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ZorkNemesis

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Everything posted by ZorkNemesis

  1. You'll get far more mileage out of End Reduction then End Mod. Most electric powers that restore your endurance only do it about 20% of the time, and won't even refund the cost of the power. Also a fair number of your big powers don't refund endurance; Ball Lightning and Short Circuit do not restore your endurance (Short Circuit may be worth slotting EndMod anyway considering how much it drains from foes). End Redux will work every time you use the power though, and will also make those rare drains more effective in offsetting power costs.
  2. Passport is no longer awarded on creation, it's now tied to the Long Range Teleport Accolade. I think the only badges that award on creation are VIP/Destined One/Praetoria's Son/Daughter and a select few Architect badges that I think are for having published and rated arcs. Anniversairies can also add one more, a new badge is awarded every May while Pursuer/Elusive is awarded in November to anyone who logs in during those months. Back on live servers though there were so many Veteran badges (plus Pocket D VIP Gold Club Member was an account-wide badge too) that my new characters usually started with around 30. Even after converting vet rewards to the token rewards I still started with a significant chunk. Kind of funny having the Collector title on during the Galaxy or Precinct 5 tutorials.
  3. Honestly I just dump Unbreakable Guard in everything for the melee defense and call it a day. But, the two concerns with Elec armor are the zero Toxic protections and the complete lack of defense. You'll probably find it easier to slot for defenses, but if you can fit toxic protections in there it's also good. Also extra HP and regen can't hurt. You may also want to slot some extra KB protections so you don't have to rely on gluing your feet to the ground to avoid being tossed, if you even took Grounded at all.
  4. Tankers can't use the combo either. Of you try, the other powerset gets greyed out. I think there's animation issues with Granite and the claws, but i'm not certain.
  5. There's a Rogue mission in the 40s that has an Arachnos operative give you a contract to sign to do some mercenary work for them. While many of the terms and conditions are pretty standard fare, one stands out: 6. Do not attack any members of Arachnos, even if they 'have it coming to them'. And there's this one, which comes with an asterisk: 4. If you are captured, Arachnos will spend no less than 1 day and no more than 2 weeks to rescue you.* *Time of rescue will depend on how quickly the operative in charge can file the proper papers to be reviewed by a council of Arbiters. Don't get captured when working for the spiders. This same mission also includes a brief conversation between two fellow agents: [NPC] Bane Spider Commando: You ever think about your family? [NPC] Fortunata: I try not to. Phipps tells me that they're taken care of. [NPC] Bane Spider Commando: Do you believe him? [NPC] Fortunata: Do I really have a choice? Knowing Phipps, it's probably better she doesn't think about it.
  6. Consider picking up some temporary powers to help offset endurance costs. From P2W you can pick up the Survival Amplifier which adds recovery for up to 8 hours. You can also get the Recovery Serum, which has up to 50 charges of a 4 minute strong recovery boost. Also Base Empowerment Stations have a Recovery Increase buff that you can get for 90 minutes in exchange for some salvage. Since you're still level 28, you can also get a recovery boost from completing the Drowing in Blood trial, however that will stop working at level 31 so it may not help that much now.
  7. They were added in the most recent update to facilitate getting zones for the reworked Long Range Teleport accolade. You can get them in any zone that LRT allows travel to.
  8. I've only used it on my Warshade, but it's great for Warshade solo since it makes landing Eclipses and Mires so much cleaner. I normally don't touch the Teleportation pool since I find using teleport powers a little clunky. Combat Teleport has a +ToHit after use, and doesn't require draining endurance by leaving Speed of Sound active.
  9. Eh, it could do with actually exploding for sure, but I give it points for being a fire attack in a set that's mostly smashing/lethal. A little damage variety isn't too bad and the power still hits the main target decently hard even if the so-called explosion is more like a party popper than a bomb like the Scrapper/Stalker power.
  10. Most of the epic pools have an AoE immobilize that can help keep things from running away. Knockdowns are also good, following up Whirlpool with a max-power Water Burst or Geyser will floor everything in the whirlpool for a moment (Geyser also stuns). You can also mostly achieve this with a knockdown proc in Steam Spray (Overwhelming Force or Ragnarok have the procs) or in a PBAoE melee power if you take one in your epic pool (OF again or Avalanche). I'd advise against putting a KD proc in Whirlpool itself since the nature of rain powers being pseudopets makes the proc fire far less often then you'd expect. I personally skip 'rain' powers most of the time, including Whirlpool. If I dom't have an effective means to control mobs within, it's hard to justify using it even for the Tidal Power. They also suck at proccing and aren't as easy to slot if that's the sort of build you shoot for (still decent for full sets though like Bombardment or Artillery).
