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biostem

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Everything posted by biostem

  1. I see it as its own powerset for those ATs. Instead of summoning an actual pet, what if it summoned pseudopets, (like a voltaic sentinel), but also applied a placate effect.
  2. Well, I felt that a dwarf would be cooler as the top-tier henchman. I envisioned the novae as the T2's and that they'd be the bulk of your offensive damage. The T1's would be sort of "imperfect" summonings, and would basically just be the wispy photon seekers, only without blowing themselves up. I had originally thought to make the T3 pet a lightform using the melee attacks, but it just wouldn't look very good, IMO.
  3. Correct, but be confined to human form and the few attacks. They wouldn't unlock all the other Kheldian abilities.
  4. What if we could summon Kheldians as a mastermind? Here's a basic rundown for a Peacebringer-themed set: 1. Gleaming Bolt 2. Call forth Photon Drones - Basically a persistent version of photon seekers, except instead of detonating on impact, they start with gleaming bolt and gain gleaming blast with the first upgrade, and a single target version of pulsar on a long timer, with the 2nd upgrade. 3. Glinting eye 4. Enhanced illumination - 1st upgrade power 5. Luminous Detonation 6. Call forth Bright Novae - Starts with gleaming blast, then gets proton scatter (1st upgrade) and finally luminous detonation 7. Glowing touch 8. Summon White Dwarf - Starts with White Dwarf strike & sublimation, gains w.d. smite with the 1st upgrade and w.d. flare with the 2nd 9. Luminous Maximum - 2nd upgrade power
  5. So I was playing my baby Thugs MM the other day, and it got me thinking that we need a pistol user who focuses more on careful, precise, and hard-hitting single pistol attacks, instead of the more trick/gimmicky attacks that dual pistols get. The set would have 2 special traits - 1 is called "suppressed", (SUPP), which applies a minor movement speed debuff to the target. The other is "armor piercing", (AP), which is a resistance debuff that can stack. Here is a basic powerset for that sort of thing: 1. Quick draw - basic attack dealing lethal damage with a small chance to apply suppressed and armor piercing. 2. Steadied shot - a more damaging attack where you better stabilize your aim. Deals more lethal damage and has a greater chance to apply "suppressed" and "armor piercing" 3. Covering fire - A cone lethal attack, high chance to apply suppressed & lower chance for AP 4. Ready position - a low damage attack that, if it hits, grants a self buff with bonuses to tohit, an end discount, and defense 5. Double-tap - Heavy lethal damage, very high chance to apply AP, refreshes any stacks of AP, small chance to grant SUPP 6. Blind-fire- You completely empty your entire magazine in the direction of your target. Cone, minor lethal damage which always applies SUPP and refreshes any stacks of it on the target. Has a small chance to apply a fear effect. 7. Headhunter - Positioning yourself at maximum range, you take your time to carefully aim and take a shot - long range snipe, high chance to apply AP, low chance to apply SUPP. Small chance to immobilize the target. 8. Debilitating shot - A highly damaging shot that applies both AP and SUPP, but also has a moderate chance to immobilize or even hold the target. 9. Call for backup - You use your contacts to call in 2 SWAT officers/soldiers/mercs to briefly provide you with some covering fire, which deals heavy damage in a cone and makes enemies turn their focus away from you and onto said reinforcements.
  6. "PSI" or some variation thereof, for "Pretty, Strong, and In-charge!" Or how about good old "Waste Management" - "Here to clear the clogs of villainy from the pipes of justice!" If you want to adopt a subtle reptilian theme/symbolism, how about "Pipe Snake". Would "Plunge-Her" be too provocative? Maybe "Roto-Root-Out-Evil" or something?
  7. Something something gift horse something something mouth...
  8. Maybe just bind it to the s/backwards key, since you don't use that as often... Jus take a step back when you want to change costumes.
  9. I liked CO's teleport as a kind of "astral jump" power, but it never felt very teleporty to me. I prefer CoH's form of teleportation. Agreed... CO's teleport is more about you phasing out, then moving freely in 3 dimensions, then popping back in. You don't really disappear then reappear in another spot, at least not from your own perspective. It would be cool if there was a "combat teleport" power in CoH, where the teleport range was much shorter, so was the end cost, but it applied a minor/brief disorient to nearby enemies and allowed you to reposition/change direction more easily.
