-
Posts
5604 -
Joined
-
Last visited
-
Days Won
41
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Greycat
-
... because he's an NPC character only mentioned in lore, perhaps?
-
Music instruments as backpacks?
Greycat replied to DevonXavier2006's topic in Suggestions & Feedback
Fifes? Pennywhistles? Most flutes (modernish) end up *around* two feet long just because of the range they play in and how they work, which is why modern flutes (and quite a few modern traditional ones) are designed to break apart. Or are you thinking of something like the (end-blown, but generally still called a flute) shakuhachi or nokan? (And as much as I want these in game, mostly as base items, something for NPCs to play and something that can be turned into a player emote, I can't picture these being carried on the back... as someone who's been a flutist since the 70s/early 80s, with a small break.) -
"Needed?" I've run across nothing that made AE farming "needed." Desired, yes - I don't care for low level MM play, for instance, and hate wasting 24 levels on VEATs 'til you get the forced respec, so I often farm myself up past that, but those aren't "needed." Helps that a lot of the content I like running is mid-range, from early-mid 20s to around the 40s. And no, I wouldn't call speed TFs making AE farming "needed" either. I see a fair number of kill-all TFs advertised as well (and now hardmode TFs,) so speed runs are hardly the only thing being run. And hey, if you don't want a speed run, you can always start a TF to run the way you want....
-
I'm pretty sure they are, with that being a power that makes them untouchable. I posted something else months ago about something similar - the fir bolg patrols in croatoa occasionally stopping, tree-ing up to hide, then continuing on the patrol.
-
Music instruments as backpacks?
Greycat replied to DevonXavier2006's topic in Suggestions & Feedback
Honestly, if we could get them as costume parts (backpacks,) I'd also want to see them as base items - there are enough bars/homes/apartments and such that could use them. Then maybe NPCs playing them and emotes using them, later. -
I'd have to second "as a new power set" for an idea like this. I'd also have to question just how fast one would die in something like an MSR or Hami raid. >.>
-
Given he mentions enjoying an SG with members earning stuff back in the bad old prestige days, I'd say more than likely he'd want *some* interaction. Even if just someone else to talk to in chat.
-
Sins of the Devs are visited upon the players
Greycat replied to The_Warpact's topic in General Discussion
What makes you think SOs won't work in Incarnate content? It'll be a little harder than "I'm perma-this, capped-that," sure. Then again, I recall people on live with IO'd builds who couldn't complete Trapdoor or any of Ramiel's arc when that came out, and I walked right through on SOs. *shrug* -
Sins of the Devs are visited upon the players
Greycat replied to The_Warpact's topic in General Discussion
Good point. I remember that as well. People calling *those* the good old days... when there wasn't as much content, when you'd have teams standing around waiting for a tank to herd the whole floor so a blaster could nuke it. Unless you were the tank, that was ... boring, frankly. Yet some people consider that the "good" time. The rest of the team? Well, don't complain about door sitters in farms... because that's what we were doing right then while we waited. And those were the low-single-digit issues. And balance... I end up thinking of PVP with mention of balance. There's no way to balance one AT against the other - you can't even internally balance some of the ATs because the powerset differences were so vast. "Balance" was "Get a team to cover your weaker points," and you know... that worked. *shrug* -
Yeah. head over to rebirth. You'll be lucky if you see one other person, though.
-
Sins of the Devs are visited upon the players
Greycat replied to The_Warpact's topic in General Discussion
I'm not fermented, I'm demented. -
My characters are characters. They're not done at 50 if I'm not done with them, and it has nothing to do with game content. *shrugs* Most of the time, I don't frankly care what level they're at.
