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biostem

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Everything posted by biostem

  1. You can pull off a topless look with certain color choices, but I'm still not sure what would be accomplished by adding nipples...
  2. I know there are various pieces of password management software out there that can auto-insert your credentials into websites and such - would any of them work for a stand alone program like CoH?
  3. I'd be happy if we just got some more female tops with skin, preferably without the weird jagged straps going around the sides & back, and perhaps not just options that involves leather and straps/buckles. I'd also love more options that could be utilized under shirts/jackets/other top pieces, that didn't show such ugly straps underneath.
  4. I'd love to see an Anime-esque "hash-mark" style teleport effect...
  5. Even if we just had a generic "moving, attacking, following, standing down" reactions, and a simple "None" option, it'd be worlds better than the forced RP responses we get from some henchmen.
  6. I wonder how difficult it would be have the Tequila launcher be able to save your login info and "inject" it into the in-game one, then confirm it, to take you directly to your character select screen...
  7. I second this, and would go a step further, and like to see versions with no hoses or tubes - just the tanks.
  8. This is a fairly simple outfit I've used as the basis for a few of my characters. It makes a great space or flight suit, or any other type of retro/tech base layer. I called this one "The SpaceCase": spacecase2.costume
  9. When one too many of her performances were ruined by local gangs, something changed within this woman, who decided to take her newfound powers and dancing prowess to the streets, as "The Blue Brawlerina": blue brawlerina2.costume
  10. There's that self rez temp power that grants you like 1 of every large insp. There are also powersets with self rezzes in them. The regular rez insp should be inferior to the other options...
  11. Well, "Awesome Bios" are a form of art, (literature), just as much as a costume would be...
  12. Then add it to the tutorial. Removing options or imposing what you think is the preferred playstyle is not the answer...
  13. A better option, IMO, would be to give players access to the radio or newspaper automatically, upon reaching level 10 or so, and providing better guidance about how to locate a level-appropriate contact and how to obtain missions from them.
  14. It's called "sniff", IIRC...
  15. Here's a variant on a costume I made a while back, only with a melee bent to it - "The Desert Revenant": desert revenant1.costume
  16. So I created this character, called "The Drawbacker", who is an archery/temporal manipulation blaster. I like her design, but it is missing something, therefore I am here asking for some input from you fine folks. I'd love to see if any of you can add a bit of flair or pizzazz - something to give the costume a bit more interest. My only request is that you keep the waist-cape and chainmail. Thanks for reading! draw-back1.costume
  17. Here's one I think came together rather nicely: "The Dryad of Midnight" dryad of midnight1.costume
  18. Perhaps the effort would better be directed toward some arm/hand costume pieces that resemble a cannon/gun, (think Mega Man or Samus Aran). Bonus points if they can be made to only appear when actually attacking!
  19. Could do a bit of both - when low on health, Sappers try to self-destruct their packs, but if you defeat them before they get a chance, all the stolen END is instead released...
  20. So I'm just in love with the gravity primary for controllers. The only thing is I can't seem to find a secondary set that I really enjoy using, (I tend to just pick ones with a self-heal or a desirable buff/other power). Do you folks have any suggestions? I tend to go with nature or electric secondaries, but I want something different. Any suggestions or recommendations would be greatly appreciated! Cheers!
  21. Or a very confused chef... "It's a cookbook!!!"
  22. Can you post a pic so we can help you out? Maybe post a screenshot in the costume request thread for additional ideas...
  23. Here's my attempt: bear lee.costume
  24. When CoH first came out, I was already burnt out on sword & sorcery MMOs. I was also tired of games where some small pile of rocks or lowly wooden fence could block your path. CoH was the first MMO I played where you could truly explore the entire environment. It was also nice that you neither looked the same as nor had the same powers as everyone in your "class". I also really appreciated that enemies reward good XP, instead of having to just rely on quest completion. I must say, though, that there was a lot of guesswork back in CoH's nascent days, but learning about the power(sets) and which primary worked well with what secondary set was part of the fun. It was also a much different feeling at launch - 6-slotting the same type of enhancement into some powers, simply because I didn't know any better, and there was no "enhancement diversification" back then. I remember trying to land on the blimp in Atlas Park, or desperately trying to find my way out of Perez park before I got my travel power. I remember when they introduced the Shadow Shard, and being nervous about each jump on my super-speeder. It's tough to put myself into the shoes of someone who is just discovering the game now, but either way, anyone that enriches the community is a plus in my book. Welcome aboard!
  25. Simply put, I would love to see the various chest emblems offered in a few different sizes, (mainly smaller, though I'm not against offering larger ones as well). I'm thinking something like 75%, 50%, and 25% of their current size would be great! I also think it'd be a relatively easy addition to make. Thanks for your consideration.
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