  10. Problem is I'm on a computer where I can't install any software. My laptop/desktop can access the game proper. I was just looking for some insight while I couldn't get to those other machines. From what I've read, it appears to be a mix of the beast mastery mastermind attacks and savage melee...
  11. Sorry for the tangent, but I can't seem to find any info on 'Savage Assault' - Do you have any info on the powers and their effects? Thanks!
  12. This is a fairly simply suggestion: I'd like see all the various rifle models made available to customize both AR and pulse rifle attacks. If possible, it'd be great if a review could be conducted and all NPC rifle models were also made available, (I know we already have some Crey and Rikti models, but I'm confident there are more that can be made available).
  13. I have an idea - let's drop flights maximum vertical height to that of whatever you can normally jump at, then we can increase it's horizontal speed...
  14. Any insights into whether this can be done? Thanks again!
  15. There are some other changes in the Sentinel powersets. For instance, I recently rolled an ice/ninjitsu sentinel, and I noticed that I got freeze ray earlier than a blaster would, it does more damage, but it's a sleep now instead of a hold. Ninjitsu has this power that increases your run speed, jump height, grants some small defense buff, and grants stealth, with a bonus to damage while you are stealthed.
  16. A better option would be to just add other temp powers into the P2W vendor. IIRC, you can get some rifle attacks from various quests/events in-game already, so this shouldn't be that difficult...
  17. Ninja Run is your answer. Combine with Combat Jumping if you don't want to "leap tall buildings in a single bound" (or words to that effect). Add Sprint (or Sprint functional Prestige Power from the Pay 2 Win Vendor if you prefer) for "sufficient" running speed. Add Jet Pack (or Steam Jet Pack if you insist) for being able to reach the REALLY high places you otherwise couldn't get to ... or for temporary (30s at a stretch) horizontal flight/gliding boosts if you orient your character movement right. You cannot have both ninja run (or beast run) and combat jumping on at the same time. Now, IMO, how about just adding a version of ninja run (and/or beast run) that you can slot for run speed and jump height?
  18. So I have a 1st generation GPD Win, and I can get CoH to run acceptably on it, if I turn all the settings down and use the simple rendering launch command. If I'm just in the costume editor, I can use much higher settings, but was looking for a way of getting best of both worlds. In Champions Online, IIRC, they specifically have an option to raise the settings in the costume editor. I've tried the Titan server option, to see if the game respected different settings for each instance, but it did not. Any suggestions? Thanks!
  19. Thank you all for the great advice!
  20. Truly incredible creativity! Cheers! Here is my not so subtle homage to SirCowDog:
  21. So I mainly solo, and have been trying out many different ATs and builds. I've never really played controllers extensively, but wanted to try one out. I was thinking of something like Ill/Poi or Ill/FF, since both seem to have some good survivability tools. For /FF, I was considering taking the fighting pool as well, but wasn't sure. Any input from you more experienced folks would be greatly appreciated. Thanks!
  22. So I was reading through the various dominator secondary (assault) sets, and noticed the martial assault one. That got me thinking - could you create a similar set but with modern weaponry. The things is, I'm kind of on the fence regarding whether using various rifle butt or bayonet-like stabbing attacks would be preferable to either regular melee, (think street justice), or something like broadsword attacks. With the control set already causing you to sheath then redraw your weapon, this set would already be fighting an uphill battle. Your thoughts? 1. Burst 2. Rifle butt (ST melee, chance to stun) 3. Slug 4. Rifle rake (basically a cone version rifle butt) 5. At the Ready (minor +dmg, +tohit +rech buff) 6. Danger close (basically a PBAoE flashbang launched from your AR, which disorients targets and applies -tohit and -defense to them) 7. Ignite 8. Sniper rifle 9. WP buckshot (similar to regular buckshot, but also causes fire damage and applies a minor -tohit to affected targets)
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