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Everything posted by Greycat
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I don't like the Elite Bosses added to trick-or-treating
Greycat replied to MrSnottyPants's topic in General Discussion
What's a touch annoying (other than apparently being one-shot by some of the EBs when I can take others on) is that they seem to *completely ignore* mastermind pets. Example: I had a thugs/thermal MM. High enough to get EBs, not high enough to be fully kitted out (or be at level for some of the debuffs.) Summon, upgrade, buff. Click door, back off. (since I was doing this for testing, but this particular MM doesn't exactly have a lot of offense other than the pets.) The halloween critters *completely ignore the minions attacking them* to chase me. And not just a little. I can lead them *through* my minions, being the farthest thing away and only thing not attacking them... and they still chase *me* specifically. For the heck of it, I ran up, brawled a non-Halloween critter and did the same... and they paid attention to the minions once they started getting shot. Makes supporting the henchmen a bit difficult. -
Kinda-sorta related. Remember the "If you get an EB you can't handle, run away and they'll despawn?" Well, apparently the "run away" range also means if the *EB* is running away and your'e chasing and attacking... they'll duck into the nearest door after some point. Which is *really irritating.*
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Why are MM pet level shifts still a thing?
Greycat replied to ArchmageMC's topic in Suggestions & Feedback
Only concern with that is just how much more spaghetti we'd be throwing into the mix. ;) -
Focused Feedback: Costume & Pet Reward Updates
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
It'd probably be better to track that after halloween. Or maybe look at the data up to the event. -
Why are MM pet level shifts still a thing?
Greycat replied to ArchmageMC's topic in Suggestions & Feedback
It should also be mentioned the shifts come as you have *more* of each tier coming out. A newbie MM's tier-1 minion at level 1 *will* be the same level. When you get to summoning two of them, they're -1, and the T2 minion is the same level, etc. So, yes, they have a worse hit chance and such... but it's offset somewhat by having more hit *chances.* And that's not going into what effects the Mastermind's secondary (not to mention pool) choices may have on the ease to hit (or difficulty getting hit.) I don't think getting rid of level shifts should be a thing, specifically for that case. However, after we see how the next page's MM changes settle in - well, I rarely feel that any pool is needed for anyone (Nope, not even fighting or taking hasten,) but Masterminds often feel like they *really should* look into Leadership. Maybe something like a mini-inherent-leadership type buff (without toggles) - some additional +tohit when you have the first pet upgrade, some additional +damage on the second, or something, might help offset some of it. ... but again. Wait for the next issue to settle and see how the landscape looks for any sort of buff like that. Level shifts going away... that, I just don't see. -
Focused Feedback: Costume & Pet Reward Updates
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
I've been in tech support for 25 years. Trust me, I know what having people yell at you for shit completely out of your control is like. Their internet is slow, and you have nothing to do with it? Your fault. Their personal computer is acting up, which you have nothing to do with and can't touch anyway? Your fault. it's raining? Your fault. You grow a thick skin and blow it off. As far as someone not liking someone else's look, the response to that is "then don't look at them." Unless it's infringing copyright (already in the COC) nothing else is needed. But no, that's *not* what I mean by "the attitude in this quote," and the second, unquoted line should have shed light on that. The thing that had people missing this game, aside from the community we used to have, was *making unique characters.* Your look was yours. In my entire, alt-heavy run from i3 to shutdown, I ran across a similar costume... *once.* (Ignoring things like SG costumes which were meant to be that way.) Maybe you don't recall so-called "sexy Jay" from the live dev team. Yes, he developed costumes. He also insisted on gatekeeping things - such as, yes, shoulder pets - because *he* didn't like the thought of non-female characters having them, or *he* didn't think X gender should have Y... despite players making specific requests for that very thing for years. Not for technical reasons. Just because *he* didn't like them. Thus my referring to him as "sexist jay." Actual NPC conversions as permanent options? Fine. Makes sense to pay for them. The particle count reason for some of the options? Makes sense. But "I don't like it so you can't have it" (or "my preference = your grind") is *bothersome* to read from a dev. It's not a direction I want to see gain any sort of traction. And so yes, I brought it up. Even though I fully expect some sort of retaliation for doing so. Edit: (Number Six's mention of technical reasons for some costumes, or the earlier mention - which I also refer to - of concerns with the particle count, for instance... perfectly fine examples of why to make something hard to get or unavailable.) -
Focused Feedback: Costume & Pet Reward Updates
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
I had a long response typed up about the attitude and just what all is *wrong* with this quote and the seeming mindset behind it. I'm just going to narrow it down to "this was a piss-poor reason for Sexist Jay to have as far as limiting who can use what on live, and a bad one here, too." -
Allow respec of incarnate abilities?
