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Everything posted by Greycat
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Honestly, this is a longstanding complaint with rescues in general. Ideally (to me) Sister Solaris (and most of the people you rescue) should *want* to be rescued, and thus actually *want* to follow you. If you're kidnapping them or they're otherwise not necessarily willing? THEN they can "accidentally" lose you. Heck, great example of where both can come into play is in Technician Naylor's arc where you're raiding Aeon's lab. One of the hostages thinks "Aeon is a genius!" - he should be trying to get away. The other? Hates working there. They should be more than willing to follow you (with the "Do me a favor and tell everyone I was begging for my life all the way" line at the end.) Probably the worst of all worlds is Warburg, where the scientists you're rescuing from hostile mutated "supersoldier" Arachnoids not only have trouble following you if you have any stealth, but these well-trained scientists have trouble with the advanced concepts of "Stairs," "Ramps" and "Walking in a straight line."
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Not sure what's making you think the characters withdrawing would pay anything. Especially when you say it yourself...
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Competition to be the new trainer of Atlas Park.
Greycat replied to captainstar's topic in Suggestions & Feedback
This I think I like more. One in Atlas, one in Mercy replacing the arbiter. Goldside, well, the three people playing that regularly can decide between themselves. >.> ;) -
How? With the amount of INF floating around out there, it certainly wouldn't hurt. I wouldn't mind seeing this added in any case (and purely optional) - to me, ideally with just an overall "SG interfaces and permissions revamp." There's a lot that could use tweaking.
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Reasons to have a SG: - RP. Whether it's your house, a base, a temple, a firepit, you have a setting. - Solo - Convenience. Store your rare salvage, have a crafter to memorize and cheaply build a bunch of recipes (and since they're probably 50 and accumulating otherwise-unused catalysts... catalyzing appropriate IOs.) And of course travel. Buff stations. Nurses, tailors, candlestick makers, trainers, all in a nice one stop shop. - Team - Same thing. It's a nice central hub.
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Nope. Different handle here. Kept one of the avatars, though. I should bring the cat back, though apparently it confused people by being orange.
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Well, textures can obviously be added (or patterns, whatever you want to call them.) I don't know about the complexity of getting other parts on, or various forms of complexity for some NPC vs other-body-type parts. I will say, shorts-wise, I think I'd prefer to go with something that looks like... well, shorts, rather than the painted on briefs or swim trunks being the only options. (A lot of the 'painted on" options just ...eehhhhh... I wish they had some depth, even on the pieces that currently exist.)
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Competition to be the new trainer of Atlas Park.
Greycat replied to captainstar's topic in Suggestions & Feedback
I was going more for "why does the current trainer need replacing," personally. Granted, that wasn't clear. Eh. I'm not against it (the devs have done this for ... I believe as-yet-unreleased content, asking for player submissions,) but I think I'd rather see it for new NPCs or groups. -
Competition to be the new trainer of Atlas Park.
Greycat replied to captainstar's topic in Suggestions & Feedback
Why? -
Yeah, the whole "battalion" thing was just ... ugh. It was "we need to shoehorn this in," lore wise (Lady Grey was a traitor the whole time! ... never mind there's nothing pointing to it, it's just pulled out o fsomeone's posterior) to keep up the (again, shoehorned in) Incarnate system with *yet more* ("Stay subscribed and keep paying us, please! Love, NCSoft") trees on top of what we have now, with their own salvage and types of XP. And after that you get to deal with Prometheus's sort of people (with yet more trees on top of the incarnate and battalincarnate ones,) and then a level of them past that... Blech.
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ITF difficulty Challenge abilities that may need tweeking
Greycat replied to MsSmart's topic in Suggestions & Feedback
The body stealing thing (a) is fully appropriate for a Nictus, and (b) while it might be "auto hit," it also has a timer. Tell the team, have them kill the hostless nictus. There's plenty of time to kill it. It's not an instant effect. Shield wall? Why should a single IO nullify an AV? And the IO itself only gives a 20% chance vs teleportation, in any case, as it says in its own description. He finally gets to be a threat again... at *optional* difficulty levels. -
... because he's an NPC character only mentioned in lore, perhaps?
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Music instruments as backpacks?
