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Everything posted by biostem
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A lowly up-and-comer, originally calling herself "Recurve Reeba", she was in over her head while raiding a Vahzilok lair by herself. On the verge of death, and with virtually no way out, she self-administered an Eidelon serum, and the day was won... but at what price!? Now, she goes by "Ragged Reeba": ragged reeba 1.costume
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I would really like to see several of the organic armor pieces offered with skin instead of a tights base layer. You can fake it to a certain degree, if you select a skin color that matches one available to tights. For instance, look at the feet/boots of the below image:
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One thing that frustrates me about using the aura effects to replace parts of geometry, like the head, is that they tend to "dissipate" if you move around a lot.
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Great costume! Now all you need is a Lamia, Centaur, and Harpy to hang out with!
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Here are mine (in no particular order): 1. I really want to see more customization for MMs - even if it is confined to the humanoid sets at first, it'd go a huge way toward realizing several concepts. 2. I'd love to see more blaster mastery sets added to compliment newer sets, like pistols, beam rifle, water, etc. 3. A balance pass performed on the older power pool sets - why take flight when mystic flight includes teleport. Unless you want the hasten or the inherent stealth, speed of sound includes a short-range teleport as well. 4. Fix the weapon redraw issues and lack of customization with Soldiers of Arachnos. 5. Port over, ( and if needed, modify), illusion control, to Dominators. 6. Put together that "whip assault" set for Dominators that many people have suggested, (maybe use war mace or broadsword to fill in the melee attacks). 7. Allow assault rifle and beam rifle weapon models to be used in all relevant powersets. 8. Add an option that allows you, during character creation or from the costume editing window, to have powerset colors carried over to all or specific power pools as well. 9. Allow top/pants/gloves/boots patterns to be applied to spectrum pieces instead of the odd color mixing that currently occurs between the primary and secondary colors you select. 10. Buff the 1st powers in the control sets - up the damage/increase the secondary debuffs/etc. to make them more attractive. For me, such powers are more for setting up containment than any of the other effects they provide, really...
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So I've read other people's suggestions, and made a few of my own, but I think this would be a very simple implementation: Basically, while working on a costume, allow players to ctrl+left click or right click on a color box to put a separate marker/highlight around it. This wouldn't affect what color is actually selected, and would instead just be an indicator for the player. So if you look at the example below, the light blue is the currently selected color, but the red, green, and purple squares are "marked". This would be just a tool to aid people in selecting colors that they want to carry across the current costume, (but not necessarily apply to all pieces):
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I don't think it's feasible to replace all movements and such, but perhaps an emote could work.
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I wouldn't do a separate elven and dwarven set; Instead, I'd love to see a set themed around high fantasy - something like knights/footmen as your T1s, archers/rangers as your T2s, and a wizard or cleric as your T3. Have the direct attack powers be something like a broadsword, mace, or great sword, and the unique powerset ability be something like a battle standard/banner that buffs your minions and nearby allies. Alternatively, instead of the melee attacks for the MM themselves, make the T3 a cleric, and give the set "magic" attacks. I'm thinking something like "magic missiles" (modified power bolt without the knockdown, and some other effect instead), a lightning bolt or freeze ray, and a fireball.
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Now make one where Big Girl was out doing her super-heroing, but had to revert to her smaller form to fit through a manhole or something... 😝
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So I've been watching a lot of anime lately, and a common theme among them is the idea of a weapon that can grow/evolve/change with the user. Taking a queue from this, I present you with "Varia Ballistica": Normal: Chemical: Cryo: Incendiary: varia ballistica 2.costume varia ballistica 3.costume varia ballistica 4.costume varia ballistica 5.costume
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Here's my attempt: Nemesis Pool (is it just another plot!?): 1. Nemesis rifle: ranged, lethal, moderate DoT. 2. War Hulk serum: self HoT, +dmg res all. 3. Jaeger Mine: You summon an unstable Jaeger, which charges the targeted enemy and explodes on contact, dealing moderate damage in an area. 4. Summon Jaegers: You summon 2 standard Jaeger drones, which attack distant enemies with their light machine guns, nearby enemies with an in-built mace, and explode on death, dealing moderate damage. 5. Fake [Character name]! This would be a self-resurrect power with a twist - upon defeat, you can activate this power to replace your defeated self with a Fake Nemesis, while you reawaken a short distance away. The Fake Nemesis is only temporary, but generates a large amount of aggro while it's there.
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Very clever and looks great!
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Well, it's actually very easy to setup containment with gravity; crush sets it up, and gravity distortion sets up even more damage from lift and propel. I appreciate the input, but with gravity, I don't really need any more attacks, and I find the push to make domination permanent too much of a burden. I really want to get into illusion, but it's just too difficult to setup containment with that set.
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I've played every controller primary set until the late teens/early 20s, (at least). I've gone this route a few times, but I just hasn't been that satisfying to me; The sorcery attack takes too long to animate, IMO. I've chiefly dipped into the fighting pools if I want to go this route, but even then I feel like a severely handicapped scrapper...
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Hello fellow 'troller players! I mainly play brutes or MMs, but also enjoy gravity controllers. For me, that set is very straightforward to play, sets up containment pretty easily, and has many direct attacks that I can play almost like a blaster. I've tried other sets, but find them much slower and plodding. I'm not knocking controllers in general, as I've seen them do pretty incredible things! I'm trying to expand my repertoire of played sets, but just can't seem to get into any of the other 'troller sets. Any advice or suggestions? Thanks in advance!
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Well, my only concern is that there's only the 1 animation for the black wand...
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Here's an idea: What if we added a variant of dual pistols, but with a more "mystical" bent. Use the swap ammo mechanic, but with a twist; Dark ammo, Lightning ammo, and Psi ammo. These different types would have effects similar to their related blast sets, (tohit debuff for darkness, end drain for lightning, -recharge/sleeps/disorients for psi). You could use the exact same animations, only varying the visual effect on the enemy to reflect the ammo/damage type...
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Costume addition please - plain neck piece
biostem replied to Ferrus_Xeno's topic in Suggestions & Feedback
Agreed. It'd be nice if they could port it over for males to use. This piece, (I think it's called "Victorian" or "Steampunk"), would also be great to have ported over: -
Costume addition please - plain neck piece
biostem replied to Ferrus_Xeno's topic in Suggestions & Feedback
It's not a perfect solution, but there's a gunslinger face option for females that works well as a collar: -
I would love to see the neck ring from the cosmic corsair backpack made into its own piece, apart from the backpack, (perhaps in the shoulders category):
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This was a tough nut to crack. There just weren't the specific pieces needed. Regardless, here's my attempt: cain-hurst 1.costume
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Well, Daredevil's signature weapon is that combo/multi-billy club weapon, but he also fights with his hands and fists, so it's a tough call there, (probably hands & feet). While, IMO, he certainly uses stealth and shadows/darkness to his advantage, he can also hold his own in a straight-up fight. The thing is that he's not really heavily armored and lacks any kind of healing factor, so a stalker may better epitomize his hit-and-run style.
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Here's my attempt. I hope it's not too armored for your tastes; I tried to imagine how a "street-level" hero would equip themselves in Paragon City... ground 'n pound.costume
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Very clever! Cheers!