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biostem

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Everything posted by biostem

  1. Here's my latest character, inspired in part by the recent spectrum characters - "Illumi-Natalie":
  2. You're probably better off just creating the costumes during the initial character creation, saving them, then loading them in at the tailor later...
  3. Simply put, there are several head/face, shoulder, and even back options, that would better be described as neck or collar options. For instance, I frequently use the gunslinger face option, which adds a nice high collar piece. I'd love to be able to use this with some other pieces, like the carnival masks, but they occupy the same category. Similarly, there is a spiked collar piece and neck chain listed under 'shoulders', but how awesome would it be to have both a necklace and shoulder pads? Another option, which may be simpler to implement, would be to allow us to choose 2 sets of shoulder pads and an additional item in the face category. Sure, doing this may cause pieces to clip, but I think more options would be better. Thanks for reading!
  4. I'd be happy if we could use an extra apostrophe or two, or maybe a few dashes or quotation marks.
  5. The thing is, the various energy-based projectiles don't seem to reflect real-world physics. For instance, beam rifle's blasts are more like star wars blasters, which are definitely slower than light. The actual energy blast set is more like concussive blobs. It'd probably be too good if some attacks acted more like "hit scan" powers than what we have now, anyway...
  6. When you are creating a character, pick your AT then whatever primary and secondary catch your eye. Before you get too involved in creating your costume, go over to the customization tab and see how the powers animate/look, to see if those are powers you'd like to stick with throughout that character's entire career. You can easily go back to the AT and powers tab to change things up, as you aren't yet locked into things. Try different color options and power combinations until you get a look or flow that you like. Also be aware of the various drop-down options you have under customization, such as the "No Redraw" option many weapon-based sets have. Going back to the powers tab, you can click the 'i' icon in the upper right to see the numeric details regarding those powers, if you want to calculate things a bit more. This window also tells you about the damage type, recharge rate, and other specifics of all the powers, (though it can be tough to make sense of the terms used). Not only do these steps give you a better idea of how your character will behave, but they can help you tailor your costume better, (such as how some traps powers have you appear to press some buttons on your left forearm), as well as what kind of color scheme you want to use.
  7. Even though it really doesn't matter, I tend to "park" my characters kind of off to the side or otherwise out of the way, in whatever area I've decided to leave them in, (like not blocking doors or in the middle to a walkway, etc).
  8. In the grand scheme of things, it shouldn't be too difficult to replace the little device with a crystal, a skull, some potion-looking thing, etc...
  9. Here's my attempt. I hope you like it! cog maker 1.costume
  10. Or, we should be able to use soul extraction on defeated enemy corpses... EDIT: D'oh MTeague beat me to the punch!
  11. You could replace the direct attacks in the MM primaries with some armor toggles...
  12. Here's what I came up with. It's a darker color scheme, but I think it's sufficiently "robotic" in nature... redstar robo.costume
  13. Here's one I came up with. I decided to add a 3rd color in there, but please feel free to tailor it to your liking. Cheers! rad recurve.costume
  14. If it looks like a duck and quacks like a duck...
  15. You forgot "in your opinion". They are perfectly valid points - telling someone not to rip off someone else's character/IP is legitimate feedback.
  16. You don't see the irony in your statement, do you?
  17. Don't put them in just shorts, for instance, (especially if said shorts happen to be purple).
  18. And if they are different enough to pass examination by a dev, then you should be fine. Or, better yet, choose another word besides "hulking", just to be safe. Heck, not all depictions of trolls or orcs are green, anyway.
  19. If you can't create a character different enough from an existing one to pass a cursory examination, then either hit random a few times until you find something acceptable to you, or don't create the character.
  20. Except that if you wanted to make money from an existing IP, creativity isn't your goal. Why try to market and develop a new character, if you can just churn out any number of guys in blue and red with logos on their chest, who are super strong and invulnerable? Telling someone creating a character for a game to be more creative with said characters is not the same as someone who is just out to make a buck by using someone else's idea/concept. There is no legitimate reason to, for instance, create a huge green-skinned super-strong character wearing just shorts, here in CoH, especially if it is named some variation of "hulk".
  21. Maybe check if there's an option in the bios that you can toggle to force it to use the discrete GPU instead of the integrated one.
  22. Here are 2 quick attempts by me. I couldn't quite get things to line up how I wanted, but I think they're a start... union jack 2.costume union jack 1.costume
  23. I finished rewatching Goblin Slayer, so wanted to create my own inspired character: "The Tenacious Slayer": Reference image:
  24. Sleeps should apply a "vulnerable" debuff to the target. Such a debuff only persists for a very short period of time after they wake up, but imparts a massive damage resist debuff.
  25. Champions Online introduced vehicles, and I have to say, it was a flop, IMO. I'm not saying the CoH:HC devs couldn't do a better job, only that it's a very niche thign and would probably require way more work than it's worth.
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