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biostem

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Everything posted by biostem

  1. That's an appeal to popularity. I'm sure most kids don't like shots, either. And your point is? In general, I don't want to see people leave, either, but that doesn't mean concepts like balance or not caving in to the masses is an all-or-nothing scenario. Look, it's obvious my opinion on the matter is unpopular. I'm not going to bother replying any more because it's just not worth the energy to do so anymore. I still hold to my position. Cheers!
  2. Hmm.. seems flight in the shadow shard is a bit more specific of a case than, say, a global recharge buff. All characters *do* have a heal - in the form of rest and the regen from health. Now maybe you're talking about a more burst/all in one go type of heal, but even then, it doesn't fall into the same category. The fact that the medicine pool isn't taken as often as hasten demonstrates that. Again, not the same case, and the numbers don't back it up. The cost to benefit ratio of taking or not taking hasten demonstrates that; 1 power pick for a~70% global recharge buff is too good.
  3. It was hyperbole, to demonstrate how you obviously have some semblance of where the line should be drawn with regard to how some powers confer a huge benefit but we shouldn't take things further; You draw that line *after* hasten, and I'm making a case for why it should should be reigned in a bit more.
  4. Absolutely - taking 1 power should not so drastically increase the performance of a character when compared to one who doesn't/didn't.
  5. False dichotomy; You can keep your flight, your punches & kicks, your laser beam eyes - just maybe you should have to actually slot for recharge, instead of relying on 1 power to do it for you.
  6. So we should give everything away for free, yes? Instant level 50s and IOs, right? Maybe we should just let players pick whatever powers they want totally freeform, irrespective of AT. There are obviously some things you support in the name of balance, yet you have a blind spot with regard to hasten...
  7. Who asked for it to be "at the top of the list"? Or, you are so in love with hasten and being OP that you cannot look at things in a wide and objective sense.
  8. Wait? Are the devs unable to address multiple aspects of the game? Are they unable to do both? Where's your brain gone?
  9. Which is irrelevant because CoH:HC is no longer for-profit.
  10. You're also assuming that they *didn't* just go with the notion that people like power creep, and so just rolled with it, either. Since neither of us can demonstrate the devs' actual intent, perhaps it's irrelevant. CoH:HC is no longer for-profit, so things that improve the overall health of the game should trump those that make a tiny fraction of the game's builds better.
  11. Sometimes the medicine is bitter, but helps in the long run.
  12. Right back at ya, buddy! This is a DISCUSSION about what can/should/ought/or not, be done, with said game...
  13. The entire game? No. I wouldn't even say certain aspects of the game. Contrary to popular belief, "balancing" != "redesigning".
  14. Possibly - Maybe they should be looked into, but that's not what we're talking about right now. For the record, I *do* feel that all the set bonuses from inventions are too OP, due to how they can be stacked.
  15. It may not benefit *you* at all, but IMHO, it would benefit the game as a whole. Certainly it would be a blow to those top-end players that maximize as many aspects of their character as possible - I'd never deny that.
  16. So let's say you have ~ 3 recharge reduction SOs/generic IOs in a power. Hasten grants roughly 2 SOs of further recharge reduction. This total bonus is not impacted like as if you tried slotting 5 recharge redux in that power - that's what I meant. As for Incarnate abilities - that's a whole 'nother can of worms...
  17. Well, there's no reason characteristics of the game can't be reexamined. Nothing is set in stone, afterall...
  18. The diminishing returns from ED, for one thing.
  19. Imagine if there was a power that globally increased the magnitude of all mez effects. Would you be fore it or against it? Most powers have a cooldown time. Some don't allow you to, within that power, reduce that recharge. Some also don't benefit from global recharge buffs, but those are much fewer in number. Can you not see how being able to work around these kinds of restrictions is terribly unbalancing? Maybe we shouldn't be able to have things like perma-dom or T9s. Maybe if we didn't have these kinds of work-arounds things that actually need attention would get it. I also get a good chuckle when some people equate "doesn't agree with me" to trolling. Unless you can actually demonstrate that is the case, then you are just someone who can't argue your position, and resorts to name-calling.
  20. Hasten "breaks the game" insofar as it essentially allows you to bypass restrictions that were put in place and allow you to not have to worry about taking or slotting other powers. Why bother taking non-mandatory lower-tier powers when you can just take hasten and use higher tier ones? How would you react to them saying that a whole slew of powers would no longer benefit from global recharge bonuses? You could still slot the power directly for recharge, but it wouldn't benefit from hasten and all those other global recharge buffs? Meta-powers are insanely powerful, and should be granted very sparingly and with great consideration for their impact on all other aspects of the game.
  21. Mmm. Nothing like a little ad hominem to get a conversation going right.
  22. No. You have to be persistent and able to memorize and regurgitate. Would you really want to be operated on by a doctor who got a C or C- in medschool? No, the difference is that hasten is a great power, full stop. Maneuvers is a good power under specific circumstances. Quite different.
  23. Correct; The reasons I gave make them bad at it.
  24. Teams. TEAMS. So if 8 people take it AND they slot it, then it's really good. Not the same.
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