Jump to content

Greycat

Members
  • Posts

    5563
  • Joined

  • Last visited

  • Days Won

    41

Everything posted by Greycat

  1. I don't know if it's doable just from the nature of the power. Even changing stances for walk, another sort of "inherent," is a little weird with how it's implemented. If it *can* be done, sure, I'm all for more options. I don't think I'd *use* it, but I wouldn't object to it being there for those that would.
  2. I'd say.... part "yes and no," part "that's a little too simplistic." I mean, sure. First coming back, seeing the game, it wouldn't matter if there were no INF dropping, people are going to go "Hey, I didn't know this was back" and that'll sustain them for a while. And yes, when a game becomes work, I either ignore the reward's existence (example, Daevea armor from early in Aion - grind five characters up to 30, each only gets one piece of the armor set, trade or do whatever so that one character can have the full set - no, I ignored this,) or get out of the game (TOR, Aion - using Aion as an example again, and again early instead of the shoddy front end for a massive cash shop it is now, you had to keep upgrading your wings to be competitive - and i don't just mean in PVP, even though it was a PVP centric game, but to travel in PVE. And it got *expensive,* to where you were basically grinding for cash one way or another to get them. I stopped at that point. The "work" aspect outweighed the fun.) As for the rest? Depends on the activity. Basebuilding (other than those that get paid INF for it, and even then...) and RPing are completely their own reward, a "you get enjoyment from the action itself." RP and character and story creation are where I find most of my fun now. The game never offered or promised that *it* would reward you for it. Stuff the game *does* promise to reward you for or have you work towards... those have to be fair, or even if it's the best story arc or TF ever written - if the rewards aren't worth it, it's not getting run. If - say - every arc in the game were set to reward 1 reward marit, TFs 2, Incarnate trials and Hami 3, it would turn fun into work. To get anywhere, I'd just run Habashy's intro arc through ouro repeatedly - it feels fair now with 3 merits for a quick arc, and wouldn't have lost much, but it would still feel like work. Similiarly, having everything drop (say) 100 merits on you would pretty quickly gut any feeling of achievement when getting anything. So... there's some balance there, and some context for what's "rewarding" - itself or "material" rewards, and fairness in whether it's just a fun part or work.
  3. You are incorrect. It has been that way since live. It's noticable if you tend to start looking for specific NPC names (such as looking for an M-name to see what it thinks you have for patrol time,) since you end up seeing a pretty thorough survey of names.
  4. As I said. "So in short, the confuse is skippable." I pick up confuses for a reason. That reason is not to be hit with an alpha strike before even damage hits, much less the actual control. If I wanted that, I'd pick up Provoke. At least then I'd expect it.
  5. So, in short, the confuse is skippable. And I'd say I certainly do mind the notification of the mobs when the target summons something or attacks me and his/her/its buddies come charging after me. The damage and its pile-on effects has, frankly, made this version of confuse much less useful as presented. Guess the slotting strategy for me is going to have to be "ranged attack that happens to do a confuse" instead of a useful control power. And yes, I saw Powerhouse's comments, and frankly think they're ... well. If we need "100 powers" acting the same way to establish how they work, I guess everything's up in the air but Brawl and Sprint.
  6. This isn't a bug, I don't think. If you go outside and look at the NPCs walking around, you'll see plenty of NPCs named like that. Edit: See pic. That just took a few seconds, going from one side of the KR tram to the other.
  7. Known issue.
  8. ... hmm. I should run it on my energy aura brute. I used to kind of laugh at people trying to TP Foe me back when PVP was more of a thing on that character... wonder if that's overpowered by it too.
  9. Hmm. Thoughts. - Did a HM ITF. Last room's a little chaotic, but that was in part to that being the group's first run. It was interesting. It's also the first ITF team wipe (earlier) I've seen in a while. Also, I sense that TP-resist IO might become a little more popular... - Two new symphonic alts. I like the set, but it also is what I'm griping immediately about - I can do without the damage (and notification) on the ST confuse, and why did nobody do an editorial pass on the descriptions? I see they were brought up in the focused feedback thread - at least for some. Have to pay attention to "polish," there. But those are minor gripes.
