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ZorkNemesis

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Everything posted by ZorkNemesis

  1. So this isn't exactly a typo, but more of some dialogue that doesn't exactly belong where I read it. While exploring the Abandoned Sewers near Dr. Vahzilok's lab, I overheard some Freakshow chatter. Champion Smasher: First we take out some stuff in Black Mariah. Then we move on to The Flop. What do you say? The dialogue is fine in terms of grammar and spelling, but they're in the sewers of Paragon City talking about knocking over neighborhoods in St. Marital? I know there's Freaks from Sharkhead attacking Paragon at some point, but the other way around? I can't imagine it's that easy for a bunch of drugged out cyborgs to get out of Paragon and into Marital.
  2. The Chantry [-1.0 2677.2 -2.4] - The Chantry itself It's pretty clear the top of the Chantry is a massive mess of geometry and textures. Things aren't connected, the surfaces don't come close to what you're actually walking on, there's plenty of spots you can maneuver the camera to see untextured surfaces or clip the camera into the sphere itself. I don't see a pressing need to fix any of it but damn this palace looks sloppy from above when you're walking across it. Here's just a few examples of what i'm talking about. https://imgur.com/a/zpKqCWe I can assume the Storm Palace shares many of these quirks as well.
  3. /Fire gets plain old Build Up these days. A tip for Fire/Fire is to take advantage of knockdown procs to help any sort of mitigation you can. Overwhelming Force or Ragnarok procs (as well as Might of the Empire before level 22) in Fireball and/or Breath of Fire can really help since enemies on their asses don't hit back. They won't always go off, but temporarily incapacitating two or three foes per group is still a net positive. Also consider the Avalance proc for Fire Sword Circle for the same reason (not in Burn though, it doubles up on Burn for some reason and launches foes away which is not helpful for Burn's damage, though it could turn the power into a "get off me" move if that's something you'd want).
  4. First thing that popped into my head was a Mace Brute/Tanker, maybe Shield or Invuln.
  5. The Cage Consortum sign in Pocket D at the Sharkhead exit is pretty much the old logo with "Cryptic Studios" replaced with "Cage Consortum". It's also lower rez for sure but it's nearly 1-to-1.
  6. That's an odd quirk, was that done on purpose to prevent the Tanker from softcapping through Parry/DA/DS alone or is that just a strange mistake when the set was ported?
  7. My point was more that Illusion tends to be a more offensive set compared to other control sets. There's a reason it's one of the top performers.
  8. Is Spy Fighter in Supergroup Mode? You can toggle it in the SG window and will replace any emblems on your chest with the Supergroup logo if you have that toggled.
  9. Theoretically simply being in a PvP zone makes you liable to being attacked by other players no matter where you are so this technically wouldn't be a bug but likely just an oversight in securing the entrance. Steps were taken to make the faction's safe areas safer back in the day (more than half of the police/arbiter drones dotting the entrances weren't there before, and the villain hospitals in BB and SC were open air allowing players with enough range to snipe players as they revived, plus the countdown to PvP only applied upon entering the zone and not revivals. Drones also did not used to provide Perception and Teleport Protection auras) though but it's entirely possible a spot like this one was missed. Still, he's dangerously close to the drones, and likely vulnerable to Teleport Target...
  10. It's something that hasn't been corrected. Prior to i25 (I think) the villain 3rd tier debt repayment badge was Relentless. i25 (I think) added badges for dealing damage and one of those badges was named Relentless without considering the villain debt badge, so the villain debt badge was rebranded as the hero debt badge, The Unbroken Spirit. The requirement is unchanged, but the new name was not updated in HPT's progress tip resulting in confusion. It's even more confusing for Praetorians as their debt badge is also named something else entirely, as is their damage taken badge for Born in Battle. Neither HPT or BiB reference the Praetorian badge names for Praetorian characters.
  11. I recall running one on Live, but didn't finish it due to the shutdown. I don't recall ever having any problems with it then, but I can imagine in this day and age people probably hate the fact that Staff has no option for "No Redraw" and you have to periodically click Practiced Brawler and put the staff away. Otherwise it's a neat combo. Thematic when you consider martial artists having top-notch reflexes and reactions. Gameplay wise super easy to softcap melee defense with Guarded Spin and lots of AoE to work with.
  12. Defender, who can't get Swap Ammo until 10. Similarly a Tanker can't get Staff Stances until 10, and non-Tankers can't get Bio Armor's Adaptations until 10 either.
  13. I decided to run The Pilgrim's story arc to get my Jail Bird badge on my villain. Said villain uses Dual Pistols and has Swap Ammo as expected. Incendiary ammunition was toggled on upon entering the Zig Breakout mission and remained active, despite losing access to Swap Ammo due to being reduced to level 1. I could not turn off the fire bullets nor could I swap to another type of bullet. I have a feeling it's because the three ammo toggles are not part of the level up selection, sort of, but I find it odd that i'd lose access to the swaps without losing my fire bullets in the first place. Leaving the mission manually allows access to ammo swapping, but whatever ammo I have upon entering is locked in until I leave. Given the mechanics of the power, I assume the similar powers found in Staff Fighting and Bio Armor also don't turn off upon entering Outbreak/Breakout.
