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Eclipse.

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Everything posted by Eclipse.

  1. I have 2 things to add to this. 1.) IIRC Sappers sap is actually interruptable, but not able to verify at the moment.* 2.) Even if it wasn't and certainly they can be burst down before they use it -- they're a minion not a boss afterall, I'd argue if they were a boss they'd be MORE in need of a nerf. 3.) Quantums are substantially neutered now compared to the unresistable damage they used to have since they just do negative energy damage instead of having an unresistable damage type to PB/WS like they used to. *Got on just now, looks like it has a 4s activation time, about 10% longer than a snipe activation, so almost (like 98%) entirely sure it can be interrupted.
  2. Careful, may need to take that down with the new rules about not sharing City Of Heroes videos from Homecoming.
  3. They're playin' you! If you horde them they'll make them cheap, and say they just said that to run up the price and make it more special If you offload them they're gonna leave them where they are, not special enough.
  4. I know this pain. I ordered 2 at that price (was getting the whole set), then wondered why I couldn't buy the next one before I realized what had happened. I took a break for the rest of the night.
  5. They DID say that they wouldn't be discounting them. Now whether that ends up true or not is a different matter entirely.
  6. Disclaimer: at a VERY quick glance It does not appear that they did. Appears that Single Target, AoE, and Chain attacks use the exact same code for their to-hit checks (which makes sense), which is inside a loop with the constraint of "max targets", so that's set to 1 for a ST attack, and >1 for anything else: Some of the comments in this code are great peeks into the minds of the devs at the time feeling like they were dealing with spaghetti.
  7. While that, too, would be great, it wouldn't fix mobs in kill alls that get stuck :l
  8. The whole first set can be knocked out in 2 arcs...fight them all as EBs if you want. Fake Nemesis is the hardest of these kills, and even they aren't hard if you use Heldenjaeger's arc. Wolves/Vampyri first 2 missions of moonfire Mayhem Missions are easy as long as you have access to someone that can get all the mayhem missions. 3.5 hours sounds about right if that is your primary/only focus.
  9. I strongly support putting in an option to purchase this for 10 billion. While we are at it, make ALL the accolades available for a 1 time purchase of 2,000,000,001 influence.
  10. It should be small enough and not need live/updated data from the DB to be performed, basically just a static data and a pivot table. How it ended up actaully being implemented is a different matter entirely. That said from a display standpoint I think in "worst" case scenario -- level 25 uncommon in-rarity conversion -- you're looking at nearly 25 Sets before going into a per-enhancement breakout? That's going to be hard to fit appropriately for most screen sizes unless a scrolling mechanism is intruduced, the text is tiny, or there is a farther breakout (Types > Sets > specific enhancement)
  11. I agree that it is "horseshit" to call SO builds "Average" they are very much _not_ average these days. That said, the state of the game on Live was to have things balanced around SOs....and even worse for damage specifically skills were [IIRC] balanced around DPS, not DPA (ie. Set a skill to Auto, use nothing but that skill for an hour, and skills roughly even out.). So while the DPS of each set is theoretically equal on a per-power basis the actual attack chains can vary wildly based on how cooldowns/cast times line up. Now, To the best of my Knowledge neither homecoming or ANY other private server have made a balance pass on every.single.skill. to fix the balance to assume IOs (2x as effective as SOs at level 50?), none the less sets. The nice thing about Balancing around SOs is they are just as effective at 25 as they are at 50, makes the balancing a lot easier. And you _have_ to do it for all the skills at once, otherwise any skill that got a balance pass for IO/Sets will be super underperforming compared to ones that haven't gotten that same balance pass yet.
  12. Correct. that is my understanding of it, at least. Excuse the pseudo code, I'm @ work and don't have the source on this system to be able to confirm. My understanding of how it works is as folllows: So it wouldn't log the missed check until checking streak breaker (and logging that accordingly if streak breaker forces a hit). Edit: Looks like I was mistaken. "Streak Breaker" Code: Appears to indeed be called before the toHit roll: BUT both are checked at the same time -- so a to-hit roll is still done, but not logged. Also to the original post, there is this lovely comment that confirms what many have already noticed about only misses being logged for some powers:
  13. It happens, but I'm not sure _WHY_ it happens. I think it only happens if a few conditions are met: 1.) The leader is a pure hero, not a vigilante. 2.) the Task force hasn't been started yet. 3.) The person getting booted on Base load is Rogue. But not 100% sure. I had it happen to me a couple times when doing things with a buddy, but I've never had an issue with it outside of that. Ouro arcs are a lot more of a pain with "not trusting someone on your team", and co-op content is sometimes just a bit annoying being able to invite some people before they're in zone, and others not so much depending on team comp.