-
Sins of the Devs are visited upon the players
Greycat replied to The_Warpact's topic in General Discussion
Really? Funny, there was a whole SG of us doing that. Then again, if your definition of "play" is limited to "Must be at superubermax difficulty soloing Hamidon," no, it won't work. If it's "Completing content and going from 1-50?" Very doable, thanks. General comments: We hvae a mix of "it's too easy" and "quit adding hardmode top end content." As always. Yes, development went all over the place, during live, SCORE years and here. You (generic) not liking stuff does not make it a "mistake." No, not even sentinels. The live dev team shifted constantly and got to be a bit frustrating as they'd leave things behind so that "the new devs can work on what they want!" while leaving dangling ends (like all the clues and such for the blood of the black stream.) Incarnates? Face it, these were an "NCsoft carrot to keep paying subscriptions, balance be damned" addition. It's so off from the rest of the game, of *course* they don't fit. But we've had people complain about *everything.* IOs, incarnates, too much content at this level, too much content at a different level, not enough content at either level, or one side or the other. Everyone's idea of what the "ideal" state of the game is different - and almost nobody's going to agree on that, either. (Mine, for instance, moves us out of the cities to have a more worldwide impact, cuts the "rule of 5" down to a "rule of 3" for IO set bonuses, drops Incarnate powers other than alpha in half when not in Incarnate content, keeps anyone from being able to cap or perma anything on their own - you want permadom, you make friends with at least a kin - and so on. Won't ever happen unless I spin up my own server.) We've got an old game, an older playerbase, and a volunteer dev team that frankly moves faster than we have any right to expect them to. That said, I mostly use the game as a vehicle for my *own* stories and characters to interact with others. The game's simply a backdrop. If it disappeared tomorrow, I'd still be able to do.. 75% of it or so with discord and other writing. -
Yep, having to force quit modder with that dialog (noticed the 503 error with the site, too.)
-
I don't know if it's doable just from the nature of the power. Even changing stances for walk, another sort of "inherent," is a little weird with how it's implemented. If it *can* be done, sure, I'm all for more options. I don't think I'd *use* it, but I wouldn't object to it being there for those that would.
-
I'd say.... part "yes and no," part "that's a little too simplistic." I mean, sure. First coming back, seeing the game, it wouldn't matter if there were no INF dropping, people are going to go "Hey, I didn't know this was back" and that'll sustain them for a while. And yes, when a game becomes work, I either ignore the reward's existence (example, Daevea armor from early in Aion - grind five characters up to 30, each only gets one piece of the armor set, trade or do whatever so that one character can have the full set - no, I ignored this,) or get out of the game (TOR, Aion - using Aion as an example again, and again early instead of the shoddy front end for a massive cash shop it is now, you had to keep upgrading your wings to be competitive - and i don't just mean in PVP, even though it was a PVP centric game, but to travel in PVE. And it got *expensive,* to where you were basically grinding for cash one way or another to get them. I stopped at that point. The "work" aspect outweighed the fun.) As for the rest? Depends on the activity. Basebuilding (other than those that get paid INF for it, and even then...) and RPing are completely their own reward, a "you get enjoyment from the action itself." RP and character and story creation are where I find most of my fun now. The game never offered or promised that *it* would reward you for it. Stuff the game *does* promise to reward you for or have you work towards... those have to be fair, or even if it's the best story arc or TF ever written - if the rewards aren't worth it, it's not getting run. If - say - every arc in the game were set to reward 1 reward marit, TFs 2, Incarnate trials and Hami 3, it would turn fun into work. To get anywhere, I'd just run Habashy's intro arc through ouro repeatedly - it feels fair now with 3 merits for a quick arc, and wouldn't have lost much, but it would still feel like work. Similiarly, having everything drop (say) 100 merits on you would pretty quickly gut any feeling of achievement when getting anything. So... there's some balance there, and some context for what's "rewarding" - itself or "material" rewards, and fairness in whether it's just a fun part or work.
