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biostem

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Everything posted by biostem

  1. The problem is that you'd have to essentially rewrite all powers to accept such enhancements and to have variable target types, (like ally-only to enemy-only for that healing power you used as an example).
  2. IIRC, the current devs are loathe to add anything to Null the Gull. Maybe they could add a sprint-like power to the START vendor, that imposes a speed cap or something...
  3. I tend to over-detail my characters. I've tried to go back to basics a bit with "Maiden Tempest":
  4. Storm melee Non-spines toxic melee (Corruption melee that maybe incorporates the demon MM whip attacks?) Other such combined damage type sets (thermal shock set that incorporates fire & cold, maybe some sort of "combi-weapon" that has energy, lethal, etc)
  5. I wonder if the brim of the hat/helmet for Flux Mage below is what caused Krea to interpret it as a large pair of ski/safety goggles...
  6. biostem

    Gambit!

    Does the staff AS still do that weird redraw partway through the animation?
  7. Yeah... Krea really really doesn't like submissions with visors/face plates, or anything else that covers or otherwise obstructs a character's eyes. Look at how it totally removed Sage Shadow's goggles: Or took away "Right on Cue's" glasses:
  8. Sounds to me like what the OP wants are blast and armor sets that use plants & vines...
  9. A few more I tinkered around with:
  10. And a few more I messed around with in Krea:
  11. Finally got around to trying Krea out. Lithe Spectre turned out beautifully! I am very impressed! (The 1st image utilized an art commission I had made):
  12. Now that'd make for a really interesting mini-arc. Kind of reminds me, if you're at all familiar with it, how you learn about the process used to create Robobrains in Fallout 4's "Automatron" DLC..
  13. Could it be that the tendrils/vines literally just move the robot around like a marionette?
  14. What's also weird is that Praetorian Clockwork can also be taken over via DE/Hamidon infestation, which may point to some sort of biological component(s)...
  15. If you're talking about Primal Earth clockwork, they're not autonomous robots and, IIRC, would be inanimate piles of scrap if no longer connected to their "source". As for the general idea - it would be interesting if there was some sort of "super AI" that could assume control over the other units. My guess, though, is that Council/5th Column robots are not quite as networked as you may think, especially since some 5th Column ones apparently go back to WWII. The Praetorian ones, (again AFAIK), are networked, so could be susceptible...
  16. It's the act of teetering on the fine line between "member-berries"/Easter eggs and appealing to a new/wider audience that generally does a series in. I haven't watched it yet, but I'm going to remain cautiously optimistic...
  17. I'm not against this idea in general, but if you look at the whip attacks from demon summoning, CoH doesn't handle flexible weapons too well...
  18. IIRC, "Null the Gull" was not any one person's "invention" - Rather, there was a seagull asset that got erroneously tagged/named as "Null", then it later got implemented in the form we see today... For reference: https://homecoming.wiki/wiki/Null_the_Gull
  19. The PPPs have immobilizes, IIRC, so that's an option as well...
  20. You can talk to Null the Gull in Pocket D to change your alignment at any time, as an alternative.
  21. In theory, when a mission is part of a series or arc in AE, the system has to know what the next mission is. If that pointer could be made into a variable, then you could tie it to conditions; Defeated enemy X leads to mission 2a, while them escaping leads to mission 2b, etc. *Of course, given the game's code, this may not be such a simple endeavor...
  22. On top of their individual containment, controllers also have a wide variety of secondary sets that can include, among other things, powers that debuff an enemy's damage resistance.
  23. So what do these "friendly fire" powers actually do? Do they just make "tiny birds" appear around the target's head? What would be the point? If you wanted to force some kind of emote on someone else, and since it's being done voluntarily, just have the target enact the emote when so ordered...
  24. A SoA "Crabbermind" is also quite powerful, gets lots of pets, and there's no upgrades to worry about...
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