Greycat replied to Yomo Kimyata's topic in Suggestions & Feedback
... this assumes that farming for them is a need. The characters I have with excesses of components aren't farmers. *shrug* -
No. You put this in your first post. It's a situation that frankly *cannot* happen on HC, barring someone being so *blindly* ignorant of how easy it is to get - well, frankly, everything - and running into someone willing to sucker them into parting with multiple billions. That's a panic. Or hysterics, take your pick. Neither of which has any basis in this game's reality. No, it doesn't necessarily depend on set. I mentioned hami raids. You just need to participate.
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Which "It?" Are you talking about live prices (which, frankly, on live all it did was keep supply of some things from getting too fragmented) or prices for salvage here? On live, it didn't do anything for prices, no, since every piece was its own "bucket," and prices and supply could still vary wildly. Here, it's done great things, starting with the fact there *is* a cap for seeded salvage (IE, no reason at all to pay over 1m for a rare piece, and they all share the cap, so we're not seeing - for instance - cheap Heads Up Displays, but Hami Goo and Mu Vestments going for several million a piece.) Plus, going back to your original post about insane live IO prices and discouraging casual players... there are other things (specifically merits, really) that pretty much mean that won't happen. If, for some reason, someone started trying to sell purples for multiple billions... I'd join a hami raid (we do three sets of two over on Everlasting, and they go quick, meaning I'd have 280 merits... each day... just from that) and be able to buy the recipes much "cheaper." There's essentially no reason for prices to hit live pricing even for the so-called rarest items.
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Allow respec of incarnate abilities?
Greycat replied to Yomo Kimyata's topic in Suggestions & Feedback
Ehh... just playing I get such a buildup of threads, empyrians, etc. I don't think a - call it a refund instead of a respec, different process - is really needed. And I have a ton of alts, so I'm not even concentrating on just one or two characters to *have* them build up. -
... no you don't. Salvage on Live was not pooled. It's why things like Luck Charms were profitable while other salvage was not, or even not available. Pooling is having all salvage of one rarity level all be the same. Put in twenty Luck Charms, someone else can buy twenty Boresights, and all the game sees is "X much Common salvage was put in, X much was sold." Pooling is why there can *be* seeded salvage - they're not seeding 100,000 of each common type, uncommon type, etc. at a price, they just seed (say) 500,000 "Salvage rank Common" commons at a sell price of (I want to say) 10k inf. Nobody should ever have to pay more than 10k for commons thanks to that. Or 100k for uncommon, or 1m for rare. Merits for salvage is a rather inefficient way to spend them, btw. Even rare salvage. AE tickets, eh, maybe. (It's what I did on live when salvage prices *were* crazy.) Edit: This is how pooled salvage looks - no matter what piece you pick, it's going to show the same (auction house display bugs aside.) Same price, same dates, etc. Edit 2: I think I know what *you're* thinking of - when Going Rogue was introduced, there was initially going to be a *third* market with a *third* currency called "information," but someone finally got whacked with a clue bat and said "No, there shouldn't be three markets. There shouldn't even be a red and blueside market." They combined the *markets* into one, so it didn't matter if supply or orders came from red or blue side, but they didn't pool the contents.
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The market's shared among all the servers. Also, if for some reason purples went to multiple billions? I can get the recipe for 100 merits and probably have salvage sitting around. 100 merits isn't hard to get. There's pretty much zero reason for anything to get that high. Yes, there are initial spikes here and there (like Prismatics selling for... what was it, 127 mill, now down to 3-3.5, sometimes down to 2) but usually the highest priced items, due to rarity, are the Superior Winter IOs (20-30m at most.) Sky's not falling.
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GIving you a thumbs down not because I disagree, but because you need some variety in responses in this thread. ;)
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Flip side of this is that they can be a good way to just indicate disagreement without wanting to get into an argument, which is how I'll often use them. Of course, I'm well aware of, and have been the recipient of, what just looks like snipey, "oh yeah well here's one for you then!" - but, eh, if someone's trying to annoy me with that, they're barking up the wrong tree, wrong forest, wrong continent.
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Focused Feedback: Necromancy Revamp
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
Not sure the soul extraction change was *needed,* but it's very much *appreciated.* 🙂 Have to get used to using it like gang war and waiting for the minions to be in combat, I think. About the only thing I'm kind of going back and forth on is if the spectre that gets summoned should be at the target's location instead of where I am or not. Mostly because there are times enough it'll just hang back with me. I'm not really set one way or the other on it, though. I wouldn't mind it using a different model, though, since ... COT. Maybe the old Soul Extraction sprite? -
Make "Collect X" badges/event badges account wide?
Greycat replied to ArchmageMC's topic in Suggestions & Feedback
Why would NewGuy100 on my account, fresh and shiny and looking up the stairs in Atlas, have any progress on any of that just because GrizzledVet2 does? No, progress badges should remain per character. Since we're no longer on live, I do think the anniversary badges would make sense finally, though. Since you can *buy* them, they've lost any linkage to actual game time. -
Is changing the power levels power creep?
