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Everything posted by Greycat
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Nope. Can't make me. Rarely take Hasten, either, despite the apparent (at least in some quarters) "It's NEEEDED in EVERY build!" Nope. And I rarely take Leadership in any form, unless I'm a MM. Maybe if I have an extra pick or two, or I'm working on a solidly team-centric build. I build my characters to be who they are, not what numbers are where on someone's spreadsheet.
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While they don't make video games, EVGA is known for video cards... But they won't be now. They're getting out of the video card business entirely, apparently... 80% of the business.
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You can just go to the contact, too. It'll automatically exemp you down to the max level of the arc (WWD #1, for instance, you'd run at level 20.)
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If you think this is a good challenge? Do ya one better. Death = being auto-kicked from the team, account is banned from trying another run of that TF for 24 hours. Maybe even get a badge - "Booted" or "Roadkill" or something for it! That sounds like a fun "challenge" and penalty, right?
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That's kind of what I see crashing T9s as. It seems a lot of people hate "situational" powers (and in an age of IOs, it's kind of hard to come up with a situation that's also fair to others...) and want to use everything, all the time, perma if possible (*shudders.*) But to me, something that crashes is something you're only going to want to use once in a while. The crash representing (as it's usually described, paraphrased) having to reach down and give *everything* to overcome the hardest challenges and burn yourself out for a while as a result. The "little something" you keep in your back pocket for when you absolutely, positively need it. The "Meh, he's some guy with a sword, we've wiped the floor with the rest of the team and he's slowing down, we can take him,s ure he's a little tough but OMG WTF WHY IS HE GLOWING WHY IS THE ROOM BURNING" moment. (So, yeah. "Worth it" not just being numeric. ;) )
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Since people are focused on incarnate components, prismatics, etc and talking about rewards in general - there are other areas with rewards that *really* could use a good looking at. And I've mentioned them before, but I prefer necromancy on my characters, not on my forum posts. 1. SSAs: You finish an SSA. What rewards are you offered? 4x merits (aka, 20) - once a week. 1 Astral merit. 10 Threads 1 Accuracy SO. Now, SOs used to be worth more - especially at the level you can start running these at. But now DFBs drop SOs and they're everywhere. An Acc SO is like being given a packet of M&Ms - a small "fun size" one - for winning a marathon. The Astral and threads are only available if you're 50 and unlocked. So that's two rewards you can't get early. And it's really a choice, now, between four and ten threads. I wonder how many pick the Astral without realizing they're basically short-changing themselves. So, there's really only one generally good choice - the merits, once a week - and one ok if you're 50 choice, the ten threads. This is basically not that great for low levels, and only slightly better for 50s. This desperately needs a rework. On top of it, I'd say there needs to be consideration for the *levels* of the stories, too. For instance, the very first who will die arc? Takes maybe ten minutes, regardless of AT. Under 15, in any case. So it shouldn't really be giving options of (say) rare Incarnate salvage or anything - but staying on par with the 20 merits you can get. (The once a week limit is fine.) The later arcs can be much tougher. But the overall reward structure of this? Needs a *serious* overhaul. 2. Siren's Call Yeah, yeah. PVP zone, I know. But there are a few issues: - Rewards are based on bounty. - Bounty goes away if you zone, even to do in-zone missions (the ones that send you into a base to buff or debuff a side.) - Bounty rises very *slowly* if there's no PVP going on, which there rarely is, and - The rewards? An inspiration, or an SO, the SO being the top-tier choice. Being honest, a reward revamp would have to go along with a bounty - and, heck, entire *zone* - revamp. The "battles" are slow to start and not particularly interesting, but - other than the temp stealth for doing a patrol, 5 merits for the explore badges and one gladiator (are those even used any more?) for one of the explores - the only rewards in the zone. Yes, I know, I haven't suggested what the rewards should *be.* I'm not sure what would be fair exactly. But in all honesty the suggestion is for these to be reviewed and updated to something worth it in a post-single-digit-issue game world.
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Going to say I'm on the flip side of crashes. I wish we had *more* stuff that would give a power boost - but come with a cost, like the crash (or the -health Energy Transfer came with.) That said, they *have to be worth the cost,* too, and that's the part that really comes into question for players (not to mention gets thrown for a loop when you bring Incarnates into the picture. For instance, I was fine with ancient Blaster nukes that had an END crash, but they also didn't have the target limit they'd be saddled with - defeating a giant mob of enemies wiping you out, energy wise, for a while? Makes sense... at least for a blaster, as opposed to the 'annoy a group of enemies' at Defender levels.) But you couldn't bring that back *now* with everyone throwing Judgements left and right with no cost.) T9s were worth the cost before, now... ehhhhhh... (Edit: And yes, I know I'm generally in a minority when it comes to the "Crashes are appropriate if it's worth it" crowd. *shrug* Always have been, even with the nukes.)
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I think I'd prefer "No 'No hosp/base setting'," personally. There's challenge, and then there's just intentional annoyance.
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... did you talk to Gordon or go straight to Kelly Nemmers? I know Gordon and Skippy won't talk, but I've picked up Kelly without ouro when I hit 30 and gotten her arcs.
