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Everything posted by biostem
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Hear hear! It can be very difficult sometimes to keep a particular costume piece selection empty/"none"...
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I know this is going off topic, but why not just proliferate all animations of the appropriate length/duration?
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What is the dumbest way the game has confused you?
biostem replied to ninja surprise's topic in General Discussion
I was trying to drag a recipe from my recipe window to the auction house so I could sell it, but I just couldn't get it to move over. After a short bit of frustration, I realized I actually had the vendor window up, as I had sold some random SOs to a vendor, and was trying to drag the recipes from there to the AH, which obviously wouldn't work! D'oh! -
One oddity with dark blast, (and many of the "dark" powers, IIRC), is that the resulting power color is actually a blending of the primary and secondary ones chosen. I was wonder if a) we could get a "bright" color option for such powers, or b) one where there is a better/more distinct separation between the primary and secondary color selections you chose. Thanks for reading!
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Why, though? What is your actual reason for wanting this? Is it that you want to free up the slots you'd normally devote to making it permanent? Is it you get defeated frequently, thereby having to wait for it to finish its recharge to get the benefit? Do you like spending more end per second? What is the actual *reason* for wanting this change?
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Or having to hold someone whose feet are in cement and hands bound behind them, at "crossbowpoint"...
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"Reach for the Limit" is Broken, please fix.
biostem replied to TheWhiteLady's topic in Suggestions & Feedback
I wish they could provide details about the proc chance/conditions for the power in the power widow... -
The corruptor is essentially a reverse-defender - they get the blast set as their primary, and the support set as their secondary. They get a chance to crit on enemies under, IIRC, 50% health. Dominators are a much different animal than controllers, IMHO; Yes they share primary powersets, but instead of getting a support secondary, they get one that consists of ranged and melee attacks. Their class special ability, domination, is a separate click power that doubles the strength of your control abilities, refills your HP/END, and grants you status effect protection. You can play any standard AT on either side, though, so just pick what you find most appealing. You can even switch the EATs to the other side, by speaking to Null the Gull in Pocket D.
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New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
Personally, I don't have any issue with the different damage types - it's theming the set to be in line with other powersets. "Nature" isn't really appropriate, given sets with similar names, and anything like "Druid" is too niche. That's why I suggested an "elementals" concept - doesn't necessarily tie you to magic or a specific arcana... -
I mean, all you'd have to do is have your character take out their walkie, do some sort of pointing motion, then have a missile or other projectile fall from the sky to the targeted area...
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Great character, but I have to deduct points for not having him say "totally tubular" while lounging in an innertube... :-P
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I suppose it's all a matter of whether you consider "support" to be tied to the AT or to the buffs/debuffs they bring to the table...
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New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
Isn't smoke flash supposed to allow the ninja that uses it to crit for a certain period of time, thereby dealing additional damage, (whether it works like that in practice, is another story). -
And an alternative to the spitting animations. I'd also love to see alkaloid given a small AoE.
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New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
Mercs & Bots get a ranged targeted AoE, (M30 Grenade & Photon Grenade, respectively). Each MM set also gets some sort of special power, which can also deal or add damage in some way, (Hell on Earth, Soul Extraction, Gang War), while others buff existing pets, (Serum, Fortify Pack), so my suggestion of using a modified version of Meteor from Seismic Blast, isn't that far off, either... -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
If you're talking about the hypothetical elementals MM set, then I'd probably go with charged bolts, hydro blast, fireball, then a modified version of meteor, which deals a lot less damage, but also buffs any of your elementals that are in the blast radius. -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
I wonder how difficult it would be to add some sort of "elemental attunement" mechanic, where you can activate one of 4 mutually exclusive toggles, which shift which particular element you are using at any given moment; I suppose they'd basically have to code 4 versions of each power in the set... -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
You are incorrect, as @Rudra pointed out... -
I think a simple solution would be to have mass confusion "kill" any minions or LTs it hits, then summon a "mind controlled" version of said enemies, which act as temporary pets that fight for you. Have the power act as normal for anything higher...
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That's a really slick implementation!
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Lord of the Rings: The Rings of Power
biostem replied to ShardWarrior's topic in Comic, Hero & Villain Culture
I've reread the thread just to make sure I didn't miss something, but did anyone claim to be taking offense "in the name of Tolkien"? What I did see was a bunch of people stating their opinions or pointing out how creative decisions made wildly deviate or outright contradict Tolkien's original writings... -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
Not to derail things too much, but I think a classic 4-elements arrangement would be pretty easy to do: Two of your tier-1 pets would be ranged fire blasters, with the 3rd being a water blaster with some healing powers, (heck, you could basically reverse the dehydrate power for this). Your tier-2 pets would use a combination of seismic blasts and earth control abilities, and your tier-3 pet would use powers from storm summoning, such as tornado and lightning storm, possibly with an electrical blast or buff thrown in for good measure. Then you, as the mastermind, could have charged bolts, hydro blast, and a fireball as your personal attack, and perhaps a much watered-down version of meteor as the set's special attack, (it could provide a temporary damage buff to any of your elementals it lands near)... -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
I understand the niche you are trying to fill with this set, but I think that is its undoing; While in context of the source you are drawing from, it makes sense, within CoH it just feels all over the place. I almost feel like this would make more sense for an "elementals" MM set, where you summon ones from different elements, which in turn utilize the appropriate powers. As @UltraAlt mentioned, "Nature" currently has a defined meaning wihin CoH, and that's spines/thorns/plants/toxic... -
I always thought it'd be so awesome if you could call in an air strike or something...
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I dunno if this necessarily jives with the lore, but I think this one turned out nicely; A former member of the Knives of Artemis, stripped of her wrist crossbow and sword, who took up a full-sized bow and life of heroism instead. She's "The X-Knife": x-knife1.costume
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