  14. I have a Thugs/Sonic MM who's a punk rocker in a travelling band. Her thugs are her bandmates and they solve crimes ala Josie and the Pussycats. The T1 thugs are band staff, Enforcers are the Guitarist and Bassist while the Bruiser is obviously the Drummer. Meanwhile my actual character is the vocalist with her Sonic powers. Bonus points for taking Mace Mastery and also giving me access to an Axe with the Celestial...Mace customization.
  15. I've got a few to show off. Dr. Goh Riela - Poison/Pistols Defender A hyper intelligent gorilla scientist with a fondness for super science. He's more interested in the results than the theory however. Face closeup And sometimes he goes a little wild... Rocket Acrobat - Martial Arts/Reflexes Scrapper A former circus performer turned hero thanks to his acrobatic training and highly maneuverable flight suit. Design based on the Aero Acrobat outfit from Balan Wonderworld, which in turn was apparently based on Aero the Acrobat. Ghoulish Titan - Sword/Shield Brute A ghostly colossus of unknown origin. It terrorizes the world upon which it walks for reasons yet to be determined. Design based on artwork of a Pokefusion combining Golurk, Aegislash and Spiritomb.
  16. A month ago or so I picked up a game on sale called CrossCode. The game's a 16-bit styled action RPG that crosses games like Zelda and Alundra with a talent-tree leveling system. I wasn't expecting too much out of it but it's ended up becoming one of my favorite games in a long time, to the point where i've now put close to 70 hours on the game. Excellent combat, great puzzle design, amazing soundtrack and a fantastic story to go along with it. I highly recommend it for people who like these sorts of dungeon-exploring type games. https://store.steampowered.com/app/368340/CrossCode/ (Also available on consoles)
  17. Atlas Park - Arachnos Invasion in Argosy Industrial [2679.3 0.2 -1336.4] This Arachnos Pylon is placed inside of the cab of a large trailer. It is still targetable and can be destroyed by any attack.
  18. There's a recharge buff in Enforced Morale but you can't use it on yourself, and it's also paltry, something like 5%. Conduit of Pain also gives you a recharge buff but to use it someone needs to die, and that's not very practical at all. Plus Conduit also has a crash after 60 seconds.
  19. Defenders solo pretty slowly with their low damage and general lower defenses. That isn't to say they can't though and if built properly Defenders can wreck faces on their own. If you want to solo, my recommendations would be to pick a blast set that has strong debuffs and/or proc potential; Dark, Pistols, Ice, Water and Energy (don't underestimate crowd knockback/knockdown potential) come to mind. And also pick a Support set that focuses more on debuffs as party buffs aren't the best without party members or NPC helpers; Dark, Time, Cold, Poison, Traps or Trick Arrow would be good in that department. But maybe an actual expert would have better advice?
  20. I don't. Pretty sure I don't even have 1b across my 110 characters.
  21. Worth pointing out, the chat spam from -res procs also applies to the Annihilation and Fury of the Gladiator procs.
  22. Don't know why this made me laugh, but a random line from a Warrior in Pocket D. Warrior Raver: So I lost my puppy... Guess some of those tough guys are big softies after all.
  23. I took a Rad/Dark to 50, had to build it around covering the endurance troubles and really didn't stop having problems until Caridac Alpha, though they did improve as things went on. Came out of it with a pretty powerful character though. The splash damage from Rad's Contamination gimmick plus the second damage aura from Irradiated Ground turned me into near instant death radius. Minions were usually dead in seconds, Lts soon after, and Radiation's ST damage is pretty good too so even the bosses don't last, though the animations are a little slow. Fun as hell though, and super beefy with solid resistances and defenses to pretty much everything. Regardless of your primary pick, probably one of the best things you can do to help /Dark's endurance is to slot a Theft of Esscense +End proc in the heal. That heal has a base end cost of 33ish, but ToE can proc on every target you hit with it and each proc refunds 10% of your max end. With three procs the power is nearly free, and if you shave off the end cost and increase your max enough it even gives a good shot at outright restoring end.
  24. Power Boost is good for sure but it's far less useful on a Fire Blaster since Fire has no secondary effects to enhance. If you ask me it's more a matter of preference to take it when the primary set lacks something to boost. That's why I skipped it on an Energy and Archery Blaster.
  25. Are you talking about the Fog of War on the map? In outdoor maps it won't return unless you delete some client-side files (not sure which) or use a different PC (a fresh install will also revert the fog if you delete everything). In instanced maps it won't return either, except in the one case where you use Reveal then leave the map for any reason (such as a hospital visit); the fog will only be cleared up to the point you used Reveal in this case. As for the Portal Corp scientists, while they might just be thinking with portals it's probably just a case of bad pathing. It's a harmless bug though and rather silly so it's not something high up on the fixing priority list.
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