  11. I can't seem to replicate this crash by multiboxing, how exactly were you able to trigger it?
  12. The -range effect is tied to specific powers, namely Brute and Tanker taunt along with Scrapper Confront, and is not part of the taunt effect itself. The few enemies that do taunt likely don't have that as part of their taunt power. The Black Knight taunt does not: https://cod.uberguy.net/html/power.html?power=blackknights.spear_fighting.taunt
  13. This probably isn't a solid arguement, but Staff Fighting and Titan Weapon have colorable animations in addition to the weapons themselves. I suspect that might be part of the reason they didn't get No Draw options. I think Spines and Thorns also lacks such a redraw, but they're also a lot faster on the draw anyhow. I think Beam Rifle and Mace Mastery are also missing No Draws?
  14. Here's a theory. Television is one of the many Red contacts thst requires a badge to access. Was one of you missing the Master of the Airwaves badge when this happened? I might suspect that has something to do with it. Also check other badge prerequisite arcs, such as Archmage Taraxus (Lorekeeper) or Number 204 (Venomous).
  15. Mission Map: SmoothCaves-Rikti_45_Layout_02 [623.9 9.9 128.1], though this persists on the map tile pictured in other similar mission maps. This particular room in Rikti base maps seems to have a random invisible object that maintains collision. You can walk into it and jump on it, but there is nothing there. I put down a Poison Trap to demonstrate that, yes it is a solid invisible object. https://imgur.com/a/TK5KWeJ
  16. It's Pendragon using it by the way. One of his sword skills is basically an Earth Shatter attack. I think it's supposed to be his signature attack of sorts, but it certainly is overblown.
  17. Assault Rifle/Pain Domination Corrupter or Defender. I'm really trying to like it, i've got a good character concept for it, but it's so hard to enjoy. Nothing but healing until World of Pain at 28/18, no debuffs until Anguishing Cry at 35/26 and Assault Rifle is just not good, not helped by a lack of secondary effects to take advantage of the higher Corrupter/Defender buff values (it's all knockback, aside from Busrt which has a weak -def, and the two big cones, Flamethrower and Full Auto, don't even have secondary effects, and bad animations to boot). Even on teams it's bland just because it's even more heal focused than Empathy, at least Empathy would have Fortitude by now.
  18. You can enable the pet window for non-Masterminds in the options menu. Once enabled a 'Pets' button shows up at the top of the team window. Still can't issue commands but it makes them much easier to target for buffs or dismissal. You can also auto dismiss all active pets by typing /release_pets, though this will dismiss all pets so if you're using patron or lore pets they get dismissed too.
  19. I'm getting Dark/Electric melee vibes personally.
  20. I don't have a good answer for #1, i'm not an expert, but I solo a considerable amount and never have any trouble. Well, usually not, low damage ATs are still sluggish until late game in the solo department. Some changes have made solo better. For instance Blasters now have a power in their secondary set that greatly improves endurance management and some minor healing benefits (varries by set, but generally a recovery boost and minor regen or absorb alongside) and their T9 nuke powers no longer use all your endurance. Tankers had their base damage increased and their AoE attacks are now larger and can usually hit 16 targers instead of 10. Mastermind pets no longer have player collison so they won't block your path and many of them had their AI tweaked and won't run in to smack things when they're better suited to shooting (Mercenaries, Thugs, and Robots mainly). Sentinels are a brand new AT added after the shutdown, best described as a Scrapper-like with ranged attacks, they can't land criticals and they do less damage overall than Blasters but they combine range with armor powersets and are a very solid solo AT with great survival capabilities. #2, Homecoming did away with the cash shop that existed on the live servers shortly before shutdown (if your timeframe is accurate, you probably didn't play when they were added). Nearly everything available for real money has been relegated to a new NPC called the P2W Vendor, who is located in Pocket D Atlas Park, Firebase Zulu, Mercy Island, Grandville, or Nova Praetoria (called a T4V vendor in Praetoria, but has the same selection). She will let you buy those extras for a modest amount of Inf, and can do a few other things. Additionally all powersets and costume items locked behind cash are unlocked automatically. Homecoming has a zero cash policy, they will not sell anything for real money. The only time they ask for money is through monthly donation drives which are only used to cover server costs and business expenses. #3, simply ask around. I would imagine every server has active recruiting supergroups. Even Indom, which consistently has the lowest population, has at least one supergroup recruiting every night i'm online.
  21. TIL: The Ghost Ship in Independence Port and Talos Island has purple Archvillain triangles. This is despite the fact that the ship is untargetable and completely immune to damage or effects.
  22. Lorekeeper is a fairly easy History badge, a few plaques scatters in some red zones. Some legwork but not much trouble.
  23. Taraxus requires a prerequisite badge, Lorekeeper. If you don't have it, you can't access his content even through Ouroboros. There's a few villain contacts that require badges to access. Television requires Master of the Airwaves, Doc Buzzsaw's older arc (not her Freaklok arc) called for either Bling or Mr/Ms Big, one of the contacts in Grandville needs the Toxic Tarantula badge, and Viridian helpfully spells out about 4 badges you need to run his missions.
  24. This is exactly the plot of Yin's TF.
  25. To be fair, there is volcanic activity under Paragon. A fair bit under Eastgate Park (The Hollows) and plenty of the blue cave maps have visible magma channels in spots.
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