That's something that hasn't been mentioned in this thread - the PvE mobs are waaaay more difficult due to the effects of diminishing returns on players. Thought you had 45% defense to all before entering a PvP zone or an Arena match? Say hello to 28% defense to all now, not to mention scaled down resists, damage, accuracy, hold time, and the list goes on.
I'd even wager that the diminishing returns on players in PvP are a numerically more severe constraint than the options provided in a Master of Aeon runs.
Also, no this to suggestion.