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Everything posted by biostem
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HC needs to develop a policy on memorials.
biostem replied to Greycat's topic in Suggestions & Feedback
I think you touched on some salient point, @Greycat; It's one reason why I suggested having a separate, instanced area where any and all memorials can be placed without impacting the rest of the game. Further, and this is where I think things get contentious - exactly how fondly remembered or popular must someone be to get such treatment? If someone near and dear to me passed away, but only played a handful of times, are they any less deserving of being immortalized than someone who everyone knew and played all the time? If you had the "endless memorial hall", then all requests could be honored, but out in the open world, who or by what criteria is person A granted such special status, but person B is not? -
In reading some of the various sets, whilst deciding what character to create next, I noticed a few oddities with how some sets are described. Do you think any of these pointed to some additional aspects or components of these sets that were never implemented, or just artistic flourish/liberty? Example 1 - Gravity Control: "This power set allows you to manipulate the forces of gravity to control your foes. Enemies have little defense against Gravity powers." > I do not recall gravity control having any special acc bonus or -def mechanic. Do you think the "Enemies have little defense" part is just flavor, or was the set going to have other effects/debuffs? Example 2 - Ice Control: "You can draw moisture from the air to create icy formations. With these abilities, you can control ice with remarkable precision to dominate your foes." > What makes ice control have "remarkable precision"? Again, it's not more accurate than other control sets, IIRC...
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Power Customization: Assault Rifle suggestions
biostem replied to Tathya's topic in Suggestions & Feedback
Even if you kept the exact same animation, and just replaced the gout of flame with a generic muzzle flash effect, it'd be a big improvement for those not wanting to use a "frankengun"...- 1 reply
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Insert compulsory "shrinkage" comment [here]...
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I don't know if it's just me, but after watching the trailer, the character models and animations are falling squarely in the "uncanny valley". I mean them no ill will, but I'm going to have to pass on this one...
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My only concern is that, at some point, wouldn't things get a bit... crowded? I figured if we had a central location for such tributes, and since as an instanced area it could be expanded as needed, it would offer the best of both worlds...
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Maybe they could use a door in Echo Plaza to connect to a sort of "Memorial Hall", which can include such tributes...
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I don't think suggesting something on these forums necessarily precludes them from ever being implemented. I think it's more like "hey I made this thing, you should implement it" as not a path they can take...
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I think this hits the nail on the head - for me, at least, CoH offers a degree of familiarity, flexibility, and comfort that's hard to get elsewhere, but at the same time, that can lead to boredom and/or tedium. Taking breaks is a good piece of advise others have offered. Similarly, you may want to look at something like Epic games - I'm not endorsing the publisher, but they do offer free games every week, (and not just for some trial period), so it may be worth looking into. There are also other good F2P games out there, or, heck, even some other CoH servers that implemented new and different powersets/ATs...
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Fear Based Powersets & IO Sets Suggestions.
biostem replied to Canadian Anvil's topic in Suggestions & Feedback
The benefit of the fear effect is that it pretty much works on every enemy. That, IMHO, is enough to make such a set, if not worth actually implementing, at least worth contemplating. The problem is that each attack after the first would basically break the effect, (even if it further extended it). It'd be like a weird sort of cross between a hold effect and a sleep effect. I wonder if such a set would be better implemented to have some powers apply fear, whilst others consume it to produce other effects - maybe you could temporarily summon a "nightmare" or other form of "fear entity" by consuming said effect... -
Other than the drones, seems more "sciencey" to me...
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What, Exactly, is the Requirement to Spawn Winter Lord?
biostem replied to Astralock's topic in General Discussion
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What, Exactly, is the Requirement to Spawn Winter Lord?
biostem replied to Astralock's topic in General Discussion
Necro-mancy, or necro-the other thing???- 25 replies
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Damaged face options for male/female faces?
biostem replied to Xion80's topic in Suggestions & Feedback
There are various scarred or otherwise diseased/injured face options - just scroll down the list. If you wanted something specific for when you were injured or defeated, you'd need to create a separate costume for that and switch when applicable... -
Take an existing character you enjoy, and use one of their alternate builds to just go wild! Create a build that you'd never consider before, and try some different approaches; Maybe try to make that blaster into the tankiest melee character possible, or how about a melee controller with all the fighting attacks? Experiment, and switch to the main build to help fund it or if it doesn't work out...
