Right now the mid levels are where the majority of my favourite content lives. And we have had a *little* new content there. More would be nice - there's plenty to explore. Honestly, with the apparent "we want to rein in farming" attitude we're seeing dev-wise, what they should do is - well, a lot of work, granted, but new series of contacts with a connected, followable set of 1-50 story arcs. DO what they do with the Hollows, Faultline or Croatoa - you do the full series, at the end you get a badge and extra rewards (perhaps even some number of prismatics, since this would take some degree of dedication.) Make them origin related, for instance. (Say, if you're Tech, you find Crey wanting to help/sponsor you... til you start finding out what they're really doing.) Or find lore that was introduced and not touched - the Blood of the Black Stream, for instance, while meant to be an EAT originally, should have "storyline" enough to investigate to do a 1-50 set of arcs.
  11. "Pretty much anything?" I mean, I could reinstall it on a 13 year old i7-860 with a 2 Gb ... something-Radeon-when-it-was-ATI and it'll run all right. Integrated graphics would be fairly meh for the most part.
  12. I *seem* to recall that organizing it was ... more difficult than it might appear, thanks to oddness in how it (like most things...) was coded. It would be nice, as would a search, though.
  13. See, I'm pretty completely on the other side. Previously it was listed as having an insta-50 token at ... once a month, or some cost. If the goal is (at least in part) to cut down on reasons to get farmed up, "recycling" a 50 isn't it. My characters are that - characters. Many are remakes from live, so I've already played them and am just recreating them here. "Recycling" a 50 to get another would just lead to farming up some spares to have sit around... though, at that point, might as well just farm the character itself up.
  14. Interesting... Don't think I could do that, I map so much stuff to the keypad (plus controllers like that and I just don't get along...) Nifty to see though.
  15. I've got a followon suggestion, but I don't think the mods would let it stay.
  16. Just to answer this sort of - the blue and redside markets were separate at introduction. They stayed that way until the Going Rogue beta, when they realized what a hassle this was getting to be, especially when they were also going to introduce the ability to switch sides. (I *believe* the original thought was "Rogues and vigilantes can perform an important service by moving salvage from one market to the other!" ... which, no. That didn't get out of beta.) Markets and currencies were merged (though the currency names were kept.) https://archive.paragonwiki.com/wiki/Going_Rogue
  17. Yeah, well, even on live when they *were* active they ended up being wonky, so... no surprise when dealing with the spaghetti.
  18. That is a *book,* comic or otherwise. People do not play them (in the non-audiobook sense.) It doesn't have to worry about level progression or balance. If the antagonist needs a harder enemy, one is written in. If they need to just be able to plow through minions? That's written in, even if an issue before they were getting their butts handed to them by three no-name minions. If they need to suddenly find and be affected by Paisley Maguffinite and have all their powers reverse on them, that's written in.
  19. Pretty much exclusively use firefox here. Haven't seen an issue with it. (Or seen what you're seeing with the icons.) And out of curiosity, I've been just watching it in task manager and not seeing what you're describing. Are you sure it's not a plugin or something possibly having the issue? (Edit: For what I'm seeing - freshly opening Firefox = 500-ish meg. Went to a non COH page - Jimmy John's, fwiw - jumped up on load, then settled at around 750. Closed Firefox. Did the same for COH. Went up to 900 at most, 850 or so being typical before going down to ~750. Got into a thread to brows... staying at about the same. Right now while I'm typing this? 712.... also, remember when PCs had only 4-8 Mb RAM? o.O )
  20. What's *not* on the test server is ... population. Existing bases. Existing supergroups, friends, etc. Events run by other groups. That's why, outside of testing stuff with no issues, hardly anyone uses them. (On top of the "May be wiped at any time.") I'd think that'd be obvious.
  21. *Shrug* What the hell. With them changing the levels powers are available at now and trivializing the content not designed for them, it's pretty much the next step. (And yeah. By now it's going live, whether it's actually good or not. Hint - it's not.) And as far about "learn to play it?" Get real. I've been in this long enough that it doesn't exactly take a lot of time to learn a powerset or combo's features. I'd say most people here and in game are. I, for one, would probably be burning the "1 50 a month token" recreating characters from live that I'd played for years already. I've already had to walk uphill both ways in ten feet of snow. I don't need to "burn" or "recycle" 50s - and if that were somehow a requirement, that just leads to sitting in a farm and transferring whatever inf and interesting drops I get over before burning generic farmed characters.
  22. Which, ok, fine, I can see - let's call it "initial aggro" on the knockers. But completely ignoring henchmen attacks if the MM itself does nothing offensive or debuff wise...
  23. If I do it, I typically do it on purpose - different character that the same powers make sense for.
  24. Not for the ones I was dealing with. The lower level MM was trying to stay out of the way to keep her henchies healded and shielded, not trying to attack, and all the ToT mobs just made a beeline for her and ignored everything else.
  25. Yep. The teams are fine. I think it's the whole "You know, I'm on my way to a mission, I've got a little time, there's some doors," *Click* *WHAMSLAPINTHEFACEWITHANEB* *DEAD* that's annoying folks. (And also, as I've mentioned... the TOT mobs seem to be the only type that ignores MM minions and keeps in pursuit of the MM. Not sure if that's WAI or not.. .doesn't feel like it should be, but when it's poked around at for next year, if someone could keep it in mind...)
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