  10. Wishlist of things I'd like to see: - Fixing some of the early items. For instance, I almost never use the SG tables, even on live, because they're *gigantic* and if you can sit in the chairs even the largest characters look like five year olds at the adult table. Even some of the later items are better done if you have the individual components (thinking of booths.) - Would probably take work: An "Align" command. Both for parts (similar to snapping pieces to a grid - align chair to table at a usable distance, for instance) and, honestly, for characters to be able to sit in things instead of floating over them. But that's more a pipe dream. - Scaling. Especially if tied with basic "lego block" shapes we can use. And tied with that - - Save / Copy Custom Item, so you only have to do it once and have a "drawer" to pull it out of again. Even if it's base only. I have no idea how easy or hard those two would be. - Preset permissions. Probably as part of an (overhauled) SG permission window. Right now, any storage just takes "top rank only for get/put." Great if you only have 1-2 items - which, back when everything cost prestige, was probably the case as you were putting them down. Now, it's just a pain. I tend (in the "function over form" bases) to have - say - two tables per level range for commons (10-25, 30-35, 40-50,) and probably "set" and "Special," which turns into time having to go into each one to set it so everyone (or most people) can use them. Then I have to do the same thing with the salvage storage. I'd rather just set it once and have everything inherit it. (I'd also go for having them wide open by default and just having to go in to tweak what I want to be more restrictive. It'd still take less time.) - More default floor/wall textures. I'm kind of surprised (for instance) that we don't have a "Grass" floor to choose from (like factory grid, harano, etc.) Or "Dirt," though that can be recolored from some of the other. - Guessing it would be a server-intensive thing, but *to my understanding,* pets generally don't work well in bases (for masterminds/controllers) because there's no pathing in the bases telling them where they can go. If you're close, they can follow you, but don't do it well. Being able to schedule a pathing run on a finished base - probably with restrictions on when and how often it can be run - would be nice, and potentially open the door for things like base NPCs walking around. (For instance, have a restaraunt with a server making the rounds of tables on a path you set, or just "wander freely," etc.) *IF* this were opened up, I'd probably see it as "Put in a request for it to the development team to run" versus "Player can trigger whenever."
  11. Another "been playing with Symphonic" thing. Like Mind and Illusion, Symphonic gets a single target confuse early on. Unlike them, it has a damage component. The issue with this is that it notifies the enemy they're being attacked - which means that, unlike the other two ST confuses, the target (A) will aggro on you, (B) can well get off a buff or summon before the confuse takes effect, and (C) continued application of the confuse can kill the target. I get Seeds of Confusion doing a notify - it's kind of crazy having a fast AOE confuse that early, so the aggro on target gives at least some sort of balance to consider - but Serenade isn't unusually early or strong, and is only single target. The notification, damage and DOT make it less useful than the other single target confuses, with no real upside to balance it. I use confuses quite a bit - grabbing something that does a heal or a buff, turning what could be a problem (say, early on, Spectral Demon Lords having a -tohit aura) into a help for myself or my team, etc. The damage letting them get notified and get these things off early just isn't a good tradeoff, to me.
  12. Playing with Symphony control just reminds me... again. It would be a *lot* of work - I'm aware of it, and aware it involves UI work (which is apparently a PITA,) on top of creating or finding sounds without license issues, but... dear lord, I'd like to be able to customize sounds (in a way that actually affects my character in game, versus a mod.) Symphony's sounds are at least a *little* more consistent - one of the issues with Sonic Blast, for me, is the whole "Hey! I'm a werewolf! I'm an electronic thing! I'm... I don't know what I am but I make a weird noise!" In my *ideal* world, and I'm just going with Sonic and Symphony here (proliferation as needed later) we'd have a Sound Customization that goes with power customization. We'd have options to mix and match with a selection like: - Original - Silent (less for sonic, more for options for armors and such that people complain about.) - Male Low - Male Mid - Male High - Female Low - Female Mid - Female High - Electronic - "Weird" or "Alien" (or whatever other name, I don't really like "alien" TBH, but this is for unusual effects.) Note I'm using "low/mid/high" because not everyone knows the relationship of bass, soprano, tenor, etc. and this is perhaps more clear. And yes, of course they could be mixed per-power. Why not use a mod? Well, that's doable, yes, BUT - (A) it doesn't customize per character (if I make two Symphony characters, they're going to sound the same whether that makes sense for them both or not) and (B) as I understand it the mod is going to affect anything that calls a specific sound, which may have unwanted side effects. Do I expect this to happen? ... Not really. Not in the next 5 years, without some new tools, more devs and resources, etc. As mentioned, this would likely be a lot of work. But, well... this forum's a wishlist, pretty much, so there you go.