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Void-Blade Melee Basically, this set would use as many of the blade attacks from psi melee, only dealing negative and cold damage. Each attack has a chance of applying the "Desolation" debuff on targets, which slows the target and applies a tohit debuff upon them. 1. Lesser Void-Blade (uses psi blade's animation, only with a slightly lower damage value, but also a slightly quicker recharge), deals minor cold + negative energy damage. 2. Void-Blade Thrust (uses the quick-version of Assassin's psi blade) - deals minor cold & neg damage. 3. Void-Blade Sweep (uses psi blade sweep's animation), deals moderate cold+neg damage in a cone. 4. BuildUp 5. Whirling Void-Blade (uses broadsword's whirling sword animation) - deals moderate cold+neg damage in a PBAoE 6. Taunt/Confront (depending on the chosen AT) 7. Extricate Void-Blade (uses the crack whip animation from demon summoning) - deals moderate cold+neg damage in a PBAoE 8. Greater Void-Blade (high cold+neg damage) 9. Executioner's Void-Blade (uses the long version of psi blade's assassin's blade), deals high cold + negative energy damage. Special: If a target is already afflicted with "Desolation" and the target has less than half health remaining, this power recharges instantly.
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Cool screenie! It makes me wonder, though - since the Kronos is basically an upsized Zeus, what would its constituent Hercules be like? "Large but not so giant monsters"?
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Avengers: Doomsday - Full Cast Announcement
biostem replied to ZacKing's topic in Comic, Hero & Villain Culture
It'd be kind of interesting to see him as the serum-less "Hydra Smasher" pilot... -
In general I agree, but with the caveat that the the clicks should be "organic" within the set, and not feel too forced. For instance, imagine if ALL the powers with in a given armor set were clicks with set durations - so your basic shields, status protection, etc - It'd be a nightmare to manage, and the powers likely couldn't be given values high enough to offset that clunkyness...
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Potion Blast: Using various concoctions, (be they something you crafted in a lab, produced naturally, or acquired through other means), you are able to afflict them upon your foes, causing a wide range of debilitating effects. This set's special "schtick" is that every power causes some degree of "splash damage", which deals some toxic DoT to enemies near your primary target. 1. Venomous Spittle: Deals minor toxic damage and imparts a -def and -res effect on the target. (Uses envenom's animation) 2. Dart of Queasiness: Deals some initial lethal damage + a toxic DoT. Toxic Dart does NOT have any splash damage, but has a small chance of making the target nauseous, which causes them to double over and "generate" a small, temporary puddle around them that deals minor toxic DoT to any enemies that step in said puddle. (Uses the animation from toxic dart) 3. Enfeebling Globule: You propel a mass of compounds toward your target, which can blind or otherwise weaken them. Deals minor toxic damage and imparts a temporary -tohit and -dmg effect. (Uses alkaloid's animation) 4. Noxious Breath: A cone attack that deals toxic damage to any enemy caught within it. Slows affected enemies' movement speeds and recharge rates. (Uses neurotoxic breath's animation) 5. Corrosive Flask: You throw a vial of caustic compounds at the targeted location. It deals heavy toxic DoT and has a slight chance of causing any enemies that pass through it to pass out due to the noxious fumes, (small chance at a knockdown effect). (This would use the animation from corrosive vial) 6. Paralyzing Poison - Moderate toxic damage + a hold effect. (Uses the paralytic poison animation) 7. Rage Serum - Produces confusion in the afflicted target, and causes them to emit a noxious cloud, which deals minor toxic DoT. (This would use the adrenal booster animation) 8. Noxious Trap: You place a device on the ground that emits a toxic cloud for a short duration. Any enemy entering its AoE suffers minor toxic DoT and can become disoriented. (Uses the animation for poison trap) 9. MOAP - You create/emit/conjure the "Mother of All Poisons" above yourself, then hurl it at an enemy. They, and all nearby enemies, take heavy initial toxic damage, as well as toxic DoT. Targets defeated by this attack have a small chance of reanimating as a temporary "Sludge Monster" that fights on your side for a short amount of time. (Uses the animation for neutron bomb as well as either a hydra or shivan npc model for the sludge monster)
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I suppose it's a matter of perspective, but I set the status-protection power to autofire, then only use the heal or +end power when needed. Everything else is either a toggle, an auto power, or so situational that I don't consider it a normal part of my power rotation...
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There ain't no rest for the @Snarky. Anyway, I thought he was a Ventrue, all this time...
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Building a new character with SO's and other tips
biostem replied to Diantane's topic in General Discussion
No single approach to slotting will work for every character. While end is certainly an issue for everybody, one thing I didn't see was slotting for ACC. IMHO, being able to hit with your powers is more important than just about anything else. Especially in the lower levels, trying to avoid "overflow damage" is important, and you may even want to detoggle some powers as situations change. Somewhat related - an end redux in a click power may serve you better than double-slotting them into toggles. If you have a way of funding your character, that dramatically changes the story - if you can afford a panacea, miracle, numina's, and/or performance shifter, you can basically eliminate the need for other sources of end for certain low-level characters. Tackling this from a different perspective are "meta-powers"; For instance, if you have a defender on your team, and if your level/build permits, taking maneuvers and tactics can significantly improve the performance of you, your teammates, and any pets, (they're still great powers on other ATs, just with lower buff values). -
I second this. Plus, you can select one of the less obvious claws weapon models, so it looks more like you are just kind of punching the enemy.
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Cast time? No, but you can decrease it's recharge time so it's available more often...