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biostem

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Everything posted by biostem

  1. That sounds kinda cool - I only seem to get the glitch where you're under PI... Pasted for no reason whatsoever...
  2. ✈️ The shades really sell it!
  3. It would be kind of interesting to have this deal psychic + cold damage; Seems fitting to me...
  4. I would envision a "vampiric blast set" to be something where every power debuffs an enemy in some way, then buffs the character in that same way, (so -dmg for them, +dmg for you), and then you can expand it to other such buffs/debuffs, like -rech/+rech, -spd/+spd, etc...
  5. I could be wrong, but this one, in particular, I envisioned to be a measure to at least make looting a hacked account a bit more difficult, (though the original devs also didn't seem to think creating tons of alts would be a thing, either, admittedly). When you say "seemless", what do you mean? There are co-op zones, where players of all alignments can team freely. The hero or villain-sides are, by design, exclusive to those leaning toward one side of the hero<->villain scale. There are quartermasters in some zones that do sell every type of SO, AFAIK, unless you mean something else when you say "all option enhancements". From a thematic standpoint, the origin-specific stores hero-side at least make some sense...
  6. What would be the rewards for these hypothetical "4-person only" TFs? I'm trying to get the rationale behind devoting *any* dev time on such a proposal...
  7. The most recent episode was ok, but felt more like filler, (had a little backstory for Frankenstein). Dr. Phosphorous is kinda frightening!
  8. I'm a big advocate for the Sentinel (and Scrapper) version of Ninjitsu. I've also had great results with the Sentinel version of SR. Energy Aura is also good, but I'm not as big a fan of it on sents, since you need to enter melee range for energy drain. Their version of invuln is also pretty good...
  9. On a more serious note, what I have noticed is that there's always "that one person" who can't wait like 1 minute to let others get there, so they start attacking, then others let loose, and before you know it, the monster is downed and there's lots of people upset because they wasted a trip/their time...
  10. Yes, but for Sentinel DP, you get the +range from cryo ammo...
  11. Going in a more sci-fi direction, "Refractobot":
  12. Merry Xmas, from "Slay'Belle":
  13. So here's my weird DP/Nin build that somehow gave me 61% ranged, 42% melee, and 41% AoE defense...
  14. All is going according to plan!
  15. The leaves aura also works well in this capacity...
  16. That's why I surreptitiously put "open other end" on both ends of your coffin lid...
  17. Hmm? IOs are more of an end-game thing, (yes, I know you can use them much earlier, but many games never extend their updated gear over most of the level ranges prior to their introduction, either)...
  18. The magnetic aura is pretty close, but if you have certain PBAoE toggles on and go to PI, you'll actually "sweep up" some of the trash and carry it around with you...
  19. It's kind of a sad mission, TBH. It's nice to be able to help him get at least a little closure. Frankly, the exploration and side quests are far more interesting than the main arc, of FO4, IMHO. I haven't played in a while, as I spend most of my gameplay time now in FO76, but, again, it's the exploration and base building that keeps me playing...
  20. Doesn't this apply to pretty much all games that have different tiers of gear, where the "ultra-rare hard to get" items are only marginally better than the regular stuff you can get? only in CoH, you can run content with a guaranteed and reliable merit payout, so you know exactly how much you'll have to run to purchase the exact item(s) you want...
  21. That's why he always seems to have dirty shoes... plausible deniability!
  22. I mean, isn't that precisely what @Snarky is, (besides a sloppy eater, I mean)?
  23. I went Leviathan on one of my "Crabberminds", for the cones and boss-tier pet...
  24. All joking aside, it always baffled me that there is some mechanism in place that determines what doors can lead to what sort of instanced locations, but that the original devs never bothered to kind of clean that up to make more sense, (like you don't get cave maps from regular building doors, but you can get sewers, which seems weird)... Maybe it was a simple "we have X types of instanced maps we need to use, but only Y number of different door types to use, so we gotta fit them all in somehow"...
  25. I'd love to have the glowing eyes from darkness affinity -> fade as an aura option.
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