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biostem

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Everything posted by biostem

  1. Could you tell us what things are a must, (if any), for this character's costume? I'm assuming dark powers, but could you elaborate upon their AT/powers? Any notable features or tidbits about the character? Cheers!
  2. Well, energy blast kind of represents a generic "force" blast, as you appear to describe it, unless you are looking for some sort of ranged-smashing damage set...
  3. Classic look and great use of that aura!
  4. Oh no doubt! It's really the color more than whether they are distinct in appearance or not. I rather like the sort of "whispy trails" you get from chemical ammo, and I have absolutely no issues with how the other ammo types appear. Thank you for the brighter screenies, though!
  5. Dumb question - was a direct wired connection to the modem/gateway attempted?
  6. For comparison, here is chemical ammo: And cryo ammo:
  7. This has kind of been bugging me for a while now - Why, when selecting incendiary ammo for my dual pistols characters, does it change the ammo to greenish? Could it please be made to either accept a tint, or barring that, into more of an orangish hue?
  8. I really like how this one turned out:
  9. Mixing genres a little bit, here - A metal golem created during the age of sail - "Captain Carbide":
  10. I want "disable all powers" to... not disable all powers???
  11. Ooh! I got it! You summon a keg, which generates a lot of aggro. Enemies flock to it, and upon attacking it, get a strong stun effect!
  12. Metal 'Marm looking very... authoritative!? metal 'marm.mp4
  13. So I was playing a newish elec/nin sentinel, went to pick a power, and noticed this: But... but... I'm the sentinel! 🥺🥺🥺
  14. It's be funny if all the attacks/powers could make enemies randomly fall on their faces, (read: get knocked down). Maybe also impart a very short-lived but potent confuse effect to simulate enemies accidentally attacking their allies.
  15. They will remove the aggro caps once they implement AI intelligent enough to realize said tanker isn't the real threat...
  16. Aping off a recent design, I present "CloakStrike":
  17. Don't you mean UNdead???
  18. I wonder how the Null immunity actually works - does it grant you a power that specifically counters group fly, does it apply a -fly effect that only triggers when it detects group fly as being on you? Knowing this might help to address what can or cannot be done...
  19. That's exactly what someone spying on you would say!!! <.< >.>
  20. It's frustrating, because while most of us here know to go to Null and take care of the issue for our own characters, there isn't really anything, (other than asking around), for new players to address this on their own...
  21. I have a fair number of MMs; I just dismiss then resummon if I need to travel any great distance... Sure, it can be a PITA, but MMs are kind of a "high maintenance" AT, anyway...
  22. Isn't that exactly what's going on? It may not be 100% civil, but AFAIK, no one has come to actual blows regarding this subject...
  23. If there's one thing that Once Bitten taught me, it's that the biggest vein is in the groin...
  24. At this point, it's more of a "philosophical dispute"; Should 1 person be able to remove the agency of other players, by "forcing" flight upon them? Is it better to inconvenience the 1 person using the power, or other multiple other people who don't want it used? It's kind of similar to the phasing/intangible discussions around those powers...
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