
Menelruin
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Everything posted by Menelruin
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Incarnates for Mastermind....how do they even work?
Menelruin replied to Menelruin's topic in Mastermind
Is there a particular reason for Pyronic? I was given to understand that, barring choices for flavor, Ionic tended to be the go-to, for ease of aiming. -
So I kinda bumbled my way along to level 50 as Mastermind, and it's just now occurring to me I have no clue what incarnate abilities to get, or how they'll even work. If I get a damaging proc, does it only apply to myself, or my pets? Will defensive Alphas help them survive, or just me? For all the other ATs it seems pretty straightforward, but I have no idea what to do on MM. Anyone have any advice? I went Bots/FF as "easy mode" for my first MM, if that matters.
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That reminds me of an idea I had before for you to have a Nemesis character who popped up now and then, with counter/inverted versions of your powers (swords vs axes, ice blast vs fire blast, rifles vs pistols, etc). Would be complicated to do, but would be AWESOME.
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So for some of us going for the "flying brick" concept, Mighty Judgement is most thematically appropriate....but it's tricky to use it while airborne, or even when in the process of landing/jumping. Could we either have an option available (maybe from Null the Gull) so that when you use it while flying or jumping, you suddenly slam downwards in a badass Superhero Landing? Or barring that, can we make it so that if you click the button while falling, it doesn't just fail, but instead does the usual circle "waiting" effect, and automatically triggers as soon as you get close enough to the ground?
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It's bothered me for AGES there aren't a lot of good concepts that mesh with the "magnetic" costume aura!
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Let's make a FEMALE huge body already!
Menelruin replied to TheLeprechaun89's topic in Suggestions & Feedback
THIS! I had a couple concepts that require a rotund physique! -
My apologies if I missed this in another thread, I did a quick scan and didn't see it.... It used to be that if I saw someone speak up in LFG or Help or whatever, and I wanted to do a quick message to them, I could click on their name, then press either M or T (I forget which) to automatically start a Reply. It's no longer working with the quick key, though I can still click on a menu with the mouse. Relatively minor convenience thing.
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Anyone making kickass builds for this? I've already got one someone was kind enough to post in the Beta thread....
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A double-bladed sword in general would kick ass.
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Could we get a click-heavy defense or resist armor set?
Menelruin replied to aethereal's topic in Suggestions & Feedback
So, idea for a power set: Energy Absorption, like Bishop in X-Men. Has powers like a click to steal some Resist from all enemies around you for a while, and maybe a buff that, once you click it, remembers the last damage type you were struck with, and gives extra Resist to it for a while. As an interesting twist, could give it LESS protection to Smashing and Lethal, as it's about absorbing radiant energy as compared to strictly kinetic attacks. -
Love it! Especially since it would finally allow a 100% "poison" themed character, via a Toxin/Poison Troller!
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A fee I already paid in advance, as I want this for my energy/energy melees! 😉
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Ooh, shiny!
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Quasi, maybe? My concept was that someone can produce both healing and detrimental bio-compounds, but then uses a sword as an "applicator" for the negative ones, since he doesn't have fangs or claws or anything. Though if a paladin were an ACTUAL option, I would've made one long ago....
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What would be absolutely IDEAL would be Poison/Broad Sword, as a combined mesh of biokinesis, like Elixir from X-Men.
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Maybe, straying a bit further in terms of looks, but I suppose it might be closer in terms of theme of "active healing" abilities.
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I'd prefer Regeneration for theme, but honestly, Willpower is more Regen than Regen is, so it could work.....
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So I know that Streakbreaker prevents you from having too many misses or failed dodges in a row if your accuracy or defense are too high for it to be realistic. What I'm wondering is, does it automatically trigger on the pertinent attack, BEFORE or AFTER confirming it should hit or miss? For example, let's say I have a 95% chance to hit an enemy, and I miss. On the following attack, does the game roll like normally FIRST, see if it hits, then apply Streakbreaker if it misses? Or does it FIRST apply Streakbreaker, without bothering to roll first? Just wondering because it FEELS like Streakbreaker is kicking in an awful lot...
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To minimize how MUCH it gimps me?
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I want to make a character who uses a sword, has the regen pool, and takes the Medicine pool, and possibly the buffs from Experimentation. Given those requirements, which AT will be hurt least by this?
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So I know in general it's not really worth it to take pools like Medicine, etc, as compared to just taking a support AT, but if you want to do one for theme/concept's sake, which one is LEAST BAD, if you want to take those? Was hoping to do something with Sword and Regen........
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Focused Feedback: Teleportation Pool Revamp
Menelruin replied to Jimmy's topic in [Open Beta] Focused Feedback
I was just thinking about this. It could be tricky in mutli-level maps, but you might be able to limit it to outdoor maps, and say your character falls from the sky, with some massive amount of fall protection for a few seconds. Hell, even if it was limited to non-instance maps, and just had a number of "hotspots" you could teleport to (certain contacts, detectives, transport, etc) would make it feel more "valid." -
Like many folks, I'm SUPER-hyped about the upcoming changes to Energy Melee! Which left me anxiously wondering two things. Firstly, anyone know how much time these sorts of things typically spend in Beta before being brought to Live? Obviously it's a case-by-case thing, but do these normally take a week or two, or like a full month? Secondly, they put several cool things on Beta at once. Is the Dev Team going to wait until they're ALL good to go, then put them all on Live at once? Or if Energy Melee is solid, but the Teleport revamp still needs testing, will they bring one change to Live, and hold the other back. THANK YOU SO MUCH DEV TEAM!
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Actually, the FUN thing is that someone gave me a Dark/Regen Brute build that can easily tank the Hami core.....with no supports during the fight 😁 Defense is moot, and the only Resist that matters is Toxic (which Regen gives plenty of), so it's actually damn near perfect for it. Of course, anything ELSE would squish me easily....
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I'd love it if I could disable the (visual) stealth from Energy Cloak, so I can get that defense bonus and still see my kickass costume....