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biostem

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Everything posted by biostem

  1. Well, unless you're playing on a rather low resolution, you can easily have both windows open, see what salvage you're missing, then buy it and craft, without closing or moving anything. Now, what I'd like to see is a way to simply craft multiples of an item, (really more for the basic IOs than anything else)...
  2. Just looking to see if anybody had any other thoughts on this set. Thanks!
  3. Any idea which server this would be on? I'd love to "field test" a few ideas/concepts I have... :-) EDIT: I'm going to assume it'll be on 'Everlasting', unless I hear otherwise.
  4. This sounds like it could be a lot of fun! How do you feel about techno-magic or biomancy? :-)
  5. Well, I'd imagine since most people use the mouse to actually look around/turn, having A and D be the strafe keys is probably more useful as the "default".
  6. So I checked the auction house, and the only 2 other +def/+res IOs I could find were for "recharge intensive pets", which explicitly say they cannot be slotted into MM pets... I'm using the 'Sovereign Right" and "Edict of Master" uniques ATM. Am I missing something? EDIT: I did a little more digging, and I found there are archetype-origin enh's that each provide the aforementioned auras...
  7. Well, I use the mouse to look around and select stuff, but not for movement, per se; I basically do the "coarse" movements with WASD, and the fine turning/aiming/selecting with the mouse. As I did with the other person who stated they use the arrow keys - do you have both hands crammed together near the right side of the keyboard, or do you move the entire keyboard over to the left, so you have more space?
  8. I have. Yeah - very puzzling. 😩
  9. Personally, I really love gravity control. It's great, especially on controllers, since you can setup containment very easily, and you get extra damage from lift and propel vs targets affected by gravity distortion. As for a secondary - storm works very well, here. Of special note is freezing rain, as it is an AoE that applies a -def, -res, and some other nice debuffs. Just be aware that running both of these sets is very energy intensive, so don't overlook the end redux enh's! Cheers!
  10. Sorry for my ignorance - are you saying that there are 2 +def and 2 +res IOs that I can slot for my MM pets, in total? Thanks!
  11. Gotcha. Yeah - it's not super obvious what the inherent is actually doing, and I have seen many people comment "why is there a crosshair under the enemy"...
  12. What about going with a fire control/nature affinity controller? Between smoke and spore cloud, you'll have a bunch of -tohit going on. Take pacify from the presence pool if you want yet another way of ditching enemy attention, or maybe stealth and eventually misdirection from the concealment pool...
  13. It's basically something like this...
  14. I'm sorry, I'm not terribly familiar with all the different IO sets. I already have the unique +def and +res IOs in Jounin and Oni, if that's what you mean. The acid mortar applies regen and defense debuffs, IIRC. Even with tactics and 3 tohit buff IOs in it, my genin and jounin will have difficulty hitting enemies that are +3 or +4 to me, sinc they'll be +4 or +5 to them, hence the extra acc. I suppose I could slot more def debuffs in acid mortar, though... Thanks!
  15. AFAIK, there are no new costume models in the works right now. I do, however, very much agree that some more shorts options would be great. I find it odd that, at least for women, you only have super tight shorts or super baggy ones. There is an option under bottoms with skins that is kind of half-thigh length shorts, and several of the short skirts with skin or tights are really more like shorts. regardless, when it comes to costume options, I say the more the merrier!
  16. All you have to do is fire off either your 1st or second attacks from your primary once the orange bar is full. Since you are forced to take at least one of these powers, how is it possible to *never* use opportunity? Did this player remove whichever 1st power from their primary that they chose, from their rotation?
  17. Quick question, folks: If I run an AE mission solo, I get some AE tickets for defeating enemies, and some for completing the mission. If I'm in a duo, (tested as both the team leader and just another team member who's not the mission holder), both characters still get XP, but no AE tickets. Can anyone explain why this is and/or if I'm doing something wrong. Thank you!
  18. I think your link is messed up... I can't see anything.
  19. Or... if you want to keep your travel power on all the time, you must choose to devote slots to said power, then slot things like end redux, to compensate... It's an opportunity cost you must pay, in order to benefit from the convenience.
  20. So for a bit of an RP reason, I've been playing a Ninja/Traps MM. She's about level 30 ATM, and I'm mostly slotted with regular level 30 IOs and the +def and +res pet-specific ones. Besides the primary and secondary powers, I've taken aid other, aid self, mystic flight, assault and tactics. I'm not looking for a specific build per se, but general advice or tips. Some enhancement slotting of note: Call Genin: 3 acc, 3 dmg Cann Jounin: 2 acc, 3 dmg, 1 +def unique Oni: 2 acc, 3 dmg. 1 +res unique Force Field Generator: 3 def Tactics: 3 tohit buff, 1 end redux Thank you kindly! Image for reference: 😃
  21. So do you play with both hands kind of scrunched over to the right side of your desk, or do you move your keyboard way to the left? I sometimes also bind 'E' to various commonly used powers - kind of reminds me of the use/interact key from some FPS's.
  22. Well, if you want to go by the definition, a 'Sentinel' is someone who stands guard, but not necessarily a bodyguard, per se. If you're against the notion of a "fill up bar, click button" mechanic, then how about this: You have a location-based AoE, which designates a zone. Your stats are buffed while you are in this zone, and enemies who enter it suffer some kind of debuff, (or maybe they're just drawn to it, kind of like a taunt). Basically, you become the master of your domain, while in this zone. It would kind of be a "hold the line" effect; It wouldn't play well with a fast-moving style, but for stand-up fights, you'd be extremely tough... Edit: I was just thinking - maybe it'd be easier to you designated the zone as a PBAoE effect, and it extended a certain diameter from where said ability was cast.
  23. No, thank you! 🤩 Hit 'n Run has decided to form a squad of her own, (I know Ninjas aren't the best MM set, but her bow is kind of important 😛)
  24. What if we kept the offensive and defensive opportunities, but had them function differently; 1. Offensive opportunity greatly buffs range & damage, but debuffs defenses. 2. Defensive opportunity greatly buffs all defensive attributes, but debuffs damage & range. They'd sort of act as "limit breaks" in either direction. I'd also divorce these effects from the 1st 2 attacks - perhaps grant 2 innate powers, which become clickable (but mutually exclusive) once the bar is at 90% or greater, to enable 1 of the 2 modes..
  25. I agree. The problem, as I see it, is that many builds are very tight, so people don't want to "waste" a power pick on hover, then slot it up to provide a better movement speed while in combat; They'd rather petition to have regular flight turned into something that would function the same way, but with only 1 power pick. Personally, I don't think there is enough weight with regard to power picks as it stands, and as such, there should actually be more risk/reward/cost involved in picking your powers and when...
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