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Drakwatch

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Everything posted by Drakwatch

  1. Another thing I forgot to mention - During the Ripple cutscene / flashback with Dr Aeon, there were duplicates of several party members. I'm assuming this was to "fill" the missing squad members for a full team of 8. There were also a few duplicates of several characters during the Midas doppelganger boss battle. (Two brutes, two tanks, ect.) Not sure if that was intentional.
  2. Today, I lead a team on Vicious difficulty. 5 Incarnates. 1 brute, 1 tank, 2 scrappers, 1 corruptor. Enemies were at 52+ x8. Feedback and spoilers below: Overall, not a whole lot of bugs, and everyone agreed that it was miles above Synapse and other long TFs. The map design, enemies, mission flow, and writing all received much praise. Everyone agreed it was a “solid” Strike Force. As people become more and more accustomed to playing this Strike Force, I think the challenge runs will become less punishing. This was my first run this weekend, and I plan to do a few more. Unfortunately I did not have my skip-back recording on at the time. I’ll try to get a recording so I can have more media / screenshots for this.
  3. Content might be slow, but do any other servers have as many under-the-hood improvements as Homecoming? We've got 64bit support, Mac support, our own launcher with security improvements, and countless bug and performance fixes. The content we do have is also professionally made and tested, while also improving the quality of life in the game with every update. The devs here, as small as they are, are always working on something cool and interesting too, the content we have been getting has been top quality. I'd rather stick with Homecoming at this point. Sure, I guess it would be nice to have gun straps or more tights like Rebirth has, but Homecoming has proven itself, to me at least, to be the highest quality experience.
  4. I've always imagined them to be the second half of the 5th Column - Nazi splinter groups formed after World War 2. The Council was formed from within the 5th Column, so you can use deductive reasoning to assume that they are a fascist organization that believes in race dominance and eugenics (super soldiers, human augmentation, ect.) The thing that separates the Council slightly is their alliance with the Nictus and their ultimate goal for the Path of the Dark. (https://archive.paragonwiki.com/wiki/Path_of_the_Dark).
  5. City of Heroes 2 was in production / a working pitch awaiting approval at the time of shutdown. We have some proof as David Nakayama, who I believe was art director at the time, had a few concept art pieces to share after shutdown. The rest was taken to the grave with Paragon Studios. The images attached are described as "Character exploration for a proposed CITY OF HEROES 2."
  6. I started playing just after launch when I was 11, back in 2004. haha. My dad got the game for my birthday not realizing it was an MMO at the time. We've always played as a family until the servers shut down, and now we're playing together again. I'm 28 now. (I knew this was a game for old people, but I didn't realize HOW old everyone was. 😛 )
  7. The other day, I discovered a Freakshow encampment in Faultline in the far South-west corner of the map before the dam. I also went badge hunting in the Abandoned Sewer Network, and while looking for the "Living Dark" badge, I learned that the Arachnoids have made their own little nest in Paragon's sewers. These were all news to me!
  8. For me, Mercy Island, even with the redesign, is incredibly slow and painful to play through. I don't feel Villainous at all, I feel like a lackey punching snakes and groveling to my contacts. DFB helps, but it takes a while to find folks on Redside most days. Once I get to Port Oaks, it opens up newspaper missions and much more interesting content and from there I'm good. Also, I feel like making a villain concept character, at least from a RP perspective, is really hard for me. Hero character concepts come a lot easier to me when making an alt.
  9. If more enemy groups were to be added as lore pets, I think the Animus Arcana would fit really well. Spell casters and magic themed characters would look so great using them. https://hcwiki.cityofheroes.dev/wiki/Animus_Arcana Another enemy group I would love to see as a Lore pet are the Animated Swords from the Apex Task Force. It would be so awesome as a melee weapon user to summon a group of floating swords to hack your enemies apart!
  10. Not sure if this was called out already, but our team noticed that Diabolique is missing her entire description in Maria Jenkins Part Nine: Find Positron mission.
