Jump to content
The Beta Account Center is temporarily unavailable ×

biostem

Members
  • Posts

    8101
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by biostem

  1. It's a beautiful sentiment, but I have to wonder - has anyone been acting awfully, only to have someone say to them "you should be nice", then have a total realization and changed their evil ways? I mean, pretty much any "normal" person already knows this, and the rest just don't care. If someone is going to troll or harass others, it's almost a certainty that they know what they're doing is wrong, (or at the very least, against the rules)...
  2. I wonder if just allowing greater extents to either end of the various sliders would totally break the game...
  3. OK, gotcha. My concern is that it'd be pigeonholing players into some very specific forms, then. Perhaps there could be a single power that makes you appear as a particular enemy, to grant a form of stealth that they can't see through, but which gets broken/deactivated if you attempt to use any other power. Other powers in the set could emulate specific enemy abilities, but in name only, (so no permanent aesthetic change) - maybe only overlay the enemy model over yours as part of the power activation - think "Form of the Behemoth", which grants you various fire-related abilities while it is active. Another approach would be to go the Kheldian route, and have each form be a toggle that changes your appearance and grants you powers you can only use while in that form...
  4. Can you elaborate upon what these forms would be - you mention "as decided by the devs", but what would you envision, here? Are you referring to various NPC models? Non-humanoid models in game?
  5. A /dark or /storm MM can already get another pet, and a /traps one arguably gets multiple...
  6. Frankly, I wouldn't change the sets at all; The idea is that you lock down enemies and have your pets do the dirty work for you. I think replacing the attacks from the summoning sets with armor toggles would put too much emphasis on your character - they're not meant to be in the fray. Heck, I was considering putting something like a placate power in there somewhere, so you could "bug out" if an enemy takes interest in you. Think less a squad leader, and more of a coward that takes advantage of you while you're down...
  7. Archetype name: "Subjugator" Archetype special ability: "Subjugation" - Your summoned entities take reduced damage from and deal increased damage against, any enemy that is under any control effect. Primary: Control Secondary: Summoning Archetype Summary: Whether through charisma, coercion, or other means, you are a master at getting others to do what you want. You are able to restrict the movement and ability to act of your enemies, call upon powerful allies or minions, and have the latter take advantage of the former. I'd love to hear your thoughts and feedback on this concept. Thanks!
  8. This could be the ranged equivalent of titan weapons - maybe slower animations until a "lock-on" effect kicks in, or something, with different payloads and such, (culminating in a mini-nuke)...
  9. I think it would vary depending upon which particular character or powerset(s) we're talking about. For instance, several of my shield defense characters could really benefit from quick recovery. Phantom army would be a lot of fun on several characters, (especially with the clone power option). Entropic aura would be very useful on a controller or defender...
  10. I know the powers aren't interruptible... I'm saying the way they interact in this particular instance could change. It's like saying, "it'd be interesting if you could slot damage enh's into the upgrade powers to further increase those pets' damage" - "but the upgrade powers don't do that" - this is a change I'm suggesting, not a description of what the powers currently do.
  11. It'd be interesting if you could slot in interrupt reduction enhancements into these powers to shorten the animations...
  12. The "multi-aspect" IOs basically take care of this for you...
  13. Currently, we only have the option for "The" as a prefix for our characters. Now, I know we can add stuff into a character's name, but due to the limitation on the use of punctuation, you cannot, for instance, have "Dr. D'Monic" or something similar. I would love to see some common titles, like "Mr.", "Mrs./Ms.", etc, added as options - or at least allow us to use like 3 punctuation marks/symbols in our character names, (so I could have "Captain So-and-so" as a name. Is it a technical limitation, or is there some exploit I'm overlooking? Thanks for reading!
  14. Straight out of the Pulps, comes Dr. Thorizon, (AKA Eve N. Thorizon): eve n thorizon1.costume
  15. I'd love it if there was a "back piece", which basically placed your sword, axe, mace, or rifle on your back when not in combat. Don't worry about any special animations - when not in combat, render the weapon on the character's back, and when in combat, make it invisible. Heck, I'd even just take a static back option, and we can change costumes ourselves. The same would be great for the various shield models,...
  16. Organic Armor Thorny + RG blades also go together rather nicely:
  17. The RG blades, if colored correctly, also look quite good with the Omega gloves:
  18. Perhaps go minimalistic and do something like Omega gloves + Widow blades:
  19. Knocked down many times, but always getting back up, she is "Battle-Scarred": battle-scarred3.costume
  20. I went with a little red in the costume, but please feel free to tailor it to your liking: ann ionic1.costume
  21. Again, inspired by She-Wolf's design, I present to you "Dive Girl": dive girl2.costume
  22. Copy-paste your combat log for each character, for a similar length of play and versus similar mobs, so we have an objective way of evaluating your claim...
  23. So I had many level 50 characters back on live. I love CoH, but I find myself spending more time creating new costumes and trying out different powerset combinations, than I do getting any character to a high level. To-date, I don't think I've gotten any character through the Incarnate content. I see someone else's costume, or I get inspired to try out a particular build, and I run off to whip up a costume and get to playing it. I get the character to the teens or mid-20s, and quickly lose interest. I want to stick with just one character, but cannot seem to get through the slog of the higher levels. Do any of you folks have a particular approach or mindset that you get yourselves into, in order to complete that journey to 50 and beyond? Thanks for reading!
  24. I've never been a fan of locking costume pieces behind certain achievements or such, except maybe some faction logos/symbols.
  25. I'm somewhat confused by your post - play the game if you find it fun, and stop whenever it ceases to be so. A large portion of the story arcs are self-contained, and indeed do conclude. There are some over-arching stories that were never concluded, (I think there was going to be more Incarnate content, Primordials, etc, that wasn't completed), but that doesn't mean what we do have cannot be thoroughly enjoyed...
×
×
  • Create New...