  13. Heh. Mentioned those in the other one. Yeah. I've built fences/walls/etc. and then noticed they were a *little* off (which might be a base shift) ... and then had to move them one by one, which is irksome.
  14. I put something about *most* of the descriptions for the powers over in the "Report typo here" thread. Most of those descriptions needed an editorial pass, *badly.*
  15. Edit - Moved original response to the other poll, where more appropriate. But yeah. I'd love smaller letters - give me a medium, small and tiny for things like door numbers, addresses and the like that don't have to be giant.
  16. So, symphonic control's descriptions need an editorial review, I guess. Description of Aria of Stasis: " Your audience they take psionic damage and is rooted in place by Aria of Stasis. Stronger foes might still be able to move, but will do so at a reduced speed." Er... unless we're-a Mario, something like "Your audience is rooted in place and takes Psionic damage" would work better. Hymn of dissonance: " Hymn of Dissonance causes pain on its listener, the pain can be disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed." Again... Weird structure. Try - "Hymn of Dissonance causes pain in its listener that can be disruptive enough to hold them in place." Melodic binding: " Melodic Binding immobilizes your target in place and inflict psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed. This power also applies a mag 1 stun that will make the target more vulnerable to stuns." Inflicts psionic damage. Also that last sentence can probably end at the "applies mag 1 stun." Impassioned Serenade: You serenade your target with an impassioned song, charming them into fighting for you. Note: this power inflict dot for up to 30 seconds as long as the target is confused. Should be this power inflicts, DOT should probably either be capitalized or expanded into Damage over Time, and "Up to 30 seconds as long as the target is confused" is, itself, confusing. Possibly "Up to 30 seconds or as long as the target is confused?" Enfeebling Lullaby is ... ok...ish. " A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time." The elephants sentence is weird. Flavor text, sure, but the flavor is ketchup lutefisk mint ice cream. The second sentence could be improved. Say: "Enfeebling Lullaby will put foes to sleep. Even if awakened, their attacks will do reduced damage for some time." Confounding Chant: Confounding Chant will disorient anyone that hear it, while dealing psionic damage over time. Note: this power will only inflict damage for a longer window as long as the target is stunned. Should be "anyone that hearS it. " The comma is probably unneeded. The second sentence is, again, weirdly structured. I'm not sure "note" is needed. "This power will only inflict damage as long as the target is stunned" would make more sense. Reverberant: You summon an entity capable of repeating your songs a short while after you have executed them. This entity will be mostly passive and only repeat slightly weaker versions of your songs only after you have executed them. Type ''/release_pets'' in the chat window to release all your pets. Not sure the /release_pets thing is needed. Also, both the phrase "after you have executed them" and the duplication *of* that phrase are awkward. That could probably be cut completely.
  17. Any big "what happened" change after a patch - Read the patch notes. Apparently the AE building in Atlas (and I guess Mercy, for the two people playing redside) was causing hordes of people to be utterly unable to navigate out of a paper bag.
  18. Well, only the warning system is in right now, nobody's snagging anything.
  19. .... er... Water and ice put out the fires just fine, yes.
  20. Meteor would like to have a word.
  21. I: (A) don't care about the accolade, (B) *do* just play them as they come up and people want to, so if I get the accolade, yay - and also am an atheist so have nowhere to burn, thanks, and (C) RP, so I spend the entire time BSing with friends and mocking the bad guys in character.
  22. If there were some overarching endurance issue that can't be fixed by player education, maybe - but I've got to agree, to me they seem fine as is. (Edit: for clarification, I know Biostem's been around and knows how things work, so the player education isn't directed at him.)
  23. History plaques for what, specifically? (Not against it, I rather like finding them, but there has to be some sort of lore bit tied to them. Then again, I'd be a smarta** and put one at the opening DFB with a randomly chosen date and "On this date, we reached 250,000 heroes slimed in the sewers!" or something similar.)
  24. I've played this since issue 3. RP and my own cooperative worldbuilding with my friends - IE, our backstories and continuing stories - are what keep me going here instead of "let's watch Flight Simulator download another three hours again."
×
×
  • Create New...