  14. For the first question, you didn't miss, so streak breaker simply didn't trigger. Had you missed it [probably] would have. AFAIK streak breaker still does a regular to-hit check, then if it would have failed it does a check against streak breaker. For the second one, hard for me to say for sure, based on the content you said you were running I'm going to assume you don't have Genetic Corruption, which might be able to cause it. Also curious if Genetic Corruption shows it's hit rolls in the logs at all, since it does no damage, and if to-hit checks that don't apply damage count towards streak-breaker.
  15. /emailsendattachment "@Yomo" "Dear Nigerian Prince(ss)" 0 0 0 I implore you, <br> MONEY PLEASE!<br>Thanks,<br>$name
  16. btw @valcryst81, in the "Defeated" count you included your hostname in the json. Probably want to remove that before sharing. Makes that chart not work for anyone else, also for privacy reasons Side note, here is what I've got so far. Incorporated the XP, also made a section to check on incoming damage instead of just outgoing.
  17. If Prices for ATOs & Purples hit 100million I suspect a lot of people would be very very sad...that's still a 3-12x increase in current prices.
  18. Will this be the only time for these events? The Excelsior timing is potentially problematic for anyone in Mountain/Pacific time since it will be middle of the work day for them, and that's the only server that's true on. Alaska time as well, but IDK how many people play in Alaska.... Unless of course that is just when GMs will actively be playing as the Mendors in which case NBD.
  19. that....is a really good point. IIRC by late 2004 Gmail was VERY popular shortly after it came out because it offered something like 100x the storage space of most other free emails of the era. Still, you're very probably right about it being global since dev work started far prior to release of gmail.
  20. Gotcha, good to know. More accustomed to splunk and being able to sed/regex at query time. Working now though, so all good. Thanks!
  21. Awesome! I was trying to figure out how to do pre/post processing on captured fields before sending it to influxdb, but my google foo for Telegraf just wasn't good enough apparently. As an aside, I'd replace influence in the quoted line with %{GREEDYDATA} otherwise if you're ever a villain/rogue it'll stop capturing.
  22. I went ahead and added Healing/Endurance sources effecting the player. '%{TIMESTAMP_ISO8601:timestamp:ts-"2006-01-02 15:04:05"} %{GREEDYDATA} hits you with their %{GREEDYDATA:power_name:tag} granting you %{NUMBER:endurance:float} points of endurance.', '%{TIMESTAMP_ISO8601:timestamp:ts-"2006-01-02 15:04:05"} %{GREEDYDATA} heals you with their %{GREEDYDATA:power_name:tag} for %{NUMBER:health:float} health points.', '%{TIMESTAMP_ISO8601:timestamp:ts-"2006-01-02 15:04:05"} You are healed by your %{GREEDYDATA:power_name:tag} for %{NUMBER:health:float} health points.' I spent a decent amount of time trying to figure out the grok_pattern for XP/INF. Unfortunately since the default INT & FLOAT don't deal with thousands seperators AND influxdb can't convert from string to int I kinda gave up. Oh Well. I need to practice with Grafana anyways for a project at work. I might try to make the install process for this a bit less painful for people using windows using Docker Compose if there is interest. No Promises when that might actually happen if there is though, work keeps me far too busy lately...and honestly, getting XP/INF working would take higher priority for me. City of Heroes-1593337221623.json
  23. Pretty much what the title says. Absorb apparently doesn't count as healing, or and as such doesn't get captured in the Combat log. Noticed while trying to setup some Grafana logs, so...not likely something most people will see, but helpful for being able to get metrics/compare powers.
  24. Based on those screenshots it is, apparently, giving 0.01% Defense....or, at the very least, it is giving an amount larger than 0.001% to account for the rounding error of 50.73-8.70=42.03. It it was coming from any other power (combat jumping or weave) I'd expect the rounding to otherwise remain the same...or drop to 43.02.
  25. Recently I attempted to claim several rewards very quicky, basically just spamming "buy". When I went to look at what enhancements I had been awarded, to my surprise I could only find 2 recipies. Double checked my rewards tab, and it confirmed, I claimed 1500 tickets worth of bronze rewards and only got 2 tickets. Went and farmed some more to try to reproduce, and it happened on my very first claim -- went ahead and spent the rest of my tickets to see how many I would get. Tested it some more and realized it was actually due to the "Reject Uncommon Recipies" setting. I did not test with inspirations, but may also have similar effects. Uncertain if this is a Bug or working as intended*, but Perhaps there should be a warning on the vendor? I completely forgot I had this set, as I am bad at inventory management and don't usually look at it unless I'm ready to vendor or Market. I have mixed feelings about this. On the one hand I understand why it likely works this way. On the other hand, for me personally the reason I deny the uncommons is because at level 50 they're mainly just a pain to deal with, and they fill my inventory too quickly during regular play. Alternatively from a vendor when that's actually what I'm attempting to do and I can select the level range I want it's a bit annoying for them to "poof". *Realistically I think it is a bit of both -- technically probably working as intended, but an edge case over sight.
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