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Greycat

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Everything posted by Greycat

  1. Rezzing a three year old thread. How do you slot for that?
  2. I *have* alts on other servers, but I go to them somewhat rarely.
  3. Yes. Sometimes it's deliberately duplicating a character on another account for RP purposes. But in general, if my character needs X/Y powersets to express who they're meant to be, they get those powersets, whether I've made a bunch of them previously or not. Defining the character is what counts to me, not "oh, I've played a bunch of X," most of the time.
  4. If this were *optional* and *only visible to the player,* maybe. I mean, we do track stats for things (or used to - apparently the kiosks tracking things took more behind the scenes horsepower than we think.) I'm frankly *against* any sort of bonus, other than a badge (which we get already for some of this) being given, as this would discriminate *heavily* against some powersets and/or ATs. Bonus for damage dealt or percentage of team damage? Why would I bring my controller to anything if I knew I had far less of a chance of a reward than the IO'd out brute that goes rushing off to kill the other half of the map? Why would I bring a sonci or rad, when there's no way to "credit" them for lowering enemy resistances (and making them easier to kill) and knowing they'd get less out of the TF? So... yeah, as optional and with no rewards other than potentially badges? Sure.
  5. Honestly, I'd have to think about what I play regularly. I think most of mine are hero, just because. There are a few that would specifically either (a) need to go back and forth for one reason or another or (b) would *fit* the idea of a rogue or vigilante, and so get that alignment. And I'll usually do that switch through Null. As far as tips? Eh. 40 merits. I'm not particularly fond of most of them. Redside, they probably bug me the most, as the actual alignment selection missions can railroad you into "you're doing something utterly out of character and flat out stupid" that my characters wouldn't do. I just grit my teeth and get through them.
  6. Not giving it to brutes or stalkers? 🙂
  7. Well, I think the main issue isn't anyone being "forced" to join, but how few people would show up to begin with.
  8. If you did it early (when I enjoyed it, frankly) then, yeah, you know this wasn't always the case... and was part of the reason (when introduced in I13) that the PVP population dropped. (The zones used to be a *lot* of fun, even without a "PVP bulid.")
  9. Fitness became inherent in issue 19, F2P was 21. (Honestly, I thought inherent fitness was earlier than that. Go figure.)
  10. No thanks. Even with some really bad ideas, there shouldn't be a barrier to entry for posting it - even the need for a yes/no poll. It basically would be just a reskinned thumbs up/ thumbs down, and people may use that instead of actually clarifying and giving their thoughts.
  11. It'd never happen. I don't say that as "Grrr, I hate PVP" - I liked PVP (until, frankly, a mix of i13 and IOs made it even more of a build-off) but the game's not designed for it. The archetypes aren't really able to be balanced for something like that - they'd have a hard time being balanced *internally* with all the different powerset combinations, much less against each other. (Balance has basically been "Get a team and face a team.") On top of it, even at its height the - let's call it PVP-friendly - population has never been huge. Given I can pretty much walk unslotted and toggles-off into any PVP zone and stand there yelling "HERE I AM, FREE REP!" and be perfectly safe, I'd be surprised if such a server would have enough population (much less steadily on population) to make it worth it. As mentioned... a COH 2 rewrite, with PVP considered and in from the beginning? Maybe.
  12. The point is you can only have one character logged in at a time per account. So while that may keep *that* character from getting patrol XP, it doesn't help the two, ten, fifty, or three hundred other characters avoid accumulating it.
  13. The Fitness pool went inherent after COV came out. I still had one at shutdown with the Fitness pool I never respecced out of.
  14. So... give pets Flying Leap? >.>
  15. I don't think caps lock will work, but something like /bind lshift .... I dont' recall what the command to click on things would be. I want to say "interact," but I think that's just for things like doors and glowies, not tray items, windows, etc.
  16. Yeah. I know to make space, and have ended up with next to nothing.
  17. Heh. I'd *absolutely* take that on a few characters.
  18. Yes. Primary, secondary, archetype and origin are baked in to the character. They're not changeable.
  19. ... when I first read this, I read the name as "Combat Juggling." I want that as a set now. Or at least a pool. :)
  20. I'm kind of going back and forth on this being a pool. No real argument about it though. I know I have characters that carry a sidearm regardless of what else they are. I don't mind using the temp power, but if it'd give some other customization options without having to have 20 copies of different pistols... "Oh, you're a great mystic power, but I'm warded against every sort of magic! What are you going to do?" *pulls out a pistol, shoots.*
  21. Just taking a quick peek in game - Walk speed - they'll keep up (I do mean the power walk.) Walking, non sprint speed (not the walk power) - they'll sort of keep up. Sprint - they get left behind. Running down the road in Atlas from the wall behind the tram (that drops down) until that road's turn (stopping at the wall at the end,) they took several seconds to catch up just with that. Part of the problem that's slowing them down at *that* speed - no travel power other than sprint - is that, if you watch, they'll run a bit, stop, run a bit, stop, run a bit and stop. But... yeah, honestly, henchmen should be able to keep up with *sprint* at the very least. It's built in. I can see not auto-granting them fly or superspeed or what have you, but this is *sprint.*
  22. It seems really hit or miss. Sometimes I can go down the hall and they'll teleport, other times they'll just be strolling the length of Independence Port. Might depend on if anything attacks them or not, I'm not sure. Putting that (pets only) teleport in the mastermind's control *would* be nice sometimes.
  23. And which server's version of and vision for the game should be the One True Game? Whose work over the past few years should we throw out the window and label as "wrong?" Which server's standards and culture are the "right" one? And who has the right and authority to decide that? Should we not let anybody else download the source and/or server images? (You can, by the way, spin up a new COH server in under an hour. More work to do custom things, of course, but you can be up and running in no time.) Didn't think about any of that, did you?
  24. He may be the *owner* of that wiki, pushing it here because he's desperate for views and recognition...
  25. Hmm. What's the last one I mentioned... Rock Yew has been remade as an Archery/Stone sentinel. Fig Neutron, plant/rad controller. Psound of Psylence, more for playing with the spelling. Psy/Sonic Corr. Treble Threat when Sonic came out - symphony/sonic dom. Gewehrwulf - Assault rifle toting werewolf. Had i mentioned Patty Melt, the fire/fire sent? Or Holy Schist, seismic/earth blaster?
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