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Everything posted by Greycat
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New IO set - Perfect Shot, Sniper Attacks
Greycat replied to Vanden's topic in Suggestions & Feedback
I'd take it just for the always slow snipe. Hell, I'd convert the other pieces to always slow snipe.- 1 reply
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... About the only time I see things not render is in the middle of MSRs. I don't think I've ever had that happen in a mission in HC.
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Well, the concept's part one of others not wanting to be around, part "sandpaper" thanks to the acid - haven't run as bio, but dark/SS fit quite well when that got released to tanks on live.
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I mentioned this back on live... probably from a naming question thread. The "root" of my first main/forum namesake/etc (Memphis Bill) was back in Marvel's New Universe days - Dennis Cuzinski, part of D.P.7, aka "Scuzz." Some friends of mine were starting - not Champions, but Tristat Silver Age Sentinels. I wanted to make something more interesting than just the "tough guy," and my mind went to that character. So, I had a pretty decent tank - without the original's attitude - whose skin just constantly oozed acid. Played hell with the clothing budget, but had some interesting side effects (copying the "spitball," basically... but when I used it in a sort of entrance exam IC, I needed two handfulls of dice to deal with the various effects - yay tristat - and managed to make a bunker into rubble. Also had an AoE effect he discovered where he just described himself as "smelling real bad" - but the acid could disperse into the air around him and knock out most minions and such.) Tried to remake him in Freedom Force, but ... never really got too far into that game. Then COH came out, I figured my first runthrough should be with something resiliant. I thought of that character, and the closest thing I could get to it was a fire/ss tanker at the time. So I rilled with it.
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Audio or character model cues for low health/end
Greycat replied to biostem's topic in Suggestions & Feedback
Mmnh. I don't know about setting a floor - that sounds more like it'd just be shooting yourself in the foot (and not being able to heal it because it puts you under that limit.) Audio or visual cues... I suppose depending on how their implemented. I mean, we already have a low health cue consisting being on the floor, but that might be a little low. :) But some sort of indicator - sure. (And yes, I know, we have indicator bars - I know mine are tucked in the corner typically.) I'm not sure about being "character model centric," necessarily - I think that'd have to be clarified a bit - but optional indicators wouldn't hurt, for the people who want them. -
JUUUUUUST as a nitpick... no, the team wouldn't have billing information even if they had character information. We have Homecoming (and the other servers) because the *game* servers were backed up. Billing would have been handled somewhere completely different inside of NC and would and could not have been part of the server code, even if someone had wanted to back it up.
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Discussion - "Ownership" of public game spaces for roleplay purposes
Greycat replied to MistressOhm's topic in Roleplaying
Public space is ... public. Anyone saying otherwise needs to be hit upside the head with a dictionary. I mean, sure, if a group is doing something, they shouldn't be barged in on or whatever, but "claiming" a spot is "theirs" ... no. Now, yeah, I don't think you're talking about "Our group meets up at this spot every Wednesday" or "we're hanging out in public right now." That's fine - just like you can go out with friends IRL and terrorize a table at the Olive Garden or whatever, people shouldn't barge into that. But you can't demand the waitress move other customers out of a specific table because it's "yours" when you do it. -
I have a pile of characters, not a "main" so much. And while there'll sometimes be something I enjoy mechanically, generally what keeps me going with them would be whatever stories are going on with them in RP.
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I wouldn't mind, but I'd really want the editor fixed first.
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Fair. (FWIW, I *hate* fast snipe and wish we had a way to turn it off. We've got an "always fast snipe" IO, I want a "never fast snipe" one.) <-- still uses standard snipes regularly and *hates* fast snipes and having to wait for them to get out of "fast" mode. I picked a snipe for *range* and *damage.* If I want something I can use during combat, I've got at *least* the rest of an entire powerset for that.
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*Points to Hero Corpse arc in AE* >.>
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give iTrial leader a tip upon completion
Greycat replied to Gerswin's topic in Suggestions & Feedback
Why do I see this opening up leaders abusing players for not paying them... -
This, I think, would be one of the few times I'd be up for "Yeah, straight replacement might be a good idea," especially if you're trying to "tankermind" a bit and get a specific enemy (or eliminate that one quickly, or before the minions go haring off after a runner.) The extra range would be useful.
