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Everything posted by biostem
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Here's something I came up with. I kept the skintone reddish, but went with silver & gold for the armor, to reflect his more heroic nature: dark thermal demon 1.costume
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I don't think it's just you. It is annoying that, like you said, the closest you can get is chain or barbed wire. I'd imagine that even a small selection of pendants attached to said chain/barbed wire, would go a long way to expanding our options. Similarly, something like a selection of buckles/bangles *other than* the pad lock for the chain, would do wonders for character customization options.
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OP, I gotta be honest with you here - maybe mind control isn't the best primary for you. Try gravity, plant, or darkness.
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Male or female? Hero or villain? More or less human in appearance?
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Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
As someone else pointed out to me, flash arrow cannot deal damage, otherwise it would remove the "no aggro" effect of the power. I say make entangling arrow into electric net arrow, like blasters get for tactical arrow, thereby addressing that issue. As for glue arrow - maybe it could be changed into some sort of toxic/bio-sludge arrow, that in addition to the slow effects, it could impart -regen. Maybe also add a toxic DoT to boot. -
So I've tested some of the powers, and I must say, at least from my limited experience, that Project Will has a painfully slow animation, (though its recharge is a bit faster than Arcane Bolt's, so that's nice. It's really no substitute for a bona-fide primary or secondary attack power, (which I suppose is the intent). As a plus, however, it isn't quite as obviously tied to magic as sorcery's powers, (no floating runes, etc).
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Well, the name was more to keep in line with the regular archery set, but sure, that's fine. Makes sense. Sure! Hmm... I wonder how difficult it would be to implement something akin to a rain of arrows that deals moderate to heavy energy damage, while also applying a smaller radius, less potent version of transfusion and transference, emitted from all enemies hit?
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I generally agree with the larger point you're making, but I just want to dispute this point - CoH was *never* meant to be played by children, much less unsupervised ones. I'm pretty sure the ToS/EULA require you to be an adult, (legally speaking), in order to even be able to accept said terms, so this argument falls flat, as far as I'm concerned.
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Your point is taken. I was just thinking that I didn't want every power to be a gas canister or grenade. You could just as easily explain it as launching explosives at your enemy's feet, and the blast sends them skyward. One part of my thinking is I liked the idea of a location-based power that persists for a short while, and emits the effect intermittently for that duration, instead of a "fire it off then it's done" sort of affair. I was also thinking that, since trick arrow lacks any buffs, that strategic arrow could sort of buck the trend...
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The thing is, how do you define "playing... wrong"? If you mean that you aren't taking advantage of the feature of your powers, (for instance, the range inherent in most of a blaster's primary powers), then yes, playing a melee blaster "blapper" is playing the AT wrong. If, however, you define "playing... wrong" as "not accomplishing the primary purpose of your chosen archetype", then a blapper *is* actually playing said AT correctly, as a blaster's primary role is damage and killing enemies quickly; If you're able to accomplish that, while in melee, without dying, then you've played your character correctly. OTOH, if you define "playing... wrong" as "not having fun while playing", then play any AT however you like, and you've been successful!
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Gotcha. Thanks for the info.
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Simply put, this is a control set that utilizes specialized arrowheads in order to dominate the battlefield. The powers are thus: 1. Anchoring Arrow - You fire a specialized arrow that wraps your enemy's feet in strong steel cables and buries itself into the ground, thereby immobilizing them and dealing minor smashing damage. 2. Taser Arrow - You fire an arrow with a specialized stun module attached, which deals moderate energy damage to your enemy and holds them. 3. Fistful of Anchoring Arrows - Cone immobilize, similar to the 1st power. 4. Flashbang Arrow - You launch an arrow with a flashbang attached, which deals some initial smashing and energy damage, and disorients foes in a targeted AoE. 5. Neural Inhibitor Arrow - You launch an arrow with a specialized device attached, which interrupts your targets' mental processes in a small AoE, thereby confusing them. 6. Neural Amplifier Arrow - You launch an arrow at a targeted location which emits a beneficial field, thereby improving the regeneration and recovery of you or any friendly players that stand within its AoE. 7. Dampening Field Arrow - You launch an arrow with a special device attached, which drains the abilities of any enemy that stand within its AoE, thereby reducing their damage, attack rate, regeneration, and possibly even putting them to sleep. 8. Cryogenic Field Generator Arrow - You launch an arrow at the targeted location, which pulses with intense cryogenic energy, thereby encasing any enemies that pass by in ice. Targeted AoE hold, moderate cold damage. 9. Gravitic Inversion Arrow - You loose an experimental gravity-reversing arrow at a targeted location, which pulse intermittently, thereby knocking enemies who get too close high into the air. Deals moderate smashing damage. Please let me know what you think. Thanks for reading!
