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Everything posted by biostem
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What makes "speedsters" different, storywise, than any other existing AT that could potentially utilize extreme speed to their advantage? Kheldians and SoAs have specific story-based reasons for their existence, and in the case of Kheldians, very different powers. I suppose this could work if they created a series of storylines to explain how such speedsters differ from any other characters, but we don't have ATs that focus so much on 1 particular aspect of their physicality. As a primary set, to go along with SR, sure, but a whole new AT isn't needed...
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Or his rope-based clone: "Nemesis Knot".
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Bit of a tangent here, but why not just make all IOs directly purchaseable via the invention desks, like basic ones are?
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Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
So to you, not being able to use 1 of your own powers is enough to give the entire set a "gimmick"? If you have fire, archery, electricity, or any of of various other blast sets, then you *can* take advantage of that so-called "gimmick", so if the intent was to restrict it to effects only other party members can trigger, then it fails. Perhaps it's not a gimmick at all - perhaps it's just an oversight and a sign that the set underperforms... -
Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
I understand that you "personally feel" this way, but beyond that, can you support this feeling in any way? Your character, solo, can take advantage of every other aspect of the set, so why this odd limitation? IMO, the set was meant to go with the archery primary on defenders or corruptors, who would have access to blazing and explosive arrow. The fact that it was seemingly never considered that someone might want to use a different primary, that doesn't deal energy or fire damage, seems like an oversight to me. Look at time manipulation, for instance - several powers take advantage of the delayed mechanic, which the set itself can apply. Now imagine if you needed some ability outside of the set in order to gain that additional effect... -
Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
Do any other sets have to dip outside of themselves in order to take advantage of one of the other powers in the set? As Redlynne stated: "Swapping Electrified Net Arrow in for Entangling Arrow is ONE ... I repeat for clarity ... ONE piece of the puzzle for what to do for Trick Arrow". -
Did you drag the 3 mutually exclusive powers from "Adaptation" to your power bar, and are you switching between them as needed? Inexhaustible grants you extra HP, which in turn affects your regeneration rate, so did you slot that up?
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Actually, it makes less sense for something like a fireball or a location-based AoE to miss, than for a single-target attack to, (even if the other party doesn't know you're there).
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I'm currently enjoying my battle axe/willpower brute. I've also had good results from a claws/bio armor brute. I've had pretty good results from a war mace/energy aura brute as well, (I like brutes). I've also got a 38 necro/trick arrow mastermind that is currently parked, but not a bad combination.
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Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
Solve the problem? Not entirely. It would allow the set to actually utilize every aspect of itself, without having to tap into outside sets/powers, though. TA would still need a lot of love... -
He died, but his ashes made great fertilizer... to grow the now legalized "Nemesis Pot"...
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It seems odd that you would want to take real-world scenarios and extend them into the game, but only in very specific cases. Obviously we have to *not* do this with regard to our character's getting shot or stabbed, though. Maybe make the to-hit chance vs static object be 95% while out of combat... but while you're in the heat of battle, with a demon or robot trying to tear your head off, your aim might be a little off sometimes...
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That's why I mentioned basically making it a "beam sword", and only using the katana powers/animations for ease of implementation; We have various sci-fi/high-tech sword models we can use. Heck, confine it to those if you'd like...
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Try: /bind [keyname] "powexecname taser dart$$targetcustomnext oil slick" *Just remove the [keyname] part and substitute your own key of choice.
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There are two* Rikti Ships outside Pocket D
biostem replied to Glacier Peak's topic in General Discussion
Is DJ Zero running any kind of two-fer or ladies' night promos? -
Controller's Containment: Adding more conditions
biostem replied to Oneirohero's topic in Suggestions & Feedback
Well, one solution would be to basically grant controllers containment damage vs otherwise mez-immune enemies. As for the XP lost vs confused enemies - well since they pose absolutely zero risk to you, and you can basically stay at a safe distance until you've stacked enough magnitude to get the effect to take hold, why should you get anything at all? Just tag them for a little damage and you should at least get *something*.- 9 replies
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Beam Rifle also has a no-redraw option. Strangely enough, while katana *does* have a no-redraw option for melee ATs, it doesn't in the blaster ninja training secondary set
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It doesn't really fit with the theme, and there aren't enough such attacks.
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So this concept basically combines ranged attacks from beam rifle with modified attacks from the katana melee set. The difference here is that the katana attacks would deal lethal and energy damage, and also benefit from the disintegration effect of beam rifle. 1. Single shot 2. Sting of the wasp 3. Disintegrate 4. Flashing steel 5. Charged up - Basically, a build-up like power, except it gives your melee attacks a 100% chance to apply the disintegration effect. 6. The lotus drops 7. Cutting beam 8. Penetrating ray 9. Lancer shot I'd love to hear your thoughts & feedback. Thanks!
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Relieving the slot crunch on Tri-Form Kheldians
biostem replied to Redlynne's topic in Suggestions & Feedback
Isn't there basically a non nova/non dwarf version of each power that they get? What if the forms didn't have any of their own attacks, and instead used those powers, including their slots? -
Honestly, here are 3 simple binds/macros that make playing a mastermind much easier: macro Att "petcomall attack aggressive" - This will create a little button on your power bar labeled "Att", which when pressed, will cause your pets to attack your target and go into an aggressive stance, (thereby attacking any valid targets in range). Alternatively, substitute 'aggressive' for 'defensive', so your pets won't run off if they see an enemy. macro Def "petcomall follow defensive" - This will create a little button on your power bar labeled 'Def', which will cause your pets to follow you and only attack if they themselves are attacked first. The 'defensive' command also triggers bodyguard mode, which will help keep you alive if you're being attacked. And finally: /bind lctrl+lbutton "petcomall goto passive" - This one allows you to issue a command to your pets to go to the location that you control-clicked, without stopping to defend themselves or attack. This is great to force pets into melee range or simply to get them out of a crowded area, while ignoring all enemies around them. Put simply, you have 2 "power icons" which tell your pets to attack an enemy or follow you, and a ctrl+click to get them to go to the exact spot you want; Three little commands to make your master-minding easier and less of a hassle!
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I'm just trying to think of ways to make the concepts work, and how to use existing assets to do so. They could just as easily have little guns pop out of your shoulders or forearms. Given that comics encompass the full gamut of power sources/origins, backpacks aren't that far fetched...
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Then it would seem that you're being shoehorned, (or at least greatly encouraged), to dip into fighting and leaping, to at least be able to withstand the damage and status effects dealt you by leading from the front without primary or secondary armors/status protection powers to aid you...