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Everything posted by biostem
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We'll also need a fist bump and the "hand explosion" follow-up...
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What do *you* do with alternate costumes?
biostem replied to Wild Claw's topic in General Discussion
A lot has to do with the character's concept. For instance, my current "main" character started out as a member of a paramilitary organization. Her initial costume was very much in line with a typical military uniform. As time went on, and she "loosened up" a bit more, her costumes became more casual. My more technical-oriented characters tend to take the "Iron Man Approach", in that they'll have a basic suit, a covert ops one, an aquatic one, etc. Other characters will update their appearance to reflect their growth in power or for RP reasons... -
Serious question here - What are you actually hoping to accomplish by doing this? I assume you want to have fun playing your characters - do you honestly think this, and any friction it may cause, (even with the disclaimer you mentioned), will be worth it? I am totally willing to give you the benefit of the doubt, but you have to accept that many people will interpret that as a "get out of blame free" type of thing - where "your character" can say truly awful things, but it's ok because you are "roleplaying". Again, I don't know you well enough to pass judgment, but nowadays, this sort of topic can be understood as a thinly veiled excuse to get away with hateful stuff...
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Maybe it was a different artist trying to make their mark? *shrugs* Mechanics aside, what sort of color scheme would you personally, love to see in a powerset, (assuming you had total control over what colors were used)?
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I have found archery to be very fast. The catch is that you're dealing lethal damage, which is more highly resisted in later levels. Still, I rather enjoy it!
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Accuracy at lower levels is painful
biostem replied to ShardWarrior's topic in Suggestions & Feedback
You already get a tohit bonus while your character is below level 20. You are fighting multiple enemies that are applying tohit debuffs to you. Were these enemies even-con to you, or higher level? You could buy yellow inspirations for about 40-50 inf, which should cap your tohit vs even-level enemies. Even slotting an acc TO gives ~8% more to your acc. There are already multiple ways of dealing with the issues you are describing... -
Mad geniuses of the forum: Necromancy secondary insights?
biostem replied to ParaBruce's topic in Mastermind
She's currently level 38. It's not a bad set, but there are definitely some stinkers in there. Acid arrow is defintiely my mainstay power. Ice arrow, once fully slotted, is quite useful. I haven't been able to fully slot up EMP arrow, but I imagine it'll be pretty good once I do. Flash arrow is also quite useful; It allows my zombies and grave knights to get really close without the enemy noticing. I have to use my origin power (taser) to ignite oil slick arrow, but sometimes I prefer to leave it unignited to enemies just keep slipping on it. Disruption arrow stacks nicely with acid arrow for even more -res. I'm using entangling arrow as a mule for a few set IOs, (the set that also causes immobilizes to have a chance to deal lethal damage, and it also gives all my powers +9% acc). I'm debating slotting flash arrow for more -tohit, but it seems like a rather low amount that it applies - though the set does kind of lack ways to keep your pets alive, (though that is somewhat mitigated as your pets get drain life with the level 32 upgrade)... -
Mad geniuses of the forum: Necromancy secondary insights?
biostem replied to ParaBruce's topic in Mastermind
I've been leveling up a necro/trick arrow MM, but then people have said that I'm just punishing myself... *shrugs* -
Just use the Tunnel network or one of the open server SG bases...
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In gravity's defense, there is a little "warp" or "wormhole" animation, to imply that you're pulling the object from somewhere else. I wonder if hurl could use the texture of the ground that you happen to be standing on, to at least make it seem more plausible...
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I really wish we could get that skull belt where the band and buckle parts were different colors...
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Wasn't there some sort of "cancel actions" type command back on live, that would allow you to use a power to draw your weapon, but then prevent you from resheathing it?
