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Everything posted by biostem
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Windows, Linux, or Mac OS only. Please check the Getting Started section.
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Is it possible is was another AT? Crab Spiders get Omega Maneuver, which summons a vaguely pill-shaped object, which attracts enemies...
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Ever since I learned of Homecoming, rushed to relive all the stuff I was yearning for when the game was live, then finally got into the Incarnate stuff, my outlook on the various ATs has changed somewhat; I found that liked the Sentinels' single-target focus early on, but their damage and AoE capability quickly became concerns. I've also moved more toward ATs that can provide some benefit to the team, besides just damage, damage, and more damage. I do like how 2 Sentinel APPs offer heals, but besides that, they neither have the damage to quickly wipe out swathes of enemies, nor the durability to tank, (speaking generally here, not in terms of high-performing instances). They are, though, a fun soloist, and fulfill an itch for that armored ranged attacker...
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Likely, they'd have to add entirely new belt options that had the attached books, tablets, etc. IIRC, adding new attachment points/sections for costumes is tough to do...
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The current crafting system is pointless.
biostem replied to Galactiman's topic in General Discussion
I much prefer how in CoH's crafting system, I can basically target specific items I want to create, and work towards acquiring them, without having to rely on "RNGesus"... -
Psi Blast - Alternate animations needed
biostem replied to Outrider_01's topic in Suggestions & Feedback
Agreed. There are so many blast animations already available - not all psychic do such exaggerated gestures with their powers... -
The tech already exists, since those options are available for capes, so YES, please!
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If you want to also color the inside of the "butt cape", set the colors, then tic the option to apply them to all pieces. Yes, it'll also change the colors of all your other parts, but you can then uncheck it and recolor the other parts...
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If you have a pile of Inf, but not a ton of time, you could drop some on the particular enh's, recipes, salvage, etc that you want...
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Give Doms and Trollers pets at a lower level, say 12 or so
biostem replied to kelika2's topic in Suggestions & Feedback
I've never had any issues with any of my controllers feeling weak or underpowered; Set up containment, then profit. It's really that simple. Perhaps you are just not a good fit for the AT, or perhaps you are expecting something out of them that isn't to be had. If, as you say, this whole topic is merely a matter of subjective opinion, then it is incumbent upon you to also acknowledge that, and that the counter-perspectives are just as valid... -
Give Doms and Trollers pets at a lower level, say 12 or so
biostem replied to kelika2's topic in Suggestions & Feedback
So... take away controller/dom pets, then? That has not been my experience playing controllers in general. *Some* sets could use a buff/tweak, but containment does wonders for controllers. Dominators, granted with some work, can be monstrously powerful. -
Give Doms and Trollers pets at a lower level, say 12 or so
biostem replied to kelika2's topic in Suggestions & Feedback
One person's "convoluted" is another person's "well reasoned"... -
Give Doms and Trollers pets at a lower level, say 12 or so
biostem replied to kelika2's topic in Suggestions & Feedback
Maybe pets should remain where they are, but should receive some sort of buff/benefit when a dominator has domination active... -
Give Doms and Trollers pets at a lower level, say 12 or so
biostem replied to kelika2's topic in Suggestions & Feedback
To some extent, it's a matter of "delay of gratification" - While I agree that sets should be viable at all levels, overall, there is also something to be said about having the patience to slog through some less fun power picks until you get to the good stuff... -
I played the live game from beta till about 2009. I have very little interest in running the low level content and playing the "have to redo enhancements every 3 levels or so" game. To that end, I typically run my "Biostem's underground culling" tunnel farm to about level 22 or so, then outfit myself with some 25 IOs, so I have a solid, never-expiring foundation, and can contribute to higher level teams. I've started going back and running some of the lower level TFs, which I probably only ran a few times on live, and I gotta tell you... it's quite a slog having only 1-3 attacks and such...
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Non-rune option for Sorcery - Arcane Bolt
biostem replied to biostem's topic in Suggestions & Feedback
Even if we rule out some sort of tech animation option, simply replacing the rune with a generic ball of energy would, IMHO, both permit options for magic characters that don't necessarily cast runes, and allow non-magic character to RP it. I mean, we have options for mystic flight and translocation that omit the runes... -
Basically, I've found myself sometimes wishing I had a particular inspiration, even at the cost of taking a medium or larger inspiration to get a smaller one of the type I want/need. Since it's technically a downgrade, how about allowing us to convert 1 medium or larger standard inspiration to another of a lower tier?
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Maybe use some of the kinetic melee animations, only have them generate or utilize the tidal power mechanic...
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They do a funding drive each month, but I don't think you can setup a recurring payment. I think you can set an alert for when the dev/GM posts about it, though...
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Woohoo! Was able to get in! Thanks HC devs et al!
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If we're talking about characters which sort of embrace the concept of a "mastermind" in the comic book sense, and not necessarily how the sets perform in game, then I think something like ninja/dark or ninja/traps would best fit the bill.