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Greycat

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Everything posted by Greycat

  1. I've got a followon suggestion, but I don't think the mods would let it stay.
  2. Just to answer this sort of - the blue and redside markets were separate at introduction. They stayed that way until the Going Rogue beta, when they realized what a hassle this was getting to be, especially when they were also going to introduce the ability to switch sides. (I *believe* the original thought was "Rogues and vigilantes can perform an important service by moving salvage from one market to the other!" ... which, no. That didn't get out of beta.) Markets and currencies were merged (though the currency names were kept.) https://archive.paragonwiki.com/wiki/Going_Rogue
  3. Yeah, well, even on live when they *were* active they ended up being wonky, so... no surprise when dealing with the spaghetti.
  4. That is a *book,* comic or otherwise. People do not play them (in the non-audiobook sense.) It doesn't have to worry about level progression or balance. If the antagonist needs a harder enemy, one is written in. If they need to just be able to plow through minions? That's written in, even if an issue before they were getting their butts handed to them by three no-name minions. If they need to suddenly find and be affected by Paisley Maguffinite and have all their powers reverse on them, that's written in.
  5. Pretty much exclusively use firefox here. Haven't seen an issue with it. (Or seen what you're seeing with the icons.) And out of curiosity, I've been just watching it in task manager and not seeing what you're describing. Are you sure it's not a plugin or something possibly having the issue? (Edit: For what I'm seeing - freshly opening Firefox = 500-ish meg. Went to a non COH page - Jimmy John's, fwiw - jumped up on load, then settled at around 750. Closed Firefox. Did the same for COH. Went up to 900 at most, 850 or so being typical before going down to ~750. Got into a thread to brows... staying at about the same. Right now while I'm typing this? 712.... also, remember when PCs had only 4-8 Mb RAM? o.O )
  6. What's *not* on the test server is ... population. Existing bases. Existing supergroups, friends, etc. Events run by other groups. That's why, outside of testing stuff with no issues, hardly anyone uses them. (On top of the "May be wiped at any time.") I'd think that'd be obvious.
  7. *Shrug* What the hell. With them changing the levels powers are available at now and trivializing the content not designed for them, it's pretty much the next step. (And yeah. By now it's going live, whether it's actually good or not. Hint - it's not.) And as far about "learn to play it?" Get real. I've been in this long enough that it doesn't exactly take a lot of time to learn a powerset or combo's features. I'd say most people here and in game are. I, for one, would probably be burning the "1 50 a month token" recreating characters from live that I'd played for years already. I've already had to walk uphill both ways in ten feet of snow. I don't need to "burn" or "recycle" 50s - and if that were somehow a requirement, that just leads to sitting in a farm and transferring whatever inf and interesting drops I get over before burning generic farmed characters.
  8. Which, ok, fine, I can see - let's call it "initial aggro" on the knockers. But completely ignoring henchmen attacks if the MM itself does nothing offensive or debuff wise...
  9. If I do it, I typically do it on purpose - different character that the same powers make sense for.
  10. Not for the ones I was dealing with. The lower level MM was trying to stay out of the way to keep her henchies healded and shielded, not trying to attack, and all the ToT mobs just made a beeline for her and ignored everything else.
  11. Yep. The teams are fine. I think it's the whole "You know, I'm on my way to a mission, I've got a little time, there's some doors," *Click* *WHAMSLAPINTHEFACEWITHANEB* *DEAD* that's annoying folks. (And also, as I've mentioned... the TOT mobs seem to be the only type that ignores MM minions and keeps in pursuit of the MM. Not sure if that's WAI or not.. .doesn't feel like it should be, but when it's poked around at for next year, if someone could keep it in mind...)
  12. What's a touch annoying (other than apparently being one-shot by some of the EBs when I can take others on) is that they seem to *completely ignore* mastermind pets. Example: I had a thugs/thermal MM. High enough to get EBs, not high enough to be fully kitted out (or be at level for some of the debuffs.) Summon, upgrade, buff. Click door, back off. (since I was doing this for testing, but this particular MM doesn't exactly have a lot of offense other than the pets.) The halloween critters *completely ignore the minions attacking them* to chase me. And not just a little. I can lead them *through* my minions, being the farthest thing away and only thing not attacking them... and they still chase *me* specifically. For the heck of it, I ran up, brawled a non-Halloween critter and did the same... and they paid attention to the minions once they started getting shot. Makes supporting the henchmen a bit difficult.
  13. Kinda-sorta related. Remember the "If you get an EB you can't handle, run away and they'll despawn?" Well, apparently the "run away" range also means if the *EB* is running away and your'e chasing and attacking... they'll duck into the nearest door after some point. Which is *really irritating.*
  14. Only concern with that is just how much more spaghetti we'd be throwing into the mix. ;)
  15. It'd probably be better to track that after halloween. Or maybe look at the data up to the event.
  16. It should also be mentioned the shifts come as you have *more* of each tier coming out. A newbie MM's tier-1 minion at level 1 *will* be the same level. When you get to summoning two of them, they're -1, and the T2 minion is the same level, etc. So, yes, they have a worse hit chance and such... but it's offset somewhat by having more hit *chances.* And that's not going into what effects the Mastermind's secondary (not to mention pool) choices may have on the ease to hit (or difficulty getting hit.) I don't think getting rid of level shifts should be a thing, specifically for that case. However, after we see how the next page's MM changes settle in - well, I rarely feel that any pool is needed for anyone (Nope, not even fighting or taking hasten,) but Masterminds often feel like they *really should* look into Leadership. Maybe something like a mini-inherent-leadership type buff (without toggles) - some additional +tohit when you have the first pet upgrade, some additional +damage on the second, or something, might help offset some of it. ... but again. Wait for the next issue to settle and see how the landscape looks for any sort of buff like that. Level shifts going away... that, I just don't see.
