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Everything posted by biostem
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I'm just working off of the history of previous MM sets; Soldiers, thugs, necro, etc - all use unique models. I'm not against the idea of using existing models/assets in general, I'm just working off of established precedent.
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I'm all for more MM options, but I imagine that they don't want to go with direct imports of villain groups for the power sets.
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Honestly, it'd be easier to simply offer crossbows as an alternative for the pistol weapon models, then to try and rework all archery attacks/powers into using crossbows...
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Are you using any of those programs that change the hue of programs to make it easier on your eyes or anything? Maybe try taking a picture with a smartphone or external camera for reference...
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Returning player apparently with amnesia of game mechanics
biostem replied to AroneousMentor's topic in Help & Support
Welcome (back)! Try this: /t charactername, yourmessagehere You should be able to create a new chat tab, (I think you can right-click the main chat tab and select 'create new window' or click the little + icon). Select "private messages" or something similar from the left column and click the arrow to add it to the other one. Some badges have other bonuses/functions - check the Wiki for more info. What color are the enemies that you are fighting? The amount of XP you need to level up can feel like a big hurdle as you progress - stick with it or try teaming up. You can look for teams running higher level content to see how you fair... Do you mean the "enterbasefrompasscode" thing? I think you have to be within like 10' of the actual base portal or something similar, now. I think your best bet is to search the forums for a list of acronyms or initialisms... -
But with everything in there, you'll never be able to find the specific piece of salvage you're looking for...
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The -usetexenvcombine switch drastically lowers the resources needed to run the game. If you're just going to have a character sit at a door or follow your main character, (perhaps with a power on autofire), then that's all you need...
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That is not my interpretation of the chain of events, after re-reading Snarky's and then your posts.
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Some people want to be able to deal damage at range, with a good degree of survivability, without having to play the market and IO meta-game. It's also a little more "focused" insofar as you basically turn on whatever armor powers you need, then just blast away, (sure, you may have a couple click powers from your armor set to juggle, but those tend to be few). It may not be the highest-performing AT, nor may it be the pinnacle of damage or survivability, but you have a good bit of both...
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He originally qualified has statement with "almost", meaning "not every", so it seems you are in the wrong, here...
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Suggestion: "Preview" option for existing alternate builds
biostem replied to biostem's topic in Suggestions & Feedback
Can you please elaborate upon what you mean by "name the build"; Do you mean creating a macro and naming it? If so, there's not a lot of room for names visible on the macro button. Thanks! -
So I've been having a lot of fun with my fire/regen Sentinel lately, with one of the high points being that I can get a team heal via 2 of the APPs, (fire and elec have one each). One thing that's a little annoying is that I have to keep guessing which of the 3 builds has each. I'd love to see an option, (perhaps like the costume window), which either shows a snapshot of the power management window, or simply lists the powers and set bonuses as they appear in the character information window. Your thoughts? Thanks for reading!
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NP. Just be aware that is is frowned upon to bring your second instance in on regular team content without advising your teammates of this, (unless you are the one running the farm).
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There's an option in the launcher to allow multiple instances. Select it, launch the game as normal, then initiate a second instance of the game. You'll need to setup a 2nd game account for said additional instance. You can then switch between the 2 instances or use a 2nd computer to run the other instance...
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Some players intentionally skip certain upgrades because it hampers the pets' effectiveness. It's rare, but it happens. I'd rather be give the option to have this vs it being foisted upon everyone...
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The Knives of Artemis also have very cool packs that I'd love to see made available to players!
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A simple MM midgame/early Incarnate buff.
biostem replied to ArchmageMC's topic in Suggestions & Feedback
I wonder if there is some way where you could opt to summon only 1 of the T1 and T2 pets, in exchange for having them be the same level as you, since that's how it works earlier on... -
I'll go with "is it really that difficult to just stand there and basically do nothing already" camp...
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If they lowered the recharge on the chief debuffing powers, their AoEs can be kept smaller. I think poison's trap should be able to be thrown. I'd like to see alkaloid given a small AoE, like envenom and weaken. It'd be great if the defender/corruptor/controller version of its T9 could optionally be placed on allies instead of just yourself as well. I'd also like to see non-spitting animations made available for all of its powers. Cheers!
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"Temporal Armor" would, IMO, involve either reverting your body to a healthier state, (heals, regen), placing yourself out of sync with the current timeline/reality, (something akin to phase shift or represented with defense or damage resist), or perhaps speeding up yourself (super reflexes) or slowing your enemies, (think ice armor).
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A different approach might be a thugs/elec mastermind - you can turtle up in your farraday cage while in bodyguard mode. Chain the heal and other buffs off of your pets and you should also get the benefit.
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I hear Lighthouse is jealous!
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No Powers in Power Trays after Character Creation
biostem replied to Apparition's topic in Bug Reports
It would really help to know details about the character - when they were created, when you saw the missing power trays, whether you're a hero, villain, Praetorian, AT, powersets, whether you went through the tutorial at all, etc. Maybe there's some pattern to all this... -
I think the color coding would address this, but some popups would be nice as well...