Greycat replied to _NOPE_'s topic in Suggestions & Feedback
As a side note, this is the content I *love* doing. I don't care if "teams mercilessly plowed through it" already. Early content zips by no matter what. But the 20s-mid 30s? I love doing this content. So, yes, I'm greatly concerned about how this is going to affect the TFs *and* my solo experience - so if all you're thinking of (generic you) is "Team of 8 blows through level 20-30 in one hour" or "TFs only," that's nowhere near the whole picture. Edit: Hell, this is giving me flashbacks to live and Incarnates. "We have trials, why would you want solo/small team content?" Because I didn't want to and didn't enjoy grinding through trials. Had to make *that* argument a few thousand times it felt like, and being told that basically doesn't matter was what got me to leave the game for the first time since I3 for several months. -
Is changing the power levels power creep?
Greycat replied to _NOPE_'s topic in Suggestions & Feedback
1. That is not an "emotional tirade," and if that's your definition of rude, there's nothing I can do for you. 2. Inappropriateness - read it again. It's been explained plainly several times throughout the thread, at least. Most of the other stuff you're throwing out are, frankly, strawmen. Temporary powers can't be enhanced and (depending on the power) run out, for instance. Non issue. Incarnate powers have been a subject of discussion for quite some time, but they're not going to change at this point. If you don't understand how getting some of these powers - *Not Just Nukes* - this much earlier will change things? You need to examine the powers and look at the content they'll now be available in and the mobs they'll be facing. -
A video that represents well the pitfalls of feature creep.
Greycat replied to Sanguinesun's topic in General Discussion
There's also "thoughtful adjustment" versus "Sledgehammer it in." We have both on beta right now. Pointing out the issues is not being a "dogmatic adherent" to "stagnation." We have people here who have been playing the game since launch or near launch. We're *well* aware of change. Our interest generally isn't "keep the game the way it was." (Yes, I said generally. I know there are some who just want it as it was at shutdown.) We *like* seeing change. But we'll tend to like it in the sense of "Well, we can put a nice fireplace over here" versus "START A BONFIRE IN THE KITCHEN IT'LL BE FINE!" -
Is changing the power levels power creep?
Greycat replied to _NOPE_'s topic in Suggestions & Feedback
Um... no. Completely not the point. (And it's certainly not just "nukes," anyone focusing on that is missing the point even worse.) Those powers are *appropriate for the levels they're received at and the enemies they face later in the game.* They are OVERpowered for getting earlier. They are inappropriate for the earlier content. This is - say, playing Harebrained's Battletech and being given Warhammers and Atlases (100 ton assault mechs with much greater range and punch, for those wondering) on the second mission while you're still facing 'mechs 1/3 their size. Those would be appropriate *much* later with harder content. What do you think the result of that being the norm would be? Do you think that'll help retain players? It's certainly not solving any issue with the game itself - while some individual power sets might benefit from a power-availability-level reshuffle, making *everything* available by 30 - just, no. It's not the powers themselves. It's not nukes, it's not T9 armors, it's not top-tier buffs or debuffs, it's not controller pets, it's not MM top-tier upgrades being available. It's their *inappropriateness* for the content that they'd now be available to play through, content that's not *designed* for that level of power. -
There's not technical issues, other than the result of what the author feels they've been driven to (or away from.) And this topic, oh GM, shouldn't have been unpinned. People are going to look to find out what's going on.
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Given Troo mentioned "looks like you chased him off" (apparently directed at the devs) regarding PK in the force field feedback thread... yeah.
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Focused Feedback: Dominator Illusion Control
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
And Dominators have an entire secondary filled with attacks, melee and ranged. They don't need confuse suddenly changed to be that much faster for Dominators. It works fine with the *exact same animation* for Mind. -
I've got to second the "They're dealing with trauma" idea, frankly. They've been burned by those mentioned groups (which, BTW, isn't "redsiders" unless someone's named their group Redsiders,) and so they're gunshy when somone who was associated with them comes up to join. (Noting I have no idea who anyone involved is, and don't care.) If you want to show you're *not* the person they think you are, and you think it's worth approaching them again? Get to know the *individuals.* RP with them. Just play with them. OK, it probably won't be as part of SG night or an SG event. Respect that. But give it time to show you're not what burned them. Don't do it as a goal or an ulterior motive. Just be a decent person and treat them decently, like you'd want to be treated. In the meantime? *shrug* Build your alt-SG base, stick your alts in it 'til they find their own homes. For the most part, I'm not in "groups," I'm in social circles and intercharacter relationships, with some of my alts grouped into similar origins or whatnot coalitioned (generally informally) with other groups. You can, after all, be friends, go out for coffee, game nights and movies without marrying into the family, so to speak.