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Double XP is active on all shards until October 21st
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Everything posted by biostem
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I don't think it's so much that the force is fading, just that a Jedi, who likely is able to "reach out with their feelings" or letting "the force flow through them" at an almost instinctual level, due to training from an early age, is able to suppress that. It'd be almost like a person, who passively breathes without thinking much about it, may have to switch to taking only shallow breaths, if they were working in a particularly stinky environment or such...
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What I'd love to see is both an always on and an in-combat aura, which comes in a variety of options. Basically, it'd be a simple effect consisting of multiple concentric circles around your character, representing the typical radii of powers, (8', 12', etc), as well as variations which include emanating lines to match the typical cones, (30 degrees, 45 degrees, 90 degrees, 120 degrees, etc). These could be tintable, and perhaps in "flat" or "glowing" options. I think this would be a great way to help players position themselves and to get a better idea of the sense of scale within the game, or to just look cool! Your thoughts?
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Is there such a thing as societal norms in CoH?
biostem replied to Ukase's topic in General Discussion
Well, I presume they go 1 of 2 ways: Extremely quick, (a lot of stealth, ATT use, or just knowing where the objective all are), or a lot of BS-ing with each other and just running casually. I can't speak for everyone else, but there are definitely times when I'm kind of half-playing with other casual folks, and just kind of on auto-pilot as a way to unwind... -
So I tried a bunch of different builds out, and am going with an energy/energy stalker. She's about level 26 ATM, and other than running out of end in protracted battles, (should be resolved at 27 when I can slot a Numina's Convalescence +regen/+rec in health, and again at 28 when I get energy drain). I've also kitted her out with 3 stalker's guile in 1 power, and the other 3 in another, to double up on the acc and defense set bonuses. Further, I have the assassin's mark unique in yet another attack power, and the gaussian's unique in build up, all pretty much funded by one of my other characters that had a ton of merits saved up for a rainy day. Please let me know if there are any other suggestions you have or advice you can offer. Thanks again!
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Is there such a thing as societal norms in CoH?
biostem replied to Ukase's topic in General Discussion
It's a bit of a crap-shoot, sure, but I've met some really great people via PUGs, and if you don't have the time commitment for a TF, they're a great alternative, (more referring to radio missions here, though). -
Is there such a thing as societal norms in CoH?
biostem replied to Ukase's topic in General Discussion
Communication is key: "Hey all! Thanks for inviting me! May I ask what difficulty we're running this at, and is it a kill all/speed run/etc?" Would've saved the OP a lot of frustration... -
Both are great costumes! I do feel, though, that the "without" version could use a sash, belt, or some sort of accoutrement...
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I wanted to go with an alliterative name and something of a more classic look. To those ends, I present "The Sage Shade":
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I wasn't quite happy with how my design, based on @The Peacock's came out on the first go-round, so after much tweaking, (and on a different character), I present to you "Dirgerend":
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It would be great if we could have an option to exclude the head or something, when it comes to loading a costume...
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I wonder if Nova and Dwarf are simply coded to disable all other powers, (save for the ones specifically granted by those forms), vs all other powers then having to be recoded to suppress when one of the forms was active...
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It'd be awesome if there was some way to place a mannequin wearing one of your costumes in a SG base, and allow others to interact with it to download the costume file, or allow players of your AE missions to "acquire" the costume file for custom NPCs you created, (all at the creator's choice, of course).
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Well, as part of something like a Taskforce, I agree that they are annoying filler. As an OPTION, for someone desiring a bit more XP while streetsweeping, I could see it...
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I was wondering if something like a "Defeat 50 Nemesis in Peregrine Island" open-world radio mission would be something the OP would like...
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I think the OP means this instead of this.
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Look up "paradox of tolerance" - you are literally asking why people won't tolerate actions that are, by definition, intolerant. Go pose your thoughts about PvP in a new thread, if you're not referencing the OP.
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So do you treat your radiation powers as more of a contingency for AVs and the like? What powers do you fall back on for such content where enemies die to quickly?
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Shame on those of us that don't want non-consensual PvP foisted upon us! Yeah - remind me again how wanting to force something on others makes you the "tolerant" one...
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Do enemies outside of missions give less XP or something? Other than them not typically scaling to the same levels as those in missions, (which others have pointed out you can still find in select places), what am I missing? Is it the convenient tight grouping and ability to adjust their level and spawn size within missions that the OP feels is lacking outside?
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Your points are valid, but there's one thing I think you're missing - it's whether putting in the effort to try and both drain the endurance from enemies and debuff or halt their recovery is worthwhile for normal enemies and encounters; Sure, it's great against AVs, but bosses and under are basically defeated in short order. Even against AVs, allowing just a sliver of end to be recovered pretty much means they can use all their attack, since NPC powers cost much less end for them...
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I think the OP said they weren't a fan of "anchor" powers, though. Rad is a great set, but in this instance, I don't think it meets their criteria.
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I can understand that. If you want something a little different, poison/dark is a very different animal. Nature/ice also has its own flair...
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I tend to play with more casually put together teams, so I can't speak on how frequently people are reaching the damage cap on their own, but fulcrum shift is not the only power in the set, and many folks I've teamed with are thankful to have SB and ID kept on them. Either way, you can always leverage the -res in sonic blast, and don't underestimate the utility of siren's call, (especially with the team accidentally aggros another group)...
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I would rather see the spawn rate increased, or implement some system of summoning the giant monsters, (perhaps with some diminishing returns implemented on a per-player basis, so people don't just farm the same one over and over back to back).