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Everything posted by Darmian
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Help AE arc screen turns red and unresponsive
Darmian replied to onenfguard's topic in Help & Support
Oh, odd. Not seen that before! -
I've been meaning to look into that further, since FW effectively works as the next zone for Praetorians if they don't take the Rift mission. So, we will see. It is a grand communal effort to sort things out, back and forth!
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Well, for that you'll have to ask @TwoDee! The original list is his. Any tweaks I applied have been concentrating on the period immediately prior to and just covering the start of the War.
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Is there a technical reason why?
Darmian replied to CursedSorcerer's topic in Suggestions & Feedback
Well, they COULD be integrated, just in newer upcoming material. Ahem. They're all off on those as yet unexplored southern islands in the Etoiles. Oh yes. They wave at you while you take the ferry. You didn't see them? Damn. Next time. -
I've been staring at this and staring at this, and rereading and rerunning things - because I'm writing a bunch of dedicated Pre War Praetorian AEs - and I think a tweak or two is needed. Bear with me, and no guarantee I have this right either! 0. Original Maria Jenkins arc/A Hero's Hero happens. (Oh yes it does!)* City of Heroes: Going Rogue begins in 2010, at the supposed 30th but possibly 15th anniversary of the Praetorian Empire. In rough order: Tina MacIntyre's arc happens. The events of the Tip Missions happen, specifically as relates to Maelstrom and Desdemona. The events of Twinshot's arc happen Responsibility, Power, Warden and Crusader happen The Praetorian War begins when Terra Volta is attacked. Maria Jenkins arc/A Hero's Epic happens.** Apex's Alpha Strike TF happens. (30 November 2010) Tin Mage II's TF happens. BAF iTrial happens. Lambda Sector iTrial happens. Admiral Sutter TF happens. Keyes Reactor iTrial happens. First Ward (20-30) happens Concurrently with First Ward, the Underground iTrial happens. Night Ward (30-35) happens Concurrently with Night Ward, the TPN Campus iTrial happens. Dark Astoria happens, before the formal end of the Praetorian War, but Dominatrix defects to help the Primals. Minds of Mayhem iTrial happens. Praetoria is falling apart. Belladonna Vetrano's arc happens. Praetoria begins to collapse from the inside. Magisterum iTrial happens. In an echo both of the destruction of Shroud City and of the nuclear suicides of several nations during the Hamidon Wars, Cole nukes Praetoria City, killing millions of his own citizens. Praetoria entirely falls, and refugees begin flocking through the former invasion portals into Paragon. The Major's arc happens. Provost Marchand and Mr. G's arcs happen contemporaneously to each other. The New Praetorians are founded as several Praetorian supervillains escape containment. Number Six's arc happens. I've listed the Terra Volta attack as the initial strike by the Praetorians because Apex literally tells you it is. I have Tin Mage II happening after that because he never mentions Terra Volta at all, nor the fact that the reason the Freedom Phalanx isn't around even in a liaison capacity for his TF is because most of them were incapacitated in the Terra Volta attack. They're definitely in a weakened state. But still strong enough to aid with the Jenkins arc in between. * This has to be when Siege loses his original body, before transferring to a series of copies and finally the large Warwork style casing we see in the incarnate trials. Also concerning "A Hero's Hero": And when "A Hero's Epic" happens, well there's a plan that didn't work against Statesman but should work against a relatively weaker foe. ** Maria Jenkins' arc has a glaring half-assed retcon in it that needs removing to make sense of things. "rest his soul"!!! The problem being that Statesman is apparently alive during the events of the Underground iTrial, so this is just carelessness and those three words should be removed. It would instantly clean up a fair bit. Oddly enough Jenkins' arc "happening twice" isn't really a problem. As can be seen the above image also verifies that "A Hero's Hero" happened.
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We get the old Hide n Seek game on Reunion reasonably regularly. It can be fun. Well done all who contribute to all these!
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Basically while I want to see Emperor Cole in his Going Rogue outfits (white uniform and supers gear) I see no reason for us losing the Tyrant Olympian Guard from the AE. just as an example.
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A caveat. There's a mix and match assortment of which version of Praetorian characters are available in the AE as contacts/enemies. Now, I'm advocating that instead of just swapping out one for the other, we have BOTH versions available. So Mother Mayhem Pre and Post Going Rogue for instance.
