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Glacier Peak

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Everything posted by Glacier Peak

  1. Even Google is struggling to keep up with this poster.
  2. I have soloed all content in this game outside of the things teammates are required to start (incarnate trials, MSR, Hami, etc.) with my Ice Blast/Cold Domination/Ice Mastery Corruptor. I have every souvenir, collected nearly ever badge (outside incarnate content and Master of stuff), and played the same character for over five years now. This anecdotal evidence implies any other Archetype and powerset combination could also do so under the same constraints.
  3. Add the desired /vis_scale # as a launch parameter in the Homecoming Launcher. Edit: Looks like this won't help!
  4. Indomitable just pushed past 1400! Exact number TBD, awaiting screenshot from league leader.
  5. Wow! What's the equivalent time lost if only 1-slotted for 50+5 Recharge IO compared to 2-slotting them?
  6. If you fail the 25-minute timer, does the mission fail and you have to redo it or do you proceed to the next mission?
  7. It sounds like you're really digging in to the way powers works to get the most out of your build - I would recommend visiting this site to get the details that aren't always reflected from the in-game power info: https://cod.uberguy.net/
  8. Hero contact: https://homecoming.wiki/wiki/Agent_Hassell Villain contact: https://homecoming.wiki/wiki/Lord_Schweinzer
  9. It's not too late. You can unlock a contact (on both Hero and Villain side) that allows you to pick any Safeguard or Mayhem mission without doing the 5 prerequisite missions. You just select which one you want then you run it. To your second question, yes they count (there is a certain distant that it stops counting though - dunno the distance).
  10. Badge defeat guide says: Typically the best way to fight these is during Mayhem missions. They do appear in some high end redside missions, but some may prefer doing mid level mayhem missions (Brickstown /IP/Talos) for Paragon Police as they are a rather difficult enemy group at higher levels.
  11. There's also Dark Mastery with a Mag 4 Single Target -Immob if you don't want to have to spam it so much.
  12. There is not. The Homecoming team has indicated they do not support changing the aggro cap beyond what they've already done.
  13. There's nothing to fix. I expect this hot take to receive a cold reception.
  14. If it helps, here's my guide on Arena All-Star.
  15. AVs are particularly weak to -Immob powers.
  16. There's a sweet spot between the number of players and the amount of enemies that can be defeated. I think it's around 24 players.
  17. Updated! Double the number of players we had on Indomitable during our record run, but only 260 more mobs defeated? Did you experience any bugs or issues? We started seeing Elite Bosses spawn less frequently after around 900 defeated.
  18. Just a little off the top.
  19. A Mastermind won't be doing any damage to any target that has any common sense. In a team environment, Masterminds are irrelevant outside of target saturation to confuse "TAB" tageters, but when there are dedicated target callers on a team that becomes moot. Masterminds aren't putting out damage that is relevant, that is, contributing to a team spike that can't be outhealed or Jaunted away from - they're getting in some annoying disruption that may or may not support team play at most. In a zone environment, who cares just go the other direction and let the Mastermind do nothing.
  20. Yes. Collect them all and you'll feel better. And then collect more.
  21. Phoenix Rising is more akin to what I think is reasonable if a similar change to Revive was made.
  22. Thanks - added to the chart! If you have a screenshot or video I'll update to reflect verified. Edit: Indom just blew past the current high score across all shards with 1320 and 16 players total. Screenshot courtesy of @Purple Enchantress
  23. The Orange Secret is the Font of Malevolence.
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