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Glacier Peak

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Everything posted by Glacier Peak

  1. I had this idea a while back in the badge suggestion thread. I will continue to support this idea!
  2. So correct me if I'm wrong, but are you suggesting it be changed from 'Trick or Treat' to 'Trick or Trick'? Is the timer for the door reset too long for you, and that's what you'd like changed? Have you tried hotels in Paragon City during the Halloween event? Warehouse doors in Granville for CoV. Dunno about goldside, but those are great sites for teams or solo multi-box.
  3. I can agree with you on everything you've said except that bit about defining griefing. That is where the player's definition is irrelevant - if a player feels as though they are being griefed (for whatever reason, could be unrelated to PvP), they should first ask the player they believe are doing the griefing to cease and desist (politely as possible) and if that does not abate the behavior, the next step would be to request the support of a GM. Once it reaches that GM intervention point, a GM will determine if the behavior reaches that threshold outlined in the Code of Conduct guidelines and what the appropriate steps are moving forward. Otherwise, any player could say anything is griefing and we'd all be locked out of our game accounts 😅
  4. I'm fairly confident this could be done through the game's code. Would take a good bit of testing to iron out any unintended side effects or bugs that manifest.
  5. Remember to slot the new Ice Mistral set! Or at least the Ice damage proc! Edit: when you only read the title of the thread 😄
  6. Fair enough. I'm not yet at the 'doing a job that I love' part of my life. One day!
  7. I've never ran my own business, so take this anecdote with a healthy dose of chagrin - never mix business with pleasure. If you enjoy making super hero games, don't turn it in to a business because it won't be fun anymore, it will be a job where the bottom line will always be more important than anything else.
  8. "We just need more money for this to go from a hobby to a business" ... yikes!
  9. I am open to testing any powerset modifications that the developers are interested in making. Even if I personally don't agree with them, I think it is only fair to test it before I draw my conclusions. Edit: Hell, make those beneficial effects offset with -resist or -def. Make regeneration stand on its own! If the only weakness is mitigating massive alpha strikes, that is easily up to a player to take in to consideration. Something to the effect of "I know this AV is going to hit hard, so I should drop a couple of attacks and then move out of melee range (or get behind cover for ranged attacks) while I get my health back." I don't think it needs to be amazing with IOs or tailored to high-end maxed out builds. Look at doing those proposed changes/tests with its SO-only, then tailor the pros and cons to be balanced some how.
  10. The real conundrum I see with the Regeneration powerset across Brutes, Scrappers, Stalkers, and Sentinels is that unless there are added secondary effects from either -regen resistance, -recharge resistance, or a combination of scaling resists and/or defense (added through team mate buffs or IOs), it can't keep up with its contemporary powerset armors. Of course, this is my anecdotal opinion and I don't have robust testing to support my comments. I even tried building an Elec/Regen Sentinel with attacks slotted with Chance for HP (though most attacks are not very good PPM). Sentinel regeneration is the closest I've seen to a viable exercise in modern gameplay mechanics, but it is not solely based on its health regeneration capacity, its from the combined use of its Absorb and added +resists to all. Even with specific build modifications, getting around 65/HP per second is not what I would consider reasonable damage mitigation (for a Sentinel.... maybe, since it doesn't draw a ton of aggro, but the trade-offs in terms of damage output make it moot.). The reality for me is, unless Instant Healing is active, regeneration is not capable of mitigating damage on its own, it has to be combined with either secondary effects (IO set bonuses, team/self buffs, p2w, etc) or tactical gameplay like dropping the big attacks, retreating, re-engaging, etc. A larger health pool would make regeneration work better, which is why Dull Pain is a great piece of the set. Integration covers a great deal of mez protection, minus terrorize, repel, etc. I even think Revive/Second Wind are great powers as they relate to the set, same goes with Moment of Glory. Instant Healing though... perhaps show it the same love as Granite Armor, where parts of that +regeneration are sprinkled on to Fast Healing and we can turn it back in to a toggle with high endurance cost again.