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Mission Architect Competition for July 2021: HEATWAVE
Darmian replied to Take One's topic in Mission Architect
It's not just you sees it that way, Kyksie. This is yours as I see it. Then I did a test mission and tried three versions of Lord Recluse myself as contact. Same thing. (I've not played it, mea culpa, but it's 4 am here and I'm off to bed.) -
No. When I'm gaming I'm gaming. THIS is the pastime. Same with other gaming pursuits.
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Praetorian War and A Hero's Hero....What? When? Why?
Darmian replied to RebornRose's topic in General Discussion
It's nice to see others pondering the arse over tit half baked nature of the retcons that didn't fully retcon and trying to sort them out. Now, I'm currently thinking about how all the above works out, I wasn't coming to your conclusions though, because I veered off on another tangent involving when exactly, never mind how, Malaise and Mayhem show up in the Shadow Shard. However this (and I even wrote an AE that referenced it, Damnatio Memoriae) led me to a different outcome. Where I ended up was that the capture of Statesman was engineered All it did was effectively sow the seeds for Praetoria's defeat. -
What would you like to see in a Goldside rework?
Darmian replied to Lens Perchance's topic in General Discussion
Oh we all all want that to be there (some of us do manage small teams there too) but teamable means putting in the foundation for that, and that needs, well see above for various suggestions. -
Architect Entertainment - Content Ideas
Darmian replied to Arcanum's topic in Suggestions & Feedback
Nice ideas! But reposting to Suggestions and Feedback would get more responses I feel. This is content, but it's content for inside the Architect Entertainment creator inside the main game. -
What would you like to see in a Goldside rework?
Darmian replied to Lens Perchance's topic in General Discussion
They weren't. They needed Primal help. -
Yeah, the quiet room in AE IS affected by the day/night cycle.
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You could build a dedicated "studio" in a base perhaps.
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Further thought would mean that swathes of the Underground would be flooded, - imagine having to swim to a mission door in the dark, pursued by almost amphibious ghouls - plus sections of petrified Hamidon tentacle to get by and so on. The zone ( because topographically they should be identical) could definitely be smaller than the other Undergrounds since it really should be ruined to match the devastation of above ground.
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Plus if you are so inclined you can get Task Force Commander still using Psyche instead of Yin. (Yep, tested that.)
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Interesting!
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What would you like to see in a Goldside rework?
Darmian replied to Lens Perchance's topic in General Discussion
RE Scott's mental health. My personal head canon - yes, I know it's not said - is that whatever the reasons for his delusion, whether actually genuine issues or ones imposed upon him, some of the other higher level Resistance leaders already know about it but never mention it. Why? Because they need him to be that way, driven by rage and fury at what has been done to him. Vetrano is quite capable of this. After all she was trained by Sinclair and is, don't forget, effectively Ghost Widow. She will do what needs to be done to win and if that means keeping Scott in the dark then so be it. (The end reveal was still badly written though!) -
So, time to stand on the soapbox again - I'm crossposting a version of this in the Discord. Praetoria could "instantly" - for a given value of "instantly" involving lots of work and time - have two new zones added to it without breaking any canon/rules or what have you, if First Ward's and Night Ward's Undergrounds became available. No immediate need for figuring out why there's suddenly extra zones narratively. The zones themselves could be built using any combination of the existing Underground tile sets, with possible use of parts of the Underground incarnate trial sets. (<- presumption there). Plus could actually push Praetoria up to level 50 content, especially if the Night Ward version - what horrors are down THERE? - is treated a bit like the Abandoned Sewer Network.) Thoughts? Oh, and even in the First Ward version the lower you go the more DE it could get. Night Ward? Sheesh. Finally get the CTA station in First Ward open. And where does this door lead? Now, this is as an aside to any other discussion about expanding the level experience in Praetoria Proper (Nova/Imperial/Neutropolis).
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What would you like to see in a Goldside rework?
Darmian replied to Lens Perchance's topic in General Discussion
"Fixing", yep. 🙂 -
What would you like to see in a Goldside rework?
Darmian replied to Lens Perchance's topic in General Discussion
The Emperor can hardly complain when the citizens ask for more Utopia! -
What would you like to see in a Goldside rework?
Darmian replied to Lens Perchance's topic in General Discussion
Well, frankly the "facts" I think weren't the issue IMO, but the reveal was. Scooping into the narrative we don't know if any of the Resistance NPCs knew or didn't know so we can't say no one ever believed it to be true because it's never mentioned. However, right now it could be backfilled a bit with a few missions by HC that foreshadow that and ease you into that reveal. Which was still brutal. It was badly shown, but you could meta that by saying a vestige of Mayhem's cruelty was lingering in Aurora so that she had no empathy for the man. Anyway.