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Have to say I don't particularly care for this. Right now, you can get "infiltration" by taking mask presence on the three VEATs it's thematic for (since Crabs don't tend to be stealthy) and Athletic Run - so no need for a pool pick. I can run Mask Presence without affecting my movement. Plus, frankly, there's nothing about Widows, Forts, Crabs or Banes that indicates "Inherent travel power." If one of the options were Mu? There'd be an argument for an inherent flight there. But for the others? Nope. You're an Epic. the ATs are designed to be you, a common redslider schlub working for Arachnos, to decide you want to force your way onto the "Destined Ones" list. That's the basis to work with.
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Yeah. This has been a longstanding request/gripe. It got worse during invasions when they cut down the despawn time of defeated mobs to cut down the "clutter."
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Well, no. Blue *and* red can go into Praetoria, after all, so numbers wouldn't necessarily be too bad. If they get into the WTF migration, people would jump in for an hour or two. It'd be more finding one to *start* the TF, unless it considers what your starting alignment was (looking for some Praetoria-specific badge, perhaps - I'm not sure how it handles the forced red/blue on leaving praetoria and if the game remembers what you were previously.)
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Yeah. Main issue there is screwing up the story progression. If you don't care about that? *shrug* I don't know that there's story enough left in Praetoria, but sure.
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A way to make acquiring day jobs slightly less tedious
Greycat replied to KaizenSoze's topic in Suggestions & Feedback
Note, I wasn't actually asking. But have heard that asked more often than not. -
I don't have problems telling them apart, but I'm certainly not going to discount that others might. Either letting people select their own color, or if that's not possible, maybe providing a few palettes wouldn't hurt.
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A way to make acquiring day jobs slightly less tedious
Greycat replied to KaizenSoze's topic in Suggestions & Feedback
Ehhhh... depends on the temp power. There's not a temp power that (for instance) gives me vanguard merits for completing missions. That said, yeah. I'm "eh" about this. I suppose at times finding an appropriate *place* to add to day job time can be a bit annoying ("What counts as a graveyard nearby?") but... eh. -
And here I was going to scroll right past this... ;) More base stuff = yes please.
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"Wreckage" or other remains for enemies that blow up/vanish
Greycat replied to biostem's topic in Suggestions & Feedback
As someone who's on a warshade a lot ... GMs stick around long enough to get a few powers off their bodies, so I'm not quite sure why you're using that for an example (other than, perhaps, Caleb, Scrappy or Sparky.) Some enemies just aren't good for certain power types. Ask any Psy blast user faced with a mission that's mostly robots, or someone watching their slows and such ignored by War Wolves. That said? Every one of your examples is typically surrounded by other enemy types. BP masks explode and don't leave something behind? The shaman summoning them, the other shamans, the zombies - all leave bodies. Jump bots (and FF generators) don't? How about those Raider Engineers, Porters and the rest of the NPCs? COT Ghosts? How about the rest of the COT and their summoned demons? Their bodies stick around. I *will* say the one "fade away" timer that could use some looking at in this instance, though, is invasion mobs. They had their timers altered on live to make them disappear faster to cut down on the visual clutter, but it often *has* been to fast to manage to get something like an Extracted Essence off of them. About the only other group I'd complain about would be Rikti and seeing if we could have some of the spawn patterns there adjusted. I've gone through everything from several spawns to complete missions that are almost completely drones, which is just annoying for multiple types of character. Putting some sort of limit on how many drones per spawn not mixed in with anything else would be nice. -
I want to say it wasn't "rolled back" so much as an attempt at emulating a *very* early server, and that that had been going on since some point in live. We don't have "early" code to work with, after all.
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Well, got back *really* early on mine... to pre-ED. And as for PHotobucket, well... yeah, PB pretty well screwed itself when it tried to screw its users with its ridiculous payment demands.
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Yes. Hamidon Pasalima. No, no. Hamidon itself is the only viscous nightmare. The rest are merely vicious. :)