  11. Neither the HCWiki nor CoD describes the likelihood of this, but I've similarly experienced a twice occurring Rikti Monkey devolution. It is rare to be sure.
  12. I'm not sure how much more clearer I can be. I directly quoted the Code of Conduct so there wasn't any confusion, I reiterated the pop up message that every player receives before entering a PvP zone about the likelihood of being attacked, and I've made a point of highlighting the appropriate course of action if a player feels they are being harrassed. As for the suggestion itself, I think it could have potential if tested, but I'm concerned aren't enough players interested in doing so. That's one of the bigger challenges with testing specific gameplay elements like base building, AE, or PvP in this case. Not enough people to test and break it.
  13. I'm not sure what purpose debating whether you brought up the scenario has in this discussion. I'm responding to your post, not DarionLeonidas or Slovernia. They did not say something to the effect of "this happened to me, I consider it griefing." You did so in your post, so that is why I'm discussing it. So based on the Code of Conduct, if one person asks another to stop interacting with them in some way, then they must do so. If this does not occur, it is recommended a GM get involved either through a support ticket or ping on the official Discord. And to reiterate, PvPing in a PvP zone is not griefing.
  14. One step forward, two steps back. That way they can sell it as an upgrade 😆
  15. I'm going to go ahead and bring it right back though because it's a discussion that was started by you, so I assume it was worth discussing to begin with. Instead of creating what ifs or possibly could haves scenarios, let's just rely on what the Code of Conduct actually says: Conduct Guidelines Do not abuse or harass others This includes players, Homecoming staff, and players or staff from other communities If someone wants you to leave them alone, you must leave them alone Obey the content guidelines (see below) at all times This includes messages and actions in-game, on the forum and on Discord So as long as the behavior isn't violating the above guidelines, it's not harassment, griefing, or otherwise frowned on behavior. Can we agree on that?
  16. That's a hard no, that is incorrect. And just to be clear, that's not my word, that is based on the Code of Conduct. If you can point to a spot in the Code of Conduct where it says what you considering griefing is actually griefing, then I'll accept that. When a player goes to a PvP zone, they accept the conditions of they may be attacked, defeated, and otherwise be engaged in the PvP mechanics of this game.
  17. Definitely something about the curve of that... grassy knoll that is worth a highlight! 😄
  18. Greatly appreciated! It wasn't boring on live when it took some creativity to access! 😆
  19. Oh you don't say. I'm either misrembering or getting two things mixed up. I've had a few PvP suggestions myself, but the toughest conundrum to resolve is the participation aspect. If a player doesn't have anyone to play against, it's not PvP. Not that this game mechanic is at that point, heck I can find others who are interested in PvP as frequently as I can find folks interested in roleplaying, base building, AE testing/ content play thru, power leveling, or really any other game mechanic. But the robustness of the population is directly related to its success. You can't fight yourself! (I mean you can, if you dual box for badges or something).
  20. If you are taking notes through this journey, I'd recommend to you to add an asterisks next to BS, to the effect of "Run the Nemesis Mole Machine Mission on -1/1, No AVs." Otherwise you'll have to defeat four AV health capped mole machines that, while don't do you any damage, don't reward you any influence or xp either.
  21. Items of Power were great reasons/incentives to base raid. The unique ones especially so. I get the thrust of the argument you are making, there are no incentives to conduct PvP in this game in its current form aside from player-driven events/community initiatives.
  22. A suggestion I made last year after slogging through these things.
  23. Each Patron has two unique story arcs and two copy arcs that all four share, but they change a few names and words to make them seem different. The two unique arcs from Ghost Widow and Sirocco have good story and fun enemies. Black Scorpion has the fastest story arc to unlock the Patron pool, but he also has the longest story arcs (and awful Mole Machines). Mako is more or less similar to Black Scorpion.
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