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OK, so I'm gonna go with kind of a weird build here, but I think it'll work: Primary: Bio Armor - 1st power pick Inexhausitible Secondary: Either dark melee for a bit of a tohit debuff on enemies, or savage melee for blood frenzy Pools taken: Fighting: punch, kick, tough, weave, crosspunch Leaping: jump kick, combat jumping, super jump, acrobatics, spring attack Leadership: assault, maneuvers, tactics, victory rush *Force of Will: weaken resolve, project will, mighty leap, wall of force, unleash potential Alternatively, Speed: flurry, hasten, superspeed, whirlwind, burnout *Not currently available, but is in development.
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I bought a lifetime subscription to Champions Online as CoH was nearing its shutdown, and while it offers more in the way of character customization and has some very nice features & mechanics, I found its storylines to be uninteresting and the villain groups uncompelling. CoH just scratches that itch for me, where very few other games managed to do so. I've tried DCUO, Tera, and many others, but to no avail...
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Is there some kind of superpowered outside heroes (and villains)
biostem replied to ZeeHero's topic in Roleplaying
There is this notion of "required secondary powers", where characters typically have all the other aspects necessary to use their powers safely, (such as a superspeeder having ligaments and tendons that can withstand the additional forces), but what if your character didn't? As to your example of the person who can control earth, but is otherwise as vulnerable as a regular person - there are a few ways to go about it; You could RP that a sufficient motivation arose in their life, for them to put themselves in harm's way, (maybe a loved one was kidnapped or murdered, maybe there was some other villain-caused disaster that spurred them to action, etc). Another approach is to impose a "hardcore mode" limitation on yourself - play the character conservatively, but if they die, you delete them. I mean, regardless, I'm sure someone who can control the earth would be really helpful in rescue operations or construction... -
I think of sentinels as an attempt to encapsulate resilient ranged attackers, a la Iron Man and War Machine, while taking into consideration game balance, (hence the lower defensive values and damage numbers). Their primary sets have been adjusted to skew them towards single target attacks earlier on and their AoE target caps have been lowered, so it also seems that they are meant to stand "mano a mano" with fewer, more powerful enemies, too.
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This sounds great! I can't wait to see how these "Pages" work out!
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So, my understanding is that, base and same level as you, enemies have a 50% chance to hit you. No matter what, enemies will always have at least a 5% chance to hit you. Therefore, if you can attain 45% defense, you reduce that "base 50% chance to hit" to only 5%, (which they can never drop below anyway). Now, if you're fighting higher level enemies or ones that apply defense debuffs to you, then going beyond that 45% defense can be quite useful.
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I suggested a power pool here, which basically involved your character using various random items that they could reasonably find during their adventures in Paragon City. I imagine a similar pool could be added for things that aren't weapons as well.
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Just as an FYI, when you "release" your pets, they basically die, instead of just vanishing. The "dismiss" command makes them go away without leaving a body. Thanks!
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I really like mystic flight's 2-in-1 functionality. I'd love to see both teleport and fly revamped to be more attractive.
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Well, it'd be hard to replicate specific enemy parts in a recognizable way, (unless we already have their parts available), but perhaps you could get close. For instance, let's say you started out in a fairly generic jumpsuit. You defeat a notable CoT boss, and update your costume to include the CoT mantle/cape thingy. Later you take out a Freakshow boss, and upgrade your character with a pair of cybernetic arms. After that, maybe you've taken down a major member of the Devouring Earth and give yourself plant/organic armor legs. Later still, you take down a big name Malta Operative, and don one of their helmets and nightvision goggles, and so on. Admittedly, though, the resulting costume would look a little mismatched, but you'd have "trophies" representing all your greatest accomplishments...
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I had to double check just to be sure, but it strikes me as odd that there isn't, in fact, a "shake hand" or "offer hand to shake" emote at all. Seems weird. *** Sorry for the tangent ***
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My current main counts herself among the undead. She's a former soldier who, in her undeath, learned to raise other dead to enforce her will. I'm not sure how she'd fit in with the V:TM clans though, (maybe a mix of Brujah and Giovanni?):