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Have too many alts to have a main. ;) Have to say this is one thing I have a hard time doing with characters. I see characters with playlists, I've had characters inspired by songs (or even just their titles - like Deadly Diana being inspired, namewise, by Dirty Diana) but "what is their song/songs" just escapes me, frequently. About the only thing I've had kind of click with a character is the Umbrella Corporation Theme for one Robert Addison. Amoral, arms dealer, maker and seller of clones, manipulator and backroom dealer, it just kind of clicked.
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You could play through Croatoa. Second half of it's 30-34. Play the whole thing (starting at the mid 20s) and there's a bonus. Usually hands you off to Cadao Kestrel, who's also in that range and does COT. Or play redside. That said, yeah, the range could deserve some attention.
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Ability to use inspirations on allies...
Greycat replied to biostem's topic in Suggestions & Feedback
Eh. I'd say having team inspirations is good enough for this. -
Click the red "i" on the nav bar next to the mission name.
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Windfall's description has needed to be updated for quite some time. I'm fairly sure the +Inf portion, at the very least, was gutted in the SCORE days. I mean, it even talks about being VIP or having the proper reward level - that's a late live thing.
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Honestly, this is a longstanding complaint with rescues in general. Ideally (to me) Sister Solaris (and most of the people you rescue) should *want* to be rescued, and thus actually *want* to follow you. If you're kidnapping them or they're otherwise not necessarily willing? THEN they can "accidentally" lose you. Heck, great example of where both can come into play is in Technician Naylor's arc where you're raiding Aeon's lab. One of the hostages thinks "Aeon is a genius!" - he should be trying to get away. The other? Hates working there. They should be more than willing to follow you (with the "Do me a favor and tell everyone I was begging for my life all the way" line at the end.) Probably the worst of all worlds is Warburg, where the scientists you're rescuing from hostile mutated "supersoldier" Arachnoids not only have trouble following you if you have any stealth, but these well-trained scientists have trouble with the advanced concepts of "Stairs," "Ramps" and "Walking in a straight line."
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Not sure what's making you think the characters withdrawing would pay anything. Especially when you say it yourself...
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Competition to be the new trainer of Atlas Park.
Greycat replied to captainstar's topic in Suggestions & Feedback
This I think I like more. One in Atlas, one in Mercy replacing the arbiter. Goldside, well, the three people playing that regularly can decide between themselves. >.> ;) -
How? With the amount of INF floating around out there, it certainly wouldn't hurt. I wouldn't mind seeing this added in any case (and purely optional) - to me, ideally with just an overall "SG interfaces and permissions revamp." There's a lot that could use tweaking.
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Reasons to have a SG: - RP. Whether it's your house, a base, a temple, a firepit, you have a setting. - Solo - Convenience. Store your rare salvage, have a crafter to memorize and cheaply build a bunch of recipes (and since they're probably 50 and accumulating otherwise-unused catalysts... catalyzing appropriate IOs.) And of course travel. Buff stations. Nurses, tailors, candlestick makers, trainers, all in a nice one stop shop. - Team - Same thing. It's a nice central hub.
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Nope. Different handle here. Kept one of the avatars, though. I should bring the cat back, though apparently it confused people by being orange.
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Well, textures can obviously be added (or patterns, whatever you want to call them.) I don't know about the complexity of getting other parts on, or various forms of complexity for some NPC vs other-body-type parts. I will say, shorts-wise, I think I'd prefer to go with something that looks like... well, shorts, rather than the painted on briefs or swim trunks being the only options. (A lot of the 'painted on" options just ...eehhhhh... I wish they had some depth, even on the pieces that currently exist.)
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Competition to be the new trainer of Atlas Park.
Greycat replied to captainstar's topic in Suggestions & Feedback
I was going more for "why does the current trainer need replacing," personally. Granted, that wasn't clear. Eh. I'm not against it (the devs have done this for ... I believe as-yet-unreleased content, asking for player submissions,) but I think I'd rather see it for new NPCs or groups. -
Competition to be the new trainer of Atlas Park.
Greycat replied to captainstar's topic in Suggestions & Feedback
Why? -
Yeah, the whole "battalion" thing was just ... ugh. It was "we need to shoehorn this in," lore wise (Lady Grey was a traitor the whole time! ... never mind there's nothing pointing to it, it's just pulled out o fsomeone's posterior) to keep up the (again, shoehorned in) Incarnate system with *yet more* ("Stay subscribed and keep paying us, please! Love, NCSoft") trees on top of what we have now, with their own salvage and types of XP. And after that you get to deal with Prometheus's sort of people (with yet more trees on top of the incarnate and battalincarnate ones,) and then a level of them past that... Blech.
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ITF difficulty Challenge abilities that may need tweeking
Greycat replied to MsSmart's topic in Suggestions & Feedback
The body stealing thing (a) is fully appropriate for a Nictus, and (b) while it might be "auto hit," it also has a timer. Tell the team, have them kill the hostless nictus. There's plenty of time to kill it. It's not an instant effect. Shield wall? Why should a single IO nullify an AV? And the IO itself only gives a 20% chance vs teleportation, in any case, as it says in its own description. He finally gets to be a threat again... at *optional* difficulty levels.