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Everything posted by biostem
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Great designs, but for some reason, now I want a slurpee/slushie...
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Suggestion for correcting the Tyrant bug in Magisterium trial
biostem replied to Voltor's topic in Suggestions & Feedback
Ignore the name of that particular power for a moment. I think what @Rudra is trying to say is that "stopping time", in the colloquial sense, is NOT possible within the context of how MMOs, (or at least City of Heroes), works. It's not that your suggestion is a bad one, only that it can't be implemented. Now, you could try to institute an unresistable or otherwise extremely high-magnitude hold effect to lock down all characters, but that still runs the risk or accidentally missing some players if the radius wasn't set just right, or if someone had some sort of extremely high status protection - like imagine a league of 1 tank and the rest being empaths, who all cast clear mind on said tanker... -
From my understanding, the AE used to erroneously apply an extra +X1 XP, (so if you had the 2X XP on you, you'd actually get 3X XP).
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Suggestion for correcting the Tyrant bug in Magisterium trial
biostem replied to Voltor's topic in Suggestions & Feedback
I think the mechanics behind that particular "time freeze" is different than what you are looking to accomplish. Beside the "untouchable" effect I mentioned earlier, another option would be to forcibly teleport all players to someplace away from Tyrant, so he can go through the shrinking back to regular size thing unimpeded... -
Suggestion for correcting the Tyrant bug in Magisterium trial
biostem replied to Voltor's topic in Suggestions & Feedback
Could they just flag Tyrant as untouchable while he's doing the whole "brought down to normal" thing? Would seem like a simpler route to go... -
Welcome aboard! You get 1000 character slots per server, so what I'd suggest would be to try all sorts of ATs and powersets - go crazy, and try as many different characters out to see what you like. Once you do, then I'd recommend looking at the server status pane on the right of these forums, as well as doing a quick skim of each server's sub-forum, to see if what you're looking for is strictly the busiest/most populated server, or whether you want something with a different "vibe" to it...
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It is still viable. The "nerf" you're likely talking about was requiring AE enemies have more attacks in order to grant full XP, as well as enemies beyond the aggro cap still attacking the character, only from range instead of closing to melee...
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Four Vastly Underrated Superpowers
biostem replied to Doc_Scorpion's topic in Comic, Hero & Villain Culture
Or forge any ID by selectively changing different portions of said ID card. Heck, you could forge bar or QR codes if you were skilled enough. You'd never have to worry about red light or speed cameras since you could selectively (and reversibly) change the numbers or letters on a license plate, (or just change the color of the light), or even something as mundane as changing the numbers on a check or from a $1 bill to a $100... -
You are the real MVP! Don't hurt your shoulder patting yourself, (or the OP), on the back...
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Wouldn't want to create a useful guide now, would we. What's the point of providing contextless information? Who cares if an armor set's toggles cost 3x the normal amount, if it also provided with 5x the end or something?
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Four Vastly Underrated Superpowers
biostem replied to Doc_Scorpion's topic in Comic, Hero & Villain Culture
TBH, it seems more like a list of pretty useful superpowers with severe limitation applied to them. It'd be like saying "My character has super strength, but they can only use it to lift single extremely light objects". Also, the ability to change colors is actually extremely powerful - change your opponents' cornea to some opaque color so they can't see, change their costume to extremely bright colors, etc. The touch-based language acquisition can be very useful if said "language" grants other abilities - like if it's a special language that allows you to cast magic or if there's some alien robot that only responds to its native language. The "dishman" one is just telekinesis confined to plates, but are you permitted to change the definition of what constitutes a "dish"? The ice cream creation ability is downright deadly - create some ice cream in someone's brain, (or other sensitive area). If there's some alien out there that eats "antimatter ice cream", can you create that as well? -
Yeet Elite Come all Yeet Faithful Defeat by Yeet The Yeeternal
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I appreciate you going to the effort to compile this information, but without taking all powers in a set, including those granting extra recovery, an end cost discount, or other forms of end-granting skills, it can create an incomplete picture about an armor set's effectiveness. For instance, radiation armor's particle shielding grants a significant bonus to end recovery, or bio armor can quickly switch between efficient or other modes, on the fly...
