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Darmian

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Everything posted by Darmian

  1. Yep. I know the one you're talking about. And yep, I can't change that unless I happen to have a Dev Choice GM on at the right time to reinstate it or something. So, I leave it.
  2. My suggestion is a bit odd. But my Gold 50 main in my avatar pic is a Mind Control/Empathy Controller. So I built a Seer to get around Praetoria. It works. Take Infiltration too. Ghouls? I'm invisible and they're Confused. And I'm healing. No, didn't do a lot of damage but didn't die much either. And definitely no XP buffs. And If you're looking for more Gold stuff check my sig for Praetoria based AEs set between Neutropolis and First Ward, 20-25.
  3. Nope! That is in fact a nod to "The Origin of the Remote-Control Man" by @Shockstorm. Arc id 29309. @Shockstorm is the leader of our little SG of Praetorians on Reunion.
  4. Also, testing this on 0/8 gives this response in MISSION 1!!!
  5. Response!! Spirals 3 will take a little longer as I try to tie all the ends together.
  6. How did you get there? Also what shard are you on?
  7. Let me know when you try Spirals: Part Two!
  8. Odysseus' hunt for a spy deep in the heart of the Resistance intensifies. The Syndicate are involved but so is Praetor Duncan and the danger just cranked up several notches. Time for the Crusaders to fight fire with fire. [A Praetorian SFMA prior to the Praetorian war.] Arc ID 55358
  9. Spirals: Part Two nearly finished.
  10. Yes. Short answer but exactly that. The sword magically suits the bearer.
  11. By the time you get through the cycle of Me, @Ankylosaur and @cranebump again I may have Spirals: Part Two published!
  12. Well, they shouldn't pop in mine, but's that because I went back through them and unless an NPC appears literally in front of you then I don't use the Unaware text box for allies or enemies. Unless I want them overheard. And if I do I sometimes point out that in the Mission Entry pop up that you can hear them up ahead.
  13. Which at a higher difficulty seem relentlessly brutal! Oh well that's the Praetorian effect!
  14. Made a few tweaks here and there. Mainly smoothing out some text and clarifying some lore.
  15. In the aftermath of a failure to detonate a neutron device in the Magisterium the Resistance is reeling. PPD died, but so did key Resistance members. Somehow Cole's forces got past Vanessa DeVore's shielding. Odysseus is intent on flushing out a rat. [A Praetorian SFMA prior to the Praetorian War] Arc ID 55109.
  16. You're absolutely right on the customs not granting XP only when drawing from more than two powersets. All other customs give normal AE XP. I was just figuring that if you wanted to beef up your monster then adding in a few extras might swish up your encounter. And one of THOSE won't grant XP. Normally the only extras I give a custom character is to an Ally. Since the feature came in I give allies a rez, to give them a little more life/utility to the player, and an Ally was never going to give XP anyway, so no worries. As for my Praetorian stuff? @TerroirNoir2 has it right, well them being commendable is subjective! But so far I have one trilogy of Loyalist Power and one Trilogy of Resistance Warden, each going from 20-25 and taking place between the end of Neutropolis and the intro to First Ward. The order of each is in my signature. There's a few other Praetorian AEs out there too. Nyx-Astraea's Webb of Destruction trilogy is very interesting! (She's another Dev Choice writer so is meticulous) Then there's some stuff by @Shockstorm too, plus "Rewarded as a Loyalist Deserves" is well worth playing, though I hope there's a follow on! Looking forward to seeing how your arc plays out @Chronos! (I am a little Praetorian geeky! Kam, my avatar there, is my Main Gold 50 and I've been nursing her forward at that level since 2020. Slow going!)
  17. Path of water does follow. If you started at 30, Mission 2 a level or so higher, and the next the same again, until you ease them into a level 37. Smoother than a sudden jump.
  18. You can't custom build a GM, first thing. Alas. And adding stuff/powers to a custom means it won't grant XP. So, use them sparingly, or as part of a team that DOES have members that grant XP. Also, if editing the powers, you have to remember that the AI is not a player! So it takes a bit of figuring out what they will and won't do/use.
  19. I know it says 2 weeks later, but LOL, TN has been updating the same post which is reading as "2 weeks later" for replies. Actually the way that works is a bit strange if you ask me. It really should give the latest date of updating.
  20. Well, that would be nice. Personally I can't see it happening any time soon (if at all) considering how janky the AE code is about things. I mean getting the NPCs to use their Unaware dialog properly is still a challenge!
  21. Drink your Enriche! All is well! Gwendolyn Lee will be on TPN later with the weather. It will be Hamidon free! Huzzah!
  22. Bases don't have pathing or beacons, so you couldn't add them to the AE. Pathing and beacons tell the AI where patrols will go, where to spawn enemies/objects etc, and where TPing NPCs can TP to and from. Pretty much why pets can't follow you in your base.
  23. Bodies/injured. I'd love to be able to add casualties to a map.
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