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Everything posted by Glacier Peak
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Ninja Run, like other S.T.A.R.T. purchased travel powers, cannot be slotted with enhancements. Edit: @ZorkNemesis got to it first!
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Badges, what they have become, and what they could become.
Glacier Peak replied to Wavicle's topic in Suggestions & Feedback
I think badges themselves are reward enough. I don't mind the extra stuff added on top, but I'm not beholden to it for dopamine. -
There's the instant gratification way, just read the enemy group listing in the Homecoming wiki kindly assembled by volunteer scholars. Then there's the play each mission from every contact and read every pop up, mission text, dialogue, and souvenir - along with every badge, enemy info description and cutscene. The former is nice to do since the old user manual is dated. The latter is nice if you have time and really enjoy the story. Oh and there's this too: Know your adversary
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Revisit some of the older low/mid level enemy groups
Glacier Peak replied to Cyclone Jack's topic in Suggestions & Feedback
I appreciate that Hydra have Toxic attacks at that specific level range. It taught me to pay attention to typed damage when I first started playing. I don't mind updating visuals and adding in a few surprises to these enemy groups, but I'm also a big fan of how they were introduced to players. -
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Suggestion: A S.T.A.R.T. power to *reduce* EXP gains?
Glacier Peak replied to ZorkNemesis's topic in Suggestions & Feedback
The real trick is to load up a brand new character on Indomitable (1.0x), have them log out for 10 days for a full bar of patrol XP (1.0x), log back in and purchase the Double XP boost from the S.T.A.R.T vendor (1.0x) and then join a team and defeat the Avatar Seed of Hamidon floating in First Ward (0.25x). That's 3.25x XP! Seriously though, I support this suggestion. -
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Pics or it didn't happen
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Much like many on these forums, back in the day I became proficient at typing not because of Mavis Beacon, but due to the necessity of communicating while in combat in City of Heroes. When there was REAL risk - as in your character stopped leveling because you had so much debt, the only respec in the game was offered at the end of a ridiculous trial when build-gimped, and you had to pay actual money in addition to sinking your own time in to the grind. Now there's no risk, so I don't have to type fast or coherently. To answer your question, I do use Discord occasionally. While playing CoH.
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Nope. Exact same speed as any other server.
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Grab one of these from the S.T.A.R.T. vendor instead: Return to Battle: If you are defeated, you may return to battle empowered by the effects of several types of large inspirations! After each use, you may not use this effect again for another hour. Note that Return to Battle is unaffected by Recharge Time changes. Renewal of Light: If you are defeated, activating this power will restore you so you may continue the battle. The restoration blasts nearby foes with an explosion, knocking them down and disorienting them. You will revive with about half of your hit points and endurance. You will be invulnerable for a brief time and protected from xp debt for 20 seconds.
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Patrol XP for Explore Badges is a Useless Bonus
Glacier Peak replied to Frozen Burn's topic in Suggestions & Feedback
Math... ah that explains why I struggle! -
What does Healing do withing Support Radial Embodiment power?
Glacier Peak replied to cohRock's topic in General Discussion
Here's the details: https://cod.uberguy.net/html/power.html?power=incarnate.hybrid.support_genome_9 The only healing component I see in the entry is below: "(0.08 * Melee_Ones)% Heal Dmg, Smashing Dmg, Lethal Dmg, Fire Dmg, Cold Dmg, Energy Dmg, Negative Energy Dmg, Psionic Dmg, Toxic Dmg, Confused, Afraid, Terrorized, Held, Immobilized, Sleep, Accuracy Strength (all affected targets) for 10s" -
Patrol XP for Explore Badges is a Useless Bonus
Glacier Peak replied to Frozen Burn's topic in Suggestions & Feedback
There is conflicting information, that's why my understanding is too. Looking at the Homecoming wiki: Patrol Experience "For every 24 hours a character spends logged out, they accumulate 1 bar of Patrol XP, with a maximum of 10 bars. If a character has a number of Patrol XP bars that exceeds the number they need to level up, this extra experience carries over to their next Security/Threat Level." But both you and my in-game example below says otherwise: Sublimator had a full bar of Patrol XP and was then logged out for 37 days. There should at least be 3 additional levels worth of Patrol XP accumulated - (though my understanding is it scales with Level so the higher the character, the less it fills). Based on this in game example, however, it appears Patrol XP stops once the XP bar is filled (though a Level's worth of Patrol XP may spill in to the next level). -
Do You Prefer to Take it Slow? Introducing Steady Indom
Glacier Peak replied to Lunar Ronin's topic in General Discussion
We also have more XP and less lag! -
Patrol XP for Explore Badges is a Useless Bonus
Glacier Peak replied to Frozen Burn's topic in Suggestions & Feedback
I was under the impression that Patrol XP continues to fill up the XP bar regardless of whether its full. Am I mistaken? -
Change the title of the Indomitable server sub thread
Glacier Peak replied to Glacier Peak's topic in Indomitable
I noted back in early February they made the change, good stuff! -
Do You Prefer to Take it Slow? Introducing Steady Indom
Glacier Peak replied to Lunar Ronin's topic in General Discussion
What a fun idea! -
Mask Presence Now Stacks With Stealth
Glacier Peak replied to Mythical Creature's topic in Arachnos Soldier & Widow
Patch notes: "Hidden" Changes: Mask Presence and Cloaking Device can now stack with other stealth toggles (similar to Hide for Stalkers) Bane and Night Widow's stealth radius is now 55' in PvE and 500' in PvP (no change for Fortunatas) Critical Damage from Hidden for Bane attacks now do 100% scale damage (previously 67%) Critical Damage from Hidden for Night Widow branch attacks now do 100% scale damage (previously 67%). This affects Slash and Eviscerate, only Placate's cooldown reduced to 35s. -
Mastermind Pets need end game survivability buff
Glacier Peak replied to TheSpiritFox's topic in Suggestions & Feedback
Mastermind players can also drag an Ultimate inspiration on to their Henchmen for a temporary level shift. Assuming the player has the inf, it's a nice boost when fighting in regular content. -
Mastermind Pets need end game survivability buff
Glacier Peak replied to TheSpiritFox's topic in Suggestions & Feedback
That's right! I just remembered - five years ago the Homecoming team updated the Masterminds' Henchmen AI to give a strong preference to selecting targets that are within 50' of the owner. This helped melee-oriented Mastermind Henchmen stay in Supremacy range more often, while still allowing them to move and effectively engage targets outside the range. -
Mastermind Pets need end game survivability buff
Glacier Peak replied to TheSpiritFox's topic in Suggestions & Feedback
Oh my, 60ft is certainly a lot closer than I realized for Supremacy - outside of Melee range, certainly, but not 80ft that I assumed. What's the farthest ranged attack from a Henchmen I wonder. Leadership buffs are not forced onto players of any Archetype - players select them based on trade offs. I'm curious what are your expectations of Masterminds in a solo or team environment? Perhaps I could better understand your position if I knew. -
Mastermind Pets need end game survivability buff
Glacier Peak replied to TheSpiritFox's topic in Suggestions & Feedback
Correct, I said that. Blasters are absolutely supposed to be in melee AND range.