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Captain Yeet!?
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I have a few shark-themed characters; The males are "Megalo Don" and the females are "Meg Alodon"...
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I have never run an ITF, except for the very rare "speed" ones, where the team consistently ignored any of the enemies. No attacks = no XP. It seems weird to me that anyone would think they should get XP from an enemy who, themselves, cannot harm you. Even the most team-oriented player character has at least some attacks...
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I certainly recommend taking taunt. As for the other power pick, a lot depends upon the rest of your build, but I'm confident in saying placate isn't near the top of my suggestions...
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When the only 2 things you care about are getting the job done and it not costing very much, you call in "The RipLizard"!!!
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My silly idea for a Hellion/Skull Update
biostem replied to Sakura Tenshi's topic in Suggestions & Feedback
My head-canon is that entities from certain realms need "an invitation" in order to enter primal earth, and if you can convince some rube with a "promise of power", all the better... -
Not a perfect solution, but give a battle axe/ninjitsu scrapper a try!
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When I'm deciding between a defender or corruptor, my focus tends to be on just how much do I want to focus on my blasts over my buff/debuff/heals, and whether my attacks are more about the upfront damage or if it's more about DoT. If it's the latter, then I feel that leverages "scourge" a bit more, so I'd go with the corruptor. If my priority is on the buffing/debuffing/healing powers, (especially if I want to take and maximize any leadership power), then I'll opt for a defender...
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Here's my top 5, in no particular order: 1. I'm an altaholic, and I've embraced it, but I really wish there was a way to easily save and load all my window positions and layout - I find this to be one of the most frustrating hurdles to overcome with each new alt I create. 2. Whether we're the most intimidating edgelord demon from heck or the cutest little creature you can imagine, no enemies react to us one way or the other, and basically fight to the last man; I'd love a way to establish some sort of "air" about our character - like intimidating, calming, or otherwise, and have NPCs occasionally react to it. Further, it'd be great if we could somehow opt for a "non-lethal" option - even if it only results in an enemy playing a "I surrender" emote and an obvious teleport-out effect. 3. Similar or related to the "stealth kill-all" or other such complaints earlier in this thread, and also possibly related to my 2nd complaint, I'd love an ability to "interrogate" enemies to learn things like their "true" strength in that instanced mission, (i.e. getting clearer objectives and enemy positions marked on the map), as well as things like an express elevator key that allows us to head right to the top floor or such, and eliminate having to clear those additional floors. 4. While I appreciate how we can zoom, rotate, and even increase or decrease the light levels in the costume editor, what we cannot do is change the type of lighting we're working under; Anyone whose made a bunch of costumes will be able to tell you that different instances or even outdoor zones can alter how your character looks, and it'd be really nice if we had some tools to take that into account, within the costume editor. 5. The way the chat system handles changing zones/instances mid-conversation is rather annoying - you can be responding to someone's tell, and if you switch zones, it becomes "there is no one to respond to". Similarly, if you're recruiting for a team and get a lot of responses, it can scroll so fast or trying the quick reply key tags the wrong person; I'd love it it the chat system could stop scrolling once you click to respond, or otherwise handle tells/DMs a bit better - maybe highlight the person you're responding to in the chat window as well or something. Also related to this - how about a little icon or color indicator, (customizable by the user), to easily tell if someone you're chatting with is a hero, vigilante, rogue, or villain.
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I'm all for custom options, though it'd look like you were awkwardly punching things instead of, well, clawing them, but if that's what people want...
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A slider to control the range to see mobs
biostem replied to DrRocket's topic in Suggestions & Feedback
There's a world detail distance and a character detail distance slider, IIRC...