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The problem, IMO, is that, with IOs, enhancement slots can act as powers...
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Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
Hmm... good point. Maybe make "entangling arrow" into "electric net arrow", like I think they did for the tactical arrow secondary that blasters can take. -
Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
I'm currently leveling up a ninja/TA MM. She's level 38 ATM. Here are some suggestions I have, (in no particular order): 1. I would have flash arrow deal some minor energy damage, so you can set off oil slick arrow while staying within the set. 2. Change "disruption arrow" to "bioelectric arrow", which, in addition to the -res to enemies, applies a recovery and regen buff to allies. 3. I like the OP's idea of giving entangling arrow a mag 1 hold. EDIT: It would need to be mag 2 to hold minions in 1 shot, IIRC). 4. Give ice arrow an effect where, upon breaking free, enemies around the target take minor ice damage and are also slowed. 5. Add a debuff to an ignited oil slick arrow, where enemies can spread a fire DoT to other nearby enemies as well. Cheers! -
So I've had some mixed results when trying to use Sorcery on various controllers, (mainly because arcane bolt had such a darn long animation). I liked the damage it did once I could setup containment, but especially on teams, enemies were dead before I could really take advantage. I was thinking of trying out the new(ly added) Force of Will set, but just haven't had the opportunity. Has anyone tried it yet? If so, how is it working out for you? Thanks!
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So, OP, there are a few things to keep in mind: 1. Initially, villains could not make tankers or scrappers - brutes and stalkers basically filled those two roles, (more or less). 2. Each AT is "meant" to fill a different role - for instance, tankers generate an AoE taunt with their attacks, brutes generate a single target taunt, and scrappers/stalkers do not generate any taunts with their regular attacks, (scrappers get a single-target taunt ability, but that's separate and completely optional). 3. To the best of my knowledge, scrappers have the highest base damage modifier on their attacks, but brutes have the highest cap on just how high their powers' damage numbers can go. Similarly, tankers have the most HP and stalkers the fewest. 4. If you look at the powersets that multiple ATs have access to, there are changes to how some of them function and when each AT gains access to them. Honestly, I look at it in terms of the "whole package", and not just who has the most damage or best defenses; Some armor sets boost your damage, and some melee sets provide better survival tools...
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I beleive Rylas did mention that he wanted to stay true to the original powers' icons, as they were before sunset...
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Well, an ongoing theme could be her trying to reconcile her indoctrination and innate abilities, with a desire for power and revenge; She "needs" the training she received from the 5th Column in order to survive, and couldn't do so without the abilities they "gifted" her, but at the same time, there's no chance for a normal life for her. It's basically a matter of "the world won't go easy on me, so I won't go easy on it (or its inhabitants)".
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Accuracy at lower levels is painful
biostem replied to ShardWarrior's topic in Suggestions & Feedback
No, it really doesn't. It takes a couple of hits to bring down minions and LTs, and you won't under normal circumstances, be running up against bosses at that level, (unless you either seek them out or up your notoriety). -
Accuracy at lower levels is painful
biostem replied to ShardWarrior's topic in Suggestions & Feedback
You have a base 75% chance to hit even-level enemies. Further, below level 20, you have up to an additional 15% extra bonus to acc, so that brings that up a lot more, (up to a 90% chance to hit). Lower level enemies have lower defenses of their own, and are less likely to have powers that debuff your chance to hit. The maximum chance to hit you can ever get is 95%, so a low level character, with no enhancements at all, is nearly at the same level at someone who is all IO'd out... -
Welcome back! Out of curiosity, how closely tied to the fairytales that you mentioned, are you looking for the character to be? If I wanted to make a "brave woodsman", for instance, would that be acceptable? What if I wanted to do something inspired by one of Aesop's fables? Is that too far removed from the feel you're going for? Cheers!
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Then why not make it more of a tongue-in-cheek reference - like someone really goofy who styles themself as an "uber badass" - maybe they're so incompetent that they can't even get the insults and regalia right. Alternatively, imagine an ocean-themed character who was a master at binding objects, they dubbed themself "Knot Sea", and there was a horrible misunderstanding with the name registrar...