-
No More Empyrean Merits to Reward Merits
Greycat replied to DarionLeonidas's topic in Suggestions & Feedback
-
Wrong gender NPC spawn: Save the lawyers from the Circle of Thorns
Greycat replied to RikOz's topic in Bug Reports
You are incorrect. It has been that way since live. It's noticable if you tend to start looking for specific NPC names (such as looking for an M-name to see what it thinks you have for patrol time,) since you end up seeing a pretty thorough survey of names. -
Remove damage from Impassioned Serenade
Greycat replied to Greycat's topic in Suggestions & Feedback
As I said. "So in short, the confuse is skippable." I pick up confuses for a reason. That reason is not to be hit with an alpha strike before even damage hits, much less the actual control. If I wanted that, I'd pick up Provoke. At least then I'd expect it. -
Remove damage from Impassioned Serenade
Greycat replied to Greycat's topic in Suggestions & Feedback
So, in short, the confuse is skippable. And I'd say I certainly do mind the notification of the mobs when the target summons something or attacks me and his/her/its buddies come charging after me. The damage and its pile-on effects has, frankly, made this version of confuse much less useful as presented. Guess the slotting strategy for me is going to have to be "ranged attack that happens to do a confuse" instead of a useful control power. And yes, I saw Powerhouse's comments, and frankly think they're ... well. If we need "100 powers" acting the same way to establish how they work, I guess everything's up in the air but Brawl and Sprint. -
Wrong gender NPC spawn: Save the lawyers from the Circle of Thorns
Greycat replied to RikOz's topic in Bug Reports
This isn't a bug, I don't think. If you go outside and look at the NPCs walking around, you'll see plenty of NPCs named like that. Edit: See pic. That just took a few seconds, going from one side of the KR tram to the other. -
... hmm. I should run it on my energy aura brute. I used to kind of laugh at people trying to TP Foe me back when PVP was more of a thing on that character... wonder if that's overpowered by it too.
-
Hmm. Thoughts. - Did a HM ITF. Last room's a little chaotic, but that was in part to that being the group's first run. It was interesting. It's also the first ITF team wipe (earlier) I've seen in a while. Also, I sense that TP-resist IO might become a little more popular... - Two new symphonic alts. I like the set, but it also is what I'm griping immediately about - I can do without the damage (and notification) on the ST confuse, and why did nobody do an editorial pass on the descriptions? I see they were brought up in the focused feedback thread - at least for some. Have to pay attention to "polish," there. But those are minor gripes.
-
Base Editor Changes: Things We'd All Like to See
Greycat replied to Dacy's topic in Suggestions & Feedback
Wishlist of things I'd like to see: - Fixing some of the early items. For instance, I almost never use the SG tables, even on live, because they're *gigantic* and if you can sit in the chairs even the largest characters look like five year olds at the adult table. Even some of the later items are better done if you have the individual components (thinking of booths.) - Would probably take work: An "Align" command. Both for parts (similar to snapping pieces to a grid - align chair to table at a usable distance, for instance) and, honestly, for characters to be able to sit in things instead of floating over them. But that's more a pipe dream. - Scaling. Especially if tied with basic "lego block" shapes we can use. And tied with that - - Save / Copy Custom Item, so you only have to do it once and have a "drawer" to pull it out of again. Even if it's base only. I have no idea how easy or hard those two would be. - Preset permissions. Probably as part of an (overhauled) SG permission window. Right now, any storage just takes "top rank only for get/put." Great if you only have 1-2 items - which, back when everything cost prestige, was probably the case as you were putting them down. Now, it's just a pain. I tend (in the "function over form" bases) to have - say - two tables per level range for commons (10-25, 30-35, 40-50,) and probably "set" and "Special," which turns into time having to go into each one to set it so everyone (or most people) can use them. Then I have to do the same thing with the salvage storage. I'd rather just set it once and have everything inherit it. (I'd also go for having them wide open by default and just having to go in to tweak what I want to be more restrictive. It'd still take less time.) - More default floor/wall textures. I'm kind of surprised (for instance) that we don't have a "Grass" floor to choose from (like factory grid, harano, etc.) Or "Dirt," though that can be recolored from some of the other. - Guessing it would be a server-intensive thing, but *to my understanding,* pets generally don't work well in bases (for masterminds/controllers) because there's no pathing in the bases telling them where they can go. If you're close, they can follow you, but don't do it well. Being able to schedule a pathing run on a finished base - probably with restrictions on when and how often it can be run - would be nice, and potentially open the door for things like base NPCs walking around. (For instance, have a restaraunt with a server making the rounds of tables on a path you set, or just "wander freely," etc.) *IF* this were opened up, I'd probably see it as "Put in a request for it to the development team to run" versus "Player can trigger whenever."