  11. Just a suggestion, but I think it would be nice to have a button in the launcher that lets you toggle if you want the City of Heroes login screen, the City of Villians login screen or the Going Rogue login screen. It would be a nice throwback. I think there's a launch parameter that allows you to do this anyways? But I don't think most people know or bother with it. Might be cool to add a toggle to allow you to use the OG CoH music or the CoH Freedom music as well.
  12. Here's one I recently put together: Danger Claw - Natural Claws/SR Brute Really happy with how it came out. I wanted to have something visual where the claws would be hidden in the gloves and the Banded robotic gloves worked out nicely. I also wanted an excuse to use the samurai menpo mask (which should really be ported to non helmet options.)
  13. My two cents: A game about customizing super powers needs an "Invisibility" power. It just ain't right not having it in. Also, Superior Invisibility would no longer be superior to Invisibility!
  14. Thanks for all the hard work, devs! Can't wait to try it out.
  15. Since it seems we are posting Fire/ Ice characters... Here's one of my mains; Matchlight - Fireblast / Cold Domination Corruptor. She was a former Outcast with temperature manipulation powers.
  16. Did you try lowering the FSAA (Full Screen Anti-aliasing)? I recently changed monitors to something a bit bigger, and I had that setting all the way up for some reason. It was giving me around below 30 FPS on medium settings no matter what I did, but when I changed it to my correct monitor resolution and switched FSAA to 8x (I believe?), it made everything a lot smoother and back up to 60FPS on max settings.
  17. There's a good link to the old loading screens here: https://www.dropbox.com/s/lraeslcbbfhd08v/Old_Loading_Screens.zip?dl=1 They are just Jpgs, 1440 x 994 ppi. Seems like decent quality but they will have some upscaling issues with bigger screens for sure.
  18. Has anyone come up with a solution to this? I would really like to see the old loading screens in-game again, I like their designs a lot. It would be cool to replace them with our own loading screens too. This previous thread mentioned that it is pretty difficult to replace those images, but I do still really like the way the old loading screens look. It would be cool to mod them back in.
  19. https://archive.paragonwiki.com/wiki/Story_Arc https://archive.paragonwiki.com/wiki/Hero_Story_Arcs https://archive.paragonwiki.com/wiki/Villain_Story_Arcs Wiki might be your best bet - it has it organized by Hero or Villian, level, and then it shows which factions you'll be fighting in the story arc. It's not a complete list I think, but you can at least plan what contacts to take as you level up.
  20. Oh snap, I gotta check myself before I go off and talk about lore, it seems. Thanks for the correction, lol.
  21. I've said it in a few threads now, but now is the perfect opportunity for a Back Alley Brawler TF. I think a few people touched on it in the last General Topic of the Week. As for heroes who could be used as TF contacts, a redeemed Frostfire comes to mind. We also haven't seen Malaise in a while - maybe he could be slipping back to his villainous side and organizing Rogue Isles metahumans for an attack on the Vindicators. Lots of different threads in the game to pull from.
  22. This. A few TFs could really use the Positron treatment, especially Citadel. Synapse, while long, still has a few memorable moments - such as the Babbage ambush and the Clockwork king's lair - but it takes a long time with many kill-all missions with the same enemies. Same with Citadel. Bulwark goes down about the same quickness as the rest of the Council bosses, and Vandal isn't a particularly dangerous enemy. Anything to add more memorable moments and battles would be awesome. Another separate discussion could be about additional TFs. I think Back Alley Brawler is due for his own TF. It should tie up the loose ends after Eagle Eye's arc, a mid range level 15-25 TF. BABs takes revenge on Deadlock and takes down the remaining Skulls leadership. Could also have the Trolls get involved.
  23. @5099y_74c05 , I'm mostly looking at playing the game in a theater mode, so immersive mode seems to be the most promising to me. I have not purchased or used Vorpx at all yet. It sounds cool, and from the way you describe it, it seems like it has a lot of versatility if you put the time and effort into it. (Plus Full VR sounds awesome for other games that I own that don't natively support it.) Would you recommend Vorpx for immersive mode alone? Do you have any other recommendations?
  24. I'd be interested in playing CoH either in a VR theater mode or something similar. Wondering if anyone else has had more experience in this and if they enjoy it / how playable it is? I have a Samsung Odyssey + similar to @5099y_74c05.
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