  17. I've been in tech support for 25 years. Trust me, I know what having people yell at you for shit completely out of your control is like. Their internet is slow, and you have nothing to do with it? Your fault. Their personal computer is acting up, which you have nothing to do with and can't touch anyway? Your fault. it's raining? Your fault. You grow a thick skin and blow it off. As far as someone not liking someone else's look, the response to that is "then don't look at them." Unless it's infringing copyright (already in the COC) nothing else is needed. But no, that's *not* what I mean by "the attitude in this quote," and the second, unquoted line should have shed light on that. The thing that had people missing this game, aside from the community we used to have, was *making unique characters.* Your look was yours. In my entire, alt-heavy run from i3 to shutdown, I ran across a similar costume... *once.* (Ignoring things like SG costumes which were meant to be that way.) Maybe you don't recall so-called "sexy Jay" from the live dev team. Yes, he developed costumes. He also insisted on gatekeeping things - such as, yes, shoulder pets - because *he* didn't like the thought of non-female characters having them, or *he* didn't think X gender should have Y... despite players making specific requests for that very thing for years. Not for technical reasons. Just because *he* didn't like them. Thus my referring to him as "sexist jay." Actual NPC conversions as permanent options? Fine. Makes sense to pay for them. The particle count reason for some of the options? Makes sense. But "I don't like it so you can't have it" (or "my preference = your grind") is *bothersome* to read from a dev. It's not a direction I want to see gain any sort of traction. And so yes, I brought it up. Even though I fully expect some sort of retaliation for doing so. Edit: (Number Six's mention of technical reasons for some costumes, or the earlier mention - which I also refer to - of concerns with the particle count, for instance... perfectly fine examples of why to make something hard to get or unavailable.)
  18. I had a long response typed up about the attitude and just what all is *wrong* with this quote and the seeming mindset behind it. I'm just going to narrow it down to "this was a piss-poor reason for Sexist Jay to have as far as limiting who can use what on live, and a bad one here, too."
  19. ... this assumes that farming for them is a need. The characters I have with excesses of components aren't farmers. *shrug*
  20. No. You put this in your first post. It's a situation that frankly *cannot* happen on HC, barring someone being so *blindly* ignorant of how easy it is to get - well, frankly, everything - and running into someone willing to sucker them into parting with multiple billions. That's a panic. Or hysterics, take your pick. Neither of which has any basis in this game's reality. No, it doesn't necessarily depend on set. I mentioned hami raids. You just need to participate.
  21. Which "It?" Are you talking about live prices (which, frankly, on live all it did was keep supply of some things from getting too fragmented) or prices for salvage here? On live, it didn't do anything for prices, no, since every piece was its own "bucket," and prices and supply could still vary wildly. Here, it's done great things, starting with the fact there *is* a cap for seeded salvage (IE, no reason at all to pay over 1m for a rare piece, and they all share the cap, so we're not seeing - for instance - cheap Heads Up Displays, but Hami Goo and Mu Vestments going for several million a piece.) Plus, going back to your original post about insane live IO prices and discouraging casual players... there are other things (specifically merits, really) that pretty much mean that won't happen. If, for some reason, someone started trying to sell purples for multiple billions... I'd join a hami raid (we do three sets of two over on Everlasting, and they go quick, meaning I'd have 280 merits... each day... just from that) and be able to buy the recipes much "cheaper." There's essentially no reason for prices to hit live pricing even for the so-called rarest items.
  22. Ehh... just playing I get such a buildup of threads, empyrians, etc. I don't think a - call it a refund instead of a respec, different process - is really needed. And I have a ton of alts, so I'm not even concentrating on just one or two characters to *have* them build up.
  23. ... no you don't. Salvage on Live was not pooled. It's why things like Luck Charms were profitable while other salvage was not, or even not available. Pooling is having all salvage of one rarity level all be the same. Put in twenty Luck Charms, someone else can buy twenty Boresights, and all the game sees is "X much Common salvage was put in, X much was sold." Pooling is why there can *be* seeded salvage - they're not seeding 100,000 of each common type, uncommon type, etc. at a price, they just seed (say) 500,000 "Salvage rank Common" commons at a sell price of (I want to say) 10k inf. Nobody should ever have to pay more than 10k for commons thanks to that. Or 100k for uncommon, or 1m for rare. Merits for salvage is a rather inefficient way to spend them, btw. Even rare salvage. AE tickets, eh, maybe. (It's what I did on live when salvage prices *were* crazy.) Edit: This is how pooled salvage looks - no matter what piece you pick, it's going to show the same (auction house display bugs aside.) Same price, same dates, etc. Edit 2: I think I know what *you're* thinking of - when Going Rogue was introduced, there was initially going to be a *third* market with a *third* currency called "information," but someone finally got whacked with a clue bat and said "No, there shouldn't be three markets. There shouldn't even be a red and blueside market." They combined the *markets* into one, so it didn't matter if supply or orders came from red or blue side, but they didn't pool the contents.
  24. The market's shared among all the servers. Also, if for some reason purples went to multiple billions? I can get the recipe for 100 merits and probably have salvage sitting around. 100 merits isn't hard to get. There's pretty much zero reason for anything to get that high. Yes, there are initial spikes here and there (like Prismatics selling for... what was it, 127 mill, now down to 3-3.5, sometimes down to 2) but usually the highest priced items, due to rarity, are the Superior Winter IOs (20-30m at most.) Sky's not falling.
  25. GIving you a thumbs down not because I disagree, but because you need some variety in responses in this thread. ;)
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