Jump to content
The Character Copy service for Beta is currently unavailable ×

biostem

Members
  • Posts

    7618
  • Joined

  • Last visited

  • Days Won

    90

Everything posted by biostem

  1. If you are unable to comprehend why balancing powers and powersets/ATs is important, then I don't think you understand game design or the negative ramifications of such imbalances.
  2. Believe it or not, even in a PvE game, balance is important. 1 power pick should not imbalance characters to the extent that hasten does.
  3. The argument isn't about "necessary" - it's about how 1 power provides such a tremendous benefit that it pushes characters who take it far ahead of others who do not.
  4. You are absolutely correct, but generally speaking, it's more beneficial to compare like-to-like.
  5. Did I miss where a willpower character doesn't have attacks that can benefit from more recharge?
  6. Which requires 3 powers from leadership and can only be used if an ally is defeated. Nice try though.
  7. Which you can't take unless you take punch or kick first, and isn't nearly as useful for every AT.
  8. Strawman; Not every AT can take fire or spines powers, and other sets perform as good or better. Tell me what other power pool pick provides the same kind of global/overarching benefit to a character as hasten?
  9. Being able to slot particular IO sets may also be a reason. Some power pools have also had powers added to them, which may be of interest to some people or certain builds.
  10. Now if only you could have a staff, bow & arrows, sword & shield, on 1 character...
  11. I would love to see a short range teleport power, like spring attack, only you dash between like up to 3 targets in a small AoE and deliver several quick attacks.
  12. Simple cost-benefit; If the recharge reduction is that important to you, then it is worth "using one of your limited pool selections", just like every power or enhancement slotting decision you make throughout your character's career.
  13. "Meta powers", IMO, (ones which basically benefit all other powers), tend to be problematic. The fact that hasten improves the recharge of *all* powers makes it exceedingly powerful. Make hasten a toggle that costs a certain amount of end/sec and reduce the recharge bonus, to put it in line with the leadership powers. Alternatively, what if taking hasten allowed you to "tag" 3 other powers, who would have their recharges affected, instead of it being a huge global bonus.
  14. So I've kind of fallen in love with a particular character concept that I had, but have been working on different ways to re-imagine her: Here's the "original" Hit 'n Run for reference: And here she is as the leader of a squad of ninja: And my latest interpretation, as an undead squad commander:
  15. So this is the bind I came up with, and it works very well, except I have to press the key twice. Any suggestions? Thanks again! /bind f11 "powexecname soul extraction$$targetcustomnext defeated lich$$releasepets"
  16. I believe that the way it works is that you take the number of pets that are alive, add 2, then divide the damage by that number; Pets take 1 share of the damage, and you take those 2 shares. To my knowledge, this damage is calculated after any damage resistances you have, but pets take the full damage of their "share". Here is an article with more information on Bodyguard...
  17. Thanks for the link! I may be able to do something with the bind they suggested: /macro Whatever "petcom_pow Zombie dismiss$$petcom_pow Grave dismiss$$releasepets" I wonder if I could combine it with a targetcustomnext command then a powexecname to do everything all at once... I'll have to give it a try!
  18. Gotcha. They could always make the recipes for these cost more than the basic IOs, (but still cheaper than trying to buy the set IOs that provide a roughly equivalent bonus to the same power aspects). It'd be a good influence sink, at the very least, (though those with billions of inf probably would go for sets regardless)...
  19. Yeah, that's the issue - it seems that "dismiss" and "release_pets" are 2 very different things; The former doesn't leave a corpse, but the latter does. The only workable method I have ATM is to either wait for a pet to be defeated through "normal" means, or to summon, wait for the power to recharge, release, summon the ghost, then re-summon the pets. *shrugs* Oh, well...
  20. This could be interesting, but I kind of feel like the whole random recipe mechanism was put in place to somewhat stem the flow of the aforementioned "frankenslotting"...
  21. Love this one! Great use of the slime aura! Cheers!
  22. I love me some trick-or-treating! AFAIK, only 1 of the servers is in Europe....
  23. I appreciate the reply, but AFAIK, there is no command to specifically dismiss ONLY 1 pet. There is release_pets that dismisses all of them, but not just one. I can work through the other commands - it's just this key part that I'm missing. Thanks!
  24. Gameplay has always trumped graphics, for me. I just can't understand why people won't look past polygon counts or such...
×
×
  • Create New...