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skoryy

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Everything posted by skoryy

  1. I admit, the fall leaves are a nice touch. But maybe I'd save the gardening for the week of Thanksgiving? That tree's gonna be dead before Tony Romo can even hand out the turkey legs.
  2. I'm still saying 'yes' because I understand we all play different ways, the devs do the best they can to improve things for all of us, and I'm not here to blatantly stir drama. Ahem.
  3. Nah, you had already made your mind up on how superior you were to everyone else when you jumped in. There's more ways to play than just your way.
  4. Around and around and around we go. Has anyone changed any minds, no.
  5. Can I have an Aquaman heroic epic AT? I always wanted to look like Jason Momoa and talk to fishes! More seriously, though, the VEATs start from mook class and work their way up. The Praetorian EAT analogue would then be seers and rangers, working their way up to Diviner or Heavy Trooper. Which... actually would be a fun idea. I'd play the heck out of a Heavy Trooper EAT. FIRE EVERYTHING!
  6. Welcome to 'The Only Valid Way To Play Is My Way To Play, Part LCMXVII Of A Series.' A little understanding of everyone else can go a longer way.
  7. I'll just leave this video clip here on my thoughts regarding MMO players and the Skinner box. More grind isn't the answer, we know how to meta the heck out of grinding. We've meta'd the heck out of everything.
  8. Oh yeah, I'm reminded. Will there be a revisit on those mag 3s on tanks and brutes?
  9. While we're here, let's put in the same vote whether they want instant 50s with full T4 incarnates and purple IO sets. I want to see the results of that vote.
  10. That blaster can still pull mobs from other groups, and they're going to have a lousier day of it because of the aggro cap. The tank may not have room to bail them out. That sounds to me like that's actually more challenging. But again, if you want more challenge, we have it! How many teams have you run through DA? How many through the harder incarnate trials? Heck, how often do you take a +4/x8 team against Malta, Circle, Carnies, or Nemmies?
  11. Let's try it this way: Explain how increasing the aggro cap is a greater challenge and more fun.
  12. Increasing the aggro cap won't make content more challenging. What it will do is make the rewards come faster while steamrolling Council with S/L capped lvl 50s. Again, I'll take the lack of challenging content comments seriously once I start seeing regular groups running Dark Astoria, Mother Mayhem, and the Underground.
  13. I'd say a good metric would be performance at set levels of damage and recharge, like the scrapper DPS spreadsheet.
  14. Alright, who cast necrothread?
  15. Another Rad/StJ here. Mostly for thematic reasons - think Agent L meets She-Hulk - but also partially for all the -Def. I have several 50s including my beloved brute, but I keep going back to her just because its just so much fun to plow through mobs to the crunch of Spinning Strike and Crushing Uppercut. She's going to be utterly fantastic once the buffs go live. My next project is a remake of my main tank from live who's a little more FotM, but SD/SS fits his Six Million Ruble Man concept better.
  16. Well, feel free to explain why its thematic for tankers to have easier end management than every other AT in the game. Why not scrappers too? Added: Why do you want to buff for thematic reasons, and not game balance? What would you nerf to balance out the buff you want?
  17. Energy Mastery, incarnates, enhancing for end red, hoarding blue skittles... Endurance management is part of the game for everyone.
  18. That would explain why my Ill/Sonic was having a rough go of it. She'll need more purples too.
  19. As someone who writes code professionally...
  20. Honest question, if y'all are tired of caves and task forces, then what exactly are you doing with the new characters you're farming for?
  21. I have mine slotted in Precise Strike, which Mids says has an 83% chance to proc and is used twice in my attack chain. I should also mention that I may have another advantage with Death Shroud, I vaguely remember discussion about damage auras and fury back in live.
  22. Well, if you want to include all that, then let's add in the Superior Brute's Fury proc. Now the brute is maintaining an easy 90~% fury and they're pulling away from the tanker every time.
  23. I rolled up my Rad/StJ, loaded her up with her final full IO build, and gave her a roll against Council at +0/x8. The experience was very... crunchy, I'd like to say. I particularly enjoyed seeing all the orange numbers pop up after every Spinning Strike and Ground Zero, and all the reward dings after I fired one off. I'd need incarnates and superior enhancements to really compare her to my brute main over on Everlasting, I suspect she'd be noticeably slower at +4/x8. Not too much slower, though. And she's gloriously impervious. No bugs I noticed, aside from ATOs and event enhancements not having their superior values while attuned. UPDATE: I upped the difficulty to +2 and went after the Council again. Damage still feels good.
  24. Dark Astoria and incarnate trials are, like, right over there.
  25. I'm counting 256% recharge on 'two level 50 recharge IOs'. I'd like to know where you got these IOs, I can use a few on my alts. Now, I can get double-stacked Fulcrums with two level 50 IOs + Siphon Speed + Hasten. But that's, again, assuming you can get 10 targets twice in a row... The secret is making sure everyone else is there, you hit ten targets, and nobody else who's jumped along hasn't fired off their Judgement, room clearing AoE, or whatnot. If you're micro-managing your runs this way, I don't have a problem with this. Just don't expect the game to be balanced around it.
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