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biostem

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Everything posted by biostem

  1. This calls for some...
  2. Just out of curiosity, what happens if you took some shield defense powers and tried using either dual pistols, dual blades, or any weapon that uses 2 hands?
  3. Do we have any example of a power stretching objects as variable as a player character's model? The easiest way of implementing this would be to have the stretching limbs be a sort of "energy construct", kind of like how energy blast actually has some geometry to the projectiles, apart from the particle effects. The downside is it wouldn't truly be your character's costume that is stretched and distorted to pull off this effect. I'm starting to sound like a broken record, here, but it isn't the ideas that as bad, it's how to actually implement them that's the issue...
  4. For me, the issue was that the slotted/passive abilities weren't quite as character-defining as armor sets are in CoH, (while serving a similar purpose), and since only some powers actually have a cooldown, once you get that "best attack", there's virtually no reason to use anything else, (besides your energy builder, a self heal, or perhaps another utility power that might be able to do stuff at the same time you are attacking).
  5. Freeform characters over at CO have all but killed any desire I have to create alts over there - I can pretty much create the exact character I want, and with practically no tradeoffs. Of course, the kind of grindy nature of gear there doesn't help, either...
  6. The thing is, in trying to install that pathos, you are removing agency from the player, and that, (while it may be necessary in very specific circumstances), is not the case, here. Why can't our characters just wipe them out completely? Why can't they come up with any other solution? IMO, it's no different than forcing a player to act a certain way in a cutscene, even though they don't have to in all other situations...
  7. One of the biggest annoyances for me, (and maybe it's due to the conditions surrounding CoH's operation when it was still live), but there's a significant lack of "taking a 3rd option" in missions - there didn't seem to have been any thought, effort, or both, put into allowing a way for things to still play out so they "fit" with the current timeframe, without our characters kind of helping the Council. It'd have been nice to be able to try and undermine both groups, only to find out your efforts have actually forced them to come together, thereby leading to the same outcome, only without you directly aiding one side...
  8. Maybe take speed of sound, (so you also get jaunt to represent sudden bursts of speed), possibly along with adrenal booster, if the build allows...
  9. Hmm... what if they simply offered additional paths to attaining certain badges - for instance, complete any 6, (or 7 since you need to do both Posi 1 & 2), TFs from some curated list to qualify, instead of the specific 6/7 needed currently...
  10. That's a pretty creative approach to take! Too bad you can't also go dual blades, because then you could have had them be the forks for the wheel, (which is what I'm assuming you're using the shield as). Still, great concept!
  11. Spiderman definitely leverages the element of surprise, or at the very least, misdirection, so while he's not assassinating people, he doesn't typically just stand there and slug it out, either... One of the reasons I love the scrapper & sentinel versions of ninjitsu - it skirts that middle-ground!
  12. Right - I was trying to think in terms or how a scrapper might employ super strength vs a tanker or brute - the former is more likely to throw a hubcap or wheel, while the latter would just launch the entire car, (even if they were capable of the feat) - purely from a stylistic choice...
  13. Maybe change hurl boulder into a slightly quicker to animate, but less damage ranged attack as well - like you throw a hyper-fast small rock instead...
  14. Maybe what we need is an "enhanced strength" set for scrappers - exactly the same as SS, just renamed and with tweaked damage/recharge numbers, and possibly some other set/power mechanics... 😏
  15. These 2, in particular, are truly inspired!
  16. If this were ever implemented, I say we all intentionally form then quit enough TFs so we all are Spartacus! I mean, "quitters"!
  17. So here's the question - are you leaning more in the direction of the armor simply making you extremely durable and able to stay in the fight, or do you want it to serve as an extension to the theme and "flavor" of the character? Invulnerability is kind of the baseline, IMHO - a mixture of defense and resistance, with some self-buffs a la invincibility, and a self heal when the chips are down, (or used proactively to expand your HP pool). On the flip side, you have more "stylistic" choices like dark and elec that you mentioned. Finally, there's my current favorite - radiation armor, which while lacking defense, gives you absorption and a ton more endurance to work with, (so if you want to dip into various power pools to further supplement your repertoire, that extra end use is accounted for).
  18. I would hope that by level 45, a player should know that phasing powers are situational at best, and harmful at worst...
  19. While I frequently use the monstrous glove options for my savage melee characters, the closed-fist your character utilizes for the claws attacks would kind of negate those "claws" - you'd need either alternate animations that used an open hand, or some way to have the costume option force a permanent open hand, (or maybe something like the hooked hand options, instead).
  20. Here: https://forums.homecomingservers.com/forum/32-bug-reports/ (Or 4 rows above this section, on the main forums page).
  21. You may be better off posting this in the bug report section, but TBH, I believe this is quite the old issue...
  22. So like how there are a bunch of different powers in Mace Mastery, but each AT only gets a handful of them?
  23. 12 powers is a bit much for even a full-fledged primary or secondary set. Is this meant to be an origin-specific power pool, like experimentation or sorcery? If so, it should only have 5...
  24. I think this stems from how CoV was implemented from the get-go - basically just copying CoH's mechanics with a different paintjob; In order to allow our villains to be pro-active and the ones that initiate their own plots and schemes, the devs would have to fundamentally have CoV function differently...
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