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Everything posted by biostem
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There are definitely powers that don't feel like they're doing anything, since they don't provide immediate feedback like a heal or damaging power does. This comes up a lot whenever we get folks asking for damage dealt or other such leaderboards for various in-game events. What these discussions tend to ignore is how, for instance, any extra damage that gets dealt due to you applying a damage resistance debuff, or how a player is able to keep fighting because they've been granted various buffs, is ignored in such instances. What I think players need to focus on is determining what aspect(s) of the game they find most enjoyable, then build a character that caters to said play style. Me, personally - I like "no nonsense powers", which do what they say on the tin, as effectively as possible. Sure, some flash and pizzazz is nice, but after however many hours you'll be playing that character, does the wow factor fade?
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QOL Feature: Option for No Temp Powers in Tray on Respec
biostem replied to twozerofoxtrot's topic in Suggestions & Feedback
I just clear the tray after a respec. On that note, I find it odd that some powers, like the prestige sprints, automatically get placed into your tray when you claim them, but powers like inner inspiration or the support pets do not. -
rhymezone.com thesaurus.com
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Since you mentioned mainly playing solo, the question as to whether you'd be better served playing a scrapper or brute can be answered by telling us about your play style; If you fight some groups, then maybe stop for a bit to do other stuff IRL, then a scrapper would be better so you don't lose out on any fury you've generated. If, instead, you tend to binge-play, for longer uninterrupted periods, then a brute, where you can go go go without distraction may be more to your liking. The only other factor, (which is kind of related to the previous one), is whether you want to eventually take any stealth powers, because I feel that also leads more to playing a scrapper. All that being said, if you do plan on ever teaming, and if you have room to take taunt in your build, then the ST "punchvoke" and AoE taunt, with its -range, might make playing a brute a better choice long-term...
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Wouldn't there be a paper trail for them transferring items, though? I suppose they could use a go-between or a 2nd account, then delete it afterward, but I have to imagine, if there was the will to do so, that the devs or a mod/GM could see who your stuff was traded to, then ban the other account(s)...
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But so are dominators, (at least, originally).
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I don't know if it's the same animation, but the one from the immobilize from the ninja secondary for blasters also has a cool animation for a dart attack.
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OK, but only if they make it ignore recharge reduction bonuses. 🤣
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But we *need* 2 pizza emojis and that Finland flag. And don't you even THINK of replacing the moose!
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Defenders are a force multiplier. The problem, I think, is that you're playing a character whose primary that rely fairly heavily on "anchor debuffs" and a secondary whose secondary effects aren't all that noticeable. In a protracted battle against a few tough targets, you'll really shine. For the remainder of content that teams typically bulldoze through, not so much. As for "folding like a tower of cards", all I can say is to take a defensive armor toggle from an APP/PPP and, when able, slot IO sets that grant additional defense. Since defenders also get the best bang for their buck from the leadership pool, I'd take some powers from there as well. Again, time and resources permitting, getting your hands on 5x luck of the gambler global recharge IOs will also help you out a bunch!
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Short of things like colorblind friendly alternate color options or visual indicators for things like the directionality of "glowies", I'd say that making the game accessible is down to a player's ability to learn/use macros & binds or get their hands on other specialized hardware. Also, some way of disabling or mitigating flashing/strobing power FX would be nice...
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I would imagine that it'd depend upon how such "suppression" was implemented; If it just disabled costume/power FX/auras on other players, then it would/should only disable those. I guess, in a broader sense, it'd depend upon how much of that "glory" you attributed to said aura(s)...
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Can it even be called "theft" if you invite someone into your home, show them where the fridge is, basically tell them they can take whatever they want, then come back to find they've emptied it? Rude? Sure. An a-hole thing to do? Absolutely. Theft, though? Not really...
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For me, the biggest issues with AV fights, (especially prolonged ones), are running out of end and lacking a heal. I really like radiation armor because particle shielding grants a significant recovery buff, which can easily be made permanent. It also has a good heal and gamma boost further enhances your recovery and regeneration. As for which melee set to take, I think you have a lot of options, but I'd tend to avoid S/L or sets that lack any real heavy-hitting ST attacks...
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I will say, though - that along with this, there should be an option to suppress other players' auras, (only from your perspective, not for them or others that want to see said auras, of course) - especially since some path auras as extremely intrusive...
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Frankly, most, if not all, of the toggle power FX should be made available as aura options to players. Since players can change the color of their powers, with many such toggles also having a "No FX" option, any notion that power FX should be plainly visible and/or restricted to specific powers, has gone right out the window...
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Ordinary clothes, please. And real versions of faction clothing
biostem replied to temnix's topic in Suggestions & Feedback
So when you say "making the upper legs invisible", do you mean just not drawing them, but they'd otherwise still exist on the player model? -
Ordinary clothes, please. And real versions of faction clothing
biostem replied to temnix's topic in Suggestions & Feedback
That would require altering the player models in ways that would probably have consequences elsewhere... -
I gotta fire my publicist...
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Yeah it's a weird looking enemy, for sure:
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Hmm... What if this set sort of had a mechanic where, as you attack, you build up "charges", which each provide a defense and end cost bonus, (similar to savage melee), and at the same time, some powers consume these "charges" for other effects - like maybe a heal, a temporary damage boost, and so on.
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I do not condone joining someone else's SG and cleaning out their inventory. That being said, if you operate a SG and set the permissions in such a way that any new person who joins can take stuff out of storage, then that's on you, and the other party(ies) should not be named or shamed. Heck, I wouldn't even contact them as it may be construed as harassment. Learn from this occurrence and make the appropriate changes going forward...
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I'm really just interested in an armor set that has a variety of tools available to the character, kind of like how ninjitsu has blinding powder or smoke flash. Call it "integrated armor" or whatever you like. The animations don't even need to be tech-themed; just generic enough to get the point across. Also, though, I want to point out that "powered armor" itself can be magically powered, a psychic manifestation, and so on, so it isn't necessarily wedded to a tech origin, either...
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The set seems like a resistance set with some defense-granting powers mixed in. It's basically invulnerability or maybe a less variable version of bio armor. I would adjust the set a bit to make it more "gimmicky". For instance, maybe give the set something akin to a targeting drone or how invulnerability has a tohit buff in invincibility. Maybe give the set some sort of special click that adds energy damage to attacks or a similar damage aura. Perhaps, like kinetics, the set could include some movement powers - like a version of hover but with better movement speed and more defense. Maybe take inspiration from bio armor and Crysis to give the suit some sort of "variable armor modes" - like one mode improves movement and recharge speeds and resists slows, another boosts damage and tohit, while the last improves defense and damage resistance, (all with appropriate tradeoffs, of course).
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I'm still of a mind that giving brutes more hp/temporary hp via fury isn't the answer; It's how to make achieving and maintaining fury at its maximum level, easier, that I think would be more useful.