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Darmian

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Everything posted by Darmian

  1. Which at a higher difficulty seem relentlessly brutal! Oh well that's the Praetorian effect!
  2. Made a few tweaks here and there. Mainly smoothing out some text and clarifying some lore.
  3. In the aftermath of a failure to detonate a neutron device in the Magisterium the Resistance is reeling. PPD died, but so did key Resistance members. Somehow Cole's forces got past Vanessa DeVore's shielding. Odysseus is intent on flushing out a rat. [A Praetorian SFMA prior to the Praetorian War] Arc ID 55109.
  4. You're absolutely right on the customs not granting XP only when drawing from more than two powersets. All other customs give normal AE XP. I was just figuring that if you wanted to beef up your monster then adding in a few extras might swish up your encounter. And one of THOSE won't grant XP. Normally the only extras I give a custom character is to an Ally. Since the feature came in I give allies a rez, to give them a little more life/utility to the player, and an Ally was never going to give XP anyway, so no worries. As for my Praetorian stuff? @TerroirNoir2 has it right, well them being commendable is subjective! But so far I have one trilogy of Loyalist Power and one Trilogy of Resistance Warden, each going from 20-25 and taking place between the end of Neutropolis and the intro to First Ward. The order of each is in my signature. There's a few other Praetorian AEs out there too. Nyx-Astraea's Webb of Destruction trilogy is very interesting! (She's another Dev Choice writer so is meticulous) Then there's some stuff by @Shockstorm too, plus "Rewarded as a Loyalist Deserves" is well worth playing, though I hope there's a follow on! Looking forward to seeing how your arc plays out @Chronos! (I am a little Praetorian geeky! Kam, my avatar there, is my Main Gold 50 and I've been nursing her forward at that level since 2020. Slow going!)
  5. Path of water does follow. If you started at 30, Mission 2 a level or so higher, and the next the same again, until you ease them into a level 37. Smoother than a sudden jump.
  6. You can't custom build a GM, first thing. Alas. And adding stuff/powers to a custom means it won't grant XP. So, use them sparingly, or as part of a team that DOES have members that grant XP. Also, if editing the powers, you have to remember that the AI is not a player! So it takes a bit of figuring out what they will and won't do/use.
  7. I know it says 2 weeks later, but LOL, TN has been updating the same post which is reading as "2 weeks later" for replies. Actually the way that works is a bit strange if you ask me. It really should give the latest date of updating.
  8. Well, that would be nice. Personally I can't see it happening any time soon (if at all) considering how janky the AE code is about things. I mean getting the NPCs to use their Unaware dialog properly is still a challenge!
  9. Drink your Enriche! All is well! Gwendolyn Lee will be on TPN later with the weather. It will be Hamidon free! Huzzah!
  10. Bases don't have pathing or beacons, so you couldn't add them to the AE. Pathing and beacons tell the AI where patrols will go, where to spawn enemies/objects etc, and where TPing NPCs can TP to and from. Pretty much why pets can't follow you in your base.
  11. Bodies/injured. I'd love to be able to add casualties to a map.
  12. That's an oft heard request that I would also like. That particular one may be a scripting thingy that AE can't take. I dunno. Now that's interesting! Since the AE uses a sort of pseudo TF team effect.
  13. So yeah, pretty much as the title says. What additions would we like to see in the AE? I say within reason, because some things in game are based on scripts and so on and the AE code is janky as hell so things like multiple choices and so on are probably beyond an addition and would need a full rewrite.
  14. May be referring to Add an Escort. If you add and escort you get a default "lead to door" thing. You can choose to lead them somewhere else too, but you would have to set that up yourself, like lead to a collectible or whatever.
  15. That would be in Darkest Before Dawn Part 2. So the 8th arc in a set of 9.
  16. I already sent you a copy of this @LordRassilon but @cranebump and others can see it here.
  17. Our intrepid explorer @TerroirNoir has been working their way slowly through many an AE built by myself, @cranebump and @Ankylosaur (not to mention a detour into holiday AEs). And @Zhym has listed them all here so far.
  18. Like others have said, see my sig 🙂 Well I prefer neither. I HAVE created standalone arcs, and trilogies (3 arcs with 15 missions) that aren't task force style things. And I've made something I describe as a long form "streaming style TV" series, consisting of a single prequel arc of 5 missions and then 3 "seasons" of story comprising 15 missions each. I think this is actually necessary for most AEs. Players IMO like to see new and different enemies as well as old favourites and mixing and matching the two can really pay off. Despite what I said above, if it doesn't add to the narrative or aid the story then I think I'm getting it wrong. I'm not saying I'm getting it right! But narrative drives things. If I'm creating an AE I never have a "cool enemy" or setpiece idea and then shoehorn a story around it. For me it has to be the other way round. You know I don't know what this means. There are a lot of moving parts to AE building. It looks simple but it's got its trickiness. And some of it is not intuitive. One thing I've learned in testing when something interesting but unexpected happens is to make a note of the parameters used and file that away for later, in a "how do I make it look like I meant that to happen' way That entirely depends on what the player(s) bring to them. I write mine so anyone can play them. That said all of mine are canon related or canon adjacent. In fact the two Praetorian trilogies are designed to fit directly after Neutropolis but before hitting First Ward. Not incredibly difficult but there are some challenges. Like most things it'll depend on your difficulty level. I like to do as @cranebump says and find spaces and cracks in the Lore and fill them as best as I can. As for plugging my stuff? I've been fortunate enough to get several Dev Choices and they and the rest of my AEs are in my signature.
  19. Number Six's arc rejigged a bit so a Praetorian can actually go to Last Bastion. I mean really.
  20. Not considered this! For lower level Gold I just pick up some Grenades and Plasmatic Taser from TFV, mainly to keep Ghouls the hell off me!
  21. I've advocated for having a "floating box" between the Target and Nav boxes for a long time. I usually have it filled with NPC Dialog and Cut Scene Captions. Useful.
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