Greycat replied to DevonXavier2006's topic in Suggestions & Feedback
Fifes? Pennywhistles? Most flutes (modernish) end up *around* two feet long just because of the range they play in and how they work, which is why modern flutes (and quite a few modern traditional ones) are designed to break apart. Or are you thinking of something like the (end-blown, but generally still called a flute) shakuhachi or nokan? (And as much as I want these in game, mostly as base items, something for NPCs to play and something that can be turned into a player emote, I can't picture these being carried on the back... as someone who's been a flutist since the 70s/early 80s, with a small break.) -
"Needed?" I've run across nothing that made AE farming "needed." Desired, yes - I don't care for low level MM play, for instance, and hate wasting 24 levels on VEATs 'til you get the forced respec, so I often farm myself up past that, but those aren't "needed." Helps that a lot of the content I like running is mid-range, from early-mid 20s to around the 40s. And no, I wouldn't call speed TFs making AE farming "needed" either. I see a fair number of kill-all TFs advertised as well (and now hardmode TFs,) so speed runs are hardly the only thing being run. And hey, if you don't want a speed run, you can always start a TF to run the way you want....
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I'm pretty sure they are, with that being a power that makes them untouchable. I posted something else months ago about something similar - the fir bolg patrols in croatoa occasionally stopping, tree-ing up to hide, then continuing on the patrol.
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Music instruments as backpacks?
Greycat replied to DevonXavier2006's topic in Suggestions & Feedback
Honestly, if we could get them as costume parts (backpacks,) I'd also want to see them as base items - there are enough bars/homes/apartments and such that could use them. Then maybe NPCs playing them and emotes using them, later. -
I'd have to second "as a new power set" for an idea like this. I'd also have to question just how fast one would die in something like an MSR or Hami raid. >.>
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Given he mentions enjoying an SG with members earning stuff back in the bad old prestige days, I'd say more than likely he'd want *some* interaction. Even if just someone else to talk to in chat.
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Sins of the Devs are visited upon the players
Greycat replied to The_Warpact's topic in General Discussion
What makes you think SOs won't work in Incarnate content? It'll be a little harder than "I'm perma-this, capped-that," sure. Then again, I recall people on live with IO'd builds who couldn't complete Trapdoor or any of Ramiel's arc when that came out, and I walked right through on SOs. *shrug* -
Sins of the Devs are visited upon the players
Greycat replied to The_Warpact's topic in General Discussion
Good point. I remember that as well. People calling *those* the good old days... when there wasn't as much content, when you'd have teams standing around waiting for a tank to herd the whole floor so a blaster could nuke it. Unless you were the tank, that was ... boring, frankly. Yet some people consider that the "good" time. The rest of the team? Well, don't complain about door sitters in farms... because that's what we were doing right then while we waited. And those were the low-single-digit issues. And balance... I end up thinking of PVP with mention of balance. There's no way to balance one AT against the other - you can't even internally balance some of the ATs because the powerset differences were so vast. "Balance" was "Get a team to cover your weaker points," and you know... that worked. *shrug* -
Yeah. head over to rebirth. You'll be lucky if you see one other person, though.
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Sins of the Devs are visited upon the players
Greycat replied to The_Warpact's topic in General Discussion
I'm not fermented, I'm demented. -
My characters are characters. They're not done at 50 if I'm not done with them, and it has nothing to do with game content. *shrugs* Most of the time, I don't frankly care what level they're at.
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Sins of the Devs are visited upon the players
Greycat replied to The_Warpact's topic in General Discussion
Really? Funny, there was a whole SG of us doing that. Then again, if your definition of "play" is limited to "Must be at superubermax difficulty soloing Hamidon," no, it won't work. If it's "Completing content and going from 1-50?" Very doable, thanks. General comments: We hvae a mix of "it's too easy" and "quit adding hardmode top end content." As always. Yes, development went all over the place, during live, SCORE years and here. You (generic) not liking stuff does not make it a "mistake." No, not even sentinels. The live dev team shifted constantly and got to be a bit frustrating as they'd leave things behind so that "the new devs can work on what they want!" while leaving dangling ends (like all the clues and such for the blood of the black stream.) Incarnates? Face it, these were an "NCsoft carrot to keep paying subscriptions, balance be damned" addition. It's so off from the rest of the game, of *course* they don't fit. But we've had people complain about *everything.* IOs, incarnates, too much content at this level, too much content at a different level, not enough content at either level, or one side or the other. Everyone's idea of what the "ideal" state of the game is different - and almost nobody's going to agree on that, either. (Mine, for instance, moves us out of the cities to have a more worldwide impact, cuts the "rule of 5" down to a "rule of 3" for IO set bonuses, drops Incarnate powers other than alpha in half when not in Incarnate content, keeps anyone from being able to cap or perma anything on their own - you want permadom, you make friends with at least a kin - and so on. Won't ever happen unless I spin up my own server.) We've got an old game, an older playerbase, and a volunteer dev team that frankly moves faster than we have any right to expect them to. That said, I mostly use the game as a vehicle for my *own* stories and characters to interact with others. The game's simply a backdrop. If it disappeared tomorrow, I'd still be able to do.. 75% of it or so with discord and other writing. -
Yep, having to force quit modder with that dialog (noticed the 503 error with the site, too.)