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Everything posted by biostem
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Thanks for the feedback! Her name is "Rose Alloy" because she's got metallic skin, which is a reddish-pinkish color, nothing more.
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I can't seem to get off of this particular design kick, but I think this one also turned out nicely - "Agent Alabaster":
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I do not believe there is, but you could color each power green and blue, respectively...
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Introducing: Hardcore Paragon / Rogue Isles
biostem replied to venetiasilver's topic in General Discussion
I find it odd when someone posts something in a very matter-of-fact way, without couching it, or even providing a modicum of "flavor text", then reacts condescendingly to others who point that out. Regardless, you play how you want, I'll play how I want, (assuming no violation of the ToS/RoC), and I'll continue to provide my oh-so-valuable commentary! -
Introducing: Hardcore Paragon / Rogue Isles
biostem replied to venetiasilver's topic in General Discussion
Arbitrary restrictions given as though there was some actual authority behind them... CHECK! -
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It may seem counterintuitive, but staff fighting has some flashy moves that could kind of be interpreted as "I can swing this around like I do because of my super speed"...
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Because the hooved feet use the character's skin color, it is difficult to match it to pants very well; It would be great if there was an option to apply a color to them like you would any other leg options...
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Is there a general 'how to build Scrappers' tutorial or guide somewhere?
biostem replied to ThaddyKane's topic in Scrapper
It was originally stalkers-only, (in a slightly different form), but was propagated to sentinels and scrappers either in the SCORE days or when HC took over/was made public..., -
Love this one, especially how you managed to use that Roman-esque chest piece, yet not look like your typical "I'm wearing Roman armor" character!
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Maybe they could do something like if you do not defeat any civilians from levels 1-10, you get badge A, from 11-20, badge B, and so on; So you may miss one particular level range's badge, but can still work toward the next level range's...
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Is there a general 'how to build Scrappers' tutorial or guide somewhere?
biostem replied to ThaddyKane's topic in Scrapper
If you want to try something different, give war mace, battle axe, titan weapon, and/or katana a try with the ninjitsu secondary set - it's actually a fairly new armor set for scrappers, and has some great utility, not to mention a sort of "lite" version of a stalker's hide ability. If you want something a bit tankier, give savage melee/radiation armor a try - it's a very tough and highly sustainable/self-sufficient combination. If you are up for a somewhat different experience, (namely, one that requires a bit more attention to play), try dark melee/shield defense. It's a bit more end-intensive, but you have a ton of tools to draw upon and the tohit debuffs stack nicely with shield's defense. -
I think a lot of it comes down to "team flow" - if people are defeating mobs swiftly and working together effectively, those enemies will be defeated in short order and you'll be onto the next mission before you know it. In my experience, problems only arise when everyone leaves, save for 1 or 2 people holding up the group, or if the team as a whole is struggling with the current number of enemies or their level. Honestly, just please speak up if you're on a team and aren't sure how to proceed...
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Elemental Weapons Power Sets and Whip powersets
biostem replied to Lumicat's topic in Suggestions & Feedback
Huh? I use the different ammo types, and not just fire. Still, the great thing is you can stick to what you like, and others would have options. Further, it is possible this hypothetical set could tweak the effects to be more balanced and/or to provide variable effects... -
Elemental Weapons Power Sets and Whip powersets
biostem replied to Lumicat's topic in Suggestions & Feedback
Please, drop the notion of retrofitting an existing set. I, at least at this point, am talking about wholly new sets. Yes, they may use existing animations, but that's about it... -
Elemental Weapons Power Sets and Whip powersets
biostem replied to Lumicat's topic in Suggestions & Feedback
Well, I think we're talking about hypothetical new sets, here, (at least, at this point, I am), not retrofitting existing ones. Still, I get your point, but that's the great thing about having options... -
Elemental Weapons Power Sets and Whip powersets
biostem replied to Lumicat's topic in Suggestions & Feedback
Well, given the comic book setting CoH takes place in, I don't think things need to be treated so realistically - a minimum height and body scale character can wield a titan weapon just as well as the largest character can, not to mention that said giant weapon can be anything from an actual sword to a rail road crossing sign, yet still be just as effective. Some sort of "variable weapon" is not so far fetched... -
New costume temp power for next Halloween
biostem replied to TheMoneyMaker's topic in Suggestions & Feedback
Or maybe just a temp power that gives your character a Groucho Marx glasses & nose, or something. I don't think I can get behind a "I'm going as myself" costume. Maybe a torso/chest piece that is a simple t-shirt that says "I'm just here for the boos" or some other cliche phrase...