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biostem

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Everything posted by biostem

  1. And nothing of value was lost...
  2. One additional piece of info that I want to add is that there seems to be this trend in the episodes where they'll continue the story a little bit after or during the credits - they seem to be little vignettes about a particular character's backstory, so don't skip them!
  3. Archery actually has a pretty fast-recharging/animating T1, but in general, those sets are supposed to have a more deliberate feel to them. Dual blades, katana, and most of the unarmed sets are the ones that tend to be faster animating. Regardless, animation work is probably the most time-consuming aspect of development, so I wouldn't hold my breath in hopes of seeing a significant change to those sets' animations...
  4. So I watched the first 2 episodes yesterday, and I have to say, this series, (while definitely NOT for children), has just the right amount of drama/angst while not taking itself too seriously. There is mature subject matter, and some very "not ok" topics introduced, but overall I found it very entertaining, with its dark humor and fight scenes. It's also nice to see some C/D/E/F-tier characters getting some air time...
  5. Thanks! They're the cosmic corsair ones, under "tucked in"...
  6. This one turned out a lot better than I was expecting: "The Nuclear Option"
  7. When collateral damage isn't a concern, you send in: "The Nuclear Option"!!!
  8. I created a character just the other day, on Excel, and was very surprised I got the name "(The) Nuclear Option"!
  9. I think this touches on the whole "opportunity cost" thing. From my interpretation, it seems like the OP wants the best of both worlds - attuned IOs while leveling, then being able to boost them once they do hit 50, with little cost.
  10. Here's the thing - I've actually done this on a character - I have one build with level 25 generic IOs for all lower level content, and the main build that has set IOs, with some boosted, for 50+ content. Beyond being able to tailor which specific enh's I'm using, I can also tweak which powers I take and when...
  11. I know you weren't responding to me, but I feel like this is an area where multiple builds really shines - have one build for exemplared content, and another for 50+ stuff. It wouldn't be all that expensive, either, since you could basically use generic IOs on the sub-50 build...
  12. Right, because all of those were coded to be able to target a defeated target, just like how an awaken can work on a downed player character, but not a living one. Also, IIRC, those rez powers that apply a buff, actually have 2 components - the rez effect, then after a short delay, the buff. You would have to fundamentally change ALL toggles to be able to work on defeated characters, but only in a suppressed state. It's not that it's a bad idea, it's just that it's probably not feasible...
  13. I responded to what I quoted, nothing more.
  14. Here's the thing - while your character is in a defeated state, they cannot be the target of any buffs, whether those be in the form of toggles or single click powers - only powers that specifically target such defeated entities. You'd have to fundamentally charge all such toggle powers to now work on characters in that state...
  15. Which would likely be far cheaper than to replace that IO, thereby reducing any sort of opportunity cost involved in replacing it...
  16. Are we talking pre- or post-inflation?
  17. I was specifically referring to the critique that taunt may not be available to a tanker at the minimum level for Posi 1.
  18. Sure. Set it to -1 if the team is struggling. Change tactics. Trying to play something like Posi 1 the same way you'd play 50+ content isn't the answer...
  19. Guess that low level team will have to stick to single groups and/or maybe even pull then...
  20. Which isn't very relevant if, for instance, you kit out an alt with a bunch of attuned IOs while they're leveling up, then "de-attune" them once they hit 50, to get the best of both worlds. Just use generic IOs or unslotters to preserve those attuned IOs and place those 50+ ones.
  21. I mean, both tankers and brutes have a taunt effect baked into their regular attacks, and, perhaps, a team with such low-level characters present shouldn't be trying to take on an entire room full of multiple spawns, at once...
  22. I'll work in reverse, for this one: I have no issue with your second suggestion. As to the 1st one - there is and should continue to be a tradeoff for the convenience/versatility of having an attuned IO vs the extra buff value you'd get by boosting it at 50, IMO...
  23. What if a contact in each zone could basically exemplar/malefactor you to the max level of that zone, thereby allowing you to run said radio/newspaper missions as normal? Unless you turn off XP, you are going to outlevel lower level zones before you do all the content, there, forgot the aforementioned radio/newspaper missions...
  24. I love shield defense because it is one of the few armor sets that offers a way of making each character with it to feel very unique/distinctive. I only wish that I enjoyed playing it as much as I did design characters that used it...
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